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1164
sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]Posted in: Minecraft ModsSonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]
Please read this entire post before attempting an install or posting about a bug.
Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
http://twitter.com/sonic_ether
If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether
SEUS Renewed screenshots!
SEUS Renewed is an on-going project! Feel free to report any issues you encounter.
Setup (PLEASE READ)
OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION
You need to install this mod to use my shaderpack!
Download OptiFine
Once you've got OptiFine installed, to use a shaderpack, follow these instructions.
1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.
The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra.minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]or.minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]
If this layout is not respected, your installed shaderpacks will not work. This is the first thing youshould check if your game looks like vanilla Minecraft.
5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.
6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!
7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!
Sonic Ether's Unbelievable Shaders
Downloads
LATEST:
SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!
Make sure to always use the latest version of OptiFine!
-Improved GI and SSAO
-Super smooth Temporal Anti-Aliasing
-Completely reworked system for day/night cycle based on atmospheric scattering
-Accurate sunlight color via atmospheric scattering
-Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
-New atmospheric scattering on distand land for a natural sense-of-scale
-New underwater rendering
-Normal/bump mapping from torch/artificial light
-Screen-space shadow tracing for better contact shadows
-Vastly improved performance with long render distance settings
-Physically-based specular highlights from sunlight
-Improved 2D clouds
-Improved rendering of stained glass-New rain/wet effects
-End and Nether shaders
-Improved POM and POM self-shadowing
-Improved shadows
-Many more, too many to list here!
OLDER VERSIONS
-Tweak Shader Options to adjust SEUS v11.0 based on your hardware!-Variable Penumbra Soft Shadows-Proper rendering of transparent objects-Proper light absorption through stained glass-Stained glass colored shadows-New volumetric clouds-New water rendering-Water caustics-Crepuscular rays (volumetric light rays)-Improved GI-Vastly improved shadow and GI render distance-Automatic exposure adjustment based on average brightness-New tonemapping operator-More natural/realistic lighting values-Atmospheric scattering-New BRDF for diffuse and specular lighting-Spider/Enderman eyes no longer look glitched-Lots of other improvements!
SEUS v10.2 Preview 1
SEUS v10.2 Preview 1 Ultra (work in-progress)-Single bounce diffuse global illumination from sunlight!-SSAO-Fixed day/night cycle-Various other bug fixes
SEUS v10.1
SEUS v10.1 Lite Coming Soon...
Some issues have been fixed from Preview 1. Some new features have been added.-Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
-New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)-Cloud shadows. When clouds are covering the sun, direct sunlight dims.-Torchlight color is much more mellow and less orange.-Better specular highlights from sunlight when a texture pack with specular maps is used.-"Smooth lighting" reverted back to old rendering mode.-Tonemapping adjustments-Overall less harsh outdoor lighting
This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.
LEGACY VERSIONS:
SEUS v10 RC7 Ultra
SEUS v10 RC7 Ultra (1.6.2 compatible)
SEUS v10 RC6 Ultra
SEUS v10 RC5 Ultra
SEUS v10 RC4 Ultra
SEUS v10 RC3 Ultra
SEUS v08 Lite
SEUS v08 Standard
SEUS v08 UltraTweaks
Once the mod is properly installed, there are a few things you can do to ensure maximum performance.
-Run the game in a smaller resolution in full-screen
-Lower your render distance
-When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.
Reporting an Issue
If this mod is giving you unusual results, please make sure that you installed everything correctly first.
If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.
I can't help you if you don't provide these details:
-Describe your issue thoroughly. Provide a screenshot or video if you can.
-Describe your system specs. If you forget this step, I cannot help in any way.
-Include the output log along with your issue report.
-Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue. -
1061
chicken_bones posted a message on ChickenBones ModsPosted in: Minecraft ModsAs of 2016, I have moved on from the minecraft modding community and left the maintenance of my mods in the capable hands of covers1624 with whom I have regular contact. Thankyou for all your support over the years.
All mods require Code Chicken Lib. As of 1.10 it is no longer auto downloaded so you'll need to download it below (or from curse) too
As of 1.8, Not Enough Items is now an add-on to the Just Enough Items mod and therefore requires JEI to be installed.
