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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    New version of Power Advantage: v1.5.2


    I came up with a sneaky way of making the fluid pipes connect directly to fluid handlers from other mods. I wish I had thought of this method a year ago.


    does this work with Ex Nihilo 2 now?
    im glad to see this is still up and a now a dominating force on 1.8
    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from majestyc2k1»

    Pete, I had a question:


    What pattern did the quarry follow when you turned it on? Did it follow straight lines, or did it meander through the grid? Just curious. GJ BTW.


    ill reply for him since i tested this alot, it moves in straight lines

    ill just link the post with my findings
    http://www.minecraftforum.net/forums/mapping-and-modding/minecraft-mods/2428782-power-advantage-power-systems-mod-and-api-for?comment=127

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from jadenPete»

    I made a fully working quarry with power advantage and steam advantage. It will dig a 10 by 10 by 60 blocks deep hole. May require more effort to build than buildcraft, but it works like a charm :D

    EDIT: I Also made an automated tree farm :steve_sillyface: :iapprove:


    i made a fully automatic cobble gen, just add fuel and water (i have a working water gen as well, and with progressive automation's cutters you can just add a conveyor/hopper/hopper duct to pipe in automatic fuel)

    Posted in: Minecraft Mods
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    posted a message on [1.8] ★ Simple Minecraft ★ [WIP] More Minecraft, Minecraft Plus [ Canceled ]

    just got around to testing it and it looks good so far, i do see that your obsidian/emerald has almost the exact same textures as some other mods
    i really like the new tree's but they remind me of a green mushroom tree witch i like too ++

    Posted in: WIP Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    I love a good crash when you push a program to the breaking point (unless the software is running on a computer more than 2 billion miles away from Earth). However, that crash occured in Progressive automation. It appears that it tried to check the fuel status of an empty item slot without checking whether the slot is empty or not. I'll send a pull request with the bug fix to the mod author (this bug is probably not limited to just interacting with Power Advantage).


    On a different note, I've tripled the speed of the steam-powered rock crusher and pushed the change in Steam Advantage 1.3.1.


    thanks for the speed increase, will you lower the speed again when electric< comes out? or will the electric one just be faster/more efficient?

    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo 2

    there's no config for it

    Posted in: WIP Mods
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    posted a message on Ex Nihilo 2
    Quote from MinhTungMT»

    do you have drops chance when sieving ?


    yes he does

    Posted in: WIP Mods
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    posted a message on Loot++ - The Addon Update! Now with the ability to create addons without messing with config files or resource packs!

    i really love the mod but i have a request, can you add a entity_drops readout from the game so i can make the needed changes

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    found a odd mechanic, if there is no adjacent track for the drill to transfer to and it's at it's limit of 64 blocks and not full the drill wil just stay on and consume steam with the drill fully extended


    EDIT:
    after a little more testing, i set up a 3x3 flat grid and set the drill in the middle and seen where it went this is what i found
    north, west, south, south, east, east, north, north


    EDIT2:
    i see a funny way this is working, you have the steel frame placed under the drillbit and no the drill it self, so if you place the drill on it's side and place track above it it will place a pipe under the drill and a frame under the drillbit


    EDIT3:

    found a bug, kinda funny but if you have a drillbit out and place another drill facing it from the dies it servers the connection to the first drill and thinks it's from the 2nd but you can destroy the 2nd and the bit will stay there until it's broken with a pickaxe (can make traps with this i like it)

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    I implemented the easier of the two drill options.


    Allow me to present: The Steam Track


    The Steam Track is made by combining a steam pipe with a steel frame. The steam drill will automatically follow the track when it hits the limit of its drillbit (i.e. hits bedrock or extends out 64 blocks). When the drill moves, it places a steam pipe behind it and covers the hole with a steel frame block to prevent you from accidentally falling in. You can pick-up the steel frame and steam pipe to recraft the steam track, so using the track does not cost you any resources (beyond the initial investment).


    Pro tip: put a line of item conveyors above your steam track to automatically collect the drill's inventory as it mines. If the drill inventory fills up, it stops drilling.


    how does the drill decide witch track to move to first?

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    To the best of my knowledge, all machines emit a redstone comparator signal. However, I think the boiler emits a signal proportional to its stored steam, which means it will only output when there are no connected machines consuming steam power. I could change that you be proportional to the number of fuel items in the inventory.


    that's what i had in mind, but a better idea would be to have a tool that when rightclicked/shift right clicked would let you toggle/choose input/output and what the value of the input and output they have steam/fuel

    Posted in: Minecraft Mods
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    posted a message on [Forge Mod][1.8]STEM MOD - Bringing working robots to Minecraft!

    this looks great can't wait for a download so i can start testing with other 1.8 tech mods

    Posted in: WIP Mods
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    posted a message on [1.8] ★ Simple Minecraft ★ [WIP] More Minecraft, Minecraft Plus [ Canceled ]

    i have a suggestion, trimmed armor yes i said it like in the day's of old on runescape armor trim witch would act like enchantments, i would suggest that you look into base metals mod for trimming and have the triming only any to go on your Obsidian Armor Set and Emerald Armor Set

    this would set it aprt from other mods Obsidian Armor Set and Emerald Armor Set

    Posted in: WIP Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9

    id like to make a request for your next update, have the coal-fired steam boiler able to emit a comparator signal

    this would help greatly in some of my advanced builds

    btw i love that drain can emit a signal, i used this to my advantage when making a water gen

    Posted in: Minecraft Mods
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    posted a message on Power Advantage: Power Systems Mod and API for Minecraft 1.9
    Quote from DrCyano»

    Hmmm... Sorry to hear that Erasmus was not able to sufficiently monitize his Ex Nihilo mod to make it a stable source of income.


    Though reading his post it sounds like Forge has working fluids. Is that true? I've been waiting to add crude oil to Power Advantage.


    @Zohar: Thanks a bunch for getting the wiki started! You're free to copy-paste the info from the forum pages. I'm working on a logo right now. Let me know if you see any catchy CSS themes to try.


    it's true with the latest version of forge, but i did crash once when i dumped the bucket on the ground but that might of been from his custom buckets or the fluid within it

    Posted in: Minecraft Mods
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