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    posted a message on What You Don't Want To Be Added To Minecraft
    I think if More Creeps & Weirdos became a reality, I am so done.
    Posted in: Future Updates
  • 3

    posted a message on What do you want in the next update?
    Aesthetic/Cosmetic features
    - Door and fence textures for the other wood colors (I don't even mind if it requires an additional crafting recipe to get it, this mod does it just fine)
    - Stained glass
    - Colored beds
    - Actual tables/chairs/cupboards
    - More light source variety (I love glowstone, I love redstone lamps, but I wish there was more textures for each so I don't always have to use the same ones. Also lanterns, campfires, or anything that isn't a torch, but not a block either.)
    - A black variation of the quartz block. Obsidian (and eventually coal) looks good too, especially on the texture pack, but obviously they weren't really intended as a building material. At least in vanilla.
    - Sandstone walls, Quartz walls, just... more stone walls in general.
    - Hopefully hardened clay can be crafted into stairs and slabs too. The fact there's still no word of it is still a little concerning.

    Everything else
    - Ocean/water content, please.
    - New mobs always makes things more interesting
    - New ores
    - Ruins
    - More dungeons/bosses
    - Improved Villager/passive mob AI (farm animals really need to stop suffocating themselves on walls)
    - Gravel beaches would be kinda nice to see again
    - Nether content/biomes
    - Just a terrain/biome overhaul to the overworld completely so that it looks more like ExtraBiomesXL/BWG/BoP/etc.
    - And of course, ModAPI


    That's all the things I can think of at the moment. Although I think my response could have easily just been anything. Despite the fact don't always agree with how Jeb and Dinnerbone decide to present the new features (the horse rarity and saddles still being a big debate at the moment), I still love pretty much anything they create, and each update does make Minecraft slightly better than it was.
    Posted in: Future Updates
  • 2

    posted a message on Now that Dinnerbone is considering seasons, what sort of changes will you expect?
    - leaves changing color for autumn/winter (although I don't know how hard it will be to slowly change gradients, in game)
    - slower crops in winter
    - longer/shorter days
    - snow in normal forests, maaaybe extreme hills and plains?
    - change frequencies in rain (less in summer, more common autumn/spring, and winter in places that shouldn't have snow)
    - seasonal mobs, maybe?
    - surface snow can melt (opposed to right now only being possible with man made lights), taiga and tundra can actually have no snow in the summer.

    Stuff like that I think
    Posted in: Future Updates
  • 1

    posted a message on Diamonds* and Glowstone need to be removed from trading. * OR altered.
    Well considering emeralds are rarer than diamonds, and you not only needs to find one but a village to give it too (that just so happens to have a blacksmith, since not all of them generate with one), I think an emerald for 3-5 diamonds does seem like a good tradeoff.

    But of course, that's assuming that you're mining for your emeralds. I can see why it might be an issue if you're getting emeralds by say, selling chickens and wheat or something, and then turning that profit into diamonds.Then yeah, diamonds should maybe be a little more expensive than that. But a whole stack of emeralds for just one diamond? That's freakin' insane. Diamonds are valuable, but they aren't that valuable. Hell now that they're somewhat renewable at all I might have a reason to use them more.

    And again, not every village comes with a blacksmith. You could be traveling for a hell of a long time before you even find one. There's still a big luck factor involved in all of this.

    Quote from bluevein

    Say what you want about diamonds, but the glowstone should not be changed, When playing in creative glowstone is a key item in almost all builds. The relative rarity and difficulty to obtain glowstone in the game pre-trading was a major hindrance to decent building. Glowstone is too useful aesthetically to be so hard to come by in bulk.


