• 0

    posted a message on MineFantasy2 - Alpha

    Yay, this mod isn't in Development Hell anymore!!! I wish good luck to you in this great task.
    Anyway, what do you think about the change to padded armour that I've suggested? In case you haven't read it, I proposed padded armour to be on par with leather armour for slashing protection but weaker for thrusting protection, while retaining the higher blunt protection.

    I've seen it and considered it. It's not a bad idea. This will take some time but will initially be for 1.12.2. After it's done, integration is my biggest priority starting with Ice and Fire.
    Posted in: WIP Mods
  • 0

    posted a message on MineFantasy2 - Alpha

    In my attempt to port, i've realized that i'm far better off just rewriting MF2 from scratch for 1.12.2+. I'll be using the resources from MF2 unless AP says otherwise at some point.

    Posted in: WIP Mods
  • 1

    posted a message on Minecraft: Story Mode Armor Pack

    HUGE props to you for this. VERY impressed. :)

    Posted in: Resource Packs
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    CMS Still doesn't work properly, I tried to disable all of the mobs except Wyverns, Ogres and Manticores and I get everything else still... by the truckload.

    Posted in: Minecraft Mods
  • 0

    posted a message on 1.8+ Engender Mod: Raise an army to defeat your enemies!

    I kind've liked the feel of this mod and where it was going until I saw you were adding bosses like Sans. I was hoping this would shift into a more Minecraft Story Mode-esque kind of mod. Bummer. Best of luck to you.

    Posted in: WIP Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Robijnvogel»

    That is not the point. Are there any doubles in the MoC configurations that have 0.5 as their value?

    That's exactly what I just said. There are no points or integers in any part of the configurations. I did a fresh install of a newer forge build for 1.12.2 and it worked 'Magically'.
    Posted in: Minecraft Mods
  • 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Sweet_Brew»

    Azanor, you might want to consider skipping 1.11 and 1.12 once you're done with 1.10.2 because 1.13 is just around the corner and said to have a lot of optimizations, so this might be an update similar to 1.8.


    I believe 1.12 will still be prevalent by the time he gets around to it. 1.13 isn't just around the corner, it's just been said to come within the next year.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Quote from Robijnvogel»

    Maybe Someone updated CMS so that it only takes integer spawn weights or something and forgot to adjust a default config value in MoC to an integer, so it is a double instead?

    If I were you, I'd change some or all of the occurrences of "0.5" in your config to "1".

    That's just it, though. There are no integers within the configurations.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Put your spoiler h

    ---- Minecraft Crash Report -------- Minecraft Crash Report ----// I'm sorry, Dave.
    Time: 10/3/17 8:10 PMDescription: Initializing game
    java.lang.NumberFormatException: For input string: "0.5" at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at drzhark.mocreatures.MoCProxy.readMocConfigValues(MoCProxy.java:216) at drzhark.mocreatures.init.MoCEntities$RegistrationHandler.registerEntities(MoCEntities.java:470) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_RegistrationHandler_registerEntities_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:746) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:605) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466) at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

