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    posted a message on KAGIC v1.9 - Steven Universe Mod!
    Join the Official KAGIC Discord Server here.

    KAGIC is a mod that adds machines to your Minecraft world that let you harvest your own servants and soldiers from the ores in the ground.

    The Gems:


    KAGIC lets you create up to nine different kinds of servants, called "gems", each variation of gem can do different things for you. Here is a list of gems and their purposes:


    The Ruby is a very common and versatile gem that will follow and defend you from hostile mobs and anything with the intent to hurt you. The more they are hit, the stronger they get, and they have innate fire powers.

    http://imgur.com/gkm3MG1.png


    The Quartz is a beefed up version of the Ruby that are nearly invincible. They come in three different species, Amethysts, which have lightning powers, Jaspers, which have powerful area-of-effect attacks, Carnelians, which are just a blast, and Rose Quartzes, which heal nearby players and gems.

    The Peridot is a useful gem that helps manage Kindergartens (where you create your gems) by automatically taming gems for you and telling you where you can make the best gems. When equipped with a hoe, Peridots will harvest and replant nearby crops.

    The Pearl is a multicolored gem that carries a chest inside of it. With a Pearl, you can have multiple inventories that follow you and pick up nearby items. They also have customizable outfits, hair, and colors.

    The Lapis Lazuli is a flying gem that you can ride. When equipped with a hoe, lapis lazulis will water nearby farmland.

    The Sapphire is a gem that can predict the future and give you good luck.

    The Bismuth is a tall and powerful gem that automatically smelts the items you right click it with.

    The Agate is a commanding, multicolored gem that ensures your gems are in line and on post and keeping all nearby mobs on edge.

    The Topaz is a powerful warrior gem that can fuse and will have much in store for it in the coming updates.

    The Aquamarine is a flighty fairy gem that follows you and makes mockery of your enemies.

    The Rutile is a bright gem that leaves trails of light to guide you on your travels.

    The Zircon is a lawyer. I rest my case.

    The Slag is a hostile reject gem that your Peridots will make short work of the moment they see it.


    The Items and Blocks:


    The Gem Staff allows you to control your gems. To tame a gem, you can right click it with your Gem Staff and it will serve you. If you want your gems to move to a specific location, you can right click on a block and all of your gems will stop what they are doing and go to that specific block.

    The Inactive Gem Base is the item that becomes a Gem Seed once activated and injected into the ground.

    The Activated Gem Base is a Gem Base after being exposed to heat. To use it, right click on an Injector block and provide a redstone current to the Injector block.

    The Incubator is the top part of the injector. It can hold up to nine gem bases.

    The Injector Core is the block used to harbor the next gem base that will be injected.

    The Gem Drill is the block that allows the Injector to inject the gem base into the ground.


    The Transfer Contract is used to give your gems to other people, simply give it to the person and once they right click a gem it will notify you that that gem now belongs to them. If you decide not to use the Transfer Contract, you can smelt it to receive a diamond!

    The Joint Contract is used to give a gem more than one owner. This is useful for people who want to share gems. If you decide not to use the Joint Contract, you can smelt it to receive a diamond!

    The Liberation Contract is used to free a gem from her owners, allowing her to be tamed by someone else. If you decide not to use the Liberation Contract, you can smelt it to receive a diamond!

    The Autonomy Contract is used to free a gem from her owners forever, letting her become an autonomous gem who won't serve anyone. If you decide not to use the Autonomy Contract, you can smelt it to receive a diamond!

    The Warp Pad Core is the central part of a warp pad. When surrounded by nether quartz columns and stairs, it can be given a name with the Gem Staff and used to teleport to other warp pads in the same dimension.

    The Warp Whistle is used to select which warp pad to warp to.


    Video Tutorials


    Here are some video tutorials by Rayne, be sure to give them a like!

    Here is a warp pad tutorial I made:


    Download KAGIC:


    Permissions:
    You may use this mod in a modpack provided you give credit to HeimrArnadalr, the current developer, and Akrivus, the previous developer.
    Steven Universe and all related characters and elements are trademarks of Cartoon Network.

    Posted in: Minecraft Mods
  • 2

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    Hello everyone, I have taken over development of this mod. The new thread can be found here:

    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2853758-kagic-v1-9-steven-universe-mod

    Posted in: Minecraft Mods
  • 1

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    Very minor bug: rubies seem to think they can go through doors, but they can't.

    Posted in: Minecraft Mods
  • 1

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]
    Quote from Akrivus»

    Diamonds summon Jaspers in fights

    Oh geez, I'm going to need some stronger weapons. I think I have a Breaking Point book in one my spires...
    Posted in: Minecraft Mods
  • 1

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    It worked! Thank you so much for fixing it!


    There's a new bug, though: my gems are creating exit holes in two directions. This happens even when one of the holes doesn't reach the sun (e.g. tunneling into the hole of the gem next to her).

    Posted in: Minecraft Mods
  • 1

    posted a message on KAGIC v1.9 [MC 1.11] – STEVEN UNIVERSE MOD [30000+ DLs]

    I'm pleased to report that the exit hole bug is indeed fixed now. :)


    However, I've found a new bug: if you give a carnelian a weapon, it won't render in her hand. She'll have it (and it can be swapped out for other weapons), but it will be invisible.

