- Grifstar
- Registered Member
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Member for 13 years and 25 days
Last active Fri, Jun, 3 2016 01:18:17
- 1 Follower
- 263 Total Posts
- 28 Thanks
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Jan 5, 2012Grifstar posted a message on Snapshot 12w01a is Ready For Testing!That's some mighty fine bug fixes and changes thar. I can't wait for the next big release.Posted in: News
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Dec 27, 2011Grifstar posted a message on Mod API Coming in January?Best news in a long while \o/Posted in: News
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Dec 2, 2011Grifstar posted a message on Notch Steps Down, Jeb Takes Lead Developer Position for MinecraftDidn't see that one coming o:Posted in: News
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Aug 18, 2011Grifstar posted a message on 1.8 Updates: First Ravines, Now RiversI see that new terrain/biome code is coming along nicely *A* (is it just me, or do mountains seem taller in this picture than usual?)Posted in: News
Yeah it kinda sucks that rives don't flow, I was hoping they would too but that might be hard to do without either completely changing how water behaves again or making a completely brand new water block just for rivers :| (maybe separate the difference by calling it fresh water and salt water).
Oh well, maybe it can get improved later on, I'm okay with the way it is now. -
Aug 2, 2011Grifstar posted a message on 1.8 Updates: Endermen or Farlanders?Endermen sounds more ominous than Farlander, which fits the nature of them a lot better and makes them feel more unknown and mysterious. Even if it is just a spoof of Slenderman.Posted in: News
Farlander just sounds like a name someone would give somebody that's a different country or something. -
Jul 26, 2011Grifstar posted a message on 1.8 Updates: New Mob...Revealed?... They remind me of a particular enemy in Wild ARMs as well as look like something that should belong to Miyazaki for some reason :|Posted in: News
But great, more annoyances is exactly what we need. orz -
Jul 20, 2011Grifstar posted a message on Notch Reveals Leveling and PermadeathPosted in: NewsQuote from LePheel
Wow.. I'm disappointed in all of the people who are writing on this thread.
PLEASE READ MORE BEFORE YOU POST
Anyone who knows anything about the Adventure mode should understand it is just that.. a SEPARATE GAME MODE.
THIS WILL NOT AFFECT ALL YOUR SAVES
Quote from Wiki »Dubbed the Adventure Update, meant to flesh out the game a bit and make exploration and combat more rewarding.[1][2] Note that this is not Adventure Mode.[3]
How about you learn to read yourself, yes?
Permadeath sounds lame, though I can see it getting added hard/hardcore difficulty for those who want more of an edge to their game (And I'm not even sure how that'd work in SMP). I just don't like spending hours/days/weeks/months on a map in SSP only to lose it all forever because of one mistake. I also don't want to deal with stupid remarks of "Go play creative mode then if you want to build". What if I like doing both?
Everything else is fine(and workarounds like loosing all exp/levels instead), I just hope permadeath is optional in some way shape or form. - To post a comment, please login.
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But hopefully this mean there will be more door colors next update, omgggg.
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- Wood colors for doors and fences
- Seconding the idea for bigger doors (gates?) in general
- Harden Clay stairs and slabs
- Colored beds
- Furniture
- More stone walls
- More stone/quartz types
- New ores or gemstones
- Improved villager AI
- Zombie nerf (I don't recall they ever fixed this yet)
- Ocean content
- New bosses (ones that don't grief everything in sight, preferably)
- Awesome loot/rewards for killing said bosses
- More things in the Nether
- New biomes and tree types are cool too, why not
....Yeah I seem to be more of a builder. Oops.
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Since biome changes have already been confirmed, oceans are probably going to at least get something since there is going to be changes made to fishing, the only other feature really left in the dark right now (that's been poked at by staff recently) is the possibility of cherry trees.
Aside from the fact there hasn't been a new tree added to the game in about two years now...if they get a new plank color and it looks anything like the cherry wood from BoP, I may have found a new favorite wood type besides spruce.
So yeah, that would be really cool.
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- Door and fence textures for the other wood colors (I don't even mind if it requires an additional crafting recipe to get it, this mod does it just fine)
- Stained glass
- Colored beds
- Actual tables/chairs/cupboards
- More light source variety (I love glowstone, I love redstone lamps, but I wish there was more textures for each so I don't always have to use the same ones. Also lanterns, campfires, or anything that isn't a torch, but not a block either.)
- A black variation of the quartz block. Obsidian (and eventually coal) looks good too, especially on the texture pack, but obviously they weren't really intended as a building material. At least in vanilla.
- Sandstone walls, Quartz walls, just... more stone walls in general.
- Hopefully hardened clay can be crafted into stairs and slabs too. The fact there's still no word of it is still a little concerning.
Everything else
- Ocean/water content, please.
- New mobs always makes things more interesting
- New ores
- Ruins
- More dungeons/bosses
- Improved Villager/passive mob AI (farm animals really need to stop suffocating themselves on walls)
- Gravel beaches would be kinda nice to see again
- Nether content/biomes
- Just a terrain/biome overhaul to the overworld completely so that it looks more like ExtraBiomesXL/BWG/BoP/etc.
- And of course, ModAPI
That's all the things I can think of at the moment. Although I think my response could have easily just been anything. Despite the fact don't always agree with how Jeb and Dinnerbone decide to present the new features (the horse rarity and saddles still being a big debate at the moment), I still love pretty much anything they create, and each update does make Minecraft slightly better than it was.
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Normal clay is already hard enough to collect as it is.
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- slower crops in winter
- longer/shorter days
- snow in normal forests, maaaybe extreme hills and plains?
- change frequencies in rain (less in summer, more common autumn/spring, and winter in places that shouldn't have snow)
- seasonal mobs, maybe?
- surface snow can melt (opposed to right now only being possible with man made lights), taiga and tundra can actually have no snow in the summer.
Stuff like that I think
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iirc it was something only Notch was considering about adding, so it probably has been scrapped long since by now. Still though, I would love to see this be an actual feature. It used to be a really good mod.
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This this thiiiiiis. Thank you.
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Hopefully it gets resolved soon.
EDIT: Oh good, I'm not the only one ;;
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That said though, I really hope the updates to it do something to the up the cave generation, as well as bring dungeons which seem entirely non existent. Also there's no birch or spruce wood either? Other than that, love it so far.
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The thing with fantasy settings is that you can still incorporate 'modern' technology through other means like steampunk or magic. The fact that redstone is never really explained how it works (or what it actually is ), other than it can be used to power devices and it glows, makes it easy to interpret it to whatever you want. That's one of the many joys of the game itself.
At the end of the day, the ssp is still all about being stranded in an un(or hardly) inhabitable world and trying not to die using whatever is given to you. It's not exactly something that can be locked into one certain time period.