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    posted a message on [1.5.2 / 1.5.1 / 1.4.7 / 1.3.2] Creating Mods - Modloader/Forge ~SCMowns [Src & Video]
    why did this post had to be in the day my dog died... :'(
    Posted in: Mapping and Modding Tutorials
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    posted a message on [1.5.2 / 1.5.1 / 1.4.7 / 1.3.2] Creating Mods - Modloader/Forge ~SCMowns [Src & Video]
    Hey SCMowns2 I have a problem when trying to test my mod woth 50 gems!!! I was soo excited BECAUSE IT TOOK ME 3 MONTHS TO DO IT but... it failed... help?!??
    Posted in: Mapping and Modding Tutorials
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    posted a message on Vanilla Server 1.4.2 [Looking for Dedicated Players]
    IGN: QertyTheCow23
    I would probably paly 3-6 hours a day.
    Posted in: PC Servers
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    posted a message on [1.4.2] Reign Of Zombie Mod --- Based off the Walking Dead
    Quote from alogo

    First of all I based it off of a tv show which has millions of viewers so I am not at all surprised that you had the same idea as me. But after reading your absurd comment I looked through your topics on your profile and there is not one post of you having this idea and the one mod you made (Mario mod) does not have a copyright on it. So I sadly have to dismiss your charges :(

    @Akuren no it is not its own sepreate world type sorry :/ that would create all types of problem because some people may want to play it on super flat


    Don't think so, I'm having problems with the mobs you know.

    this is the code but can't use it because 1.4 came out :( :

    package net.minecraft.src;

    public class EntityWalkingDeadZombie extends EntityAnimal
    {
    public EntityWalkingDeadZombie(World par1World)
    {
    super(par1World);
    this.texture = "/mob/cow.png";
    this.setSize(0.9F, 1.3F);
    this.getNavigator().setAvoidsWater(true);
    this.tasks.addTask(0, new EntityAISwimming(this));
    this.tasks.addTask(1, new EntityAIPanic(this, 0.38F));
    this.tasks.addTask(2, new EntityAIMate(this, 0.2F));
    this.tasks.addTask(3, new EntityAITempt(this, 0.25F, Item.wheat.shiftedIndex, false));
    this.tasks.addTask(4, new EntityAIFollowParent(this, 0.25F));
    this.tasks.addTask(5, new EntityAIWander(this, 0.2F));
    this.tasks.addTask(6, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
    this.tasks.addTask(7, new EntityAILookIdle(this));
    }

    /**
    * Returns true if the newer Entity AI code should be run
    */
    public boolean isAIEnabled()
    {
    return true;
    }

    public int getMaxHealth()
    {
    return 10;
    }

    /**
    * Returns the sound this mob makes while it's alive.
    */
    protected String getLivingSound()
    {
    return "mob.walkingdeadzombie";
    }

    /**
    * Returns the sound this mob makes when it is hurt.
    */
    protected String getHurtSound()
    {
    return "mob.cowhurt";
    }

    /**
    * Returns the sound this mob makes on death.
    */
    protected String getDeathSound()
    {
    return "mob.zombiehurt";
    }

    /**
    * Returns the volume for the sounds this mob makes.
    */
    protected float getSoundVolume()
    {
    return 0.4F;
    }

    /**
    * Returns the item ID for the item the mob drops on death.
    */
    protected int getDropItemId()
    {
    return Item.leather.shiftedIndex;
    }

    /**
    * Drop 0-2 items of this living's type
    */
    protected void dropFewItems(boolean par1, int par2)
    {
    int var3 = this.rand.nextInt(3) + this.rand.nextInt(1 + par2);
    int var4;

    for (var4 = 0; var4 < var3; ++var4)
    {
    this.dropItem(Item.leather.shiftedIndex, 1);
    }

    var3 = this.rand.nextInt(3) + 1 + this.rand.nextInt(1 + par2);

    for (var4 = 0; var4 < var3; ++var4)
    {
    if (this.isBurning())
    {
    this.dropItem(Item.beefCooked.shiftedIndex, 1);
    }
    else
    {
    this.dropItem(Item.fleshRotten.shiftedIndex, 1);
    }
    }
    }

