• 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Quote from JRoush

    News: I have moved the wiki to a new host and updated it to include the latest changes.

    It's fortunate that I had backed up all of the pages from the old wiki the last time I was there. I don't normally do that. Perhaps I had a premonition?


    Backups = win. I noticed the wiki doesn't have any "defaults" for values. For example, to get the vanilla amount of coal generated using veins what should the frequency be? What about iron?

    I searched and searched and couldn't find a way to get some ores to be generated vertically only like redstone and lapis does with your default settings.

    So here is my added configs:


    <Substitute block='stone'>


    <Replaces block='247:0'/>

    <Replaces block='248:0'/>

    <Replaces block='249:0'/>



    <Replaces block='462:0'/>

    <Replaces block='458:0'/>

    <Replaces block='458:1'/>



    <Replaces block='901:0'/>

    <Replaces block='901:1'/>

    <Replaces block='901:2'/>

    <Replaces block='910:0'/>

    <Replaces block='910:1'/>

    <Replaces block='910:2'/>

    <Replaces block='919:0'/>

    <Replaces block='919:1'/>

    <Replaces block='919:2'/>

    <Replaces block='919:3'/>

    <Replaces block='919:4'/>

    <Replaces block='919:5'/>

    <Replaces block='919:6'/>

    <Replaces block='919:7'/>

    <Replaces block='919:8'/>

    <Replaces block='919:9'/>

    <Replaces block='919:10'/>

    <Replaces block='919:11'/>

    <Replaces block='923:0'/>

    <Replaces block='923:1'/>

    <Replaces block='923:2'/>

    <Replaces block='923:3'/>

    <Replaces block='923:4'/>

    <Replaces block='923:5'/>
    </Substitute>

    <Substitute block='hellrock'>


    <Replaces block='915:0'/>

    <Replaces block='915:1'/>

    <Replaces block='915:2'/>

    <Replaces block='915:3'/>

    <Replaces block='915:4'/>

    <Replaces block='915:5'/>

    <Replaces block='915:6'/>

    <Replaces block='915:7'/>

    <Replaces block='915:8'/>

    <Replaces block='915:9'/>
    </Substitute>

    <Substitute block='121'>


    <Replaces block='924:0'/>

    <Replaces block='924:1'/>
    </Substitute>




    <Veins block='247:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='248:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='249:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>



    <Veins block='462:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='458:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='458:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>



    <Veins block='901:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.1'/>
    <Setting name='MotherlodeHeight' avg='64' range='64'/>
    </Veins>

    <Veins block='901:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.083'/>
    <Setting name='MotherlodeHeight' avg='64' range='64'/>
    </Veins>

    <Veins block='901:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='64' range='64'/>
    </Veins>

    <Veins block='910' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='910:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='910:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:3' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:4' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:5' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:6' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:7' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:8' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:9' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:10' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='119:11' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:3' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:4' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='923:5' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    <Veins block='915:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:3' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:4' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:5' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:6' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:7' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:8' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='915:9' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='hellrock'/>
    </Veins>

    <Veins block='924:0' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='121'/>
    </Veins>

    <Veins block='924:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    <Replaces block='121'/>
    </Veins>

    I'm not done with it yet, but Using this config my FPS is at 1-5 whether the world is still generating or not. I'm assuming this is due to all of the block replacements during world gen? This is all client only btw.

    my FPS is normally 3000+ (I cap it at 60 though)

    EDIT: Also is it supposed to draw custom ore wireframes or not by default?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Much appreciated guys. If the wiki was up. I wouldn't be bothering you, sorry :)

    Just to be sure, the <Replaces> tag goes inside of the <vein> tag so it is set for each type of ore right?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Quote from mikeprimm

    You need to prime the map with an initial fullrender - otherwise, you'll only get renders of blocks that have changed.

    Adding support for Metallurgy blocks is something I can do, but it isn't there currently.

    That would be great if you add support for that. We use the Metallurgy bricks a lot when building so it's annoying when our buildings are partially invisible :) It would be nice if in the future there was an easy way to add new blocks ourselves, or if dynmap would check the blocks in the game and use their id/texture automatically.

    This applies to other options too.. I found no easy way to disable cave mapping so I was forced to comment out everything having to do with caves in all the config files instead of having a simple bool do the same.

