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    posted a message on Extra Utilities v1.1.0k

    thank you! And I had already done the "just in case" thing of putting dark glass blocks under the curtains as nothing can spawn on glass anyway.


    I just wasn't sure if it had to be a solid block if not lit up. You can walk through the curtains, you can walk through torches and levers...so had just wanted to check.

    Posted in: WIP Mods
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    posted a message on Extra Utilities v1.1.0k

    Question about Blackout Curtains....I am running FTB Infinity Evolved modpack, and whatever functionality allows F7 to show with red and yellow crosshatching where mobs can spawn at night (yellow) or anytime (red) due to light level, shows red crosshatch under blackout curtain blocks. Is this just a limitation of how whatever adds that function to tell in this situation, or can any hostile mobs spawn in a blackout curtain?


    I'm guessing not since the space is occupied by an object, but the red crosshatch has me nervous. See attached image.

    (EDIT: Using the curtains and Dark Glass to make a darkened chamber for Tinkers' Construct Oreberry Bushes.)

    Posted in: WIP Mods
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    posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    after playing around with the Bacon Gun for a while and checking the little wiki, I am thinking there is no way to rotate a block you pick up with the gun. This is correct? I don't have an irc client to go to that channel to ask.
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Quote from ScottKillen

    FTB has set those biomes to be ignored in the overworld and available for mystcraft

    thanks!
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    in FTB Ultimate pack 1.1.2, I was looking at the extrabiomes.cfg file and some of the many biomes have a line like "B:alpine.enablegeneration=false"

    Are some biomes in the mod disabled by default, or would this be set by the Ultimate pack people? Am I even looking at the right thing? Shrubland, for instance says false, and I know I've made a tiled biome Mystcraft age with tiled Shrubland and Savanna. So maybe it just won't happen naturally in the overworld during your travels?
    Posted in: Minecraft Mods
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    posted a message on ChickenBones Mods
    since the latest version of FTB Ultimate pack (1.1.2) the "Highlight tips shown" feature reports Tungsten Ore when pointing the cursor at Nikolite Ore. (Also when it actually is pointing at Tungsten Ore.)
    Posted in: Minecraft Mods
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    posted a message on [Jul.08] Rei's Minimap v3.4_01
    I used to play Technic pack which has this minimap, and the interface was like the opening screen on that video back on page 1 of this thread. I think Technic was running MC 1.2.5.

    Now I'm on FTB Ultimate running MC 1.4.7 and has this minimap but the highlight slime chunks seems missing, in fact the whole interface has fewer options. I can't see in the changelog on page 1, was slime chunk highlighting removed from the mod?
    Posted in: Minecraft Mods
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    posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
    when 1.4.4 came down, I re-used the MCPatcher and reinstalled this pack. It's fine, but I am noticing some random midair like...torch flame flickers down near bedrock and when looking into water. I wonder if there is some particle texture that got moved so it's picking up torch flame?

    I checked the Sphax site and it looks like the same zip file name as I have now, Sphax PureBDCraft 128x MC14
    Posted in: Resource Packs
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    posted a message on [1.2.5] Equivalent Exchange 2 - v1.4.6.7
    someone who can edit the EE wiki, you might want to look at this page:

    http://equivalentexc....com/Klein Star

    It has the last 3 Klein stars listed in red with a note saying they can't be duplicated in an energy condenser. I am at this very moment making 4 Klein Star Vier in a condenser. I haven't gotten to the final two.

    I have EE as part of the Technic pack, not sure if that changes any of the ways these items work vs installing EE as a stand-alone mod.

    Edit: I now have a my first Klein Star Sphere duplicating in a condenser. If the first two "red text" notes about not being able to do this are wrong, it remains to be seen if the last is as well. (I finished today making a complete pyramid setup with Red Matter Collectors and Mk.3 Relays. Thing really cranks it out.)


    I...have no idea, I was able to condense those two yesterday, but not today. Disregard. Guess I got a lucky bug. I seriously left it going overnight and had 4 spheres. Today, it won't.
    Posted in: Minecraft Mods
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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!
    Turtle help please :)

    I'm playing Technic pack which includes this mod. I actually didn't know you could do stuff with the animals, I hadn't read up on it.

    I was harvesting sugar cane by a riverbank, and sort of accidentally, not understanding how I did it, I...

    1. made a nearby turtle into a pet
    2. I was moving so it got named "w"
    3. I decided to try right clicking it like the cats and dogs in vanilla minecraft, and now I have a turtle on my head.

