java.lang.IndexOutOfBoundsException: 18496
at java.nio.DirectIntBufferU.get(Unknown Source)
at bmz.a(SourceFile:271)
at bmz.a(SourceFile:220)
at azl.a(SourceFile:1669)
at azl.a(SourceFile:1627)
at bkc.a(SourceFile:118)
at ha.a(SourceFile:70)
at ha.a(SourceFile:13)
at eg.a(SourceFile:166)
at azl.p(SourceFile:1560)
at azl.ah(SourceFile:757)
at azl.f(SourceFile:711)
at net.minecraft.client.main.Main.main(SourceFile:148)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.nio.DirectIntBufferU.get(Unknown Source)
at bmz.a(SourceFile:271)
at bmz.a(SourceFile:220)
at azl.a(SourceFile:1669)
at azl.a(SourceFile:1627)
at bkc.a(SourceFile:118)
at ha.a(SourceFile:70)
at ha.a(SourceFile:13)
at eg.a(SourceFile:166)
-- Affected level --
Details:
Level name: MpServer
All players: 0 total; []
Chunk stats: MultiplayerChunkCache: 0, 0
Level seed: 0
Level generator: ID 00 - default, ver 1. Features enabled: false
Level generator options:
Level spawn location: World: (8,64,8), Chunk: (at 8,4,8 in 0,0; contains blocks 0,0,0 to 15,255,15), Region: (0,0; contains chunks 0,0 to 31,31, blocks 0,0,0 to 511,255,511)
Level time: 0 game time, 0 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 0 total; []
Retry entities: 0 total; []
Server brand: ~~ERROR~~ NullPointerException: null
Server type: Integrated singleplayer server
Stacktrace:
at bkg.a(SourceFile:289)
at azl.b(SourceFile:1947)
at azl.f(SourceFile:725)
at net.minecraft.client.main.Main.main(SourceFile:148)
-- System Details --
Details:
Minecraft Version: 1.7.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 117068192 bytes (111 MB) / 252145664 bytes (240 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 13, tallocated: 95
Launched Version: 1.7.5
LWJGL: 2.9.1
OpenGL: ATI Radeon HD 3400 Series GL version 3.3.11672 Compatibility Profile Context, ATI Technologies Inc.
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Probably not. Jar signature remains and client brand is untouched.
Type: Client (map_client.txt)
Resource Packs: [PresenceFootstepsOfficial.zip, faithful32pack_3.zip, LabPack.zip]
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
Well, there is a plugin called Tim the enchanter... for an example you could do /enchant sharpness 1000
(Idk if that's what you're looking for though...) Here's a link to the plugin page: http://dev.bukkit.org/bukkit-plugins/enchanter/
In this thing, I'm not an owner of the server, and we dont have permission to make 100000 thing
How to enchant more than 36000 with mod on my server (creative), some pepole say its using editing (all-u-want) codes/jar, can someone tell me, I want to make my own shop with OP ITEMS!
Hello everyone, this is my maps, I just make it based my imagination. Support me? Thank you!
Roller Coaster Attempt 1
This is my first roller coaster, inspired based some roller coaster map
Roller Coaster Attempt 2
Second roller coaster! Powered by redstone and build until max height! Enjoy the skydive!
Super-far TNT Cannon
Just put the TNT, press the button, and go outside, look how your TNT travell!, plus, this is included breeded pink sheep (Naturally spawned pink sheep and dyed pink sheep)
Only 3 maps I upload, you can request idea for I make it, thank you and bye!
Hello, I here wanna say a bug about the recipe, when I wan't to look how to craft one of your sword (and others) with NEI, I don't look the things for craft it
Here's the pic
Version of minecraft is 1.6.2, CCC 0.9.0.3, and NEI 1.6.0.7
This is a mod that allows you to hatch previously useless dragon eggs. Once fostered and tamed, they'll be your faithful companion in all situations and, of course, can be used for a ride!
Tinkers Construct
TConstruct is a mod about putting tools together in a wide variety of ways, then modifying them until they turn into something else. The tools never disappear and can be named and changed to your heart's desire. Once you make them, they're yours forever.
Biomes'O Plenty
Biomes O' Plenty is a mod that is designed to give players a better Minecraft world to explore, and more of a reason to explore it in the first place. There are a lot of realistic biomes, some fantasy biomes, and other cool things we've added to the mod.
Cubic Chunks
With the introduction of the Infdev update, Minecraft gained the ability to generate virtually infinite worlds by utilizing the new chunk system, hence the update's name. By breaking the world into individual pieces, chunks eliminated the need for the entire world to be generated at one time - Minecraft could generate new chunks as needed.
However, chunks cannot be partially generated; entire chunks must be generated all at once. This means, that the larger the chunk, the laggier it becomes to generate. The same principle applies to loading and simulating a chunk. It is for this reason that Minecraft is limited to 256 blocks in building height.
The solution to this issue is to change the type of Minecraft's chunk system. Currently, Minecraft uses a linear chunk system, but by changing this to a cubic chunk system, height can be completely eliminated as an aspect of lag.
0
Can someone create the 1.8 version of All-U-Want?
(http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/1288788-all-u-want-create-and-edit-items-entities-spawners)
0
4x try
I just took the Minecraft Noob test! Check out what I scored. Think you can beat me?!
To take the test, check out
https://minecraftnoobtest.com/test.php
0
I have used 1.8 for few times. I want to play the 1.7 ver, but when the world renders, it crashes.
I've setting many options on Optifine 1.8
Please help?!
0
0
Hi guys, I'm here because I created myself an Only 1 Command block and it give me an error
Here is the command : http://pastebin.com/S7tzDdRA
Here is my error : http://pastebin.com/5k5Bc54S
Please help! Thanks!
0
In this thing, I'm not an owner of the server, and we dont have permission to make 100000 thing
Anyone...
0
0
0
0
0
0
Roller Coaster Attempt 1
This is my first roller coaster, inspired based some roller coaster map
Roller Coaster Attempt 2
Second roller coaster! Powered by redstone and build until max height! Enjoy the skydive!
Super-far TNT Cannon
Just put the TNT, press the button, and go outside, look how your TNT travell!, plus, this is included breeded pink sheep (Naturally spawned pink sheep and dyed pink sheep)
Only 3 maps I upload, you can request idea for I make it, thank you and bye!
0
Here's the pic
Version of minecraft is 1.6.2, CCC 0.9.0.3, and NEI 1.6.0.7
0
Thats OK
0
However, chunks cannot be partially generated; entire chunks must be generated all at once. This means, that the larger the chunk, the laggier it becomes to generate. The same principle applies to loading and simulating a chunk. It is for this reason that Minecraft is limited to 256 blocks in building height.
The solution to this issue is to change the type of Minecraft's chunk system. Currently, Minecraft uses a linear chunk system, but by changing this to a cubic chunk system, height can be completely eliminated as an aspect of lag.