Quote from catbox01
That's it? Those three little fixes are what are considered the most important? I'm sorry, did Microsoft buy out Mojang when I wasn't looking? NONE OF OUR PLAYERS HAS REPORTED ANYTHING LIKE THOSE ISSUES.
We are having troubles with authentication, server to client parity and packet exchange, chunks not saving so tons of work are lost, a huge decrease in ping due to redundencies or poor optimization (for example, why the heck was another texture folder added when all you needed was a writable data file in the original folder which basically would need to say "when at this IP, load this texture pack." Why the heck would we need instances of a particular pack in BOTH places?) This is to say nothing of the Ender Chest joke, or the fact that the client-side server has proven to be a horrible idea. We are losing players, and the equation is simple:
No players = No donations = No server = Extremely unhappy and vocal customers.
None of this was an issue under 1.25; we even switched to a high powered fast server to make sure the 1.3.1 release wouldn't be an issue. Please get the issues with Bukkit, etc., fixed with a real patch, not this joke intended, as near as I can tell, to quiet down the community for a while.
I agree completely. I wanted to wait to update my mod in 1.3.2 because 1.3.1 was basically unplayable. This update barely fixed anything!
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so... is it safe?
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Oh no... where did I save the last version? I can't download it either
Sorry about kinda leaving this mod. Everyone was just suggesting things that are far beyond my capabilities. I am a pretty new modder... this is my 3rd mod. I tried doing a level up system and I end up breaking my mod. I'm going to find the most recent version and try to update it
sincerely,
- the creator
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At first it sounded reasonable, but then you got into things that people who program for their life could only do.
Okay, enough people have told me to use forge. For a giant mod forge is supposed to be extremely useful, so I will put up a poll if I should switch over to forge.
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Well, 1.3.2 is a bust. It added more bugs than it fixed
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I agree completely. I wanted to wait to update my mod in 1.3.2 because 1.3.1 was basically unplayable. This update barely fixed anything!
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Man. Making the damage of keyblade be your level + base damage crashes the game, so not so well
Fenrir would be cool, but my plan is to make a kingdom hearts one mod, then maybe add kingdom hearts two features.
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Hmm... Leveling up is going to be harder than I originally thought. It's simply not going to work with the vanilla level up system. 1.3.2 could be a very nice time to update. What do you all think about waiting until 1.3.2?
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Thanks for the input. Considering you're the only one who replied 1.2.5 it is!
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I'm afraid that is not the case because... There are no spiders! The heartless have replaced ALL hostile mobs. To get a fishing pole you'll have to create string out of spiderwebs found in abandon mine shafts. (A bit harder than just killing a spider)
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I kind of like the music idea, but this is a good point.
I have a question for you all. Should I update this to 1.3.1, because from what I've experienced, it is extremely buggy and laggy. Minecraft 1.3.1 is pretty annoying to deal with, so I was wondering if it would be better to wait for the next update, and continue modding 1.2.5.
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Thank you for this, Have a
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No update.
I'm really sorry... I have just recently acquired a new graphics card for my computer and the new driver has not been very cooperative. For the past week or so my Minecraft could not even open, so all work on the mod was halted. I have finally fixed it, so work is beginning anew. Here is what you can look forward to in the next update:
1. A leveling system (You all voted for auto-leveling)
2. Forge support (We think)
3 Bug fixes! (like the untouchable Gigas Shadows that currently rule the Nether)
Thank you all for your patience.