My computer is all crappy, I will have to format and then I will do a translation into Brazilian Portuguese and a support for Dokucraft.
- HeimrArnadalr
- Registered Member
-
Member for 8 years, 10 months, and 21 days
Last active Thu, Nov, 16 2017 18:49:18
- 0 Followers
- 69 Total Posts
- 12 Thanks
-
2
FamilyFather posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)Posted in: Minecraft Mods -
1
Rod_Gallowglass posted a message on New Launcher broken game?Posted in: Java Edition SupportI got this as well but re-trying it a couple of times started it working,
-
3
Ordinastie posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)Posted in: Minecraft ModsNew version : MalisisDoors 1.11.2-6.0.0 for Minecraft 1.11.2
Requires MalisisCore 1.11.2-5.0.0 -
1
webkilla posted a message on Tinkers' Construct 2Posted in: Minecraft ModsOk
Its always tricky to get back into mods like these after prolonged absence - especially if things change this much
-
1
Jordan_Peacock posted a message on [1.15.2] Ruins (Structure Spawning System)Posted in: Minecraft ModsQuote from HeimrArnadalr»
Turns out that this wasn't the issue, instead it was caused by leveling. Setting max_leveling to 0 fixed the issue.
On another note, is it possible to use non-vanilla loot tables for chests?
It should be, as long as those loot tables are in the same /chests/ hierarchy as the vanilla loot tables.
Regarding the leveling: Another way to deal with the "leveling" messing with the area is to change the leveling buffer to:
leveling_buffer=-1
When you have "leveling_buffer" set to -1, then "max_leveling" seems to instead behave as a parameter that allows for your structure to build on not-quite-level surfaces (more important for structures with a very large X-by-Z "footprint"), although setting leveling_buffer to -1 disables the process of actually "clearing" that area. (It works better when your structure has at least as many layers of "basement" as the max_leveling value, as near as I can tell.) -
1
Zera_Fox posted a message on Tinkers' Construct 2Posted in: Minecraft Mods
Not 'beta fan', just no interest in dating back my Minecraft version. It either exists somewhere to use or it doesn't, simple as that.
I am not going to be one of those folks who are 4-6 versions behind because they're too busy living in the past. ;PAlso I found a solution that doesn't require me to wait "2-3 years".. Which I don't know where you get that timeline from to begin with.. I posted about it, but you must've skipped that post to make that comment instead.
1.10.2
Now I had a question, I recently crafted myself a Crossbow, but cannot for the life of me figure out how to make the bolts.
I read somewhere I need to make a tool-rod and pour iron on it, that didn't work. Atleast not with stone or iron rods. And I didn't see anywhere to combine those anyway either.
Am I missing something somewhere? JEI doesn't give me any information, so I'm at outdated Wikis it seems and guesswork. Haha! -
3
Nuchaz posted a message on BiblioCraft [v2.4.5]-Bookcases, armor stands, shelves, printing presses, seats, clocks, the Atlas and more! Updated 06/21/2018Posted in: Minecraft ModsBiblioCraft v2.1.0 for Minecraft v1.9.4 and BiblioCraft v2.2.0 for Minecraft v1.10.2 has been released! I just posted it on my website, www.bibliocraftmod.com.
-
1
Akrivus posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]Posted in: Minecraft ModsQuote from HeimrArnadalr»
Cool. Is that going to be part of the Diamond Update? I ask because I'm making gem ruins to spawn in my worlds and I'm wondering if cracked gems might be a good choice for rare loot.
I plan to add machines sometime in March. I'm probably going to split the Diamond Update in two, the first half adding the new Gems (Agate, Carnelian, the Diamonds), and then the other half adding Gem Ruins and the Homeworld dimension. -
1
Akrivus posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]Posted in: Minecraft Mods
No, I was planning on using them to power Gem machines in the future. -
1
genthug posted a message on Tinkers' Construct 2Posted in: Minecraft ModsPosting here for curiousity--is there a way IN TINKERS to transfer liquids (en masse) from the smeltery into the tinker tank? Or do I need another mod like EnderIO to transfer fluids for me? I feel like I'm missing something, or if I'm not, I feel like the mod is missing something.
- To post a comment, please login.
3
KAGIC is a mod that adds machines to your Minecraft world that let you harvest your own servants and soldiers from the ores in the ground.
The Gems:
KAGIC lets you create up to nine different kinds of servants, called "gems", each variation of gem can do different things for you. Here is a list of gems and their purposes:
The Ruby is a very common and versatile gem that will follow and defend you from hostile mobs and anything with the intent to hurt you. The more they are hit, the stronger they get, and they have innate fire powers.
