1. 3wide prepped stairs down to y=12.
2. cavemine all the caves encountered on the way down.
3. Dig out a long 3x3 tunnel at y=12
4. branch mine out of that with 2x1 tunnels with 3block separation.
5. switch to automated mining using the quarry options available in my modpack.
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Do you have the latest forge and everything?
I have a MC 1.6.2 world, EBXL, TC4. Every world I create has been swamped with taint and the map I currently play has a magical forest within 500m of spawn.
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What is the biome converted to?
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I play MC sometimes with my 6yo. We build stuff in creative because we need flying (and generally immunity from falling / drowning / burning / monsters) - but he keeps punching holes in the terrain - and in the build we are playing together on.
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perhaps, instead of altering creative mode to support non-instant break, it would be easier to make a survival mode mod, that added items (to the creative inventory), that conferred creative abilities:
Creative Boots - would allow zero fall damage, and creative flight on double space.
Creative Pants - would allow invisibility to all mobs.
Creative Chest - would allow immunity to all forms of damage: lava, drowning falling, explosive or mob.
Creative Helm - would give access to the creative inventory for easy spawning of items.
Creative Wand - would (regrant) the ability to instant break any block.
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I was ... what?
Why?
It is coming back surely?
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Specifically, change the id in thaumictinkerer.cfg for darkQuartzSlab from 2167, to 2617 - an empty spot in the TT item id allocations. Looks like a typo.
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Thaumic Tinkerer, Twilight Forest both add items that preserve you inventory on death. You have to make/find them first
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No one having this problem on Steelflames official server? (It helps to keep the launcher open, with the logging tab open).
I think its all the textures added by BoP for tree leaves and the like.
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It does.
I rely on
1. Bibliocraft's printing press allows you to duplicate enchanting books (at cost). I like this mechanic a lot as it means I am excited to find new enchantments in chests in dungeons. i.e. Its a reason to explore (or to enchant books) - to build up a library of enchanting books.
2. TT's enchanting cloth. To wipe the enchants on an item off when I have the exp to try over. Don't make 13 thaumic harnesses - make one - keep it repaired with the occasional ingot (are there any items in TC that can't be repaired on an anvil?)- and re-enchant it when you are ready to have another go.
mostly Vanilla enchanting - but non sucky. Ive re-rolled most of my gear so far to get Repair II and a few good other enchants. I can use the anvil to supplement with dungeon found books (I wont waste xp making books until all my items have a good set of base enchants - the change of getting 'good' enchants on items is so much better).
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1. The target bottle animates as it fills. And it does fill. (good)
2. The source bottle does not visibly empty. The highlight text does reflect that it is empty however. (bad)
3. Even worse, when I try to retrieve the empty bottle, nothing gets returned to my inventory. Is this expected?
I am using TC 4.01a as 4.02 has those crashbugs if you look at almost anything through the scanner.
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If you create a spreadsheet, and simply copy and paste the lines from the config files into the first column
I:"Dungeon Block"=222
then a simple formula like this
=INT(RIGHT(A1,LEN(A1)-FIND("=",A1)))
in column B will extract the item/block ids. Most spreadsheet apps have a duplicate highlighter, and let you sort a sheet on the basis of a column. Facts which make it the work of minutes to import a new mods config, verify there are no collisions, and fix any that are found. Major free ranges are consequently easy to identify.
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