- Grifstar
- Registered Member
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Member for 13 years and 20 days
Last active Fri, Jun, 3 2016 01:18:17
- 0 Followers
- 263 Total Posts
- 28 Thanks
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Jan 5, 2012Grifstar posted a message on Snapshot 12w01a is Ready For Testing!That's some mighty fine bug fixes and changes thar. I can't wait for the next big release.Posted in: News
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Dec 27, 2011Grifstar posted a message on Mod API Coming in January?Best news in a long while \o/Posted in: News
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Dec 2, 2011Grifstar posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftDidn't see that one coming o:Posted in: News
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Aug 18, 2011Grifstar posted a message on 1.8 Updates: First Ravines, Now RiversI see that new terrain/biome code is coming along nicely *A* (is it just me, or do mountains seem taller in this picture than usual?)Posted in: News
Yeah it kinda sucks that rives don't flow, I was hoping they would too but that might be hard to do without either completely changing how water behaves again or making a completely brand new water block just for rivers :| (maybe separate the difference by calling it fresh water and salt water).
Oh well, maybe it can get improved later on, I'm okay with the way it is now. -
Aug 2, 2011Grifstar posted a message on 1.8 Updates: Endermen or Farlanders?Endermen sounds more ominous than Farlander, which fits the nature of them a lot better and makes them feel more unknown and mysterious. Even if it is just a spoof of Slenderman.Posted in: News
Farlander just sounds like a name someone would give somebody that's a different country or something. -
Jul 26, 2011Grifstar posted a message on 1.8 Updates: New Mob...Revealed?... They remind me of a particular enemy in Wild ARMs as well as look like something that should belong to Miyazaki for some reason :|Posted in: News
But great, more annoyances is exactly what we need. orz -
Jul 20, 2011Grifstar posted a message on Notch Reveals Leveling and PermadeathPosted in: NewsQuote from LePheel
Wow.. I'm disappointed in all of the people who are writing on this thread.
PLEASE READ MORE BEFORE YOU POST
Anyone who knows anything about the Adventure mode should understand it is just that.. a SEPARATE GAME MODE.
THIS WILL NOT AFFECT ALL YOUR SAVES
Quote from Wiki »Dubbed the Adventure Update, meant to flesh out the game a bit and make exploration and combat more rewarding.[1][2] Note that this is not Adventure Mode.[3]
How about you learn to read yourself, yes?
Permadeath sounds lame, though I can see it getting added hard/hardcore difficulty for those who want more of an edge to their game (And I'm not even sure how that'd work in SMP). I just don't like spending hours/days/weeks/months on a map in SSP only to lose it all forever because of one mistake. I also don't want to deal with stupid remarks of "Go play creative mode then if you want to build". What if I like doing both?
Everything else is fine(and workarounds like loosing all exp/levels instead), I just hope permadeath is optional in some way shape or form. - To post a comment, please login.
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I'm sad at how disappointing the 1.8/1.0 terrains have been. I remember being super hyped back in 1.7 because biomes were going to be bigger and more distinctive (because that was the only problem I did have with the old generation code). But then when it finally come out it took maybe a week to realized "no... no this isn't what I wanted."
As far as the underwater 'patches' of land, I like that clay is way more easier to get, and I always want more sand, but I do agree that it looks fugly as hell. Maybe instead Jeb should code it so that the materials are in wider chunks so the ocean floor isn't as much of a splotchy mess?
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Looks like I got all hyped up for nothing orz
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Pretty sure I can get this thing to work with all my mods if I could just rearrange some things (since the other mod it's conflicting with doesn't have any block id configurations, unfortunately >: )
Edit: Complaint aside, I missed this mod D:
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It hasn't been that big of a deal since I can still just go into TMI and convert it afterwards, and it is a nice quick way to get normal bricks, but it still kinda feels like cheating.
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Been getting that same crash with the lights (error in spoiler)
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:270)
at ModLoader.readFromClassPath(ModLoader.java:1227)
at ModLoader.init(ModLoader.java:825)
at ModLoader.AddAllRenderers(ModLoader.java:186)
at wb.<init>(wb.java:76)
at wb.<clinit>(wb.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:265)
at net.minecraft.client.Minecraft.run(SourceFile:644)
at java.lang.Thread.run(Unknown Source)
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Maybe I'll just avoid updating for awhile longer.
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Second or third choice would have to be obsidian and stone bricks.