    A detailed walkthrough of the error, its code path and all known details is as follows:---------------------------------------------------------------------------------------
    -- Head --Thread: Client threadStacktrace: at java.lang.NumberFormatException.forInputString(NumberFormatException.java:65) at java.lang.Integer.parseInt(Integer.java:580) at java.lang.Integer.parseInt(Integer.java:615) at drzhark.mocreatures.MoCProxy.readMocConfigValues(MoCProxy.java:216) at drzhark.mocreatures.init.MoCEntities$RegistrationHandler.registerEntities(MoCEntities.java:470) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler_10_RegistrationHandler_registerEntities_Register.invoke(.dynamic) at net.minecraftforge.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:90) at net.minecraftforge.fml.common.eventhandler.EventBus$1.invoke(EventBus.java:143) at net.minecraftforge.fml.common.eventhandler.EventBus.post(EventBus.java:179) at net.minecraftforge.registries.GameData.fireRegistryEvents(GameData.java:746) at net.minecraftforge.fml.common.Loader.preinitializeMods(Loader.java:605) at net.minecraftforge.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:266) at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:466)
    -- Initialization --Details:Stacktrace: at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:377) at net.minecraft.client.main.Main.main(SourceFile:123) at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62) at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43) at java.lang.reflect.Method.invoke(Method.java:483) at net.minecraft.launchwrapper.Launch.launch(Launch.java:135) at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
    -- System Details --Details: Minecraft Version: 1.12.2 Operating System: Windows 10 (amd64) version 10.0 Java Version: 1.8.0_25, Oracle Corporation Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation Memory: 173575040 bytes (165 MB) / 310239232 bytes (295 MB) up to 3207856128 bytes (3059 MB) JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx3G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 FML: MCP 9.42 Powered by Forge 14.23.0.2494 7 mods loaded, 7 mods active States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    | State | ID | Version | Source | Signature | |:----- |:----------------- |:------------ |:----------------------------------- |:---------------------------------------- | | UCH | minecraft | 1.12.2 | minecraft.jar | None | | UCH | mcp | 9.42 | minecraft.jar | None | | UCH | FML | 8.0.99.99 | forge-1.12.2-14.23.0.2494.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCH | forge | 14.23.0.2494 | forge-1.12.2-14.23.0.2494.jar | e3c3d50c7c986df74c645c0ac54639741c90a557 | | UCH | mercurius_updater | 1.0 | MercuriusUpdater-1.12.2.jar | None | | UCH | customspawner | 3.11.3 | CustomMobSpawner-3.11.3.jar | None | | UCH | mocreatures | 12.0.3 | DrZharks MoCreatures Mod-12.0.3.jar | None |
    Loaded coremods (and transformers): Launched Version: 1.12.2-forge1.12.2-14.23.0.2494 LWJGL: 2.9.4 OpenGL: GeForce GTX 1080/PCIe/SSE2 GL version 4.5.0 NVIDIA 378.57, NVIDIA Corporation GL Caps: Using GL 1.3 multitexturing.Using GL 1.3 texture combiners.Using framebuffer objects because OpenGL 3.0 is s

    ere.

    So I seem to be getting a crash dealing with a text string with "0.5" in it, even when deleting the configs. Loading Mocreatures on its own (With CMS) seems to work fine.

    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update

    I found a bug with my other favorite mod Animania.


    The dragons of Ice And Fire will not attack the sheep, horses and rabbits of Animania. But they do attack the normal ones.


    The reason this is a bug is because the Animania animals extend their normal counterparts.


    I wouldn't consider this a bug. Animania uses different entity types for their animals in contrast to the vanilla ones so my guess would be that the dragons don't see them as something they need to attack. Take that up with Purplicious_Cow.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from dumb5tup1d»

    Most of the textures are missing for me. I have looked through the config, looked for anyone else with the problem and changed versions for the mod and Llibrary (i'm using v1.0.1-1.10.2)


    1.10.2 is no longer supported. Almost everything content-wise was non existant in that build and I believe that included textures.
    Posted in: Minecraft Mods
  • 0

    posted a message on Request to port abandoned mod "Stacks on Stacks" from 1.10.2 to 1.11/1.12

    Yeah, I suppose. I may give it a go. I'd hate to see it be lost to older builds of MC.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Request to port abandoned mod "Stacks on Stacks" from 1.10.2 to 1.11/1.12

    Surprised nobody is giving this attention. It's a neat little mod.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Ice and Fire: Dragons in a Whole New Light! - Build 1.1.0 - 1.11.2 Update
    Quote from Flemmli97»

    will you doing updates for the 1.10 version or is it dropped?


    It's dropped.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Dayyer»

    You guys need to clear your warpy minds. Thaumcraft is not going to be open source. There are better things to talk about than asking and hoping for it to be open source.

    I'm sorry if this comes off as rude, it's not my intention.

    I think it's time to accept that Thaumcraft is not going to be open source. I think if Azanor wanted it to be open source, it would.


    Don't you think there are better things to talk about?


    On the direct forum thread for Thaumcraft? No. That's silly to say. All we can do is hope azanor either passes the torch for a while to someone else, begins work on it himself again some day or outright open sources and returns later. There's really not much else to say unless you feel like playing some silly thread game like those guys were doing a few posts back.
    Posted in: Minecraft Mods
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