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    posted a message on Anon's 5 Rules of Game Design
    Quote from GameLag »
    Considering Mojang has enough money to build an evil lair on a volcanic island, simply from the profits made by ONE MAN I don't really think they need your tips. No if you'll excuse me, I have to prepare the church of Notch for when Mojang inevitably buys the world from microsoft.


    No, but you do need basic literacy. :smile.gif:
    Posted in: Discussion
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    posted a message on Anon's 5 Rules of Game Design
    Numerous user-generated advisories appear on the suggestions and are tacitly approved by the staff, although often tearfully and with a sense of "it won't last long /sob". As many have pointed out: add function and use to the discussion, or don't contribute. Guidelines as to how suggestions ought to and should take their place in a forum with a high degree of relevance.
    Posted in: Discussion
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    posted a message on Anon's 5 Rules of Game Design
    You know, not to bring up a sore subject, but I think Obsidian tools do have a place...just not the way people talk about them.

    Anyway, that being said, I also think you should consider one more important characteristic, and that is overall utility. By this, I don't mean purely aesthetic suggestions are bad: but the thing about aesthetic suggestions is that the item itself has a use, and that is to make things look good.

    Building fantastic contraptions with useless intermediary steps? No, that's not useful!
    Posted in: Discussion
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    posted a message on Anon's 5 Rules of Game Design
    Diamonds, diamonds everywhere!

    Congratulations: while others definitely might tl;dr the entire post, I found it to be fairly concise (a bit can be snipped out here and there), and generally representative of the forum wardens' views of suggestions. I am particularly thankful you posted PHISH, because although I hold no one has a "right" to Minecraft (hence my lack of sympathy for people griping their Pentium 4s or heaven forbid, 3s won't run Minecraft), neither is it a game that should be referred to, like Crysis, as a benchmark for half a decade.

    Kudos on the thought and care; now I just worry if it'll be read.
    Posted in: Discussion
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    posted a message on Fully Customizable Flags
    I like! Simple, and with a very nice implementation/integration! Definitely a keeper!

    And just for kicks: anyone who hasn't bought the game gets a pirate flag. xP
    Posted in: Suggestions
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    posted a message on Flintlocks n' Redstone Rifles
    Quote from Arkisys »
    been suggest hundreds of times I never liked it reported for redundant thread. Please search in the future, and if you don't wanna search don't post suggestions.


    Sorry mate, but 1) You've managed to show that you didn't read the thread, because I indicated specifically which suggestion this was closest to, 2) Unfortunately for you, you have no idea whether or not I searched prior-- it's altogether too clear you knee-jerked this one.

    Rollin' on.
    Posted in: Suggestions
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    posted a message on Better Than Wolves Total Conversion!
    Looks good so far, I also found that the lightbulbs make unwittingly good window shades at night.

    Aaaaaaaaaaaaaand devilking, what the hell is the point of having lightstone and pumpkins? They both do the same job, and one doesn't involve literally going into hell to mine it laboriously. Or why use lightstone at all, torches work fine, even if you go underwater with some work!

    It's called convenience and aesthetics: I for one like being able to moderate the lighting in my house!
    Posted in: Minecraft Mods
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    posted a message on What would you do IF Herobrine was implemented ingame?
    Please lock. There are at least six of these in the past two weeks' archives.
    Posted in: Discussion
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    posted a message on Another Wolf Glitch...
    It's not a glitch, but I thought it was a few days ago.

    The wolves are keyed in only to obey your unique player ID. Anyone who's played on a server using Authenticate will know that if you're playing offline, you're assigned the generic ID, "Player." Now, let's say your account is "Foo," and you got your wolves whilst playing offline.

    Wolf: My owner is Player!
    Foo: Get up!
    Wolf: ???

    Unfortunately, the wolves you got offline won't work online, and vice versa. This is how I lost my first kennel. :/
    Posted in: Survival Mode
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