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    posted a message on How Many Screenshots Do You Have?!

    Right now I have, uh... 91,180 screenshots.... It became a really bad habit I guess. I used to have over 200,000 before I deleted like half of them to free up space. o.o

    Posted in: Survival Mode
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    posted a message on 1.11 News and Updates - [Information from Mojang AB]
    Quote from DrWeegee»
    -snip-

    Wow, I've never heard about the data-driven entities before. That sounds really exciting. We'll be able to do so much with that.
    Posted in: Recent Updates and Snapshots
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    posted a message on Help with TrainCarts spawning the cart, then immediately targeting it with /entitydata to set its passenger

    Alright sorry we couldn't figure it out dude. Hope you can find another solution!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with TrainCarts spawning the cart, then immediately targeting it with /entitydata to set its passenger

    Oh yeah I hate that. I'm glad there's at least a way to override bukkit/plugin commands like that, but it is an extra annoying step! I don't think that would be the reason why though, unless you have a plugin that uses its own /execute or /summon command (I haven't seen that before). Could you try running the command yourself in chat? If there was an error it would hopefully tell you in chat and that would help to figure out the issue.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with TrainCarts spawning the cart, then immediately targeting it with /entitydata to set its passenger

    Is there any way I could come on your server in order to try to help you? I feel like it would be easier if I could see it.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with TrainCarts spawning the cart, then immediately targeting it with /entitydata to set its passenger

    Well I just tested it and it looks like you don't even have to mess with data tags. I just used this command and it spawned an armor stand inside the nearest minecart (even if the cart was moving).

    /execute @e[type=MinecartRideable,c=1] ~ ~ ~ /summon ArmorStand ~ ~ ~


    Is that what you need?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Help with TrainCarts spawning the cart, then immediately targeting it with /entitydata to set its passenger

    I'm not sure if this is what you need, but if you want to create a minecart with an armor stand inside it, do this command:

    /summon ArmorStand ~ ~ ~ {Riding:{id:"MinecartRideable"}}
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Custom Firework colors with Command Blocks?

    Are you okay with using a website? I love to make command block stuff on my own, but with fireworks I really just prefer to use this website to make them. It saves a lot of time and effort. Though, if you do want to do some colors manually (or want to spawn in some colored leather armor), I have a batch program for windows that does the calculations for you. If you want I could send it to you (it's just a few lines of a coding language I've long since forgotten). Here is the formula though, just use RGB values 0-255:

    blue + (256 * green) + (65536 * red)
    Posted in: Commands, Command Blocks and Functions
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    posted a message on Command that works in chat, but not in a command block.

    I think it's because the command block is running that command relative to its own position, so only if you were above it you would die. I got this to work:

    /execute @a ~ 102 ~ /kill @p[dy=156]

    I'm not really sure why it has to be at y=102, but I tested it and once you go above y=100, you get killed.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to Teleport Smoothly?

    Also LordAthena, you could try making an invisible ArmorStand or an AreaEffectCloud, which you teleport instead of the player. Then you teleport the player to the ArmorStand/EffectCloud. Since neither of those will be influenced by the player's movement, the player won't be able to escape. >:) But also be careful with that, maybe make a team called "admin" and make the teleport commands only affect players not in the admin team (@a[team=!admin]). Otherwise you might start it and then get stuck inside a teleporting ArmorStand forever. From experience, that's not fun!

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Raise-like Mechanic

    Okay so I had written something different for you, but then I found out that you can apparently still /execute dead players.. so here's an even better way then what I had thought of!


    Create a deathCount objective with a name

    /scoreboard objectives add soul deathCount


    Repeating chain clock:


    Make any player with a death/soul score of 1 summon the Soul item

    /execute @a[score_soul_min=1,score_soul=1] ~ ~ ~ /summon Item ~ ~ ~ {CustomName:"Soul",CustomNameVisible:1b}

    Set any player with 1 death to 2 (so you can target the dead player if they are going to be revived)

    /scoreboard players set @a[score_soul_min=1,score_soul=1] soul 2


    Then however you make the revive system, you have to remember to set the player's death/soul score back to 0 eventually, whether they're revived or not.


