Cool item interactions - on right click, most of the items have a cool interaction, try them out!
More items! We are not completely finished with vanilla items as of now.
Mod support! We want to add models for items from other mods.
Multiple models per item! There are going to be variations for many items that are going to appear randomly when placed.
FAQ
- Can I use this on MCPE (Minecraft Pocket Edition)?
- No. It is a mod, not an add-on. MCPE also doesn't offer block and items models.
- Can you backport (downgrade, make an update for an older Minecraft version)?
- Because the time needed to create updates for the mod, no. We encourage other mod creators to have the same approach and help everyone avoid this problem. However, if bugs are found in older versions, we will be looking into fixing them, but newer content will only be put in newer Minecraft versions.
- How do I install this mod?
- Just like you would do with every other Forge mod. Put the .jar file inside your mods folder once Forge is installed.
- I have found a bug! What do I do now?
- You can post a comment here, on the Minecraft Forum page or in our Discord server. If you have a Github account, it is preferred to open an issue here. Detailed explanation, crash report (if any) and screenshots are very helpful.
About modpacks:
You can use this mod in your modpack if you agree to follow these conditions:
- The mcmod.info file needs to be unaltered in the distributed version
- There needs to be a place where you publish your modpack (MCForums, etc) where you link back to this page
- If you decide to publish your mod on CurseForge, you need to set this mod as a dependency when you send a new file
That's all also I'd appreciate if you can send me the link to your published modpack once it's done. You do not need my written consent as long as you respect the conditions. If you fail to respect those conditions, you are not allowed to use the mod in your modpack.
This mod is also open source, you can find the code on my Github. It is developed by me and the entirety of the art (models and textures) are made by MasterianoX. Special thanks to
- Jmeyer2k for code contributions
- Pikogan for apple and melon model, help with screenshots and ideas
- Emx2000 for help on programming the previous versions
I feel like this section should not exist, but as some people have bad intentions, here it is anyways.
All the models and textures included in the source code or the compiled distribution are the sole property of MasterianoX (Vilim Muršić). You are therefore not allowed to copy, distribute, share, modify or alter for public use the models or the textures in any way shape or form unless prior written consent is provided by MasterianoX (Vilim Muršić).
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KAGIC is a mod that adds machines to your Minecraft world that let you harvest your own servants and soldiers from the ores in the ground.
The Gems:
KAGIC lets you create up to nine different kinds of servants, called "gems", each variation of gem can do different things for you. Here is a list of gems and their purposes:
The Ruby is a very common and versatile gem that will follow and defend you from hostile mobs and anything with the intent to hurt you. The more they are hit, the stronger they get, and they have innate fire powers.
The Quartz is a beefed up version of the Ruby that are nearly invincible. They come in three different species, Amethysts, which have lightning powers, Jaspers, which have powerful area-of-effect attacks, Carnelians, which are just a blast, and Rose Quartzes, which heal nearby players and gems.
The Peridot is a useful gem that helps manage Kindergartens (where you create your gems) by automatically taming gems for you and telling you where you can make the best gems. When equipped with a hoe, Peridots will harvest and replant nearby crops.
The Pearl is a multicolored gem that carries a chest inside of it. With a Pearl, you can have multiple inventories that follow you and pick up nearby items. They also have customizable outfits, hair, and colors.
The Lapis Lazuli is a flying gem that you can ride. When equipped with a hoe, lapis lazulis will water nearby farmland.
The Sapphire is a gem that can predict the future and give you good luck.
The Bismuth is a tall and powerful gem that automatically smelts the items you right click it with.
The Agate is a commanding, multicolored gem that ensures your gems are in line and on post and keeping all nearby mobs on edge.
The Topaz is a powerful warrior gem that can fuse and will have much in store for it in the coming updates.
The Aquamarine is a flighty fairy gem that follows you and makes mockery of your enemies.
The Rutile is a bright gem that leaves trails of light to guide you on your travels.
The Zircon is a lawyer. I rest my case.
The Slag is a hostile reject gem that your Peridots will make short work of the moment they see it.
The Items and Blocks:
The Gem Staff allows you to control your gems. To tame a gem, you can right click it with your Gem Staff and it will serve you. If you want your gems to move to a specific location, you can right click on a block and all of your gems will stop what they are doing and go to that specific block.
The Inactive Gem Base is the item that becomes a Gem Seed once activated and injected into the ground.
The Activated Gem Base is a Gem Base after being exposed to heat. To use it, right click on an Injector block and provide a redstone current to the Injector block.
The Incubator is the top part of the injector. It can hold up to nine gem bases.
The Injector Core is the block used to harbor the next gem base that will be injected.
The Gem Drill is the block that allows the Injector to inject the gem base into the ground.
The Transfer Contract is used to give your gems to other people, simply give it to the person and once they right click a gem it will notify you that that gem now belongs to them. If you decide not to use the Transfer Contract, you can smelt it to receive a diamond!
The Joint Contract is used to give a gem more than one owner. This is useful for people who want to share gems. If you decide not to use the Joint Contract, you can smelt it to receive a diamond!
The Liberation Contract is used to free a gem from her owners, allowing her to be tamed by someone else. If you decide not to use the Liberation Contract, you can smelt it to receive a diamond!
The Autonomy Contract is used to free a gem from her owners forever, letting her become an autonomous gem who won't serve anyone. If you decide not to use the Autonomy Contract, you can smelt it to receive a diamond!
The Warp Pad Core is the central part of a warp pad. When surrounded by nether quartz columns and stairs, it can be given a name with the Gem Staff and used to teleport to other warp pads in the same dimension.
The Warp Whistle is used to select which warp pad to warp to.
Video Tutorials
Here are some video tutorials by Rayne, be sure to give them a like!
Here is a warp pad tutorial I made:
Download KAGIC:
Permissions:
You may use this mod in a modpack provided you give credit to HeimrArnadalr, the current developer, and Akrivus, the previous developer.
Steven Universe and all related characters and elements are trademarks of Cartoon Network.
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Hello everyone, I have taken over development of this mod. The new thread can be found here:
http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2853758-kagic-v1-9-steven-universe-mod
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Very minor bug: rubies seem to think they can go through doors, but they can't.
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Oh geez, I'm going to need some stronger weapons. I think I have a Breaking Point book in one my spires...
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It worked! Thank you so much for fixing it!
There's a new bug, though: my gems are creating exit holes in two directions. This happens even when one of the holes doesn't reach the sun (e.g. tunneling into the hole of the gem next to her).
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I'm pleased to report that the exit hole bug is indeed fixed now.
However, I've found a new bug: if you give a carnelian a weapon, it won't render in her hand. She'll have it (and it can be swapped out for other weapons), but it will be invisible.
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Do you think you can fix this? It worked fine in the original Archimedes Ships mod.
Also, every time I disassemble it I have to reassemble it (as if it has never been assembled before) before I can mount it again. Then it gets stuck in the hole that didn't get filled in because it can't go against a current. Is there anyone else that has this problem?
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When I first assembled my boat, the displaced water didn't flow back in. This left a hole with current flowing inward that my boat was unable to get out of. I'm using AS V1.8 with Moving World 1.8.1 and Forge version 11.14.3.1502.
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I'm using BoP 1365 with Forge version 1487, try upgrading to that. I remember having problems when I tried it with 1450.