Code Chicken Core is part of Code Chicken Lib as of 1.11
ModPacks:
You are welcome to include any of my mods in modpacks as long as you provide credit. My name and a link to this page is fine.TexturePacks:
Go for it!Adf.ly:
If you hate adf.ly, feel free to throw $5 in the donate button and put your email address in the comments, and I'll mail you a direct link whenever I update a mod. Otherwise I think you'll find that 5 seconds of your time isn't that much
I have spent hundreds of hours working on these mods. I loved every bit but if you'd like to show your appreciation for my effort and time spent creating these mods. Please donate. If you'd like a little note like sponsored by... or want me to prioritise a certain feature you are more then welcome to include a short message with your donation.
Old PostDownloads and InstallationIn case you missed it DOWNLOAD MY MODS HERE
CodeChickenCore requires MinecraftForge. Get it at http://files.minecraftforge.net/
WR-CBE requires ForgeMulitpart, an opensource library for having multiple things in the one block space. Get it at http://files.minecraftforge.net/ForgeMultipart/
CodeChickenCore will automatically download a dependancy, CodeChickenLib, into your mods folder. Do not get spooked out.
All mods require CodeChickenCore.
All mods go in the mods folder.For Mod DevelopersAll of my mods have source avaliable on either BitBucket https://bitbucket.org/ChickenBones or GitHub https://github.com/Chicken-Bones
Throwing CodeChickenCore (obfuscated or dev) into the /jars/mods folder of your mcp environment will enable you to throw any other obfuscated mod into your mods folder and play with it in your dev environment.
Yes this means you can test your mods with NEI in mcp just by throwing NEI and CCC into your mods folder.Developing with my mods is now even easier. Simply download the dev package, put it in /jars/mods and link it in eclipse or whatever IDE you use. For recompilation, just put all the dev versions in /mcp/lib as well.
CodeChickenCoreThis is just a library of classes that all my mods use. You need to install this if you are going to install any of my mods.
Just throw this in the mods folder.
CodeChickenLib Formerly known as CodeChickenCore-Public, CodeChickenLib is a simple java library of utilities that I believe may be of use for other modders
The following public release contains some libraries that I believe may be of use to other modders.
It currently contains the following:
- Model library cable of importing obj files
- 3D transformation library
- Flexible and simple packet system
- Colour helper classes
- A few other misc helper functions
License
All source code in this package is provided to any modder under the following conditions.1. The modder notifies me the first time they decide to use any code from this package in their mod.
2. All classes that are used must retain their original name and be MOVED to a DIFFERENT package containing "codechicken"
3. The modder may use as many or as few classes from this package and modify them as heavily as they wish.
4. Credit is displayed that the public can see. (You may or may not wish to include my name in your mcmod.info file)Just move the classes you want to another package and include them in your mod, there will be no conficts or dependance on CCC if you put them in another package.
Other CodeChickenCore sources are released under the same conditions as above with the following exception: They need not retain their original names, and may be incorporated, in any modified partial form into your own classes. If they do retain their original names however, they must be repackaged so there are no conflicts.
If you want to make a mod that simply includes my version of CodeChickenCore as a dependancy (and don't want to package sources into your mod). Go ahead! There are no conditions on dependancies.
Source code may be found on the github
https://github.com/Chicken-Bones/CodeChickenLib
Releases may be found on the jenkins download page
http://files.minecraftforge.net/CodeChickenLib/Common Pitfalls My model renders like this: http://puu.sh/29Da9
Different 3D modelling programs export with different coordinate systems. Minecraft uses a another strange one. Commonly try passing a new YZSwap() to the coordinate system parameter of the object loader.Not Enough Items (NEI)Overview
NEI is a successor to both Too Many Items and Recipe Book. It arose around the same time as Craft Guide when Alexandria and a few others on the IRC suggested that I merge both Too Many Items and Recipe Book to remove their greatest flaws, ironically too many items, or in the case of recipe book, too many recipies. Too Many Items was great, but the one thing it lacked was an easy way to search and sort your items. When you had a mod like Red Power coming along with 10000 items both TMI and Recipe Book were racking up the pages. Even if you don't want to use NEI for cheating in items, you will likely feel right at home with the Recipe component of the mod.