The Quartz is a beefed up version of the Ruby that are nearly invincible. They come in three different species, Amethysts, which have lightning powers, Jaspers, which have powerful area-of-effect attacks, Carnelians, which are just a blast, and Rose Quartzes, which heal nearby players and gems.
The Peridot is a useful gem that helps manage Kindergartens (where you create your gems) by automatically taming gems for you and telling you where you can make the best gems. When equipped with a hoe, Peridots will harvest and replant nearby crops.
The Pearl is a multicolored gem that carries a chest inside of it. With a Pearl, you can have multiple inventories that follow you and pick up nearby items. They also have customizable outfits, hair, and colors.
The Lapis Lazuli is a flying gem that you can ride. When equipped with a hoe, lapis lazulis will water nearby farmland.
The Sapphire is a gem that can predict the future and give you good luck.
The Bismuth is a tall and powerful gem that automatically smelts the items you right click it with.
The Agate is a commanding, multicolored gem that ensures your gems are in line and on post and keeping all nearby mobs on edge.
The Topaz is a powerful warrior gem that can fuse and will have much in store for it in the coming updates.
The Aquamarine is a flighty fairy gem that follows you and makes mockery of your enemies.
The Rutile is a bright gem that leaves trails of light to guide you on your travels.
The Zircon is a lawyer. I rest my case.
The Slag is a hostile reject gem that your Peridots will make short work of the moment they see it.
The Items and Blocks:
The Gem Staff allows you to control your gems. To tame a gem, you can right click it with your Gem Staff and it will serve you. If you want your gems to move to a specific location, you can right click on a block and all of your gems will stop what they are doing and go to that specific block.
The Inactive Gem Base is the item that becomes a Gem Seed once activated and injected into the ground.
The Activated Gem Base is a Gem Base after being exposed to heat. To use it, right click on an Injector block and provide a redstone current to the Injector block.
The Incubator is the top part of the injector. It can hold up to nine gem bases.
The Injector Core is the block used to harbor the next gem base that will be injected.
The Gem Drill is the block that allows the Injector to inject the gem base into the ground.
The Transfer Contract is used to give your gems to other people, simply give it to the person and once they right click a gem it will notify you that that gem now belongs to them. If you decide not to use the Transfer Contract, you can smelt it to receive a diamond!
The Joint Contract is used to give a gem more than one owner. This is useful for people who want to share gems. If you decide not to use the Joint Contract, you can smelt it to receive a diamond!
The Liberation Contract is used to free a gem from her owners, allowing her to be tamed by someone else. If you decide not to use the Liberation Contract, you can smelt it to receive a diamond!
The Autonomy Contract is used to free a gem from her owners forever, letting her become an autonomous gem who won't serve anyone. If you decide not to use the Autonomy Contract, you can smelt it to receive a diamond!
The Warp Pad Core is the central part of a warp pad. When surrounded by nether quartz columns and stairs, it can be given a name with the Gem Staff and used to teleport to other warp pads in the same dimension.
The Warp Whistle is used to select which warp pad to warp to.
Video Tutorials
Here are some video tutorials by Rayne, be sure to give them a like!
Here is a warp pad tutorial I made:
Download KAGIC:
Permissions:
You may use this mod in a modpack provided you give credit to HeimrArnadalr, the current developer, and Akrivus, the previous developer.
Steven Universe and all related characters and elements are trademarks of Cartoon Network.
2
Hello everyone, I have taken over development of this mod. The new thread can be found here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2853758-kagic-v1-9-steven-universe-mod
1
Very minor bug: rubies seem to think they can go through doors, but they can't.
1
Oh geez, I'm going to need some stronger weapons. I think I have a Breaking Point book in one my spires...
1
It worked! Thank you so much for fixing it!
There's a new bug, though: my gems are creating exit holes in two directions. This happens even when one of the holes doesn't reach the sun (e.g. tunneling into the hole of the gem next to her).
1
I'm pleased to report that the exit hole bug is indeed fixed now.
However, I've found a new bug: if you give a carnelian a weapon, it won't render in her hand. She'll have it (and it can be swapped out for other weapons), but it will be invisible.
1
Do you think you can fix this? It worked fine in the original Archimedes Ships mod.
Also, every time I disassemble it I have to reassemble it (as if it has never been assembled before) before I can mount it again. Then it gets stuck in the hole that didn't get filled in because it can't go against a current. Is there anyone else that has this problem?
1
When I first assembled my boat, the displaced water didn't flow back in. This left a hole with current flowing inward that my boat was unable to get out of. I'm using AS V1.8 with Moving World 1.8.1 and Forge version 11.14.3.1502.
1
I'm using BoP 1365 with Forge version 1487, try upgrading to that. I remember having problems when I tried it with 1450.