It's worth noting that you don't have to type the whole thing out either.
If you get to " /give @p m " and press tab it'll automatically fill in " /give @p minecraft: " then if you type com and press tab a couple more times it'll give you " /give @p minecraft:command_block "
Ugh, you people and your lack of imagination. It's not for pragmatic uses, it's for fun. You can make playful devices in your adventure maps like having walls made of whatever respective material you're using to spawn, then use redstone to turn the walls into monsters. It not only spawns a monster, it makes a hole, as well as catches people off guard if it's set to activate, say, the third time you walk into the soulsand hallway.
It'd be nice if there was a placeable Mob that was a step between Snow Golems and Withers, from a "killing you" perspective. Surprising players by turning the walls into Zombies? Sure. Withers? That's a little mean.
The correct method is /blockdata x y z {Lock:"key"} as aary33 stated.
Are you sure you're using the right coordinates? You said you put the chest to the left of the Command Block, but left is a meaningless concept here. What matters is the relative position on the X and Y axes.
Try:
~ ~ ~1
~1 ~ ~
~-1 ~ ~
Or press F3 to find the coordinates and use the relative positions.
Aaaah of course. Case sensitivity, the bane of my existence.
At the moment case is important, so while /summon Zombie will summon a zombie, /summon zombie just fails.
I think they're going to change it though.
For now I've fixed the M and now it works fine.
Thank you!
I think you need to put the '.0' at the end of any integers. Did you try that?
Yes
I'm guessing there must be some required tag for arrows that they won't work properly without. Currently I'm using /summon Arrow ~ ~+2 ~ {motion:[1.0,1.0,1.0]} but it doesn't work.
I did use pickup at some point, that works fine.
Definitely agree with many of these, especially the gamerules.
I would also suggest 2 additional gamerules:
/gamerule timelock
/gamerule weatherlock
If set to true, then the time/weather will not change by itself. This would be useful for custom maps that require a certain time of day, or for people who hate rain.
False is the default, of course.
I also made a suggestion topic relating to commands and command blocks whic I think is relevant.
Commands definitely have untapped potential, that's for sure.
The zombie wouldn't be in any way challenging because he can't move. Mobs can't control the mobs they ride, so the horse will just idle and wander the way horses do while the zombie sits on top uselessly. To make it a boss you'd have to change the horse AI, or make mobs able to control horses. And at that point this:
"I think this would be a good addition to Minecraft because Mojang would only have to program in the spawning data"
becomes invalid.
I got it to work by using the motion tag. Try {motion:[1.0,0.0,0.0]}.
Yeah that's what I did. Well, I tried both that and direction actually.
They appear facing the right way but then stop immediately. Maybe my game was just glitching though, SmallFireball was doing wierd things too.
1
0
I don't have proof on hand, but I've heard that this is a bug, and will hopefully be fixed in the next snapshot.
0
If you get to " /give @p m " and press tab it'll automatically fill in " /give @p minecraft: " then if you type com and press tab a couple more times it'll give you " /give @p minecraft:command_block "
1
It'd be nice if there was a placeable Mob that was a step between Snow Golems and Withers, from a "killing you" perspective. Surprising players by turning the walls into Zombies? Sure. Withers? That's a little mean.
0
Ugh, you stole my joke
0
0
Are you sure you're using the right coordinates? You said you put the chest to the left of the Command Block, but left is a meaningless concept here. What matters is the relative position on the X and Y axes.
Try:
~ ~ ~1
~1 ~ ~
~-1 ~ ~
Or press F3 to find the coordinates and use the relative positions.
0
At the moment case is important, so while /summon Zombie will summon a zombie, /summon zombie just fails.
I think they're going to change it though.
For now I've fixed the M and now it works fine.
Thank you!
0
Yes
I'm guessing there must be some required tag for arrows that they won't work properly without. Currently I'm using /summon Arrow ~ ~+2 ~ {motion:[1.0,1.0,1.0]} but it doesn't work.
I did use pickup at some point, that works fine.
0
Yeah, either he's about 12 or he's a very immature and gramatically challenged 29 year old.
0
I would also suggest 2 additional gamerules:
/gamerule timelock
/gamerule weatherlock
If set to true, then the time/weather will not change by itself. This would be useful for custom maps that require a certain time of day, or for people who hate rain.
False is the default, of course.
I also made a suggestion topic relating to commands and command blocks whic I think is relevant.
Commands definitely have untapped potential, that's for sure.
0
0
"I think this would be a good addition to Minecraft because Mojang would only have to program in the spawning data"
becomes invalid.
Not an awful idea though.
0
0
Yeah that's what I did. Well, I tried both that and direction actually.
They appear facing the right way but then stop immediately. Maybe my game was just glitching though, SmallFireball was doing wierd things too.