    Posted in: Minecraft Mods
  • 1

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!
    Quote from darkevilmac»

    Key word is when you first assembled, if you build the boat above water initially then it will fall in and the flood fill should work properly afterwards.

    Do you think you can fix this? It worked fine in the original Archimedes Ships mod.

    Also, every time I disassemble it I have to reassemble it (as if it has never been assembled before) before I can mount it again. Then it gets stuck in the hole that didn't get filled in because it can't go against a current. Is there anyone else that has this problem?
    Posted in: Minecraft Mods
  • 1

    posted a message on Davincis Vessels (Previously Archimedes Ships Plus) - Move Your World | 1.12 Released!

    When I first assembled my boat, the displaced water didn't flow back in. This left a hole with current flowing inward that my boat was unable to get out of. I'm using AS V1.8 with Moving World 1.8.1 and Forge version 11.14.3.1502.


    Posted in: Minecraft Mods
  • 1

    posted a message on Biomes O' Plenty - Over 50 new biomes, with new trees, plants, mobs, and more!
    Quote from ToxicCosmos»

    So I'm having an issue with my game crashing when I try using BOP. Forge11.14.3.1450, BOP1.8-3.0.0.1365. Taking out BOP stops the problem. Using BOP alone with Forge still gives me issue. Those who have this running fine on 1.8, what version of BOP are you using?


    With mods:


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 88852856 bytes (84 MB) / 307912704 bytes (293 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 18 mods loaded, 18 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
    UCH Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
    UCH CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
    UCH NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
    UCH itemphysic{1.1.2} [ItemPhysic] (minecraft.jar)
    UCH doggytalents{v1.9.1e} [Doggy Talents] ([1.8] Doggy Talents - v1.9.1e.zip)
    UCE BiomesOPlenty{3.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.8-3.0.0.1365-universal.jar)
    UCH Chameleon{1.8-0.1.0} [Chameleon] (Chameleon-1.8-0.1.0.jar)
    UCH lootablebodies{1.3.5} [DrCyano's Lootable Bodies] (CyanosLootableBodies-1.3.5.jar)
    UCH mrnobody_morecommands{2.4} [More Commands] (MoreCommands-1.8-2.4.jar)
    UCH parachutemod{3.1.1} [Parachute Mod] (parachutemod-1.8.0-3.1.2-96.jar)
    UCH PigManure{1.0.1} [Pig Manure] (pig-manure-1.0.1.jar)
    UCH Roguelike{1.3.6} [Roguelike Dungeons] (RoguelikeDungeons-1.8-1.3.6.jar)
    UCH Scenter{1.8-3.3.0} [Scenter] (scenter-1.8-3.3.0.jar)
    UCH shipwrecks{1.7.0} [Shipwrecks!] (shipwrecks-1.8.0-1.7.1.jar)
    UCH StorageDrawers{1.8-2.1.6} [Storage Drawers] (StorageDrawers-1.8-2.1.6.jar)
    UCH teleporter{1.4.2} [Vanilla-Inspired Teleporters] (VanillaTeleporter-1.8-1.4.2.jar)
    Loaded coremods (and transformers):
    CCLCorePlugin (CodeChickenLib-1.8-1.1.2.133-universal.jar)
    codechicken.lib.asm.ClassHeirachyManager
    codechicken.lib.asm.RenderHookTransformer
    CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
    codechicken.core.asm.InterfaceDependancyTransformer
    codechicken.core.asm.TweakTransformer
    codechicken.core.asm.DelegatedTransformer
    codechicken.core.asm.DefaultImplementationTransformer
    ItemPatchingLoader (ItemPhysic Lite 1.1.3 mc1.8.jar)
    com.creativemd.itemphysic.ItemTransformer
    CCCDeobfPlugin (unknown)

    NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
    codechicken.nei.asm.NEITransformer
    BOPLoadingPlugin (BiomesOPlenty-1.8-3.0.0.1365-universal.jar)

    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 350.12' Renderer: 'GeForce GTX 980/PCIe/SSE2'


    Without Mods:


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.8
    Operating System: Windows 8.1 (amd64) version 6.3
    Java Version: 1.8.0_25, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 108887200 bytes (103 MB) / 280133632 bytes (267 MB) up to 2134114304 bytes (2035 MB)
    JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1450 4 mods loaded, 4 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCH mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
    UCH FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1450.jar)
    UCH Forge{11.14.3.1450} [Minecraft Forge] (forge-1.8-11.14.3.1450.jar)
    UCE BiomesOPlenty{3.0.0} [Biomes O' Plenty] (BiomesOPlenty-1.8-3.0.0.1365-universal.jar)
    Loaded coremods (and transformers):
    BOPLoadingPlugin (BiomesOPlenty-1.8-3.0.0.1365-universal.jar)

    GL info: ' Vendor: 'NVIDIA Corporation' Version: '4.5.0 NVIDIA 350.12' Renderer: 'GeForce GTX 980/PCIe/SSE2'


    I'm using BoP 1365 with Forge version 1487, try upgrading to that. I remember having problems when I tried it with 1450.

    Posted in: Minecraft Mods
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