• 0

    posted a message on Minecraft Forge LAN: "Operation Timed Out"
    Greetings, I appear to be experiencing some trouble getting LAN to work with MC Forge. You see, I'm trying to play with my siblings in my world over LAN. They're using my father's laptop while I use my desktop. I had installed forge in his laptop aswell in hopes that it would be able to connect. Unfortunately It can't, at the moment of course!

    The only way I am able to connect with them is by setting up a forge server on the desktop, and then letting them connect through my local IP. Problem is, my computer becomes RADICALLY unstable, due to the limited amount of RAM my computer possesses.

    The mods installed on the desktop is:
    Karyonix's GLSL Shaders
    The Simple Menu Mod
    MATmos mod
    BWG4
    BACR v3.0
    FPS Plus
    Inventory Tweaks

    I cannot understand the problem, as most, in fact, all of my mods are client side.

    Thank you in-advance!
    Posted in: Java Edition Support
  • 0

    posted a message on Any tip to make Survival more fast paced?
    bump?
    Posted in: Discussion
  • 0

    posted a message on Any tip to make Survival more fast paced?
    Quote from S1lv3rc4tch

    Well you can try turning up the difficulty if you aren't already on the hardest. Also try fighting some zombies with their new mechanics of spawning about a billion more.

    I'll try that...
    Posted in: Discussion
  • 0

    posted a message on Any tip to make Survival more fast paced?
    Hey guys! I was wondering if there was anything that could make minecraft, survival to be specific, faster paced? I'm a fan of action games, specifically FPS games like Battlefield and CoD. But the thing is, I really want to get back to minecraft. I took a break for about 2-3 months, and now the slow pace is killing me! I have already setup my house, been to the nether and slayed the ender dragon in my world. But I'd like to increase the pace if possible.

    Minecraft is a beautiful game, and I want to be a part of it and the community in a way. I'm not saying minecraft is super slow paced, but if there was a mod or something else that can make the game a bit better at pace for combat and such, I'd be very grateful!

    Thanks in advance!

    P.S. I would highly appreciate it if you wouldn't tell me that minecraft isn't for me because of my demand of the game. Thank you
    Posted in: Discussion
  • 0

    posted a message on Shaders Mod (updated by karyonix)
    Quote from liudasbar

    When I load a world (singleplayer or multiplayer), my MineCraft just closes.

    Computer:
    Apple MacBook Pro 2011 Early,
    8 GB RAM,
    Intel Graphics HD 3000 512 MB,
    Mac OS X 10.8.4

    I used just this Shaders mod, and Forge
    Log on MagicLauncher:


    MagicLauncher 1.1.6
    java.home: /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home
    java.runtime.name: Java(TM) SE Runtime Environment
    java.runtime.version: 1.6.0_51-b11-456-11M4508
    os.name: Mac OS X
    os.version: 10.8.4
    os.arch: i386
    sun.arch.data.model: 32
    Error loading: http://www.twitter-rss.com/user_timeline.php?screen_name=notch: White spaces are required between publicId and systemId.
    Error loading: http://www.twitter-rss.com/user_timeline.php?screen_name=jeb_: White spaces are required between publicId and systemId.
    Error loading: http://www.twitter-rss.com/user_timeline.php?screen_name=Dinnerbone: White spaces are required between publicId and systemId.

