• 2

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hey Sildur, just want to, again, say thank you for the beautiful shaders throughout these many years. Thank you.
    They have been a part of my Minecraft-ing since at least 2014. So, it's a small comfort to see them still worked on and have them in the newest version of minecraft.

    Also, thank you for adding the smooth transition to the depth of feild. It's wonderful. :)

    Hope things are well for you and continue to be so. Thank you again.


    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hey Sildur, I’d like to make some feature requests/suggestions, if that's alright.
    I think some of this has been mentioned/asked before, but I’d like to suggest it again.

    I like playing with the Depth-of-Field effect on because, well, it adds a sense of depth. But a small issue crops up when mining. The tools’ animation goes in front of the crosshair which causes the focus to rapidly go in and out of focus as you mine. So, I was wondering if you could you add a sort of smoothing to the focus change. This also could just be an all-around nice effect. It would be nice if the speed or amount of smoothing could be adjusted in the shader options.

    I also like to play with the Distance Blur on, as it makes for a nice distance fog substitute (which is not present on the Vibrant Shaders). But one downside of using the Distance Blur option is you lose the changing focus that the normal DoF affect has, and thus some of the sense of depth you get for things that are close. You still get the sense of far away things being far, but you lose the effect of close things being close, if that makes sense. So, I was wondering if you could also add an option for the Distance Blur affect to behave like the DoF effect, in that when you look at things close to you, the distance blur also moves closer to you.

    Thirdly, I was wondering if it was easily possible to make the sky come into focus when you look at it when using the Distance Blur affect. Some texture/resource packs have some really nice skies, and it would just be nice to be able to see them occasionally when using the distance blur. Maybe the distance blur effect reduces in amount depending on how far up into the sky you’re looking, so as not to just jump from being out of focus to being in focus (probably easier said than done).
    (Side Note: Discovered the amount of blur is affected by the render distance, or at least the "Blur view distance" is. When the render distance is on the higher end, the sky is very blurry.)

    Lastly, I’d like to ask if you could add some quality variables or options for the DoF effect in the Enhanced Default Shader. Right now, the effect looks a bit more like a smear, which I understand is probably far less “expensive”. But, If a system has the performance, It might be nice to have some options that would allow you to choose the amount of “fragments” and/or how many arms/directions there are in the blur, thus the quality (if I’m understanding it right or if it’s even a thing).



    TL;DR :
    ------------------------------
    - A smooth transition between focus points for the DoF effect.
    - A dynamic "blur view distance" option for Distance Blur.
    - An ability for the sky to be in focus when looking at it using Distance Blur.
    - A quality option for the DoF effect in Enhanced Default.



    Thank you for your wonderful shaders and the time and effort you’ve put into them as well as your patience and support. I’ve been using your shaders for years (like 5+), and they have become standard shaders of mine. I very much appreciate it. They add quite a bit to the Minecraft experience. Thank you again.

    Posted in: Minecraft Mods
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Hey XSsheep, any news, updates, teasers, sneak peaks, info?

    Are things still well in your life?

    Posted in: Resource Packs
  • 2

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hey SIldur! Just want to thank you for the great shader and the work you've put into it.


    Thank you!

    Posted in: Minecraft Mods
  • 1

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Well, it's on CurseForge, so I would have to guess it'll continue to be updated there. Unless XSSheep has some other plan.

    Posted in: Resource Packs
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from smexysirwaffle»

    the shaders makes by GPU temps increase from 60 degrees C to 80 degrees C, wat do?



    That's pretty normal, as far as I'm aware. The GPU is doing a lot of work, it's going to get warm. You're probably okay. If it's getting to 90-100c, then there might be a problem and you might want to look into it.

    If you are still concerned, you could try using lower setting in the shader or in Minecraft to take some load off the GPU. You could also check for dust. A lot of dust in the computer can prevent good airflow and/or heat transfer.
    Otherwise, just make sure the your desktop or laptop is getting good air and you're not blocking air intakes/vents.
    You should be fine.

    (I'm no expert, I'm just going off what I've gathered.)

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Hey Sildur, just want to say thank you for the great shaders and the great continued support.

    Posted in: Minecraft Mods
  • 1

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)
    Quote from Sildur»

    Hmm, want to rework depth of field anyways, so that might help. (same for sky color, so your texture issues might be fixed by then)
    As for fireworks, it's a known issue..working on a fix, not that easy to implement into the current rendering system.


    Yeah, that probably will help.

    Just to clarify, DoF works just fine, it's the Distance Blur option that doesn't appear to working properly.
    I have a GTX 960, so I don't think it's the mentioned pascal issue.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.7.10 - 1.20.1]Sildur's shaders [PC/MAC/INTEL] Vibrant v1.51, Enhanced v1.16, Basic v2.2 are out now! (August 8th, 2022)

    Speaking of DoF, I personally really like the distance blur part of DoF, but v1.161 is not behaving like the previous versions (i.e. v1.153) where when you looked at the sky it would go sharp. It leaves things blurry no matter where you look.
    For example:
    Distance Blur

    Posted in: Minecraft Mods
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]

    Awesome! Glad I could help. :)

    And thank you for making this great recourse pack. It's one of my favorites.

    Posted in: Resource Packs
  • 0

    posted a message on Pixel Perfection - Now with polar bears! [1.11]
    Quote from XSSheep»

    ...

    EDIT: Should mention, I have a feeling the sky issue is possibly optifine not supporting multiply sky layers at the moment which would mean there's not much I can do about it or I'd have to figure out some sort of fix which would look worse than it's supposed to work. Not much I can do about that unfortunately!



    The Pixel Perfection V3.3's sky works and looks plenty fine, could you possible use that as a temporary fix?
    Posted in: Resource Packs
  • 0

    posted a message on R3D CRAFT - Play Minecraft in High Definition
    Good sir, your work is great. Thank you :)
    I await the day it's finished. (Side note: Maybe you should indicate this is a WIP somewhere)

    Have you thought about adding a little bit of the fancy block model stuff sometime in the future?
    Stuff like 3D ladders and rails and bookshelves or pillow on the bed or whatever else you may feel.
    Posted in: Resource Packs
  • 0

    posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lava
    Quote from CreativeMD

    Hopefully this week.

    Hm, throwing items is a good idea, but items taken damage is a little bit to much.

    What I meant by a bit of damage was something like doing half a heart at a full powered throw.
    Just so there is a knockback to go with it and so you can knock back a mob if you happen to have nothing else.

    But you're right though, doing damage may be a bit much for this mod.
    Posted in: Minecraft Mods
  • 0

    posted a message on ItemPhysic 1.4.4 - More Realtistic Items/ stone doesn't burn in lava
    I was thinking It would be fun to be able to throw items. Kind of like the bow, but throw what ever item you're holding by holding down the drop button.
    And maybe, if thrown hard enough the item will do a bit of damage.
    It would be a fun little thing to go along with this.

    Great little mod. :)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    Quote from Cr33perJoe

    The rc entity's won't move, what the problem i have installed the mod propely

    Have you turned on the RC car/plane/Heli/boat/sub then turned the propped remote on?
    If not known already know, controls for most RCs are "k" "l" "o" ";".
    Posted in: Minecraft Mods
  • To post a comment, please .