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    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod
    Quote from MrStealKiller»

    What do I press to download this beautiful mod?


    Nothing, because it doesn't and won't be released. Sorry.
    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Hronznate»

    I just downloaded this mod for 1.10.2 and I do love the idea and looking forward o playing more but im having some problems. There's pieces missing for me. A lot of things in this mod for me are just pink and black blocks! D: One example off the top of my head is a book of some sort and silver (including anything to do with silver). I tried uninstalling and reinstalling but didnt help.

    Can someone please help? I dont know where to even begin trying to fix the problem and i really want to play this mod!


    You're better off getting it for 1.11, The 1.10 release was missing a bit of content.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from aman3712»

    Man, that really stinks.

    Not really. People just need to learn to let it go.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from rmmc10»

    Really? Wow. While it's awesome that they're moving forward, it sucks that I won't be able to play with the Griffin with the other mods in my personal modpack.

    Hey, maybe you might be able to. From the pattern of the updates i've been seing, they release their new content to the newest version of minecraft at that particular moment. I could be wrong, but it seems to be the most likely pattern.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from aman3712»


    Will this be added for both 1.10 and 1.11?


    Neither. It's coming to 1.12. They only move forward.
    Posted in: Minecraft Mods
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    posted a message on [DEAD] [Download the models and use them if you want] RealisticLivestock Mod

    Lol, animania is essentially what everyone wants from a farm animal mod. This is a lost cause in my opinion.

    Posted in: WIP Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from RedMaple»

    Hello! so I have your mod but I still have some questions about it that I am wondering. Where are the dragon hatcheries? I'm asking this because I have spent a long time looking for them but I cant find them. I am also wondering how do I heal my dragon when its hurt? I haven't found a way to heal my ice dragon.


    The nests are underground. I don't recall if there is or isn't a way to heal dragons.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from WilliamBlaze»

    yup' - i'm just waiting on MCA and Lycancite's mobs to play catch up with the rest of us, both have reported on planing to release a 1.11.2 build in the forseeible future, as soon as this summer according to the owner of the "minecraft comes alive" mod. which i could say the same for Lycancite's mobs. twas a good mod, its a shame that its falling behind now due to reasons outside of lycancite's current control. some of those monsters would be epic to hunt down using a fire or ice dragon, hell, in 1.10.2's; some times the fire dragon's breath attacks set the land ablaze enough to summon some of the fire elemental based mobs from lycancite's mobs unintentionally. That's a hoot trying to fight off those things *AND* a fire dragon, especially since every time the fire breath scorches the earth; theres the potential for 3 to 5 more of those buggers popping into existence from the lingering flames. I'd hate to be a fire fighter assigned in to the world in the mod pack i'm designing for personal use. XD

    Well, although I like going back to my modpack for 1.7 at times, I also have a pack for 1.11 which can be moved to 1.12 right now. People just need to learn to let things go - 1.7 is not the end all be all of minecraft, although I will admit there are some greats on there which will more than likely never see the light of day again. It's life.
    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from thealexlp13»

    You know, I think we have finally reached a point where most mods have been continued into 1.10 and further.

    Even mods that were said to not be ported further are moving on (Techguns, Dalek mod, Fiskheroes, Transformers and so forth) and should receive an update sometime in the foreseeable future.

    The only notable exceptions being the Tardis Mod (no idea if the creator has any plans for a port) and the infamous Witchery mod (Its creator seems to have vanished, but people are working on decompiling the mod anyway so it can be ported)



    You're a absolutely right. The only people I see lagging behind are people who are clinging to their fantasy based modpacks. The mods those people are likely waiting for

    Thaumcraft + expansions

    Metallurgy 4

    Minefantasy 2

    Witchery

    Intangible


    Mystcraft & LookingGlass

    Posted in: Minecraft Mods
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    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    This is an absolute superb mod in concept, and even in delivery I find it quite enjoyable, and am excited for the planned future content. I love that the dragons have their own genders, and variations in size and color, and type, and the death animation and the takeoff animations are fantastic. The only issue I have with the dragons at this point, is the very wonky animations. They seem to be quite... derpy in flight, flying endlessly into space while doing circles, and they tend to have strange walking animation in with it looks more like they're sliding along rather than walking. (The smaller dragons.) I do enjoy riding them however, as when working properly the flight animation is unique and enjoyable. I think if the animations were touched up, the mod would greatly benefit.


    One other thing, I'm not sure why, but this mod seems prone to crashing at random times.. I don't believe it's my computer, as a few other people have mentioned it too.


    Edit: I also was wondering if maybe the hitboxes could be increased? I fired 30 arrows at a flying dragon (it was glitching although) and not one hit. I don't think I have that bad of aim...


    I have a side question, and I don't mean to be rude, and I already read what you said about reporting anyone that asks for 1.7.10, and I'm not asking for it, I'm just curious as why? I personally would love to use this along side my witchery playthrough. I think it would work wonderfully. Of course, I respect your decision and mean no disrespect at all.


    The reason developers have such a strong stance against backporting is because of the sheer amount of work it takes. 1.7 had a vastly different infrastructure than the newer versions of minecraft and backporting is an absolute chore. Asking them to do it is just out of the question, it's already enough of a job to keep pushing a mod to newer minecraft versions as it is.

    However, if this were to ever become open source, I'm sure someone would do it. I do agree that this mod would fit in nicely with some of the older mods for 1.7, but for now that's just asking too much and it should be respected.
    Posted in: Minecraft Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    umm...where's the crowd? Aren't you all excited about the new version?!


    I mean, i'm here.
    Posted in: WIP Mods
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    posted a message on MineFantasy2 - Alpha
    Quote from Kompy_87»

    If you need help, let me know!

    I have a vested interest in not only MF2, but also the NEI integration you're doing, so keep us posted! I'm using this mod in my modpack, and we already added MT integration, but the problem with adding custom recipes is they don't show up in NEI since MF2 doesn't do NEI. I'll be looking forward to this feature, and I'm willing to help expedite things if you need GUI textures (I've done all of the textures for my modpack so far, so I'm quite proficient in it)

    Wonderful. I'm working on integration with Metallurgy on my end.
    Posted in: WIP Mods
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    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    That's pretty neat. So is it possible for me to get what I asked for in my prior post? I'm looking to backport to 1.7.

    Posted in: WIP Mods
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    posted a message on [1.4.7] Mine & Blade: Commander - alpha 7

    If the source for this were released, I'd do it.

    Posted in: WIP Mods
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    posted a message on Grimoire of Gaia 3 (1.12.2) (1.7.1) (Updated 01/27/2020) - Mobs, Monsters, Monster Girls

    Was the Giga Knight removed in GOG3? He's not a spawning option in the creative menu.

    Posted in: Minecraft Mods
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