    Also, this.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on What would you think about a huge block update?
    - Stair/slabs/fences(if made possible) to go with all the new plank colors, definitely (supposed to be happening soon, still adding it anyway.)
    - Stair/slabs/fences for obsidian
    - Would be happy if the ore blocks got the same treatment too, although I still view them more as storage units than build material. But yeah, why not. (At least do it for iron, maybe gold)
    - Echoing the "why is there still no sandstone stairs" complaint.
    - Smoothstone stairs and fences, Cobblestone fences
    - Brand new stone textures all together (granite/marble/limestone/etc. Maybe have them in random clumps underground like dirt and gravel is, and only at certain levels)

    Do them Jeb, do them now D:

    That said though, yes I would like to see an update dedicated just to new decorations, but I won't be upset if it doesn't happen any time soon. There's still a mountain of bugs waiting to be squashed and other things that need attention first. I can wait.
    Posted in: Recent Updates and Snapshots
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    posted a message on Colored wood slabs?
    Slabs, stairs, and pressure plates I really think needs to happen. Since no additional textures are needed and it's only reshaping the block. Bookshelves, work benches, chests, doors/trapdoors maybe. Some of them I would love to maybe see more variety to, but I think it's fine the way it is now.

    Fences however, the more I think about it, I don't know if that really can happen when it uses sticks, not planks (Gates should be possible though). The only way it would work is if each wood color also had it's own unique stick id too. Which I think will just bug the hell out of everyone, if they didn't hate the new stacking already.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on New planks, yay or nay?
    Definite yay. Since I'm almost positive the stair/fence/slab problem will get fixed eventually and that's really the only complaint I kind of have with it. But they still make for great wall/floor variation for now at least. Plus I'm sure some modder is going to make a work around with it anyway.

    Most of these nay reasons remind me why I really hate the community sometimes. I've never had trouble with too much wood in inventory place (storing logs instead of planks is more efficient anyway), I only cut down what I need, and it's not freakin' brain surgery to know what trees you should/shouldn't cut down if you don't want certain planks. And like over people say it gives you more intensive to look or farm for particular kinds you do want to use for building. Which I also think is great.

    And as for complaining that the textures look ugly, there's reasons why customize texture packs exist, just change them to a color that you do like then. (tbh I'm not all that crazy for the jungle or birch, though I might find uses for them anyway. I'm a sucker for dark woods though and the default oak was never enough for me)

    As for using dyes while I seen plenty of mods that had colored wood, I really would prefer natural colors, not pink/red/blue/green/etc. (although technically you can retexture those too). Wood staining would be an okay alternative, I'd be fine if it went that route instead, but I'm not heartboken that they didn't.


    Over all I still think this was a great update for anyone that builds.
    Posted in: Recent Updates and Snapshots
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    posted a message on A solution to the whole "problem" with Ocelots
    Depending on how they're coded, I don't see why ocelots that are bred only have a chance to be normal cats. Essentially just going with the logic that the one you first tamed is still too wild to be a real housecat. However future generations of it have a higher chance to be more domestic since it would've been already born in captivity. Basically the same reason why all dogs are descendants of wolves too, only not taking nearly as long since well.. Minecraft logic.

    This post made better sense in head than it looks typed out. I'm not too concerned with how ocelots are right now anyway since since it's only a pre-release and there's a good chance they'll be tweaked around with more before 1.2 comes out anyway.
    Posted in: 1.1 Update Discussion
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    posted a message on Endermen Don't Pick Up Blocks Mod
    And now I camp this thread for a 1.1 update XD (seriously I can't play MC without this, vanilla or not. I hate Endermen griefing)
    Posted in: Minecraft Mods
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    I think the terrain generation is heading in a good direction again. I'm glad it's finally getting looked at again, at least (although I'm getting really sick of regenerating maps in practically every new update because of these changes).

    I'm sad at how disappointing the 1.8/1.0 terrains have been. I remember being super hyped back in 1.7 because biomes were going to be bigger and more distinctive (because that was the only problem I did have with the old generation code). But then when it finally come out it took maybe a week to realized "no... no this isn't what I wanted."

    As far as the underwater 'patches' of land, I like that clay is way more easier to get, and I always want more sand, but I do agree that it looks fugly as hell. Maybe instead Jeb should code it so that the materials are in wider chunks so the ocean floor isn't as much of a splotchy mess?
    Posted in: Discussion
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