Videos
A good mod spotlight highlighting most features of the mod by Direwolf20.
[media][/media]
A very well done spotlight by MinecraftScorpian. It's the most up to date showcasing 1.4
[media][/media]A nice mod review by piedudeaus
[media][/media]Another mod Spotlight by Phobic Bus with information on how to install.
[media][/media]A third mod Spotlight by iPodmail. Please note that this does not REQUIRE CodeChickenLoader.
[media][/media]
Differences\Enhancements
Now you're probably thinking, I've seen TMI before, what a ripoff. What makes this one so much better? For a detailed explanation read on. A simple list is below.
- Recipe Mode (Crafting, Smelting, Brewing)
- Item Searching
- Item Subset Dropdown menu (Hiding\Showing)
- Complete SMP support if installed on server
- Enchantment Sector
- All types of Mob Spawners obtainable and place able.
- Magnetic Mode
- Heal Button
- Mob Spawners in SMP show the mob type
- Advanced configuration files
- In game Options Menu
- A few handling tweaks
- An Extended API supporting extended item damages, mod based sorting tags and custom recipes with ModLoader type loader
Detailed Information Recipe View
Recipe view contains 2 functions, Recipes and Usage. Pressing the recipe key (default R) or usage key (default U) while hovering over any item will take you into this mode. Once in recipe view clicking will bring up recipes and right clicking will show usages. The back recipe key (default BACKSPACE) can be used to go back to the last recipe and the Esc or Inventory key is used to exit.
Recipe view shows you all the ways to craft that item, be it with a Crafting Bench, Furnace, Brewing Stand or another custom crafting inventory (Eg Alloy Furnace from RP2).
Unlike Craft Guide when a recipe can be made using multiple types of the same item (Eg the different colours of wool or the different types of wood), the ingredients will cycle through the available subtypes. So the wool will change colour.
Usage mode shows you all the recipes that contain that Item.
And it shows shapeless recipes too.
The ? button will appear when the type of recipe matches the container you currently have opened. Eg. If you show shaped recipies while using a workbench.
Clicking on this button will return you to the main inventory wher you will see highlighted overlays in the slots prompting you of which items to put where.
Item Search Box
The Item Search Box is the black bordered rectangle at the bottom. Only items that contain the text in the Item Search field will be shown in the Item Pane. The search box must be clicked on to start typing. Right clicking on the search box will clear it instantly. It is not case sensitive. Any search terms will be saved and loaded when you restart minecraft.
The search box also supports wildcards * (any string of characters) and ? (any one character) as well as the complicated java.regex pattern matcher. As an example Bl?ck shows names containing Black and Block. Also ^Block would show items starting with block such as Block Breaker and block$ would show items ending with block such as noteblock or diamond block.
Item Subsets
The Item Subsets button is a dropdown menu containing many different grouped sets of items. Clicking on a set will show all the items it contains and right clicking will hide them all. Double clicking on a set will show only the items in that set.
Mods can use the API to generate their own tag sets.
Shift clicking on a set will type @setname into the search bar which will make the Item Pane show only items in that set.
If you rightclick on the Item Subsets button the buttons for saving subsets will appear. These function identically to the normal save states, renaming, save\load\delete, but they will save and load the items you have hidden and shown.
You can also add your own sets using the config file located in ".minecraft\config\NEISubsSet"
Enchantment Selector
By pressing the enchantment key (default X) you can bring up the enchantment selector gui. It allows you to put an item in the slot and select the enchantments and level that could be applied from an enchantment table. The level can go up to a maximum of X. Clicking on an enchantment toggles it on and off. (To prevent unnice bugs)The normal multiple enchantment conflict rules apply so you can't have fortune and silk touch together etc. Unfortunately due to space limitations some names have had to be shortened, Projectile to Proj, Protection to Protect, Bane of Arthropods to Arthropods. Enchantment names will only be shortened if there is not enough space. Eg Protection will be shortened to Protect if you set level 8 because VIII takes up a bit of space.