    *** Starting Minecraft ***
    Profile: 1.6.2
    Environment: 1.6.2
    Minecraft version: 1.6.2
    Minecraft.jar: 1.6.2.jar
    Mods:
    minecraftforge-universal-1.6.2-9.10.0.789.jar
    ShadersModCore-mc1.6.2-f789-v2.0.0-pre1.jar
    Java path: /System/Library/Java/JavaVirtualMachines/1.6.0.jdk/Contents/Home/bin/java
    Memory: 512 MB
    LauncherPath: /Applications/MagicLauncher.app/Contents/Resources/Java/MagicLauncher.jar
    LauncherPath: /Applications/
    Library file not found: /Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.1-nightly-20130708-debug3/lwjgl-platform-2.9.1-nightly-20130708-debug3-natives-osx.jar
    Main class: net.minecraft.client.main.Main
    *** MagicMinecraftLauncher 1.1.6 ***
    LCP: /Users/Home/Downloads/DOKUMENTAI IR KITI FAILAI/ShadersModCore-mc1.6.2-f789-v2.0.0-pre1.jar;/Users/Home/Downloads/DOKUMENTAI IR KITI FAILAI/minecraftforge-universal-1.6.2-9.10.0.789.jar;/Users/Home/Library/Application Support/minecraft/versions/1.6.2/1.6.2.jar;/Users/Home/Library/Application Support/minecraft/libraries/net/sf/jopt-simple/jopt-simple/4.5/jopt-simple-4.5.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/paulscode/codecjorbis/20101023/codecjorbis-20101023.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/paulscode/codecwav/20101023/codecwav-20101023.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/paulscode/libraryjavasound/20101123/libraryjavasound-20101123.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/paulscode/librarylwjglopenal/20100824/librarylwjglopenal-20100824.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/paulscode/soundsystem/20120107/soundsystem-20120107.jar;/Users/Home/Library/Application Support/minecraft/libraries/argo/argo/2.25_fixed/argo-2.25_fixed.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/bouncycastle/bcprov-jdk15on/1.47/bcprov-jdk15on-1.47.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/google/guava/guava/14.0/guava-14.0.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/apache/commons/commons-lang3/3.1/commons-lang3-3.1.jar;/Users/Home/Library/Application Support/minecraft/libraries/commons-io/commons-io/2.4/commons-io-2.4.jar;/Users/Home/Library/Application Support/minecraft/libraries/net/java/jinput/jinput/2.0.5/jinput-2.0.5.jar;/Users/Home/Library/Application Support/minecraft/libraries/net/java/jutils/jutils/1.0.0/jutils-1.0.0.jar;/Users/Home/Library/Application Support/minecraft/libraries/com/google/code/gson/gson/2.2.2/gson-2.2.2.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl/2.9.0/lwjgl-2.9.0.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.0/lwjgl_util-2.9.0.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.0/lwjgl-platform-2.9.0-natives-osx.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl/2.9.1-nightly-20130708-debug3/lwjgl-2.9.1-nightly-20130708-debug3.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl_util/2.9.1-nightly-20130708-debug3/lwjgl_util-2.9.1-nightly-20130708-debug3.jar;/Users/Home/Library/Application Support/minecraft/libraries/org/lwjgl/lwjgl/lwjgl-platform/2.9.1-nightly-20130708-debug3/lwjgl-platform-2.9.1-nightly-20130708-debug3-natives-osx.jar;/Users/Home/Library/Application Support/minecraft/libraries/net/java/jinput/jinput-platform/2.0.5/jinput-platform-2.0.5-natives-osx.jar
    MainClass: net.minecraft.client.main.Main
    Restoring disabled mods: mods
    Disable inactive mods: mods
    Restoring disabled mods: coremods
    Disable inactive mods: coremods
    2013-08-03 09:45:13 [CLIENT] [INFO] Setting user: [email protected]
    2013-08-03 09:45:13 [CLIENT] [INFO] (Session ID is 741646402)
    2013-08-03 09:45:14 [CLIENT] [INFO] LWJGL Version: 2.9.0
    2013-08-03 09:45:14 [CLIENT] [INFO] Reloading ResourceManager: Default, faithful32pack-converted-1373374970063

    Starting up SoundSystem...
    Restoring disabled mods: mods
    Restoring disabled mods: coremods
    Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.org)
    OpenAL initialized.