    Did you purposely not reply to vvv because there is no way to get that functionality?
    Quote from Grimshad

    So this isn't actually what I want. I never want to suspend rendering.
    I want it to render _slower_ when there are players in the server. Then render _faster_ when the server is empty.
    Is there a way to get this effect?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    So I added most of the metallurgy ores just to test it out using the barebones method you posted earlier.




    <Veins block='458' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='458:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='901' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='901:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='901:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='910' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='910:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='910:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:3' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:4' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:5' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:6' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:7' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:8' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:9' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:10' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='119:11' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923:1' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923:2' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923:3' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923:4' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>
    <Veins block='923:5' inherits='PresetLayeredVeins'>
    <Setting name='MotherlodeFrequency' avg='0.025'/>
    <Setting name='MotherlodeHeight' avg='32' range='16'/>
    </Veins>

    I'm assuming this will just create veins of all these ores with a maximum length of 16 and an average height of 32 and a rarity of 0.025. Is this correct?

    Now, metallurgy adds nether ores and ores that are only supposed to generate in sand/sandstone. How would I add those?

    Does COG completely take over generation of these ores or will metallurgy be trying to generate them too at the same time creating excessive amounts of the ore?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Thanks for the follow-up.

    No errors in the logs that I can see. I would have to assume this is a mod conflict of some kind. Can you see/use the COG options menu when created a world in the client? If so, make a new Creative world with "Debugging Mode" enabled. Do you see wireframe models? What is the output from the '/cogInfo' command? If you can send me a copy of the complete world save folder and your config file that would help too.

    As for xml - it is a clunky and verbose language, but also very powerful and expressive and java has a built-in parser for it. Try using a text editor with syntax highlighting. Also, there is the plain-text "options" file for those who only want to make simple changes.


    I'm assuming it's a mod conflict too, but i don't know what it would be conflicting with. I'm assuming something I have changes the ore gen simply because I am seeing single diamond ore blocks every once and a while above their vanilla depth. Even on the surface sometimes.

    The COG generation menu works fine clientside, but still doesn't generate the ore in veins. There are no wireframes with bebug mode on. /coginfo is an unknown command.

    I am running many mods. Here is the list: Minecraft 1.4.2 with forge 6.0.1.350

    ---JAR
    forge
    Reis minimap
    autoswitch
    guiAPI
    player API
    Render Player API
    Thebombzen API
    Optifine
    ---COREMODS
    codechickencore
    notenoughitems
    ---MODS
    SAPManPack
    AdvancedMachines
    AdvancedPowerManagement
    AdvancedRepulsionSystems
    Buildcraft
    CompactSolars
    ComputerCraft
    CSM
    CustomMobSpawner
    CustomOreGen
    MoCreatures
    EquivilantExchange3
    ExtraBiomsXL
    Factorization
    ImmibisCore
    ImmibisPeripherals
    IndustrialCraft2
    InvTweaks
    Ironchest
    MetallurgyBaseMetals
    MetallurgyCore
    MetallurgyEnderMetals
    MetallurgyFantasyMetals
    MetallurgyNetherMetals
    MetallurgyPreciousMetals
    MetallurgyUtilityOres
    Mystcraft
    NEI_IC2_Plugin
    NEI_Railcraft_Plugin
    Railcraft
    SmartMoving
    StevesCarts
    Tubestuff
    ZdimensionalAnchor

    The mods are the same for the server minus all the clientside only stuff. The only mods I know of that do world gen type stuff is buildcraft, industrialcraft, extrabiomsXL, metallurgy, cog, and maybe factorization. Those are just guesses though.

    There is no CustomOreGen_Options.txt in the config folder.

    Here is the world save, the xml is in there too (but i haven't made any changes from the default)
    http://www.mediafire.com/?exmr2c9l5n4luxi

    Thanks again for the help, this mod is pretty important to me so I would like to get it running on my server.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    If you want the map processing to be suspended whenever the server has more than a given number of players online, use the 'fullrenderplayerlimit' setting in configuration.txt (see https://github.com/w...Plugin-Settings). Setting this to 1 will do what you asked (suspend while players are on, resume when the server is empty).


    So this isn't actually what I want. I never want to suspend rendering.
    I want it to render _slower_ when there are players in the server. Then render _faster_ when the server is empty.
    Is there a way to get this effect?

