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    posted a message on Continue of CJB MOD [FML && modloader]

    sadly no, I need to modify it to make it standalone

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    crash log say your EntityPlayerSP is modified. That mean some MOD is conflict with PlayerAPI.

    Mandatory member method "api.player.client.ClientPlayerBase getClientPlayerBase(java.lang.String)" not found in class "net.minecraft.client.entity.EntityPlayerSP".
    There are three scenarios this can happen: * Minecraft Forge is missing a Player API Core which Minecraft version matches its own. 
    Download and install the latest Player API Core for the Minecraft version you were trying to run.
     * The code of the class "net\minecraft\client\entity\EntityPlayerSP" of Player API Core has been modified beyond recognition by another Minecraft Forge coremod.
    Try temporary deinstallation of other core mods to find the culprit and deinstall it permanently to fix this specific problem.
     * Player API Core has not been installed correctly. Deinstall Player API Core and install it again following the installation instructions in the readme file.
    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    actually I already has a working version of CJB,but playerAPI is still on 1.11.

    I have udpate my own version of playerapi 1.11.2 to test the MOD.


    I may release once playerAPI is update.

    or release a version without CJBCheat.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    expect the CJBCore the the all base of other mod, other mod is separate now.
    I zip all mod in to single zip file. you can pick the mod that you needed.

    nope, since I get the permission of continue CJBMOD. I did not send message to him.


    I am also curious why he did not continue the CJB Mod anymore. his mod is almost re-write.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    update to 1.9.4-beta2

    fix bug that exist in old verions or causing by update to 1.9.4

    .

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    relase beta version of CJB 1.9.4.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    Success Using forge FMLPlugin to add custom code into vanilla code.

    Now Its did not need replace whole vanilla class.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]
    update to 1.9.4 is already in progress. I may update a alpha version. I think I already test all mod except CJBItem. the CJBItem has bug in it recycler is still has no texture on it. the block size is too large.

    CJBCore: 100% BUG Test:100%
    CJBCHAT: 100% BUG Test:100%
    CJBCHEATS: 100% BUG Test:99%
    CJBITEMSPAWNER: 100% BUG Test:100%
    CJBMEASURE: 100% BUG Test:100%
    CJBMINIMAP: 100% BUG Test:100%
    CJBMOREINFO: 100% BUG Test:100%
    CJBQUICKCRAFT: 100% BUG Test:100%
    CJBTELEPORT: 100% BUG Test:100%
    CJBXRAY: 100% BUG Test:100%
    CJBITEMs: 100% BUG Test:25%
    CJBMODFILTER: 100% BUG Test:100%
    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    That just because the original CJB is all depend. the separate is almost start by me. It should not depend on the other mod in future version.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    yep, that is old structure that will enable default feature even if you did not install that mod.

    I have already separate all the render and put it to the relative mod. It should be default off if you did not install.

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    that is control by moreinfo. you need moreinfo to disable it.

    in the new 1.8, it should not be happened because the structure of the MOD is changed

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    you are playing server? if so, the health bar is control by server. not client control

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    according to I know, that is a new feature in minecraft.

    Posted in: Minecraft Mods
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    posted a message on Inventory Tweaks 1.61 (Jul 11)

    that seems because this mod will ignore the item which has NBT tag.

    my fix version has already change the logic of the NBT tag check

    Posted in: Minecraft Mods
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    posted a message on Continue of CJB MOD [FML && modloader]

    just create it in .minecraft. It should be easy

    Posted in: Minecraft Mods
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