A minecraft mod focused on the building aspect of the game. It adds all the missing block types of vanilla materials, for instance a smooth stone stair, smooth stone slab, and many more. It also adds new block types like the vertical slab, the step and the corner. Finally, it adds items to make building more easy and less tedious.
Features:
Materials
The mod works by grouping blocks into materials, for instance "smooth stone" or "stone bricks", and then generating all the missing blocks for the material.
New Block Types
The mod adds a couple of new block types. The first one is the vertical slab, a vertical variant of the slab:
Another block added is the "Step", which is half of a slab:
The other block added is the "Corner", which is half of a step:
Trowel
The trowel is an item that can be binded to any material. Once binded it allows you to place blocks of the binded material consuming any available block of the material in the player's inventory.
and
Material Bag
The material bag is an item that can store several stacks of blocks of only one material. The trowel can directly use the material contained inside of material bags.
Portable Ladder
The portable ladder is a 3 blocks high ladder which can be easily placed and picked up.
1.8.9-1.2.0:
* Add a Material Bag item that can hold 27 stacks of blocks of a single material, which the trowel can use as a source of materials.
* Add: blocks now combine with themselves if possible when being placed (i.e. placing a step next to another one will convert into a slab), fixes #11.
* Add keybindings for the trowel to directly select block types (by default numpad 0 = full block, numpad 1 = stairs, numpad 2 = slab, etc.), fixes #24.
* Add a validation of the material id mapping of the clients when they connect to servers, fixes #28.
* Fix portable ladder not having localization.
* Fix portable ladder not having a texture for the break particles.
* Fix the trowel not showing the binded block in the item model.
* Fix localization issue with the double stone slabs.
* Fix blocks being consumed by the trowel binding recipe.
well, if you can read code, you can check the getMetaFromState methdo of the BlockBuildingBricks* classes at https://github.com/hea3ven/BuildingBricks/tree/master/src/main/java/com/hea3ven/buildingbricks/core/blocks . Otherwise, here's a summary. Vertical slabs only have a rotation value 0-3. The corner has the first 2 bits as the rotation and the third bit is the half of the block (0 = bottom, 1 = top), so you can just add 4 to the rotation to make it a top corner. And the last one is the step which the first 2 bits are the rotation, the third is the half of the block, and the forth bit tells if its a vertical slab or not (0 = horizontal, 1 = vertical), so as in the corner, you can add 4 to make it a top half, and you can add 8 to make it vertical. The rest of the blocks are the same values as vanilla. Let me know if this was clear or not.
Noted, I'll fix the vertical slab issue for the next version. And regarding the edit, that would be a "vertical" stair (i.e. a stair block rotated), which I eventually want to implement.
A tribute mod for the anime "Ore, Twintails Ni Narimasu"
Thouars: "There's no time to explain, this mod adds several cosmetic 'Hair Tie' items that when worn in the helmet armor slot it allows you to unleash the power of your twintails' attribute!"
Thouars:"Just head on over to TwinTails . Description, download and issue tracker is over there!"
Heh, I added a little more info to the post. There is not really much on the mod right now, it's mostly a tribute to the "Ore twintails ni narimasu" anime.
Hard Mode Tweaks is a compilation of gameplay modifications to make survival a little more challenging, or things that I find interesting. One big feature included is the ability to change the length of the minecraft day. Other features include changing the damage that monster do, changing game rules from the config file and the hability to heal when you eat.
This configuration option allows you to change the length of the day. A value of 2.0 makes the day twice as long, a value of 0.5 makes the day half of the normal time. Defaults to 1.0, i.e. the same as vanilla, which is 20 minutes (10 minutes daytime/10 minutes nighttime).
When this option is set to true, you will heal a little bit depending on the food value of what you are eating (see http://minecraft.gamepedia.com/Food#Foods). The formula goes "(foodValue - foodHealingMinimum) * foodHealingMultiplier" rounded up, if this value is greater than zero, it heals you for that much. The lowest forms of food like carrots will not heal you anything at all. This setting is mainly targeted to use when the "naturalRegeneration" rule is turned off.
Game Rules Section The whole "gamerules" section allows you to change the values of vanilla gamerules. This gamerules are applied when the server is started up/the save is loaded, and only if the gamemode is set to hard.
In the "mobs" section you can modify the damage that monsters do.
Animals run away when hurt
options {
B:tweakPanicAI=true
}
Makes animals run away when you attack them, making it harder to hunt wild animals in open fields. Changelog
Version 1.0b4:
* Prevent healing when eating if the food has a negative effect.
* Added config option for arrows to ignore armor.
* Added tweak for animals to run away from attacker instead of randomly.
Version 1.0b3:
* Fixed typo error on the dayLengthMultiplier option.
* Added damage config options for endermen, ghasts and silverfish.