Trash
The trash can button functions in 4 ways. All operations apply both to your personal inventory and any inventory you may have opened (Eg a chest).
1. Click on it while holding an item it will delete the item you are holding.
2. Hold SHIFT while clicking on it with an item in your hand and it will delete all the items of that type in your inventory.
3. Hold SHIFT while clicking on it will clear your inventory.
4. Just clicking normally will toggle Trash Mode
Trash Mode
When trash mode is enabled any item you click on will be deleted. Holding SHIFT and clicking on any item will delete all items of that type.
Creative Mode
Clicking on the C button will toggle creative mode. This is self-explanatory. Simply change from creative to survival and back again. Note that on SMP servers this will change only you into creative mode and not the entire server.
Rain
Again another self-explanatory button, if it's raining right now this button will be enabled activated. Clicking it will change the rain to on or off.
Magnet Mode
The last of the toggle buttons. When magnet mode is enabled any items within a reasonable distance will pick themselves up and fly towards you. Items wont be attracted if they can't fit in your inventory though.
Utility Buttons
The 4 buttons with the sun and moon are time set buttons. They will set the time to Dawn, Noon, Dusk and Midnight when clicked. These will only advance time forward to not break machines relying on world time. So if you click the day button multiple times it will keep advancing the days.
The heart button will heal the player, fill the hunger bar and stop them burning if on fire.
Save States
There are 7 save states capable of saving your entire inventory and armour to disk. Right clicking on a state will let you rename it. The x Button appears next to loaded states will clear them. Save states are a global feature that can be transferred between worlds and even servers.
Options Menu
This is just the regular MC Style options configuration. It allows you to edit various settings and especially Key Bindings.
The first Button Toggles wether NEI is Enabled or not. If it's not enabled you wont be able to see anything except the options Button. The enabled state is separated for SMP and SSP.The Cheat Mode button toggles between Cheat Mode and Recipe Mode. Recipe mode is for playing legit and just using the recipe book component. The save states and cheat buttons will disappear and the Item panel will not spawn items into your inventory.
Extra Cheats sets wether the Create, Rain, Magnet, Time and Heal buttons are to be shown.
Button Style switches between the default Minecraft Button Style obtained from your texture pack and the old school black box TMI style (showcased below)
Item IDs toggles whether to show the ID of the item in the tool tip. This will work for all items in your inventory as well as the panel.
This option will cycle between Shown, Auto and Hidden. Auto will show ID's only when NEI itself is shown and enabled.
This has the added use of showing you exactly how much damage a tool has sustainer. Eg the Sapphire Pickaxe below has taken 6 damage.
Save states merely sets weather or not to show the save states, self-explanitory.If Item drops are disabled any EntityItems in the world will be deleted. So mining a block or dropping an item will give you nothing. Someone said they must have it for lag removal so I added it.
The KeyBindings all do what they say. Click on them and then press the key you want to change it to.
Mob Spawners
NEI makes all types of mob spawners obtainable in your inventory and place able. Any custom mobs you may have will also be assigned a spawner. The spawner item will show the entity inside of it just like the block. Hostile mobs will have Red names and Passive mobs Blue names. The bug in SMP where all mob spawners show pigs has also been fixed. Any users who have NEI installed (even if they are not Ops) on a server with NEI will be shown the correct mob.
Various Inv Tweaks
Ctrl clicking on any item in your inventory will give you more of it, just as if you clicked on it in the Item Pane. If you pick up an item and hold shift while placing it in a container then all items of that type you have in your inventory will also be put in alongside the placed item. Useful for transferring all your cobblestone to a chest in one go.
SMP
Everything that you can do in SSP can be done in SMP if the server has NEI installed. If not then NEI can still spawn items using the give command if you are an OP. Most of the features are only enabled for OPs.
Config
There are many options in NEI that can be configured in "config\NEI.cfg". Note that most of these are editable in the options menu.
