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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    I could swear there was already a Thaumcraft II. I guess it was all just a an extremely vivid dream then huh?


    On that subject, I saw an old Direwolf20 mod review of Arcanacraft and that was a pretty awesome mod too.

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    I usually end up going with a recommended version that's newer than the build he used. Ends up working. Did 1558 with TC4, worked out just fine.

    The problem comes about because, well, "most" mods for a particular version of minecraft work correctly on recommended forge versions. Both because the mod authors have - with recommended versions - a stable version of forge to develop/test against, AND because non recommended forge versions contain api changes that have not been bug fixed by the forge team.

    So, as it stands, Thaumcraft for 1.8.9 requires quite a recent version of forge, but Chisel 2 only works correctly on recommended forge: For whatever reason Forge for 1.8.9 has a lagging recommended version, and the Chisel 2 devs don't seem interested in releasing a fix until they have a stable target so, for now, my server can't have Chisel 2.
    Posted in: Minecraft Mods
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    posted a message on Percentages for gameRenderer in-game way too high+"Something's taking too long!" log message
    Quote from mattp_1212»

    Hello,


    I cleaned the GPU with some compressed air and got rid of any dust. The problem persists. The PSU is definitely enough for the GPU, as it was working around 7-8 days ago. I also would not like to do a clean install of Windows 10 because, yeah know, I have data and stuff on here. I know I could back it up to an external drive, but I don't want to take as drastic of measures as reinstalling the OS unless I need to. I was also thinking the issue could lie in the Anniversary Windows 10 update. I may try to downgrade Windows versions. The GPU could be faulty, yes, but I think that is around the same level as reinstalling the OS : last resort. Also, I don't trust myself playing with the components inside the computer. I feel like I'll accidently break something. Why do you suggest specifically downgrading to a *much* earlier version of the Nvidia drivers? What do you mean by "Go into the BIOS and reset all the settings to defaults to ensure I didn't once choose an odd timing for something"? I had Chrome closed for the majority of the tests that I did with Minecraft open.

    Thanks for the help. : )


    Depending on your budget - or the availability of an older computer you don't care so much for, a 2nd operating system can be as simple as taking out the existing hard drive and putting a new one on. Also, the ubuntu installer can install ubuntu into a file on your windows partition (iirc) so you can safely try it side-by-side with windows without damaging your windows install.

    WRT installing an earlier version of the drivers -the older drivers don't have as many performance optimizations. This might make things a blit slower, but should allow the card to run cooler, and if a driver update is what caused this problem to start now, going back might naturally move things to a point of greater stability.

    The BIOS is a system menu that can be accessed before the operating system boots. Typically you press F2 or F9 shortly after rebooting the system while it is still counting memory, and before any messages from the operating system appear.

    Really however, at this point, what we know is that "something" is wrong with your PC that is not wrong with other ... similar PCs. (Given the trickle of this error on forums we find in google that span the the last 5 odd years). The only way to solve this is to get brave with the screwdriver, and install CDs. Because the only way to find this kind of problem is to keep on swapping things out until the problem goes away - the thing you last swapped being the culprit. I suspect that everyone who has had this error has had a different underlying cause.
    Posted in: Java Edition Support
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Shirololl»

    Gotta admit Thamcraft is extremely strict with forge versions.

    Azanor does have a ... bad habit ... of developing against not-recommended forge.
    Posted in: Minecraft Mods
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    posted a message on Percentages for gameRenderer in-game way too high+"Something's taking too long!" log message

    Assuming - or at least attempting to exclude the possibility of an outright hardware failure that would necessitate a replacement of "something" there is a matrix of possibilities to work through:


    The "Application has been blocked..." message indicates to me that some hardware sensor tripped and in an effort to save itself the video card (via its drivers) has disabled the offending application.


    The two things I can think of that would cause this would be heat or current related: double check that card for dust bunnies and stuck fans, make sure they all actually still work. Is your power supply sufficiently overspecced for your machine? The CAPs in PSUs age over time and their ability to deliver their rated current drops. You can calculate the theoretical draw of all the components and compare it to the listed rating of your PSU to be sure there is a 20% "buffer".



    Perhaps its just a weird issue caused by OS (drivers) and your specific motherboard and video card: I don't know how easy it is to perform a clean install of Windows 10 - perhaps a dual boot to Ubuntu would allow you to test how minecraft (which is a java application) performs under a different Operating system and driver stack entirely.


