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    posted a message on Seed & Plant Potions, and More!
    This is my potion idea dump. I know that Mojang has been looking for more potion ingredients, but I see them everywhere.
    There are undoubtedly other threads for this, but this idea-dump seemed way too big to put in another thread, so I didn't even bother to use the search. Sorry.

    Plant-based stuff

    Everyone knows that it's childishly easy to get stacks upon stacks of seeds of any kind once you get a small farm going. Plus, we already "brew" plant matter into hot water in real life; it's called tea. Why not brew it into awkward potions? It seems logical enough to me. Certainly more logical than brewing in ground-up rods from seemingly mechanical mobs mixed with slime from jumping underground blobs with vaguely intelligable facial features. Personally, I wouldn't do that if I didn't know what it did. I'm not sure about you, though.
    So, shall we get to some recipes?

    Pumpkin Seeds + Awkward Potion =
    VITALITY POTION
    Pumpkin seeds are positively packed with dietary fibre and plenty of vitamins, so clearly brewing these into your potions will boost your system a little!
    Effects:
    Effect name: Vitality
    Default: The default potion has a substantial chance to subtract a half heart from all damage sources, making it a great defense against cave spider poison and fire. Note: this potion, as well as the redstone and glowstone variants, do NOT decrease or negate any damage to armor that the attack would cause.
    +Redstone: Redstone reduses the chance of subtracting the damage, but lengthens the time it lasts, just as you'd expect it to do.
    +Glowstone: Rather than glowstone increasing the chances, it'd increase the amount of damage it can reduce the damage source by (but, of course, reducing the time the potion lasts), making it better against things like skeleton arrows and fall damage.


    Melon Seeds + Awkward Potion =
    MELONSEED POTION
    Creative name, amirite? Alternative suggestions would be great, but I'd hate to ruin the surprise for non-wiki-users. I can imagine people squee-ing at this when they try it to see what it does.
    As a kid, do you remember being told that if you swallowed a watermelon seed, a little watermelon plant would grow inside? Well, it seems that the magic of nether wart makes this a reality!
    Effects:
    Effect name: Bellyache
    Default: When damaged, there is a chance that you drop a melon slice and receive an additional half heart of damage. This can be useful if you get stuck in a cave with twenty-six skeletons and no food. However, remember that it still takes time to eat the food you get it, so it is by no means overpowered.
    +Redstone: Simply lasts longer. No decrease in chances. Considering that the net amount of melon seeds would be the same if it decreased the chances, that'd be rather silly.
    +Glowstone: For the logical reasoning above, it'd be silly to just increase the chances but decrease the time. Therefore, it leaves the chances the same, decreases the time, but makes you receive no additional damage upon spewing a melon seed.
    +Gunpowder: This one is quite interesting as a splash potion. When given to other players or yourself (or endermen or the enderdragon I suppose), it has the same effect as the default. When given to zombies or spiders and then damaging them, it has a chance of spawning a "poisonous melon slice" item that can be used in a potion the same way poison sacs (see quite a bit below) can. When given to creepers and then damaging them, it can give you a melon slice, or, rarely, gunpowder. Anything else probably deosn't have a stomach, so the potion has no effect.


    Wheat Seeds + Awkward Potion =
    DIET POTION
    I imagine wheat seeds to be like chia or flax seeds, enough said.
    Effects:
    Effect name: Naturopathy (I am extremely open to alternative names here)
    Default: A less-potent combination of the speed, jumping, and healing potions. Almost unnoticeable, but enough to notice that some things suddenly seem a little easier.
    +Redstone: More time, less effect.
    +Glowstone: Less time, more effect.


    Sapling + Awkward Potion =
    MEDICINAL POTION
    This is completely different than a health potion, despite the similar name. It doesn't heal you, but rather cures you. Essentially, it's a milk bucket for those who don't have a cow farm, but it only removes negative effects. Redstone and glowstone have no effect on it, since it's immediate and has no lasting effect, and has no way of numbers associated with it to adjust.

    MORE PLANT-BASED POTION IDEAS TO COME SOON. THIS IS HEAVILY WIP.
    Plant stuff left: long grass, vines, leaves, pumpkins, sugar cane. Note that not all of these may be suitable for potions.


    Other potion modifications I'd like to make:
    - Cave spiders drop poison sacs, replacing spider eyes in poison potions. Frankly, if I wanted to make a poisonous potion, I'd mix in stuff from the spiders that are actually poisonous, but, again, that's just me.

    Poison Sac + Water bottle =
    POISON POTION
    Exactly the same as the already-existing poison potion, but with a different ingredient. This makes much more sense to me.

    Spider Eye + Awkward Potion =
    NAUSEA POTION
    Surely you know of this one.

    Flint + Water bottle =
    POTION OF HARMING
    Same as the already existing one, but with different ingredients. Flint is sharp.

