treecapitator doesn't detect Xie-generated trees, even though they are using vanilla tree materials... Is there a way to incorporate them to the Treecapitator?
Hmm... I belonged to a cult, mindlessly told to slay specific set of humans, get their brains, and offer them to the cult who has that technology. As for that ship above, I brought it out there, in case of I'm not permitted to play as a 50-year-old man, who wished to look younger, out to steal brains for a supercomputer.
I have a dedicated ID bracket for my XBEE stuff, I start at 2500 onwards, but as more content is added, as in, nearly 700+, I'm gonna move 'em to 2000-ish!
Fleshy/Wool Stairs anyone? Well, kinda dedicated to those who will create corrupted castles, space stations, and stuff. Also, we can turn some vines into strong nerves, or anything we can find in a flesh-corrupted world
Bug: The XtraBlocksEE XItems (extra items) do not appear in Creative, and in NEI. I'd like to use those actually, but why are not they appearing in my lists?
I would like a Disgaea mashup for Minecraft Playstation versions, and be able to have a Lv9999 character. all stuff can be enchanted to their XXX Level (30)
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Hmmmm... may I snatch anyone else's brains and compile them for a supercomputer, in respect to the RP's timeline and tech?
Psycho-Pass's Sybil System "parallel computing" thing with 247 criminal human brains.
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I'll be playing as someone who spreads the Madoka religion, and actually owned this ship:
The problem is that the spinal mount superweapon is dependent to primarily, solar energy, and those blue "wave motion forks" are bussard collectors.
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XBEE set can hog nearly 1000 IDs now. Now I kinda wish for a VoxelBox-like server that utilizes XBEE to its maximum!
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The Cloth Stairs 1~3 are repeated on Cloth Stairs 9~11.
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