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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    I choose to hide here, but also gather some dry twigs, birch bark, and pine needles from the surrounding area to make a fire.
    Quote from perseosjackson

    Allandir starts climbing up a tree in the jungle so that he can find a thick branch safe from the wildlife that he can sleep on for the night.
    Quote from GeorgeNinja

    Her scouting had netted her a nice, thick branch that she could easily rest upon, high up in the trees.
    ROLL: Safety while sleeping. 1/2 chance.
    Allandir: Success. You rest in the tree undisturbed by the wildlife. It seems that they have bigger fish to fry.

    John: Failed. You awake to a sound of snapping claws. A huge mutated Fiddler crab waves its humongous left claw and prepares to strike. [30 health] (click here to see what it looks like.) It's slow and clumsy, and you think it may be fairly easy to dodge the crab's attacks. But you worry about its thick shell.

    You go first. Make your move.
    Nadya: Failed. Something shakes the tree you are in. A huge jet black snake with orange stripes wraps itself around the tree you are in. Its fangs glitter and its forked tongue leaps at you. [27 health] (what it looks like.)The snake's soft skin looks easy to pierce, but it's lightning fast when it strikes. It may be hard to dodge, but easy to stab.

    You go first. Make your move.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    I choose to hide here, but also gather some dry twigs, birch bark, and pine needles from the surrounding area to make a fire.
    ROLL: Make a fire. 1/2 chance. Success. The fire sparks in the dark night. It's toasty and warm. A heaven from the uncertain wild.

    Camp marked.

    Map updated.

    Quote from perseosjackson

    ((Back, sorry about being afk. Also in advance: Between the 2nd July and 4th I won't be able to get on))
    ((I'll give you a chance to get ready. I won't be on here for the most of July either... Haha...))
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    I run along the beach towards the other man, also hoping to find some sort of cove.
    ROLL: Looking for shelter. 2/5 rolled. You find the river that splits the Beach of Awakening. You follow it into a small bank that curves to make a natural roof.

    Will you take cover here or take your chances with the wild?
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    Startled, I create a blaringly loud sound directed at it, hoping to scare it off or damage it's hearing.
    ROLL: Mob retreat. 1/3 chance. Success. The imp was blown back a few inches, but it was enough to send it running.

    Clear.


    TIME: Sunset. The skies are turning scarlet red and soon it will be pitch black. You must hurry to find natural shelter.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    hopefully drawing anyone and anything near him, to him.
    ROLL: 1/3 chance that something will be attracted to the sound. Success. Tier 1 monster summoned.
    An impish creature falls out of the tree. It's eyes look like crystals. Clearly aggravated, the imp runs towards you.

    You go first. Make your move.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from GeorgeNinja

    ((Lol I did get that. I just accidently left that in. You have to gather supplies before night falls. When it does... something will occur))
    TIME: Afternoon. Dusk falls soon.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from GeorgeNinja

    A new predator had entered the fray, and she would not go down easy.
    ROLL: 1/5 chance of enemy encounter. Failed. Nothing in sight yet.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from GeorgeNinja

    ((Assuming you are getting off the beach and into the Jungle behind you.))

    Nadya: The air suddenly got dense as you enter between the trees. You hear a distant sound of inhuman cries bouncing off the barks that surround you. You know that this place is not safe, but it will be the first trial you face.

    The Jungle envelopes you.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from SD65000

    "Hey!" John shouted. He focused on a sound that was supposed to be a loud whistle, but instead turned out to be the guitar riff from Smoke on the Water.
    The chords echoed across the waves.
    ((I lol'd hard.))
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from GeorgeNinja

    ((Accepted. You may all begin.))

    @ALL: You suddenly feel scared. Very scared. You feel that you are not alone.
    [ENEMY FORCES HAVE MOVED]

    ((You guys can team up if you wish.))
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from perseosjackson

    ((Perhaps add a recipe for a spear and allow different materials for shivs, swords, arrows etc.))
    ((Consider adding a rules section))
    Quote from SD65000

    Both accepted.
    @
    perseosjackson thanks for the advice. Will take them.
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Quote from thetrollking

    ((Neato.))
    ((Interested in joining?))
    Posted in: Forum Roleplaying
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    posted a message on The Dusk Isles [Always Accepting][Started]
    Welcome to the unknown.

    You awake with a start. Something is terribly wrong. You don’t remember anything about yourself. Not even your name or age comes to mind. You are on a beach of a strange island. Huge forests greet you while the sea roars in its vastness. You find a sack that contains a weapon, some food, and a med-kit. What a strange way to pack for a trip. But you know that this is not a vacation and you know that your goal is certain.

    Explore the lands and the seas. Hunt your enemies and gather food. Stay alive at all costs.


    In this world, you are free to do whatever you think is necessary for your survival. Sail the seas, climb the mountains, or fight the source of the evil creatures that come to attack you. Battle stats and scenarios will be determined by God to create completely random sequence of events. Each survivor starts with 100 health and will die when they lose all of it. Food, water, and medical supplies restore health but certain ones may drop it. Weapons may be crafted only when certain materials are acquired.