Server Config
A configuration file will be generated in config\NEIServer.cfg containing various confiutation options for servers. The config file comments explain the functions. In short it allows you to assign certain functions to be used only by certain players. So you can select who can use OP enchantments etc. There is also a banned blocks section, any blocks that are banned wont show in a user's item panel. Bedrock is banned by default so connected users can't spawn bedrock, (unless you specify their name).Extended API There is an extended API built in to NEI to allow mods to integrate properly. This is demonstrated with the RedPower module that provides Alloy Furnace recipes and RedPower specific subsets.
I am aware that there are many different crafting inventories out there. BTW's anvil, IC2 has a bunch etc. However I only use the Alloy Furnace from RedPower. Therefore I welcome modders who want to make small modules like the RedPower one for various other mods.
The source package should help guide modders through. NEI uses a modloader like config loading system. Simply call your configuration class NEI****Config.class and implement IConfigureNEI and package it with your mods. Any calls to NEI should be made from this class or subclasses. Your mod must not directly call any NEI functions or classes as that will make it dependant on NEI to function. Simply include the config and classes with your mod and it will be activated only if NEI is installed.
NEI RedPower ModuleDue to Eloraam's kindness she has permitted this small module that will add features to NEI from RedPower. It will add the RedPower dropdown tags you see in the screen shots, Show all types of microblocks and redwires and add the Alloy Furnace recipe handler. Install it if you have RedPower.
Installation and Plugins
Same as the rest of my mods, place the jar in the mods folder.
An install video is in the spoiler below.
[media][/media]
Mistaqur has plugins for Thaumcraft, Buildcraft, Forestry, Railcraft and an IC2 fix at https://bitbucket.org/mistaqur/nei_plugins/wiki/Home
Credits Inspired by TooManyItems and Recipe Book.
Many friendly and supportive Beta Testers.Ender StorageOverview
EnderStorage is a mod that offers a means to store your items in The END, causing them to be everywhere and nowhere at the same time. All EnderStorage makes use of the magic of colors to link storage with its little piece of The END. Any EnderStorage with the same color code share inventory (even across dimensions). Currently there are two types of storage, EnderChest and EnderPouch.
EnderChests are a stationary type of EnderStorage. You can use dye on the wool pads on top of the chest to alter its color code. As an alternative, you can craft an EnderChest with three dyes to change the color code as well. EnderChests work as any other chest for the purposes of blocks that manipulate chests contents. This makes EnderChests an ideal way to transport items over vast distances in an instant.
EnderPouches are a mobile type of EnderStorage. You can use an EnderPouch on any EnderChest to change the pouch color code to match that of the chest. EnderPouches access the same inventory as their EnderChest counterparts, allowing easy access to your base resources right from your inventory.
As of 1.2, Using a diamond on the latch of an Ender Chest will move it to a seperate network for the player that used the diamond. This allows each player to have acceess to all 4096 frequencies without conflicting in SMP.
Screenshots
Videos
Mod Spotlight by Direwolf20
[media][/media]Wireless Redstone Chicken Bones Edition (WR-CBE)Overview
In its simplest this is a mod that allows you to transmit your redstone state wirelessly. Even if you dont use redstone this mod could still be for you. Found an awesome landscape you'd like to mark, a cool cave to explore, or keep losing your way from base to base? Ever wished that compass pointed somewhere else or there was a way to mark things on a map. Well now there is. With the wireless addons component of this mod you can use wireless signals for navigation.
The signals are synchronised in a dimension called the Redstone Ether or REther. This dimension has no physical form and purely stores signals. It can be accessed by combining the Interdimensional properties of Obsidian, Glowstone and EnderPearls from the OverWorld, Nether and Ender with redstone to enter the RedstoneEther. There are 5000 different frequencies storing independent state, name and colour. Due to the dimensional nature of the REther signals sent in the nether will translate into the OverWorld and vice versa.
Differences from the original mod
Now you're probably thinking, I've seen a mod like this before. What makes this one so much better? For a detailed explanation read on. A simple list is below.
