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    posted a message on What is in store for us in 1.6?
    Still want a cave (terrain?) update. Minecraft really seems to have lost the mining aspect of it. I know they don't want to add any new ores unless they can find uses for them but then at least give us more decorative blocks then (which I was hoping the quartz blocks would generate there instead, although I guess I can't complain too much that the Nether finally got something). Or give caves more of it's own 'mircobiomes', ie something like the glowing mushrooms in Terraria.

    Otherwise a biome update in general would be amazing, and water content and more Nether. Annnd Mod API. Honestly though I do still like where the recent updates have been going so far so I think I'll probably like whatever they do next regardless. There is still a ton of areas that can be improved or fixed and every major update does still try to address some of those too.
    Posted in: Future Updates
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    posted a message on Area that need Attention.
    They all need more stuff done to them, honestly.
    Posted in: Future Updates
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    posted a message on [32x](1.5+) ~Steelfeathers' Enchanted Pack~ [Updated 3/16]
    Oh man that new cobblestone is lovely ;^;

    I dunno the problem I have with the new diamond block is that it looks a little too squared, with the details around the star bit and all (not too sure how to explain it). The iron block has it too but it's more excusable since it's a very industrial/processed look and iron is infamous for that. Diamonds don't really do that exactly. Personally I don't think the old texture seems that bad anyway, although maybe rather than coming up with a new design maybe you can try reshading it? Maybe that will make it fit in better.
    Posted in: Resource Packs
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    posted a message on Why not add slabs and stairs for every "building" block?
    While I don't think every block needs half slabs/stairs, I think there is still a few that would be awesome if they did. Wool maybe being one of them, but also obsidian and endstone.

    Sooomeday, maybe. ;^;
    Posted in: Future Updates
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    posted a message on Do Bats Need A Drop?
    I think they are fine the way are right now. Unless Jeb/Dinnerbone can think of something new and interesting to give to them (for some reason I keep imagining them possibly dropping a component to make craftable bat wings via Terraria style), I'm fine with them dropping nothing.

    I'm sure mods will find creative things to do with bats too, so I'm definitely not worried about it.
    Posted in: Future Updates
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    posted a message on Dinnerbone! Lecterns and more!
    Quote from Debugman18

    So I was perusing Dinnerbone's reddit account, seeing what we can expect in 1.4...
    And I came across not one, not two, but numerous things he said he will likely add.
    The first, and my personal favorite, because of what it implies, is:

    Lecterns, because he mentioned making pillar blocks, as well as marble!


    .... You had me at marble.

    Those lecterns look pretty damn sweet though. I think 1.4 is going to be my new favorite update.
    Posted in: Future Updates
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Definitely bookmarking is mod, it's amazing. o:

    I'm totally looking forward to the Gold world type/generation to come out too.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    I been getting a weird sort of 'error' with better grass on.


    It seems like it only wants to use the solid grass/snow texture or the solid dirt one, never the one of the dirt with grass/snow hanging off the edge. Is this some kind of bug in the current version or something (or do I need to config something)? It hasn't been bothering me too much but it does look a little tacky.
    Posted in: Minecraft Mods
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    posted a message on thoughts about being able to only trade with villagers 15 times
    As long as the previously 'good' trade option can eventually cycle through again (Has this actually been confirmed yet?) I don't mind. There's nothing wrong with having to do a few extra sidequests to get easy diamonds from villagers again.

    I really hope this is the case anyway. It seems kinda dumb that villagers would end up offering you absolutely nothing if you already filled all trades it could give you. At the same time, I guess it would pretty much force you to take those ones out to pasture and repopulate new ones. :|
    Posted in: Recent Updates and Snapshots
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    posted a message on Diamonds* and Glowstone need to be removed from trading. * OR altered.
    Well considering emeralds are rarer than diamonds, and you not only needs to find one but a village to give it too (that just so happens to have a blacksmith, since not all of them generate with one), I think an emerald for 3-5 diamonds does seem like a good tradeoff.