    So, things I'd try (in no particular order):

    * clean install of Windows 10

    * If I had a 2nd HDD, Id try a re-install of an earlier windows version, or Ubuntu (or your Linux GUI of choice) just to see

    * Borrow a different graphics card - perhaps the card actually is faulty.

    * Borrow a different PSU - perhaps it is caused by an undervoltage caused by aging components. This would tend to manifest as things heated up.

    * blow the dust out of everything and check that all the video and power related connectors are properly seated.

    * "downgrade" to a much much earlier version of the nvidia drivers.

    * go into the BIOS and reset all the settings to defaults to ensure I didn't once choose an odd timing for something.

    * Close chrome - especially if there are any windows with the Flash AX control. Having Flash open in chrome has caused my MC in the past to close abruptly with very strange OpenGL errors.


    Practically speaking I have experienced machines with faulty PSUs and the FlashAX thing. I thought the faulty PSU was driver issues, OS issues and BIOS issues for the longest time.

    Posted in: Java Edition Support
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    posted a message on Percentages for gameRenderer in-game way too high+"Something's taking too long!" log message
    Quote from mattp_1212»

    Thanks for the reply.

    OpenAL didn't load, but upon doing the F3-T keystroke (reloads textures and sounds) the sound came back, as you could see later in the log where it said the sound engine started.

    I can definitely see that java.exe could have been added to some sort of blacklist.. I checked the Nvidia control panel, as well as the Geforce experience program. I did not see anything looking like a blacklist.

    I was looking at the registry and found something that could lead to the answer...


    The problem with that location is that is the full path to the java executable, so a different version of Java should not have had the problem.
    Posted in: Java Edition Support
  • 0

    posted a message on Percentages for gameRenderer in-game way too high+"Something's taking too long!" log message

    If you are going to paste fragments from a log it would be easier to just use [ spoiler ] tags here.


    The earlier part of the log is missing where the OpenGL discovery goes. The only interesting thing at the top of the log is the error loading OpenAL which would tend to indicate that your minecraft install has become corrupted. As this is a clean install... perhaps anti virus software is incorrectly preventing access to files or the re-install simply isn't as clean as you think.

    ---

    Of note, and excluded here, is the fact that originally this problem started with a Windows Action center error "This application has been blocked from accessing graphics hardware". Which makes it sound like some part of your video driver stack has permanently added java.exe (probably) to a blacklist and minecraft is now being silently redirected to software openGL.


    Given that this application blocking feature of the drivers seems to be entirely undocumented it seems unlikely that the NVidia control panel is going to have a handy list of blocked apps that you can peruse and unblock...


    These things tend to be stored in the registry, so searching that for any instances of "java.exe" (or whatever executable is actually hosting your minecraft JRE) might yield some result.

    Posted in: Java Edition Support
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    hmm. I read my last comment and it looks like the disjointed comments of a mad-man. So I'll try again :)


    What I have valued in all the versions of Thaumcraft I have played: 3, 4 and 5


    * The armor, tools and extra enchantments. And the non combat wands that help out with a lot of otherwise tedious minecraft activities.

    * Exploration. Either by the worldgen, or the need to search for nodes or aspect sources, thaumcraft has always made me explore more of my world.

    * My bases visuals: decorative blocks, warded glass and doors, and magical machines.

    * The environmental engineering challenge - thaumcrafts crafting mechanics effect the world in interesting ways.


    Now, all things considered, whatever direction Thaumcraft II takes, as long as it can add rather than take away to the above, I'll be a fan.


    ----


    My principal concern is that, in composing things from primals we would only need to search enough of the world to find those primals. Killing unique things like endermen, or finding things such as ender pearls in chests, would have no particular value, as I would not need them for their unique aspects.


    ----


    Also - I have played on a server with "just" Thaumcraft, and if any features could be added to make a Thaumcraft + Vanilla gameplay more tolerable they would be:

    * "barrels" or crates - containers that hold a lot of a single item. And chests that hold a double chest worth of contents and can be placed adjacent.

    * A way to move vanilla mob spawners, or create an on demand powered spawner.

    * Indexed storage and crafting - somewhere between the ability of a TiC workbench to show the contents of an adjacent chest, and AE2 ability to set up huge storage and auto crafting - perhaps an arcane workbench upgrade that shows the contents of "nearby" inventories while the UI is open?


    ----


    What I like less is the long turn around time on broken gameplay aspects: Stuff such as: I don't think anyone is using arcane elevators in TC5 as their constant draw on the aura generates flux and correspondingly destroys the pure nodes maintaining my (our) bases aura. If there is meant to be a way to manage this I need it explained.