Changes:
- Advanced GUI
- Triangulator vector based
- No GUI to use remote just hold right click. Remotes also set frequencies
- Fancier block models integrated with RedPower Logic
- Sniffer fades out and shows frequency with mouse over
Additions:
- Frequency Naming
- Coloured Frequencies
- Jamming
- REP
- Wireless Map
- Addons for SMP
- SMP frequency permissions and Private Sniffer
- Interdimensional Ether
- Trackers
Videos
A nice mod spotlight by Direwolf20.
[media][/media]
A mod spotlight by pcmaster highlighting a few more of the applications of WR-CBE.
[media][/media]
Detailed Information Core
GUI
As you can see the gui has had some serious advancements.
Simple
Yes the simple gui is still thereColour
A frequency in the REther can be made to resonate at a speed equivalent to the wavelength of a certain wavelength of light. You may set the colour of a frequency in the advanced gui by pressing the Phase Shift Button. The colour is a purely aesthetic effect used by the addons for identification in inventory or on the map. The slot above the Phase Shift button will cycle through the items in your inventory. By default the colours are the dyes and redstone is the resetter. Black and white cannot be used. If RedPower is installed the colour setters are the different coloured lumar and white is reset. Note: Colours are purely for easy identification on the addons. They provide no technical properties.Naming
The much requested feature to assign names to frequencies is here. It's fairly intuitive, just look at the screenshot above.Transmitter
The transmitter is simple. Power it with redstone and it will broadcast to all receivers on that frequency.Receiver
A receiver will power connected devices if there are any transmitters currently active on its frequency.SMP permissions
There is a fairly complicated permissions system in place for SMP management.The /freq command can be used to manipulate various cofigurations. Use /freq help to learn what they are and how to use them.
It is advised that the Private Sniffer from the addons module is used for managing private frequencies, as this does not require the player to be an OP.
Frequencies are split into three ranges; public (0-1000), shared (1001-5000) and OP managed.
Public frequencies are there for anyone to do whatever they want with.
Shared frequencies are like public frequencies, however use of the private command a frequency can be locked to just one player.These ranges can be changed through the freq set and get commands. Also the freq jam/open commands and the freq scan command can be used to allocate ranges of freqs specifically to certain players.
Anyone who doesn't have permission to access a freq will be shown a greyed out square on their sniffer. They will be unable to set any device to that frequency. However they can still use devices set by other players.
Bolt Effect
What more can I say, Epic huh.
The Wireless Bolt is generated by jammers and REP's. The bolt will "jam" any devices nearby preventing them from working. Transmitters will stop transmitting, receivers will stop receiving and any devices a player is carrying will no longer work. Dont worry the effect lasts for a limited time period. For some reason cognitive processing causes a detectable effect in the Redstone Ether and a the bolt will also seek out nearby mobs and players dealing damage in the process. Fortunately more intense cognitive abilities provides some resistance to the effect, so players wont take as much of a blow as that sheep over there. Wreak havoc on your fellow player's wireless contraptions or make a visually entertaining mob trap.
For those who are intirested, L-Systems.
Addons
Remote
The remote is a handheld transmitter operated by holding right mouse. The frequency change GUI is opened by right-clicking while sneaking. If a remote is used on a wireless tile it will change the frequency of the tile to that of the remote, useful for setting the frequencies of multiple devices quickly.
Triangulator
The triangulator is essentially a wireless compass. It will point to the nearest transmitter on the frequency its on. The frequency change GUI is opened by right-clicking while sneaking. If there are no active transmitters in this dimension or you are using a remote at the same time the triangulator wont know where to point.For the techy guys the triangulator doesnt actually point to the nearest transmitter, rather it adds all transmitters on the frequency based on their distance to the player in the ration 1/d therefore if you have 3 transmitters 20 blocks east and 1 transmitter 10 blocks west it will point east. So if you want to confuse someone using a transmitter to mark their way home put 5 somewhere nearby.
Wireless Sniffer
The sniffer is a device that can detect which frequencies are on and show them to you. Incidentally It will also show you which ones you dont have access to in SMP.
Private Sniffer
The private sniffer is an upgraded version of the normal sniffer. It has main purpose in SMP where you can click on a frequency that is shared to make it private. Private freqs will show as green.