    Fermented Spider Eye + Awkward Potion =
    BLINDNESS POTION
    Alcohol poisoning, I suppose.
    Old description: You cannot possibly say that this isn't needed. This would be so amazingly cool, and makes absolute perfect sense for drinking a potion made from a spider's eye. (Another possibility is to make this an alcohol-related one, but I doubt Mojang wants to add drinking alcohol into the game)
    Effects:
    Effect name: Blindness
    Default: The screen is black. You can still press esc and see all the normal options, and e to see your inventory. The latter may see odd, but otherwise it may be rather confusing if you can't see the name of the effect that's happening.
    +Redstone: More time.
    +Glowstone: Less time.
    +Gunpowder: Mobs affected by this ignore you (although it affects them for much less time than it would in non-splash form, more like 10 seconds), and no longer have edge detection. If you can make a bunch of these, they could be great for mob grinders, but it seems like a super-inefficient use of resources. A better use would be simply for emergencies involving a creeperpocalypse.
    Does not work on end mobs or blazes.

    Ender Pearl + Awkward Potion =
    TELEPOTION
    Like an ender eye, but teleports you to a random location nearby that can be safely stepped on, like endermen do when touching water. This can do things that throwing an ender pearl cannot, like teleporting you through walls, but it does not give you any choice as to where you teleport to, unless you somehow set something up that it only has one choice, i.e. a giant room with two blocks to stand on, one of which you start on. I imagine this being a great setup for puzzles in adventure maps.
    Like the mediinal potion, it does its thing right after use, and therefore there is no need to make an effect name.
    +Redstone: Less possible distance. I have no idea why one would do this, but the opportunity's there.
    +Glowstone: Greater possible distance.

    Seaweed (I think we can all agree that this is a necessary Minecraft addition, but otherwise it can just use fish or something) + Awkward Potion =
    RESPIRATION POTION
    What the fire resistance potion is to the fire resistance enchantment, this is to the respiration enchantment. Basically essential for underwater exploration.
    Effects:
    Effect name: Respiration
    Default: 3x time between air-meter loss. No difference for drowning time. I figure that it's completely illogical that drowning doesn't take as long, but this might be fixed.
    +Redstone 2x time between air meter loss instead of 3x, but for a greater amount of time.
    +Glowstone Completely gets rid of air meter loss, but only for a minute and a half, like most glowstone potions. It'd be silly to make it be 6x time, I think, although that's another possibility.
    Note: this potion doesn't affect swimming speed at all. I figure it's better to have two potions for those two very different effects.


    Ink sac + Awkward Potion =
    SWIMMING SPEED POTION
    Increases swimming speed. Since it's a common resource in water, I think that's a pretty fair use for it.
    Effects:
    Effect name: Swimming Speed
    Default: 2x swimming speed in all directions.
    +Redstone 1.5x speed instead of 2x, but for a longer time.
    +Glowstone 3x swimming speed in all directions, but for less time. I was thinking of making it 4x to fit the pattern, but I decided that was ridiculously silly. You'd be like David Hasselhoff in the Spongebob movie, but bobbing up and down while in the standing position.

    MORE OTHER-KINDS-OF-POTION IDEAS TO COME SOON. AGAIN, THIS IS HEAVILY WIP.
    Note: Weakness potions may need a bit of tinkering now that I've messed with the fermented spider eye.


    Thanks for your time, everyone! If this gets enough support, I may make banners and/or a GetSatisfaction thread, as this seems like exactly the sort of thing that Mojang is looking to add, last time I checked.
    Posted in: Suggestions
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    posted a message on Endermen on surface not dropping pearls??
    Above posts: I couldn't've put it better myself. However, as an added point, consider this:
    Since when groups of them spawn, they tend to spread out when they spawn on the surface, especially if they teleport (for example, if there's water nearby), so you tend not to get to kill several at once.
    This means that underground, in places where they are less likely to spread out (in an abandoned mineshaft, for example), you generally have a better chance of getting a pearl per enderman encounter, simply because you have more chances for each encounter with a group (since aboveground the "group" is more likely to be just 1 enderman as a result of them spreading out).

    Not sure if that made any sense, and, to be honest, I have no absolute proof of this, but it's just what I've noticed.

    You also probably don't want to look in large caves with water running through them either, since that may make it even worse than aboveground.
    A large-ish cave system without much water is perfect. An abandoned mineshaft will also do, but they make it harder to locate endermen once you hear them.

    Peace, and good luck with your quest!
    Posted in: Discussion
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    posted a message on Bad Seeds
    "Winter" is definitely the worst, at least for survival mode. I don't believe anyone will beat that.
    Posted in: Seeds
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    posted a message on This makes me mad (SEED)
    I think we have a seeds section so we can share the ones we like, not to report bugs. If there's water near the sand, it's probably meant to be a small beach. As for the weird intersection with no snow, it's probably a result of the snow melting (or just not generating) because of the temperature transition between the biomes. Frankly, there are problems that should probably be fixed before working on a very small world generation bug like this.
    Posted in: Seeds
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    posted a message on Extremely Hard Seed w/ PICS
    Warning: spoilers have coords or coord-like directions in them.

