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    posted a message on High Resolution Skins using URL hiding.
    So, I was thinking about Minecraft player skins today, and I relized something: there is a lot of unused space in those texture packs. at least six 8by8 pixel boxes. That's over 1000 unused bytes (3 bytes per pixel, maybe 4, not sure how png alpha mapping works) that don't change how your player looks at all.

    What if we hid a URL in that space? Normally when you see a player in Minecraft, your client searches Minecraft.net for that player's skin then downloads it to your client and skins that player. What if we wrote a mod that could, once downloaded, would check that player's skin for a recognition pattern inside that texture, then once that pattern is recognized, it grabs the URL that is encoded in that unused space and downloads another, higher resolution texture, and then uses that instead? To most players you'd just look like your default 64x32 skin, but to players with this mod installed, you'd have the higher resolution skin that the URL points to.

    The mod would have to come with a tool that takes a normal skin and adds the recognition pattern and lets the URL paste in a URL for the high-res skin they want to use, encoding it into the unused space of the texture.

    Is there any reason why this wont work?
    Posted in: Requests / Ideas For Mods
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    posted a message on Risugami's Mods - Updated.
    Risugami:
    I sent you a private message involving redistribution permission. I'm writing Mod Install Scripts and I would like to know your stance on other people redistribution ModLoader for you (giving you full credit for the mods themselves)
    Posted in: Minecraft Mods
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    posted a message on [1.17.1] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    Quote from SnipingCoward

    This mod only needs ModLoader, I do not see the point of putting in an additional dependency to Forge, especially since it does not provide anything that can be used for this mod at this point, afaik.

    As for compatibility with BuildCraft, I cannot imagine that it would interfere since BuildCraft uses Forge which needs ModLoader from what I read. We use ModLoader so that mods will not interfere with each other so it is pretty save to say that if a mod uses ModLoader it is usually compatible with other ModLoader mods.

    That said, this mod also does not manipulate any classes, it only adds one. I doubt that the issue exists because of an incompatibility with BuildCraft or any ML-mod per se.


    Right now installation consists of 3 steps:
    1. install ModLoader
    2. install the Mod
    3. install Mumble (and configure if need be)

    Installing the mod is creating a "mods"-folder in ".Minecraft"-folder (if it doesn't already exist) and unzipping the contents of the zip into "mods".


    If you are still having trouble please post more details on what you have tried and what exactly makes you think it is not working. Any error messages or abnormal program behavior should be mentioned too. If you have it, post the contents of "ModLoader.txt".



    I know every little about Java, I think the problem might be that BuildCraft requires you to remove META-INF. I would copy/pasta the exact error, but MC crashes too quick for me to manage it. I sent you a PM with some of the tools I built for installing both mods. My mumble installer isn't quiet "finished". You don't have to run my batch files, but you can review them and they are pretty well commented so you can tell what it does without running it.
    Posted in: Minecraft Mods
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    posted a message on [1.17.1] MumbleLink [Forge] [SMP] [LAN] [Mumble] [TS3] [Realism] [Directional VOIP]
    I tried to get this to work with BuildCraft. Ether I can't figure out how to install it or it doesn't work with it (and it really should work since they are so very different). Any chance this mod will use Minecraft Forge?
    Posted in: Minecraft Mods
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    posted a message on Dispenser/Redstone Kill Machine
    I've bean trying to figure this one out ever since the dispenser block came out.

    I need a redstone pulse machine that pulses 5 times, then stops. This would work as a self resetting kill security system, since 5 arrows would kill someone. I have come up with a few machines that pulse twice, but they are so incredibly large, they just aren't piratical to use as a security system.

    The main system idea I had was building (but turned out to large) was based on an interrupt of standard 5torch pulse. the idea would be, since redstone updates in waves, have a pulse system that starts up pulsing, but also starts a timer system (just a set of repeaters, that go out and return) that after 5 pulses should stop the pulse system, but I can't get it small enough to really work well.

    Ideas? Plans?
    Posted in: Survival Mode
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    posted a message on Remote Desktop
    OH, and I will be running Minecraft Survival Dedicated Server on this too, and I want to guarantee it's not going to crash in remote desktop.
    Posted in: Legacy Support
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    posted a message on Remote Desktop
    It's only a "server" because I use it as one. I run Ventrilo server, HL2.exe server (TF2, CS:S, and such), Freelancer, that kind of stuff. Really it's just a Windows7 computer.

    As for the graphics: when running in remote desktop, a computer uses a software graphics card, so even if I did upgrade the graphic card, it wouldn't help since all graphics processing is done on the CPU. Now, that's normally a big problem for DirectX, since it's hardware accelerated, but Java uses OpenGL, witch runs off the CPU just fine!

    The thing is, some kind of Minecraft Engine is working, becuase this render works just fine (pretty good frame rate too):
    http://www.minecraft.net/skin/

    It wouldn't run it "just as good" as my main computer (with a 9800 GX2 graphics card), but I could still RUN it, turn down the graphics. My netbook right now can't even really run it. I get about 2 or 3 frames a second, and that's just not acceptable.
    Posted in: Legacy Support
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    posted a message on Remote Desktop
    I have a server box. It is a quad core and I do all my gaming on my dual core. My server doesn't have a screen/mouse or keyboard on it. I use remote desktop to connect to it.

    So, just for shits and giggles, I was going to try to connected to it from my main computer, and test out MineCraft in remote desktop. They idea is: if I can make MineCraft run in Remote Desktop, then my netbook becomes a playable MineCraft computer. Sadly, it crashed. Here is the bug report:


          Bad video card drivers!      
          -----------------------      
    
    Minecraft was unable to start because it failed to find an accelerated OpenGL mode.
    This can usually be fixed by updating the video card drivers.
    
    
    
    --- BEGIN ERROR REPORT 7fe0271 --------
    Generated 7/19/10 3:48 AM
    
    Minecraft: Minecraft Alpha v1.0.6_03
    OS: Windows 7 (x86) version 6.1
    Java: 1.6.0_21, Sun Microsystems Inc.
    VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
    LWJGL: 2.4.2
    [failed to get system properties]
    
    org.lwjgl.LWJGLException: Pixel format not accelerated
    	at org.lwjgl.opengl.WindowsPeerInfo.nChoosePixelFormat(Native Method)
    	at org.lwjgl.opengl.WindowsPeerInfo.choosePixelFormat(WindowsPeerInfo.java:52)
    	at org.lwjgl.opengl.WindowsDisplay.createWindow(WindowsDisplay.java:185)
    	at org.lwjgl.opengl.Display.createWindow(Display.java:311)
    	at org.lwjgl.opengl.Display.create(Display.java:856)
    	at org.lwjgl.opengl.Display.create(Display.java:784)
    	at org.lwjgl.opengl.Display.create(Display.java:765)
    	at net.minecraft.client.Minecraft.a(SourceFile:195)
    	at net.minecraft.client.Minecraft.run(SourceFile:554)
    	at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT dc031dcc ----------



    sooo, that didn't work... looks like its a problem with java, but on the off chance that it isn't, I thought id try posting it here. Any ideas? I'd really like to play Minecraft in be (that sounded dirtier then I intended), but my net book really isn't playable, even running Ubuntu (maybe it's the OpenJDK or something...)
    Posted in: Legacy Support
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