Wireless Map
The wireless map is pretty self-explanatory. Any transmitters on any frequency will show as beacons on the map, even if they are not visible from the sky.
There is a green beacon in the desert, an orange beacon in the forest and three red beacons near the center. And yes I'm in a plane.While it would be great to simply make your old maps wireless, problems with the map system make that near impossible. I may make a cartographer mod for copying maps and setting different scales.
Wireless Tracker
The wireless tracker is a throwable device that will stick to entities and transmit a signal. Use Sneak+Right Click to set the freq and then throw it. You can then use the map/sniffer/triangulator to track down your target at any time.
These guys will even stay stuck to players through portals and between logouts. However if an entity is 'unloaded' or a player is logged out the tracker will dissapear until the entity returns.Trackers can be removed from an entity by pulling them off with a sticky piston or by melting the adhesive with fire. Once the tracker is no longer sticky it will spin like an item and can be picked up. Note that the tracker will quickly cool down and revert to it's normal sticky state.
REP
The Redstone Ether Pulse or REP is essentially the redstone version of an EMP. It is a throwable device that will generate the jamming effect apon impact. A second click with one in hand will detonate an aerial REP. The resulting energy wave will prevent further REPs from being thrown for a few seconds.
Logic
Formerly known as WR-CBE Redpower, this module contains the blocks of the mod. It requires ForgeMultipart, an open source multipart library to be installed and allows the tiles to be placed on walls and ceilings with covers and other multiparts.
Note the jammer is supposed to be disabled when powered.ComputerCraft Integration
Wireless Recievers and Transmitters can be used as a computercraft peripheral when placed next to a computer. Use them like you would any other peripheral. The methods are setFreq(frequency) and getFreq()
Credits Aliaz - Original Wireless Redstone mod.
Danny494 - Textures for REP, Sticks, Bowl, Map, Sniffer, and a lot of texture drafting\base textures.
Alexandria, madindehead, Kenny - Beta Testing.ChickenChunksOverview
As you all should know, the minecraft world is seperated into chunks. 16x16 areas that are loaded depending on how close a player is to them. If you have machines or plants or anything that does something in a chunk that is not loaded because there are no players nearby nothing will happen.
This mod adds a block called a chunkloader, when placed it will keep chunks around it loaded even if no players are nearby or even online. So now your plants can grow and your automatic quarries can run, even when you're not around.
What makes my chunkloader better
So you've seen a few of these things around before, Teleport Pipes has one, Railcraft has two. Immibis has one. Here's a short feature list.
Features:
- Will reload chunks after a server restart
- Works with frames
- 100% not buggy guarantee (I'll fix it if you find a bug).
- External viewer for seeing the loaded chunks and making sure everything works.
- Server owners can set the number of loaded chunks per player, per dimenion and globally.
- Will load and unload mystcraft dimensions as needed.
- Server Operators can set them to only work when a player is online.
Detailed Information
Simply place the chunkloader down and open up the Gui. It now belongs to the person who placed it and chunks that it loads will count towards their limit. You can only open the Gui if you own the chunkloader.
The radius determines the number of chunks to load around this one inclusive.
The shape is either Circle, Square, LineX or LineZ all of which are self explanitory. A radius 3 with square will load a 25x25 chunk area.
The number of chunks loaded is shown below the radius.
The total number of chunks you have loaded out of the amount the server has allowed you is shown at the bottom.
The show lasers button will show some spinning lasers that border on the loaded chunks for easily seeing if your blocks are in the loaded area.
ChunkViewer
Using the command /chunkloaders will activate the ChunkVeiwer if the server has allowed you to.
It will be centered on the player in the current dimension when first activated. You can move it around by dragging it with the mouse.
The Red blocks are loaded chunks.
The Yellow blocks are chunkloaders.
The Green blocks are chunks that are being held by a chunkloader
The Blue blocks are players.
In the top left the number of ChunkLoaders, Held Chunks (by Chunkloaders), Loaded Chunks and Players in this dimension are shown.
The numbers on the axis are the coordinates in blocks. The Horizontal is the x axis and vertical is the z axis.