    If your game is for more than 2 people though, you'll have to find a way to specify each dead player, so that everyone doesn't get revived by just one soul. Tell me if you need help with that because I think I know how to do this.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on How to test for a zombie who killed a villager with a certain name?

    As long as you're in 1.9 or 1.10, you can put these commands into a repeating command block chain:


    /execute @e[type=Villager,name=Lilly] ~ ~ ~ /scoreboard players tag @e[tag=killLilly] remove killLilly
    /execute @e[tag=killLilly] ~ ~ ~ /say Muahaha
    /scoreboard players tag @e[tag=killLilly] remove killLilly
    /execute @e[type=Villager,name=Lilly] ~ ~ ~ /scoreboard players tag @e[type=Zombie,r=2,c=1] add killLilly


    I think this should get you the results you want. If you want to add more villager names or change this one, you need to replace every red-colored "Lilly" with your new name. The green colored command is run one single time by the zombie who killed Lilly. You can replace that command with whatever you want. If this doesn't do what you want, let me know. :P

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need alil help with making an on kill effect

    Awesome! My name in MC is just Hawkpath. Is this for an adventure map that you're making?

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need alil help with making an on kill effect

    Wow, yeah. No wonder you had trouble with it. I don't know if you got this command to work before this, but it was really messed up in some places haha. I fixed it for you and and put in everything to get it to work with the command chain I gave you. Here:


    /summon Item ~ ~1 ~ {Item:{id:"leather_boots",Count:1,tag:{BloodArmor:1b,HideFlags:1,ench:[{id:0,lvl:2},{id:34,lvl:20}],display:{Name:"Blood Boots",color:5832704}}},Passengers:[{id:"Item",Item:{id:"leather_leggings",Count:1,tag:{BloodArmor:1b,HideFlags:1,ench:[{id:0,lvl:2}],display:{Name:"Blood Leggings",color:7536640}}},Passengers:[{id:"Item",Item:{id:"leather_chestplate",Count:1,tag:{BloodArmor:1b,HideFlags:1,AttributeModifiers:[{AttributeName:"generic.maxHealth",Name:"generic.maxHealth",Amount:20,Operation:0,UUIDLeast:385493,UUIDMost:141102,Slot:"chest"}],ench:[{id:0,lvl:2},{id:34,lvl:20}],display:{Name:"Blood Chestplate",color:9699328}}},Passengers:[{id:"Item",Item:{id:"skull",Damage:3s,Count:1,tag:{BloodArmor:1b,HideFlags:1,display:{Name:"Blood Helmet"},SkullOwner:{Id:f68c5993-f2fe-f5c8-8ec9-93fca590ac96,Properties:{textures:[{Value:eyJ0aW1lc3RhbXAiOjE0NDI3MzQ1MzAxODgsInByb2ZpbGVJZCI6ImFiNzMwNWFkYzkwYTQ2NzFhZDI1YjVkY2JiMjJiMjhkIiwicHJvZmlsZU5hbWUiOiJOaWdodF9fRmFuZyIsInRleHR1cmVzIjp7IlNLSU4iOnsidXJsIjoiaHR0cDovL3RleHR1cmVzLm1pbmVjcmFmdC5uZXQvdGV4dHVyZS9mZWJjNGUzNDc4NTBhNDI5ZDE1NDNlZGVhMmYyNWU1OGNiYjRiN2ViNTNhNDYwYmVjYWFkYjMxNjVjZDViNSJ9fX0= }]}},ench:[{id:0,lvl:2},{id:34,lvl:20}]}}}]}]}]}

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Need alil help with making an on kill effect

    You're welcome! Good luck with the rest of your project. Also, feel free to message me if you need help with any other command block things. I'd be happy to help again.

    Posted in: Commands, Command Blocks and Functions
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