Version 1.0b2:
* Added extra config options for the eating regen.
* Added config options for the damage of monsters.
Version 1.0b1:
* initial release
11
A minecraft mod focused on the building aspect of the game. It adds all the missing block types of vanilla materials, for instance a smooth stone stair, smooth stone slab, and many more. It also adds new block types like the vertical slab, the step and the corner. Finally, it adds items to make building more easy and less tedious.
Features:
Materials
The mod works by grouping blocks into materials, for instance "smooth stone" or "stone bricks", and then generating all the missing blocks for the material.
New Block Types
The mod adds a couple of new block types. The first one is the vertical slab, a vertical variant of the slab:
Another block added is the "Step", which is half of a slab:
The other block added is the "Corner", which is half of a step:
Trowel
The trowel is an item that can be binded to any material. Once binded it allows you to place blocks of the binded material consuming any available block of the material in the player's inventory.
and
Material Bag
The material bag is an item that can store several stacks of blocks of only one material. The trowel can directly use the material contained inside of material bags.
Portable Ladder
The portable ladder is a 3 blocks high ladder which can be easily placed and picked up.
Grass slabs world gen
The mod adds an option to generate grass slabs to smooth out the terrain. To get the full effect seen in the screenshots you need to install the following texturepack: http://www.curse.com/texture-packs/Minecraft/236344-extended-grass
Spotlight:
Downloads:
Issue tracker and source: https://github.com/hea3ven/BuildingBricks
Changelog: https://github.com/hea3ven/BuildingBricks/blob/master/CHANGELOG
This mod requires forge to be installed.
To install the mod copy the file to the "mods" folder
1
Alright, 1.9-1.4.8 should fix that crash.
1
Alright, new version is up:
1
well, if you can read code, you can check the getMetaFromState methdo of the BlockBuildingBricks* classes at https://github.com/hea3ven/BuildingBricks/tree/master/src/main/java/com/hea3ven/buildingbricks/core/blocks . Otherwise, here's a summary. Vertical slabs only have a rotation value 0-3. The corner has the first 2 bits as the rotation and the third bit is the half of the block (0 = bottom, 1 = top), so you can just add 4 to the rotation to make it a top corner. And the last one is the step which the first 2 bits are the rotation, the third is the half of the block, and the forth bit tells if its a vertical slab or not (0 = horizontal, 1 = vertical), so as in the corner, you can add 4 to make it a top half, and you can add 8 to make it vertical. The rest of the blocks are the same values as vanilla. Let me know if this was clear or not.
1
Allright, new version is up with several new things, like the portable ladder:
a gui for the trowel, which can be opened by shift-rightclicking in the air:
and a model for the trowel:
Also, there has been a lot of work in the code that will make it easier to add compatibility with other mods. You can find the full changelog here.
1
Noted, I'll fix the vertical slab issue for the next version. And regarding the edit, that would be a "vertical" stair (i.e. a stair block rotated), which I eventually want to implement.
2
TwinTails
A tribute mod for the anime "Ore, Twintails Ni Narimasu"
Thouars: "There's no time to explain, this mod adds several cosmetic 'Hair Tie' items that when worn in the helmet armor slot it allows you to unleash the power of your twintails' attribute!"
Thouars: "Just head on over to TwinTails . Description, download and issue tracker is over there!"
Everyone: Tail ON!!
Screenshots
Recipes
Download
Curse:
Spotlight
1
1
1
Hard Mode Tweaks is a compilation of gameplay modifications to make survival a little more challenging, or things that I find interesting. One big feature included is the ability to change the length of the minecraft day. Other features include changing the damage that monster do, changing game rules from the config file and the hability to heal when you eat.
Instructions
Config option in hardmodetweaks.cfg:
This configuration option allows you to change the length of the day. A value of 2.0 makes the day twice as long, a value of 0.5 makes the day half of the normal time. Defaults to 1.0, i.e. the same as vanilla, which is 20 minutes (10 minutes daytime/10 minutes nighttime).
Eating Regen
Config option in hardmodetweaks.cfg:
When this option is set to true, you will heal a little bit depending on the food value of what you are eating (see http://minecraft.gamepedia.com/Food#Foods). The formula goes "(foodValue - foodHealingMinimum) * foodHealingMultiplier" rounded up, if this value is greater than zero, it heals you for that much. The lowest forms of food like carrots will not heal you anything at all. This setting is mainly targeted to use when the "naturalRegeneration" rule is turned off.
Game Rules Section
The whole "gamerules" section allows you to change the values of vanilla gamerules. This gamerules are applied when the server is started up/the save is loaded, and only if the gamemode is set to hard.
Mobs Section
In the "mobs" section you can modify the damage that monsters do.
Animals run away when hurt
Makes animals run away when you attack them, making it harder to hunt wild animals in open fields.
Changelog