    Adding support for an unsupported mod is significantly more complicated than adding the textures. The support for the existing mods does attempt to maintain the same texture file paths as are used by the mods themselves, so adding a texture pack ZIP file to the texturepacks directory that includes textures for mods (such as IC2, RP2, and the like) should work for those mods - you just need to change the shader definition to use the texture pack, versus using the stock one (see the 'texturepack' setting of the 'stdtexture' shader in shaders.txt for this - swiitching this to the file name of the alternate texture pack will shift all default texture mapped maps over to the new texture pack, but will require a full render to have it take effect).


    So I want to render the Metallurgy blocks. So I need to add the Metallurgy textures in the correct folder structure to the texturepacks folder and then edit the shaders.txt ?

    Something else I noticed that I wanted to ask about. Dynmap tends to render random tiles around the player. In the end there are always black tiles that are never rendered randomly scattered around the map. Is there a way to fix this so Dynmap finishes rendering the complete area or maybe render the map 1 tile after the next based on tile adjacency so that if there are black tiles they are on the edges of the map?

    Here's how all of my maps come out: http://gyazo.com/6b8...2be5be810f731d0
    NOTE: Eventually over time most of the black tiles will go away, but some linger in the middle of the map.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    I appreciate your support JRoush. I am sure I have it installed correctly on both server and client. Neither the client nor the server generates ore veins of any kind. This was tested on existed and NEW worlds and I have reloaded them many times with no results.
    Heres's a pastebin of my client forge log: http://pastebin.com/XNnJQqfi
    Here's a pastebin of my server forge log: http://pastebin.com/K2WBuYPS

    Both logs were generated on a new world using SP/MP respectively.

    P.S. I have to say using xml as the config file is extremely non-user-friendly.
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    The hotfix is working, but the config file is never created.

    EDIT: The client generates the config file, but the server doesn't. So I just grabbed the client config.

    Even after all that though, it doesn't seem to actually work. None of the ore is showing up in veins, it seems to be vanilla style after creating new maps in clientside or serverside.

    I'm running Extra BiomesXL(adds new bioms and has its own world gen) and Metallurgy(Adds a ton of new ore). Could these be affecting it?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Sorry for the double question up there, i didn't realize i had asked it already. Thanks for custom ore support :)

    I get a server crash
    [SEVERE] Encountered an unexpected exception NoSuchMethodError
    java.lang.NoSuchMethodError: net.minecraft.server.MinecraftServer.K()Ljava/lang/String;
    at CustomOreGen.Server.ServerState.onServerChanged(ServerState.java:311)
    at CustomOreGen.FMLInterface.onServerTick(FMLInterface.java:78)
    at CustomOreGen.FMLInterface.tickEnd(FMLInterface.java:63)
    at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:22)
    at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:135)
    at cpw.mods.fml.common.FMLCommonHandler.onPostServerTick(FMLCommonHandler.java:268)
    at net.minecraft.server.MinecraftServer.q(MinecraftServer.java:620)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:492)
    at fp.run(SourceFile:818)
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    The wiki doesn't load. Does this work with custom ores?
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    When can we expect a permissions fix? Is there any way to force it to continue creating the map when no players are in the server (and create it faster since the lag it would cause won't matter) and then switch back to slow updates while players are on it?

    To add mod support do I just need to add the mods textures in dynmap/texturepacks?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.4.6]v2 Custom Ore Generation (updated Jan. 5th)
    Thanks for updating! Does this work with custom ores from like metallurgy and redpower/ic2/bc2 ect.?
    Posted in: Minecraft Mods
  • 0

    posted a message on Clay Soldiers Mod v. 3.0.0-alpha.3 (MC 1.12.x) / 2.0.0-beta.2 (MC 1.7.10)
    Could we get a status report SanAndreasP?
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.2.5] GravityCraft + MineUp 1.1 || Higher Worlds - Planets - Rotated Gravity - More World Generation
    I want to add just an underground layer under my world. Hope this is updated for 1.4.2
    Posted in: Minecraft Mods
  • 0

    posted a message on Dynmap - Dynamic web-based maps for Minecraft
    Woot, glad this is finally coming to vanilla. Bukkit doesn't have enough mod support so vanilla users like me miss out on great stuff like this and worldedit.

    Thanks!
    Posted in: Minecraft Mods
  • To post a comment, please .