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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    AM II's Hecate mob will attack and kill any TC4 golems it finds. So dont let golems work out-of-doors. It seems quite capable of scaling 3 block high walls, so even fencing your golem's in is no help.
    Posted in: PC Servers
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Thronk

    All of which results in chunky borders. I have no other options to test to get TC4 working correctly on our existing world.


    Do you have the latest forge and everything?
    I have a MC 1.6.2 world, EBXL, TC4. Every world I create has been swamped with taint and the map I currently play has a magical forest within 500m of spawn.
    Posted in: Minecraft Mods
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    posted a message on Mariculture 1.2.4.2 ~ Updated 21/04/2015
    I havn't had trouble posting crashlogs on these forums. using spoiler tags of course.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh

    Yep, they don't make magic forest. They clean up Eerie and Tainted biomes around them, though.


    What is the biome converted to?
    Posted in: Minecraft Mods
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    posted a message on [Creative] Turn off instant-break!
    Is there no solution for this yet?
    I play MC sometimes with my 6yo. We build stuff in creative because we need flying (and generally immunity from falling / drowning / burning / monsters) - but he keeps punching holes in the terrain - and in the build we are playing together on.

    --
    perhaps, instead of altering creative mode to support non-instant break, it would be easier to make a survival mode mod, that added items (to the creative inventory), that conferred creative abilities:

    Creative Boots - would allow zero fall damage, and creative flight on double space.
    Creative Pants - would allow invisibility to all mobs.
    Creative Chest - would allow immunity to all forms of damage: lava, drowning falling, explosive or mob.
    Creative Helm - would give access to the creative inventory for easy spawning of items.
    Creative Wand - would (regrant) the ability to instant break any block.
    Posted in: Suggestions
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Vazkii

    I took that item out of the mod a while ago.


    I was ... what?

    Why?

    It is coming back surely?
    Posted in: Minecraft Mods
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    posted a message on ExtrabiomesXL Universal 3.16.3 for MC 1.7.10
    Thats strange, I made a TC4 / EBXL world, and got a magical forest, within 500m of spawn, with about 6+ silverwood trees.
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from XanderGryphon

    Change the ID for one of the conflicting items to an ID that isn't being used (the suggested ranges) in in the corresponding mod's config file.


    Specifically, change the id in thaumictinkerer.cfg for darkQuartzSlab from 2167, to 2617 - an empty spot in the TT item id allocations. Looks like a typo.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Panpiper

    Ok. Don't die when you are around Pecks, if you expect to be able to reclaim any gear. Don't know if that was an intended 'feature'.

    I'm off to find the death chest mod.


    Thaumic Tinkerer, Twilight Forest both add items that preserve you inventory on death. You have to make/find them first :P
    Posted in: Minecraft Mods
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    TickProfiler is a mod im hoping gets updated for 1.6.4
    Posted in: PC Servers
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    In a SP game, using this modpack. I get OpenGL errors "Out of Memory" almost as soon as I go wandering looking for nodes . Or a magical forest. And my MC starts to lag out horribly until I completely exit and restart.
    No one having this problem on Steelflames official server? (It helps to keep the launcher open, with the logging tab open).
    I think its all the textures added by BoP for tree leaves and the like.
    Posted in: PC Servers
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from mihosh

    It was mentined in last DW20 LP that gamble-based vanilla enchanting blows.


    It does.
    I rely on
    1. Bibliocraft's printing press allows you to duplicate enchanting books (at cost). I like this mechanic a lot as it means I am excited to find new enchantments in chests in dungeons. i.e. Its a reason to explore (or to enchant books) - to build up a library of enchanting books.
    2. TT's enchanting cloth. To wipe the enchants on an item off when I have the exp to try over. Don't make 13 thaumic harnesses - make one - keep it repaired with the occasional ingot (are there any items in TC that can't be repaired on an anvil?)- and re-enchant it when you are ready to have another go.

    mostly Vanilla enchanting - but non sucky. Ive re-rolled most of my gear so far to get Repair II and a few good other enchants. I can use the anvil to supplement with dungeon found books (I wont waste xp making books until all my items have a good set of base enchants - the change of getting 'good' enchants on items is so much better).
    Posted in: Minecraft Mods
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    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    I completed the research for the Thaumic Funnel thing. Deployed one and noticed that:
    1. The target bottle animates as it fills. And it does fill. (good)
    2. The source bottle does not visibly empty. The highlight text does reflect that it is empty however. (bad)
    3. Even worse, when I try to retrieve the empty bottle, nothing gets returned to my inventory. Is this expected?

    I am using TC 4.01a as 4.02 has those crashbugs if you look at almost anything through the scanner.
    Posted in: Minecraft Mods
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    I don't know how you are managing your id lists, but it sounds complicated. It does not have to be:

    If you create a spreadsheet, and simply copy and paste the lines from the config files into the first column

    I:"Dungeon Block"=222

    then a simple formula like this

    =INT(RIGHT(A1,LEN(A1)-FIND("=",A1)))

    in column B will extract the item/block ids. Most spreadsheet apps have a duplicate highlighter, and let you sort a sheet on the basis of a column. Facts which make it the work of minutes to import a new mods config, verify there are no collisions, and fix any that are found. Major free ranges are consequently easy to identify.
    Posted in: PC Servers
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    posted a message on Magipunk Revived : Magic based Forge server with heavy Magic focus.
    Villager trade is still broken. Unless you "allow" your players to ... *coff* process villagers.
    Posted in: PC Servers
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