    Posted in: Minecraft Mods
  • 6

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor»

    So I have been toying around with a few ideas (because thinking about TC is about all I have time for most days).

    One of these has been a complete rewrite of TC from the ground up. I'm not just talking Thaumcraft 6.0 here. More accurately it would be Thaumcraft II.


    In the past most of my updates have built upon previous versions and in general mechanics between versions had been evolutions instead of complete redesigns. This time around I am thinking about fundamental changes with only some of the core concepts and the flavor of the mod remaining the same.


    The question is: should I? I usually get a itch to shake things up during a big update push, but this will probably be one of the biggest departures yet. Would you guys be cool with something like this?


    You are probably wondering what I want to change. Honestly, I am not 100% sure yet.

    One of the basic changes I am toying with is turning the whole burn-items-for-aspects thing on its head. I have floated the idea in the past with mixed opinions.

    In short: Instead of breaking complex aspects down into simple ones it will work the other way around. You will start out with primals and combine them till you get the aspects you want. Burning items for aspects might not even survive this change - raw primal essentia will probably be gathered for worldgen crystals initially and later using some aura related mechanic. See what I mean with big changes?


    What is your opinion on all of this?


    I like that objects are composed of essentia. It - through thaumcraft - gives meaning to the thaumcraft world, and makes the search for essentia ... interesting.
    If essentia could be directly gathered ... it means that rarity can only be a property of the primal essentia as all the derived essentia can be manufactured.
    If the relationship is competely turned around, and items can be made from this essentia, then Thaumcract II risks being a complicated version of EE.
    So, given that brief, I am not a fan of this proposed direction. Perhaps if the proposed system can be expanded upon?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Auric245524»

    If you like this mod so much then perhaps you should go check the author's most recent posts about the mod. Azanor has been too busy to work on TC lately. Mod authors are real people ya know. They've got lives outside of their hobby ya know. Pestering someone to update a mod isn't going to accomplish anything at all except annoying everyone around you. And if you truly do love this mod, then you wouldn't care what version it's on and would play with it regardless.

    I strongly suspect that the day Azanor stops working on Thaumcraft will be the day I start getting bored playing Minecraft...
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from protnore»

    I tried putting the repair enchant on the boots of the traveler, thaumic fortress armor and the elemental tools, the repair item simply wouldn't go onto it when i tried it with an anvil.. also i don't have repair in my infusion enchantments page?


    Infusion enchanting changed a lot in TC5 - changes to vanilla enchanting made selecting desired enchants a vanilla mechanism and Infusion Enchanting just made the vanilla mechanism method obsolete rather than complementing it. Additionally, Thaumcraft Infusion Enchanting doesn't know about enchants that other mods add, making the whole enchanting process a sub par experience. So, repair became a plain anvil applied enchant.

    It has always been deemed unbalanced to have an item with both Repair AND Unbreaking on items, so the Repair enchant will not be available on items that already have Unbreaking. I usually keep a bunch of ready to enchant thaumium items in a chest next to my enchanting table, and cycle through them when I have sufficient XP and enchant whichever one offers Repair - which is very rare on books, while the other enchants one typically wants are common on books so its easy to apply any later.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Does anyone get a black screen like the screenshot when you have weakness?Well,I do.And I really need your help!


    A couple do. It probably means that the shaders used to render the effect for one reason or another do not compile / work on your video card. The thaumcraft.cfg file in .minecraft/config should have a setting that allows you to disable shaders in this eventuality.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from protnore»

    Why doesn't the repair enchant work on thaumium things anymore?


    It does. I have several thaumium things that are being repaired.
    Are you having trouble getting the enchant onto a thaumium thing? With the changes to enchanting in TC5 I think it was dropped as an infusion enchantment, but you can still get it on books and by direct enchanting and the Minecraft 1.8 enchanting mechanism makes that a lot easier.

    If you have Repair on an item and it is not repairing, then remember that the repair enchant does not draw vis from the aura, but from a vis source in your inventory. I.e. have a charged wand on your hotbar and it should work.
    Posted in: Minecraft Mods
  • 0

    posted a message on Dr. Cyano's Lootable Bodies: Save your inventory on a lootable body

    That's ok if it'll show y-axis too. You probably don't want to excavate the entire y area

    Once you get to the site, a "Raise Dead" craftable item will literally bring your corpse vertically up to you :P
    Posted in: Minecraft Mods
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