    /**
    * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    */
    public boolean interact(EntityPlayer par1EntityPlayer)
    {
    ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();

    if (var2 != null && var2.itemID == Item.bucketEmpty.shiftedIndex)
    {
    if (--var2.stackSize <= 0)
    {
    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, new ItemStack(Item.bucketMilk));
    }
    else if (!par1EntityPlayer.inventory.addItemStackToInventory(new ItemStack(Item.bucketMilk)))
    {
    par1EntityPlayer.dropPlayerItem(new ItemStack(Item.bucketMilk.shiftedIndex, 1, 0));
    }

    return true;
    }
    else
    {
    return super.interact(par1EntityPlayer);
    }
    }

    /**
    * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    */
    {
    return new EntityWalkingDeadZombie(this.worldObj);
    }
    }
    Posted in: Minecraft Mods
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    posted a message on [1.6.4/SMP] Trio Gems Mod -Revived- V1.5 support! Forum update*
    Whoa! My body was filled with shock when I saw that bunch of gems!!! Good job!
    Posted in: Minecraft Mods
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    posted a message on [1.4.2] Reign Of Zombie Mod --- Based off the Walking Dead
    Copyright infrigment!!! I'm doing this mod (with some epic animations) gonna do all episodes from 1-5 (also gonna do season 2) From the game I think you stole my idea.
    Posted in: Minecraft Mods
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    posted a message on What "scared" you in Minecraft when you first played in survival?
    My jump scare was when I saw Herobrine (I was in beta 1.0 somehow like that day in by October 2010) and I thought like "I'm not in multiplayer? So what is that?!" I got closer to it.. and it told me "I'm watching you" and it dissapeared. Me, quickly deleting my world I entered my new world with a sign popping up right in my spawn point.. told me "You shouldn't have done that" I was like "Holly molly what the fudge!!!!!!" that was the horribliest thing ever happened to me in minecraft survival.
    Posted in: Survival Mode
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    posted a message on Is Minecraft "Dead"?
    Another kid complaining about update... You guys posting "Good ol' days" you can go die in your hole. Your "good ol' days" are ­. You guys are completely losted on this thread. One disagree doesn't mean Mojang is gonna die in 6 seconds-besides who cares about your opinion? We all like updates. Go ­ everyone saying "good ol' days" sincerely i'm sick of this ­ in YouTube and minecraftforums. You people want to give your opinion we know.. but who really gives a ­ about generation hunger bar etc... I really don't give a ­ so you will just SHUT THE ­ UP!!!!!!!!! :Zombie: :Zombie: :Zombie: :Notch: :Notch: :Notch:
    Posted in: Recent Updates and Snapshots
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    posted a message on [Abandoned Project] Islenderbrine (Slenderman + Israphel + Herobrine)
    [abandoned project] since I'm making a huge mod with 150 gems.
    Posted in: WIP Mods
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    posted a message on 1.4 Mobs Glitching Through Wooden Planks
    hmm... same thing happened to me (almost) but I was curing a villager until he got through the iron bars. I don't know how that even happened :steve_shocked: :steve_rage: I got really mad I destroyed my N64 Controllers- Trololololol.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from Moneyman93106

    One word NOT EPIC

    Way more epic than epic
    Posted in: Minecraft Mods
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    posted a message on [1.2.5] MoreCreeps & Weirdos v2.62 SLOT MACHINES - OLD LADIES - RAGING BULL - PET RADIO - NEW ITEMS!
    Hey its easy to update mods. just drag your files the java classes to the newest modding folder you made go to src then minecraft until you find the other src then done on reobfuscate and thats the eaSY Way to update it. go to .
    Posted in: Minecraft Mods
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    posted a message on [Abandoned Project] Islenderbrine (Slenderman + Israphel + Herobrine)
    100% doneI'll test it now!
    Quote from Terra888

    Is it ok to wet my pants out of fear?

    I wont buy you new pants.
    Posted in: WIP Mods
  • 0

    posted a message on [Abandoned Project] Islenderbrine (Slenderman + Israphel + Herobrine)
    99% !!!!!! I'm about done dudes!!!! I only need a texture for Islenderbrine.
    Posted in: WIP Mods
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