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    posted a message on In need of a texture designer!

    You showed pictures, you acted as if you had the models ready. I am not mad at you, just stunned by your need to make people think you can provide, then back out.

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    Alright, well next time, please do not promise something you can not provide when knowing that there would be no payment. Thank you.

    Posted in: Resource Pack Discussion
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    posted a message on Help with adding a new variable to every Item and Block

    I can already sync from server to client. :P What I am trying to do is add a new value of "weight" to every item, and also have it be able to add weight to other mod items. I got a lot of help from the minecraft forge forums. But, thank you for your reply. :P

    Posted in: Modification Development
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    posted a message on Help with adding a new variable to every Item and Block

    So, with my mod I am adding a Weight Limit. With this, I need to make every item and block have it's own weight. I also would like to make it dynamic, in the sense that other mods items and blocks can be added to this list of items with weight. I have thought of making a text file containing the unlocalized names of items and blocks, with their weight value. This would make it quite easy to add other mod items to the list, and give them weight. The problem I find is, I'm not sure how to create a file for a potential server owner to edit, rather than the client if on a server. So, if I could have a tad bit of help on creating the file for a server owner, if the mod is loaded on one. Or, a completely different, and possible more efficient way of doing this. Please, let me know. :)

    Posted in: Modification Development
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    posted a message on [Forge][1.6.4 - 1.8] Custom Inventories in Items and Players

    That's what I thought about. :P I'm going to keep the array in case I accumulate a lot of KeyBindings. I just feel like others would prefer calling a one word reference instead of the keys[], for the sake of organization. :P Thank you for the tutorials though, may I ask if you took Java courses? Or perhaps where you started programming?

    Posted in: Mapping and Modding Tutorials
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    posted a message on [Forge][1.6.4 - 1.8] Custom Inventories in Items and Players

    Hm, don't know why mine are private then! Still, a bit of a cleaner way to reference it. :P

    Posted in: Mapping and Modding Tutorials
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    posted a message on [Forge][1.6.4 - 1.8] Custom Inventories in Items and Players

    Hey coolAlias! So I noticed, after using your code for KeyBinding, that it was very difficult to reference my key for something else (such as using the same key to close the inventory). So, I thought I would provide my little fix for others if they so need it.

    So first, a little fix for the key handler. Considering the array that holds all of our bindings is private let's make a static reference to our key (this can be done multiple times if needed):

    //This goes right above the constructor of your KeyHandler class
    
    public static KeyBinding keyYourKeyBinding;








    Next, all we have to do is register our reference in the constructor of the KeyHandler class:
    //This goes right under your for loop to register your keys
    
    this.keyYourKeyBinding = keys[CUSTOM_INV]; //This "CUSTOM_INV" is just the int you set for your KeyBinding at the start of your KeyHandler








    And that's about it. :) I will quickly show you how I use it, to close my custom inventory with the KeyBinding. The reason to use this way, is in case they change it to another key, it will still work.

    //This is in your GUI class, NOT your container class!
    
    protected void keyTyped(char typedChar, int keyCode) throws IOException {
        super.keyTyped(typedChar, keyCode);
     
        if(keyCode == KeyHandler.keyYourKeyBinding.getKeyCode()) {
            this.mc.thePlayer.closeScreen();
        }
    }


    Hope this helps anyone that needed it! :)

    Posted in: Mapping and Modding Tutorials
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    posted a message on [Forge][1.6.4 - 1.8] EventHandler and IExtendedEntityProperties

    Love all the tutorials, thanks!

    Posted in: Mapping and Modding Tutorials
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    posted a message on In need of a texture designer!

    Obj should work then. :)

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    That backpack looks great. I was actually looking to add models to the player, this could be very helpful. 32x32 is not an issue, I just prefer most textures in any of my mods to feel like they belong in vanilla. :P I do like the hipsack for the SmallBackpack, and will be most likely using that. Is it possible you could provide a Techne file?

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    If you can, thank you! I really appreciate your effort and interest though!

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    The GUI I am not actually sure about :P I will probably just keep it the default minecraft style and such.


    So, I would like three Backpacks in 16x16 format.


    The "Small Backpack", would need to look like a Knapsack.


    The "Medium Backpack" would need to look like a normal backpack (one you would take to school and such).


    The "Large Backpack" I would like to look like a camping backpack.


    Small Backpack reference picture:

    Small_backpack_reference


    Medium Backpack reference picture:

    medium_backpack_reference


    Large Backpack reference picture:

    large_backpack_reference


    If they could all resemble some sort of shade of brown, it would work nicely. Hope you can do it! The upgrade station texture will be needed a little later. Haven't thought of the design yet. XD

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    Sadly, I don't have any money to spare to pay someone to do this. I could always create them myself, I am just not too good at it. :P

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    Updated with the current needed textures.

    Posted in: Resource Pack Discussion
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    posted a message on In need of a texture designer!

    I updated it. Thanks for the advice Alias!

    Posted in: Mods Discussion
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