• 1

    posted a message on MCX360: Questions and Answers
    Quote from Zaydefy»

    I Just tested this on creative mode


    Slot 1

    Sharpness IV

    Looting III

    Knockback II


    Slot 2

    Bane of Arthropods IV

    Flame Aspect II


    Slot 3 Results

    Sharpness IV

    Looting III

    Flame Aspect II

    Knockback II


    Although i wanted to get rid of knockback and place Flame Aspect in its place it still went through with the costing of 52 EXP


    That goes along with what Deskepticon said originally, none of the enchantments can be 'removed' or 'downgraded' on an item (as in 'replaced'), just added to the item and/or upgraded.

    Posted in: MCX360: Discussion
  • 1

    posted a message on Small Xbox 360 Edition Suggestions

    Allow jukeboxes to be counted as specialized containers for music disks such that hoppers and droppers can be used to load disks into and remove disks from jukeboxes, and comparators can be used to determine if there is an active disk in the jukebox or not.

    Posted in: MCX360: Discussion
  • 1

    posted a message on Skin suggestions...

    Having a totally transparent skin still wouldn't make you 'invisible' to NPC MOBs, it would only affect encounters with other players, having been an administrator over a served game looking for people who were being problematic, I certainly don't want to have to try and figure out who is hiding their identity by using a transparent skin and causing grief and who isn't. Personally, I am a proponent to having more tools in place to prevent griefing, not the creation of newer and better ways to cause grief to other players.

    Posted in: MCX360: Suggestions
  • 1

    posted a message on Skin suggestions...
    Quote from Senmitsuya»

    I would like to see a totally invisible skin. I'm sure it sounds corny, but surely it can't be terribly difficult.


    Not to terribly difficult... just terribly broken in any MP/PvP game.

    Posted in: MCX360: Suggestions
  • 3

    posted a message on Why do texturepacks cost money?
    Quote from MrJaffaDwarf»

    this has been bugging me since they started -_- there is no reason other than MONEY!!


    Forget about texture packs... they are completely frivolous and non-essential... Let's talk about toilet paper... why does toilet paper cost money? I have a much greater need for toilet paper than I do for skins and texture packs, and there's no reason to charge for toilet paper other than to make money. Heck...one might say it grows on trees (indirectly).

    Posted in: MCX360: Discussion
  • 1

    posted a message on Official MCX360 Twitter Update Thread | September 30th

    New skin posted in Twitter... Looks like they are starting to cater to the female players by introducing Alex to the console.


    I'm not seeing anything unusual in the background though...but to be fair, a lot of it is hard to make out clearly beyond the end portal there, i can make out a potion brewing stand, an anvil, a wall of bookshelves, a crafting table, something that looks like it could be a furnace, dispenser, or dropper, probably a cauldron... but nothing super out of the ordinary.


    Alex

    Posted in: MCX360: Discussion
  • 1

    posted a message on Ability for character to sit

    To work within the current framework of the game design.. the 'chair' object would have to be a distinct object with the ability to 'enter' and 'exit' it to simulate sitting in a similar fashion as is done for a minecart or a boat. so sitting on the ground would not likely be added as that would not likely be incorporated as a special feature of 'the ground' to enable that ability, and would require special character side programming to allow for the (like crouching), but as Tamorr pointed out, we are seriously running out of available options on the controller to allow for different modes like standing, crouching, running, walking, creeping, sitting, ducking, crawling, etc.


    I'm ok with the idea of reduced (or even halted) hunger progression while sitting, (this could enable really busy people to remain logged in but afk for extended periods of time without impacting other players... but then, if they aren't hosting the game, they would be better to just log out until they can play again.


    I like the idea of the chair... and maybe even a 'couch/bench' version that might be automatic when 2 chairs are placed immediately adjacent to each other. I also like the idea of the single chair to be place-able at any angle (like a MOB head), but not be able to move from its block space without being picked up and placed back down on another block by the player.

    Posted in: MCX360: Suggestions
  • 1

    posted a message on Clear Inventory Security System (CISS) *Hiring Security Consultants

    You're asking for a very particular method of checking and potentially altering world/player game data outside the norm. This isn't currently possible on the XBox platform as command line cheats have not yet been enabled and hence... neither has command blocks.


    I believe that a big reason for this is because 4J doesn't have a good GUI in mind for a console platform and wants to try and stay away from player imputed text based command line arguments. For that reason, I've been trying to play around with developing a GUI design that would help implement this and propose it to 4J as a possible solution to allow for command line like abilities and eventually lead an interface for a command block in general.


    Once command blocks have been implemented, then you should be able to do what you have suggested above.


    More details about my proposal here: Host Command and Command Block (Graphical) User Interface

    Posted in: MCX360: Suggestions
  • 2

    posted a message on MCXBLA OFFICIAL KNOWN BUGS DISCUSSION
    Quote from 6xTeeZ»

    EDIT: Whats mcxbla stand for?


    MCXBLA => MineCraft - XBox Live Arcade

    Posted in: MCX360: Discussion
  • 1

    posted a message on MCX360: Questions and Answers
    Quote from Sedistix»

    I have a question, and in browsing around I can't seem to find an accurate answer for the xbox 360 version. What's up with Blaze spawn blocks? Its been a few months since I played, and upon returning to my nether after updating tonight, I find blazes are all over, and the actual blaze spawners are pretty much useless. I built two rather large mob traps for the two I found in my nether. Is the idea of building a blaze farm/trap pretty much useless on the xbox360 now?


    In following the reported bugs thread... it appears that there originally was an issue with structure based MOB spawning (specifically Witches in witch huts and Wither skeletons in the nether Fortress). As a kludge/temp fix, 4J opened up spawning for these entities to allow them to spawn anywhere on the map... this was intended to bring a feature forward that already existed on the PC, in an effort to get those MOB's to be able to have new spawn in these areas, but did not at the time address the witch hut or nether fortress as specific MOB type spawn zones.


    In implementing this 'bandaid fix', it appears that spawning for other MOB types in the Nether were similarly affected (including blaze spawning away from their blaze spawners) and seems to have had a negative impact on blaze spawner functionality overall (although there is some speculation that hostile MOB population caps may be impacting blaze spawner production, this part isn't certain).


    Needless to say, it is a known and reported issue, and 4J has it on their radar as something that still should be fixed (Unless they formally decide/announce that they want to deviate in game design in this way).

    Posted in: MCX360: Discussion
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