    But of course, that's assuming that you're mining for your emeralds. I can see why it might be an issue if you're getting emeralds by say, selling chickens and wheat or something, and then turning that profit into diamonds.Then yeah, diamonds should maybe be a little more expensive than that. But a whole stack of emeralds for just one diamond? That's freakin' insane. Diamonds are valuable, but they aren't that valuable. Hell now that they're somewhat renewable at all I might have a reason to use them more.

    And again, not every village comes with a blacksmith. You could be traveling for a hell of a long time before you even find one. There's still a big luck factor involved in all of this.

    Quote from bluevein

    Say what you want about diamonds, but the glowstone should not be changed, When playing in creative glowstone is a key item in almost all builds. The relative rarity and difficulty to obtain glowstone in the game pre-trading was a major hindrance to decent building. Glowstone is too useful aesthetically to be so hard to come by in bulk.


    Also, this.
    Posted in: Recent Updates and Snapshots
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    posted a message on 12w21a predictions
    Quote from GorgeousTaylor

    You can just right-click a cocoa bean onto any jungle tree trunk.


    Oh, nevermind then XD

    Also I would agree with the masses that another use for cocoa beans would be nice to have. Could go either way with that.
    Posted in: Recent Updates and Snapshots
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    posted a message on 12w21a predictions
    I'm pretty sure it's just gonna be a repolish of what there is right now, maybe a way to replant coco beans (since iirc the only way to do it is through a glitch)

    What I would like to see though is the wooden stairs (I can still dream) and a reason for those desert wells. C418 was also supposed to be working on a ton of new music so hopefully that would be impelemented soon too.
    Posted in: Recent Updates and Snapshots
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    posted a message on Mod API delayed to 1.4. Dinnerbone tweeted it, and few people noticed
    Welp, I'm sure gonna love all the user complaints on "But they were supposed to add API nooooow /whine whine" once 1.3 is released.

    I can understand the reasoning why and don't mind waiting awhile longer (I haven't been seriously playing in weeks anyway). So far it seems like what they're doing now with this whole SSP/SMP merge is really going to make things so much easier later on, even if it's all really clunky right now.
    Posted in: Recent Updates and Snapshots
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    posted a message on Minecraft Snapshot 12w18a out!
    Maps sometimes have more than one spawn point on a seed, you're probably gonna need to give cords.
    Posted in: Recent Updates and Snapshots
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    posted a message on Should Water in the Nether not be allowed at all?
    Okay I didn't read all 10 pages (so maybe someone did bring it up by now), but one thing I think is getting forgotten is that is already is theorically possible to survive in the Nether. It's not nearly as glamourous as it is on the overworld, okay sure I can agree with that, especially depending on how serious you want to take the full Nether survival experience, but it is possible.

    Trees can still be planted as long as there's enough light and room for it, which can cover all your wood and charcoal (if you bring along a furence) needs. Food really isn't a problem either when Nether used to infamous for the best place to find mushrooms back in the day and they can be grown easily, and you also have an infinite supply of zombie pigmen as well. As for armor? It's probably the only thing you will be out of luck with unless you want to travel back to the overworld, or you get incredibly good at gathering gold nuggets.

    Honestly though I think the bigger question is not so much whenever or not the Nether is tameable (or if it should be) but rather why would you want to. Besides the hellish atmosphere and different mobs, the Nether still offers very little aside from one kinda cool gimmick block (Netherrack), a less useful block (Soulsand), a new lightsource (Lightstone), and just a new brick aesthetic (Netherbrick). Even the mobs themselves do you very little good too unless you want to be a master potion maker, craft some renewable gold bars, or you're actually trying to get to the end of the game.

    I don't really think water should be legitly transfered to the Nether, but I won't mind supporting a sort of 'substitute water' liquid if there is one. Or hell, just make a new plant that's just the lava equivalent of wheat instead (or whatever it is you're trying to copy). The Nether needs a lot more unique content anyway.
    Posted in: Recent Updates and Snapshots
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