    2013-08-03 09:45:15 [CLIENT] [SEVERE] ########## GL ERROR ##########
    2013-08-03 09:45:15 [CLIENT] [SEVERE] @ Post startup
    2013-08-03 09:45:15 [CLIENT] [SEVERE] 1281: Invalid value
    2013-08-03 09:45:16 [CLIENT] [SEVERE] ########## GL ERROR ##########
    2013-08-03 09:45:16 [CLIENT] [SEVERE] @ Pre render
    2013-08-03 09:45:16 [CLIENT] [SEVERE] 1281: Invalid value
    2013-08-03 09:45:17 [CLIENT] [SEVERE] Realms: Invalid session id
    2013-08-03 09:46:38 [SERVER] [INFO] Starting integrated minecraft server version 1.6.2
    2013-08-03 09:46:38 [SERVER] [INFO] Generating keypair
    2013-08-03 09:46:38 [SERVER] [INFO] Preparing start region for level 0
    loading single player
    2013-08-03 09:46:39 [SERVER] [INFO] [email protected][/127.0.0.1:0] logged in with entity id 11 at (87.80232267959778, 126.0, 15.699999988079066)
    2013-08-03 09:46:39 [SERVER] [INFO] [email protected] joined the game
    Setting up custom skins
    [Shaders] OpenGL 2.0 = true OpenGL 2.1 = true OpenGL 3.0 = false OpenGL 3.2 = false
    [Shaders] GL_MAX_DRAW_BUFFERS = 8
    [Shaders] GL_MAX_COLOR_ATTACHMENTS_EXT = 8
    [Shaders] GL_MAX_TEXTURE_IMAGE_UNITS = 16
    Program gbuffers_basic loaded
    Program gbuffers_textured loaded
    Program gbuffers_textured_lit loaded
    Couldn't open /shaders/gbuffers_skybasic.vsh
    Couldn't open /shaders/gbuffers_skybasic.fsh
    Couldn't open /shaders/gbuffers_skytextured.vsh
    Couldn't open /shaders/gbuffers_skytextured.fsh
    Couldn't open /shaders/gbuffers_terrain.vsh
    Couldn't open /shaders/gbuffers_terrain.fsh
    Couldn't open /shaders/gbuffers_entities.vsh
    Couldn't open /shaders/gbuffers_entities.fsh
    Couldn't open /shaders/gbuffers_hand.vsh
    Couldn't open /shaders/gbuffers_hand.fsh
    Program gbuffers_water loaded
    Couldn't open /shaders/gbuffers_weather.vsh
    Couldn't open /shaders/gbuffers_weather.fsh
    Program composite loaded
    Couldn't open /shaders/composite1.vsh
    Couldn't open /shaders/composite1.fsh
    Couldn't open /shaders/composite2.vsh
    Couldn't open /shaders/composite2.fsh
    Couldn't open /shaders/composite3.vsh
    Couldn't open /shaders/composite3.fsh
    Couldn't open /shaders/composite4.vsh
    Couldn't open /shaders/composite4.fsh
    Couldn't open /shaders/composite5.vsh
    Couldn't open /shaders/composite5.fsh
    Couldn't open /shaders/composite6.vsh
    Couldn't open /shaders/composite6.fsh
    Couldn't open /shaders/composite7.vsh
    Couldn't open /shaders/composite7.fsh
    Program final loaded
    java.lang.NoSuchMethodError: nm.shouldRenderInPass(I)Z
    at bfi.a(RenderGlobal.java:510)
    at bfb.a(EntityRenderer.java:1272)
    at bfb.b(EntityRenderer.java:1017)
    at ats.S(SourceFile:686)
    at ats.d(SourceFile:619)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at magic.launcher.Launcher.main(Unknown Source)
    ---- Minecraft Crash Report ----
    // Don't do that.

    Time: 8/3/13 9:46 AM
    Description: Unexpected error

    java.lang.NoSuchMethodError: nm.shouldRenderInPass(I)Z
    at bfi.a(RenderGlobal.java:510)
    at bfb.a(EntityRenderer.java:1272)
    at bfb.b(EntityRenderer.java:1017)
    at ats.S(SourceFile:686)
    at ats.d(SourceFile:619)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at magic.launcher.Launcher.main(Unknown Source)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at bfi.a(RenderGlobal.java:510)
    at bfb.a(EntityRenderer.java:1272)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [bdf['[email protected]'/11, l='MpServer', x=87.80, y=127.62, z=15.70]]
    Chunk stats: MultiplayerChunkCache: 0
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options:
    Level spawn location: World: (175,205,71), Chunk: (at 15,12,7 in 10,4; contains blocks 160,0,64 to 175,255,79), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
    Level time: 5118501 game time, 8983 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: creative (ID 1). Hardcore: false. Cheats: false
    Forced entities: 1 total; [bdf['[email protected]'/11, l='MpServer', x=87.80, y=127.62, z=15.70]]
    Retry entities: 0 total; []
    Server brand: vanilla
    Server type: Integrated singleplayer server
    Stacktrace:
    at bda.a(SourceFile:284)
    at ats.b(SourceFile:1761)
    at ats.d(SourceFile:633)
    at net.minecraft.client.main.Main.main(SourceFile:101)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
    at java.lang.reflect.Method.invoke(Method.java:597)
    at magic.launcher.Launcher.main(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.6.2
    Operating System: Mac OS X (x86_64) version 10.8.4
    Java Version: 1.6.0_51, Apple Inc.
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
    Memory: 366633688 bytes (349 MB) / 530186240 bytes (505 MB) up to 530186240 bytes (505 MB)
    JVM Flags: 2 total; -Xms512m -Xmx512m
    AABB Pool Size: 1955 (109480 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FMLRenderAccessLibrary[cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler, RenderingRegistry], [cpw.mods.fml.common.LoaderException], [net.minecraftforge.client.ForgeHooksClient, MinecraftForgeClient, IItemRenderer], [net.minecraftforge.client.event.DrawBlockHighlightEvent, RenderWorldLastEvent, TextureStitchEvent, ...], [net.minecraftforge.common.MinecraftForge, ForgeInternalHandler], [net.minecraftforge.event.Event, EventBus, IEventListener, ...], [net.minecraftforge.fluids.FluidRegistry, FluidRegisterEvent, Fluid, ...], [shadersmodcore.client.Shaders, IShaderPack, ShaderPackZip, ...]
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    Launched Version: 1.6.2
    LWJGL: 2.9.0
    OpenGL: Intel HD Graphics 3000 OpenGL Engine GL version 2.1 INTEL-8.12.47, Intel Inc.
    Is Modded: Very likely; Jar signature invalidated
    Type: Client (map_client.txt)
    Resource Pack: faithful32pack-converted-1373374970063
    Current Language: English (US)
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 25 (1400 bytes; 0 MB) allocated, 20 (1120 bytes; 0 MB) used
    #@!@# Game crashed! Crash report saved to: #@!@# /Users/Home/Library/Application Support/minecraft/crash-reports/crash-2013-08-03_09.46.41-client.txt
    2013-08-03 09:46:42 [SERVER] [INFO] Stopping server
    2013-08-03 09:46:42 [SERVER] [INFO] Saving players
    AL lib: (EE) alc_cleanup: 1 device not closed