    I don't know how to remove it from my head, I don't know the pet controls or even how to rename it. Maybe this is part of a readme included in the mod? I didn't get it separately but as part of Technic so I have no clue.
    Posted in: Minecraft Mods
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    posted a message on Enderman question
    thank you!
    Posted in: Survival Mode
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    posted a message on Enderman question
    so I've read up on Endermen in the wiki and seen the list of what it says they can pick up.
    http://www.minecraftwiki.net/wiki/Enderman#Moving_blocks

    My question is, can they move eligible blocks that have say, a torch on top of them? Or does that sort of lock the block down? I plan to light up surrounding areas to drive hostile mobs underground to an eventual mob grinder, but can the landscape slowly become unlit due to Endermen plucking up the grass block the torch is on, uprooting the torch?

    Lighting caves doesn't pose this issue as I usually only place torches on stone or cobblestone and they can't pluck those blocks. But if I knew that they couldn't lift a block (any block) with a torch on it, I wouldn't worry about it.

    Same question probably applies to redstone wire. If you had exposed redstone circuitry on some Enderman-pluckable material like dirt block, can it be disrupted by Endermen plucking up the dirt and dislodging the redstone wire on it?
    Posted in: Survival Mode
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    posted a message on Anyone else get house positioning syndrome?
    I usually look around for a cliff or river bank or beach that looks like a cool spot, start making a better and deeper base there, and while I might travel and think "that could be a cool spot too," I rarely make more than a token shelter there. Because houses/castles/whatever can be pretty, but in the end, they are just...Bases, it's not like you can conduct living activities in a house no matter how grand beyond standing in it and looking around.

    I can stand in a cool spot and look around as long as I have a flat spot and a torch.
    Posted in: Survival Mode
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    posted a message on Did the Terrain Become BORING? (UPDATE 6/5/13 - 1.7 is a biome update?)
    the biomes I see, are cool but there needs to be more variety. I had to travel an insane distance in my world to find some birch trees, and the mountains I've come across are bald and boring, aside from their shape. Mountains should have trees.

    My world has many cool ravines, and I don't mind that some of them break the bottom of the ocean or something and have massive water columns. But the terrain needs to have more biome diversity, there are literal stretches of hundreds of meters of endless swamp.
    Posted in: Discussion
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    posted a message on Fish don't heal Cats, neither does time apparently.
    There seems to be some persistent belief that fish heal cats or that they regenerate or something. I don't know about anyone else, but my cats keep doing dumb stuff and dying. If there was a way to heal them I want to know.

    So I tested it.

    Per the MC Wiki, Ocelots/Cats have 10 Health Points (5 Hearts.)

    Per the MC Wiki, Fists do 1 HP of damage (half a Heart) unless it's a critical hit which is accompanied by particle effects, which I did not see during this test.

    2 brave cats gave their lives to confirm that they had 10 HP and 10 punches killed them.

    1 brave cat took 9 punches (1 remaining LP) was given 4 Raw Fish, I even waited for the heart particles to stop bubbling up before giving each additional Raw Fish, in case it was "healing over time." 1 additional punch still killed it.

    The test cats would not accept anything but Raw Fish, they only toggle sit/stand state when right clicked with Cooked Fish, Raw or Cooked Pork, Raw or Cooked Beef. (I didn't try Rotten Meat or Spider Eyes but those aren't exactly supposed to be healthy.)

    As a final test of all tests, I took a final freshly tamed cat and punched it 9 times (leaving 1 HP,) and:

    1.) Gave it 4 Raw Fish, waiting for the particle effect to finish between them,
    2.) Had it mate with another cat and produce a kitten, in case that had some restorative effect;
    3.) Had it sit there for 25 minutes (2.5 game days, long enough for any reasonable natural regeneration to happen certainly for *at least* 1 HP one would think;

    AAAnnnndddd....the cat still died with one additional punch. After all that time and method, the initial 9 HP damage and the final 1 HP damage still offed it.

    Conclusions:

    1. Fish don't heal cats, they just tame them and make them fertile.

    2. Fish neither heal instantly or over the duration of the particle effect.

    3. Mating doesn't have a restorative effect on an injured cat.

    4. Cats don't appear to heal naturally over time, unless it's a very long cycle (less than 1 HP in 2.5 game days.)

    Now I need to watch some cartoons or something because I killed a bunch of cats in a video game.
    Of course I felt the same when I tested healing of meat on dogs and I guess I'm just an evil scientist.

    Can anyone else think of something to test? Should I go for longer time to test for regen? I can't picture them regenerating slower than 1 HP in 2.5 game days, I mean at that point why bother to have a regen.
    Posted in: Discussion
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