    Map
    You find yourself on the Beach of Awakening


    ​Recipes

    Shiv - 1 steel bar, 1 leather
    Sword - 2 steel bars, 1 leather
    Spear - 2 wood, 1 flint
    Wooden shield - 1 wood, 1 leather
    Bow - 1 wood, 1 leather, 1 string
    Arrow(can be used as a small stabbing point) - 1 flint, 1 stick, 1 feather
    Club - 1 wood
    Harness(for climbing) - 5 string, 3 leather
    Gunpowder - 1 charcoal, 1 sulfur
    Paper - (can be gathered from ruins) 3 papyrus
    Gas Bomb(leaves enemies blind) - 2 leaves, 1 gunpowder, 1 paper

    Survivors

    Alias: Allandir [100 health]
    Age group: Teenager
    Equipment in the Sack: An M1911 with eleven rounds (one in barrel, seven in clip and three loose), a couple pieces of bread and a couple bandages with a small container of antibiotics.
    Personality: Anything that isn't human should be killed if it helps survival. Humans should never be killed.
    Ability: He has a large capability for fire magic, but doesn't know about it nor how to use it.
    Color: Light yellow
    Inventory:

    -M1911 with 11 rounds
    -2 pieces of bread
    -1 container of antibiotics

    Alias: John P. Wulfenstein, Audiomancer.
    Age group: Adult
    Equipment in the Sack: No weapons, two loaves of bread, and a fully-stocked first aid kit.
    Personality: Not very trusting, cautious, quiet. Doesn't like other people. Hates working in groups larger than four.
    Ability: He can use sound magic. He can control sound, whether creating it or silencing it.
    Color: Cyan.
    Inventory:

    -2 loaves of bread
    -First aid kit

    Alias: Nadya Kazakov. (Her first name is actually Nadezhda, but she goes by Nadya since it's difficult to pronounce.)
    Age group: Adult.
    Appearance(Here's an essay):
    I'll get right down to business. Nadya stands at the impressive height of 6'1", quite a bit taller than most other women and, for that matter, quite a few men as well. This alone is enough to intimidate a lot of people, but her lithe, muscular body in combination with her height really kicks her fear factor into gear. She has a fairly modest bust, a B-cup, and a fine rear that I won't continue talking about. The girl's skin is very pale as she did not see much of the hot sun while growing up, and her skin, although smooth and soft looking, has numerous scars of varying size scattered about. Mostly just small ones here and there, the usual stuff you get growing up, but others are much more distinct and have some crazy stories attached. The most visible of these is a nasty pair of scars that trail downwards from the right side of her forehead, just BARELY missing her right eye, and ending at the top part of her lip. A savage scar from being clawed by a tiger. Had the claws not barely managed to miss her eye, she would've been half blind.

    But her second most prominent, and even more shocking scar is the one across her neck. No... More like the entire front of her neck is a big, jagged scar. One that formed after part of her throat was torn out by aforementioned tiger. She recovered, though her vocal chords had to be removed and, as such, she cannot speak at all. But moving on from the nasty parts, let's focus on the good! Nadya's lips are a pretty nice pink, though where her scar ends her lip has two small, but noticeable, white scar marks. Her teeth are a good, healthy white, though they do look a little sharper than what might be normal. But other than that Nadya actually has a very pretty face and a rather bright smile. Her grin, on the other hand? Terrifying.

    The young woman's eyes burn with inner fire, metaphorically speaking, and are a bright, icy blue in colour that often makes people believe she's sizing them up as prey. Her hair is a wild, flame red colour that stops a couple of inches above her shoulders, tied back in a ponytail with a fringe that stops just short of her eyes.

    For clothing Nadya is practical, wearing things that are warm, comfortable and easy to move in... And have many pockets. Nadya loves pockets and little loops she can slip things through. Her pants are brown in colour and thick, but not restricting, leading down to a pair of strong, black hiking boots. Her top is a short-sleeved shirt, dark red in colour, while over the top of it she pulls on a thick, brown jacket that drops to just below her rear. It looks fairly shabby, which simply means it's well-used, and has a GLORIOUS amount of pockets for Nadya to stash things in, not to mention a set of loops on the back that she can hold things in. The jacket even has leather patches sewn onto the arms for a degree of protection from cuts. The girl even has a two warm pairs of gloves stashed in some pockets, in case she ever decides she needs them.
    Equipment in the Sack: Nadya's weapon is a compound bow, perfect for hitting things accurately, quietly and powerfully. It has fifteen arrows in a leather quiver, of course along with the food and medical kit.
    Personality: To be revealed.
    Ability:
    Nadya was a hunter before waking up on this unusual island, and thus she has a number of useful skills to bring to the table. She can track things, stalk things and kill things with incredibly quiet movements, and of course she has incredible skill with a bow and arrow, which is her preferred hunting weapon. She can use guns too, but the bow has always been her specialty.

    Color: Blood red.
    Inventory:

    -Bow with 15 arrows
    -2 pieces of bread
    -First aid kit
    Idols
    Yet to be activated by a survivor

    Secret Areas
    Yet to be discovered.

    Beware of the dusk.
    Posted in: Forum Roleplaying
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    posted a message on Ian's Skin Shop Closed
    Quote from Ian_the_great2


    MY JAW LITERALLY DROPPED.
    THANK YOU SO MUCH.
    Posted in: Skins
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