    If you're able to fix this problem your GPU wouldn't be able run Minecraft with the shaders. You may want to consider purchasing a better GPU like from AMD or nVidia.
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Quote from diviatrix

    Fine with resolutions lower than 1280x720

    Which Version? Lite, Ultra, Ultra no blur, Ultra with DOF?
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Anybody know how the mod will run with this:

    Radeon HD 7750 2GB ddr3
    8GB RAM
    Intel Pentium G630 2.7Ghz x2
    Windows 7 64 bit
    Posted in: Minecraft Mods
  • 0

    posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
    Is there a Motion-blur-only version of this???
    Posted in: Minecraft Mods
  • 0

    posted a message on Need mods to help improve gameplay...
    Anyone!?
    Posted in: Discussion
  • 0

    posted a message on Rei's Minimap
    Quote from UnresolvedGamer

    Maybe likely as a 'add-on' type thing on block launcher, but C++ is more stubborn than java, so in depth mods like this won't come anytime soon.

    Isn't Minecraft PE coded with Objective-C??? At least, for iOS...
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on Need mods to help improve gameplay...
    So... I stopped playing minecraft for about 3 months. Simply because I got bored. I'm starting to get back in the game again: started fresh, rebuilt my house etc. Then, I began to remember why I stopped, and now, I'm looking for mods that will help make minecraft more fun for me. I don't want just any mod, but mods that improve the action or give some-sorta challenge! I don't want mods that give more mobs, more ores etc. I can't find the mods I'm looking for, simply because I can't find it.

    So I'm asking you guys if you can help suggest a mod that radically improves minecraft's gameplay I'd be grateful!
    Posted in: Discussion
  • 0

    posted a message on Minecraft 2.0 explanation
    Quote from Rex1900Roblox



    But the thing is... Many stuff in the prank version are actually good to have in the official game.

    I agree! Many stuff like tinted glass and horses should be added to the game. Although I think that burnt-out torches should be implemented in hard and hardcore mode or something. About the horses, We would all be happy if they were created from scratch instead of re-textured pigs and cows.
    Posted in: Discussion
  • 0

    posted a message on [REQUEST] Lower Render Distance Mod for fancy graphics
    Anyone? OR how about a mod that adds clouds to lower graphics option?
    Posted in: MCPE: Mods / Tools
  • 0

    posted a message on [Mod Request] Shaders Mod/Shadows mod
    Quote from Zaaiddin

    I want to request the shaders mod. It is the mod that make the leaves,grass,flowers move/wave. Please tell me if this is possible.. Thank you

    You think that the iPhone 5 or the S4 can handle it? Even my rig can't handle the sheer power of the mod! What makes you think that mobile devices will run it smoothly!?
    Posted in: MCPE: Mod / Tool Help & Requests
  • 0

    posted a message on [REQUEST] Lower Render Distance Mod for fancy graphics
    I am looking for a mod in MC:PE that decreases the render distance in MC:PE so that (hopefully) framerate will slightly or significantly increase.
    Posted in: MCPE: Mods / Tools
  • To post a comment, please .