    Very hard to find a nether fortress, but I got one about...
    400 blocks in the direction of -x once you get into the nether, assuming you start at about 0,0 nether coords.

    Two open blaze spawners right next to each other at...
    -633,56,109. Yes, I walked all that distance, and yes, those are NETHER dimensions.

    Will update with nether wart info once I find it.
    EDIT:
    There doesn't seem to be any nether wart in that one fortress, but there is some in a fortress at about 1000z or so (the rest of the coords fairly usual, you can't miss it, most of it's in the middle of a lava ocean). I know that's a long way to walk, but that's what I found.
    Posted in: Seeds
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    posted a message on Famous people who play MC
    Quote from Phycozz

    Deadmau5

    EDIT: Oops, didn't read all the comments :\

    Two in a row! *low five*
    Posted in: Discussion
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    posted a message on V1.0 changed tree growth mechanics?
    Technically birch and pine do, but they can't grow into the leaves of other trees, while normal (oak? idk) trees can.
    Can you give us a screeny of your tree farm that isn't growing?
    Posted in: Discussion
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    posted a message on Famous people who play MC
    Deadmau5 is a good friend of Notch's and performed at Minecon. Surely he's played the game once or twice.

    EDIT: Crap, didn't read through all the comments. I was beaten to this one. May I request an OP update with a list of confirmed famous Minecraft players?
    Posted in: Discussion
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    posted a message on Steam Mining Trucks
    Better idea: make dispensers be able to use tools, and have all redstone stuff be able to be pushed and pulled by pistons. That way, you could make a mining truck by using your brain.
    Posted in: Suggestions
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    posted a message on Enderman or Enderlater?
    Hit their legs, it makes them not teleport.

    Also, your problem with them running away might be that you're too near a separate cave or water. They may be teleporting to the other cave and looking around for you, but not finding you, because obviously you're in a separate cave from them. As for water, there's a glitch that makes them turn passive to you when receiving damage from anyone except yourself, and that includes water. Listen for a second teleport sound after the first one. If you hear one, it means they landed in water and will be very difficult to locate again.
    Posted in: 1.0 Update Discussion
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    posted a message on Crafting table visible for others.
    Quote from Mulan15262

    Maybe you could turn on an option and you would see what others are crafting as ghost figures behind each tile? It would solve all of the problems.

    This would be a nice feature. It'd allow you to show people how to craft things, without everything being stolen by griefers every time you try to craft things.
    Posted in: Suggestions
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    posted a message on making minecraft more challenging.
    My big problem with endermen is that they don't teleport if you just hit them in the legs. If this is fixed, I don't really think they need to be buffed, since they teleport to avoid hits when they can.
    Also, another thing about spiders: They shouldn't sit on top of 1x1 gaps, plain and simple. Yes, this means that you can stop spiders from hanging out on your roof by simply making a checkerboard pattern, but it also means that you can't just sit under a spider and maul it to death with your bare hands without it objecting at all.
    Posted in: Suggestions
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    posted a message on TNT Fuses
    Quote from Fatalis

    You can make a trail of cloth and set it on fire, for the same effect.

    This doesn't work if you want to drop it from the top of the sky to near bedrock and then explode (i.e. and not before then), and it also doesn't work for instant explosions.
    What if crafting string with tnt increased the fuse (with the regular ol' tnt instantly exploding upon activating), and by right clicking the tnt with shears you could take the entire fuse off of it? That seems to work much better in my mind than having to set the fuse each time you put one down, since it lets you craft lots of long-fuse tnt at once, and is a good use for the ridiculous amounts of string you can get by shearing webs.

    EDIT: oh dear, I did not realize this was such an antiquated thread. Still, it's a good premise.
    Posted in: Suggestions
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    posted a message on weekly snapshot egg spawner change
    Since they don't get thrown from the player's hand, a dispenser with an egg should probably just spawn a mob right in front of it. Updating it to do that would also be a great way to introduce dispensers with a flint and steel setting the block in front of it on fire, and dispensers with tools to use them for as long as the current is powered.
    I'm sure there are a bunch of other things that dispensers could do given the chance to prove themselves, but I can't think of any more good ones. :tongue.gif:
    Posted in: Suggestions
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    posted a message on Water dripping
    Then again, what if they made the drips hydrate farmland (which is one of the features I would love to see implimented)? Would you really want it to be restricted to only weak materials?

    I think that instead of only some materials dripping, only some materials shouldn't drip. Glass is a good one for that (although apparently it's already fixed, according to some sources :tongue.gif:), and I guess it's pretty obvious that obs, iron blocks, gold blocks, and diamond blocks also shouldn't.
    Cobblestone defintely should drip, as it seems pretty unrealistic to me that cobblestone wouldn't let in water, unless glued together with mortar or something like that, which it obviously isn't in this game, as you get it from simply breaking stone.
    Same thing applies for bricks; it all depends on whether they're mortared together.
    This is a weird one, but obviously chests should. They don't take up the full block. So should extended pistons.

    Anything else debatable or worth mentioning that I'm missing?
    Posted in: Suggestions
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