Mousing over a chunkloader or player will show info about it as a tooltip.You can see three sets of chunks, one around the player, one around the spawn point and some around a chunkloader.
The Gui will close if you leave the server.
Server Config Options
The server operator can set the number of chunks per player, per dimension and overall that are allowed to be force loaded.
The server can also add player names to a list to have chunkloaders only work when the player is online.
There is also an option to disable the automatic world loading for mystcraft dimensions if you don[/media]
Screenshots
Credits MouseCop - Art.
EAQQ. When will your mods be updated?
A. When it's done or a week after the last person asks, whichever comes later. Don't expect all your mods to be ready for at least a month.
Q. java.lang.NoClassDefFoundError: codechicken/core/something
A. Install Code Chicken Core.Q. I can't spawn items!
A. Change from Recipe Mode to Cheat ModeQ. Can we have wireless bundled cables (or any other variant)?
A. No, it involves lots of code and design, would be very difficult to integrate nicely and is quite overpowered.Q. I get a saving chunks or black screen. ur mod sux cuz it r no wurk.
A. Logs or it didn't happen.Reporting BugsIf you want me to help you with problems you are having with any of my mods do everyone a favour and follow a few steps first.
1. Make sure you have a running FML/Forge installation. If you have that then I can rule out all prerequisites to this mod like failing to delete Meta-INF or install FML.
2. Tell us what happened. And if it's a visual glitch what you can do to cause it to happen.
3. Get us an FML or MultiMC log. You should be able to find FML logs in your .minecraft folder.
4. Post the information on the thread.
Always use pastebin for logs.
Do not PM me with any issues, I will delete your PM. Use the thread or IRCThanks:
Victorzimmer for giving me an ftp server to host on.Disclaimer:
While any of my mods should not destroy your world, I take no responsibility for damage done to your minecraft your world or the chair you are sitting on. -
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Calacbolg posted a message on Cubic Chunks: Reduced lag, infinite height, and more [The #1 Suggestion Thread of all time!][Updated! 6/14]Posted in: SuggestionsThis system will not increase lag! The entire point of this system is to avoid the lag caused by higher height limits.
Table of Contents:
Overview
Changes in how things work
Data storageFrequently Asked Questions
Changes to world features
Coping with sunlight
Changes to servers
Render/Load distance alterations
[WIP] The Cubic Chunks Mod!
Gallery
Supporting this suggestion
Special thanks
[spoiler=Tl:dr]Q: Won't this increase lag?
A: Absolutely not. The title of this suggestion and big red letters at the top of this post aren't lying. If you want to know how, then I suggest you actually read this post.
Q: Will this change terrain? Will this break existing worlds?
A: No. Terrain change is not necessary. Existing worlds can be converted fairly easily with a process described later in this post.
Q: How can sunlight or rain work with infinite vertical space?
A: I suggest you read Coping with sunlight, because it's too complex for a tl;dr.
Q: I have a different question but still don't feel like reading this post. What do I do?
A: Too bad, read the FAQ. I put way too much work into this for the entirety of it to be ignored.[/spoiler]
Overview:
In Minecraft, the sky is the limit - literally. It doesn't matter how many thousands of blocks a player has traveled, or what dimension they're in, or even if they're playing in creative or survival, the highest they can ever build is up to a height of 256. Why is that? If Minecraft can have a world that's infinite in the north, in the south, in the east, and in the west, why can't that world be infinite up and down too?
In Minecraft's earliest days, in Classic and Indev, the world was not infinite in any direction. This was because the entire world needed to be generated at the same time, and the entire world needed to be simulated at the same time as well. This led to a conundrum - the bigger the world, the more it lagged.
Notch didn't like this. He knew his players liked to explore and build large creations, so he found a way to make the world truly infinite. When the Minecraft '' class='bbc'>Infdev came out, it brought with it truly infinite worlds. Suddenly, players could travel hundreds of thousands of blocks in any direction, and never encounter a barrier, or become too laggy.
The Infdev update brought about a very large change to Minecraft worlds to accomplish this feat. For the first time, instead every world being just a single huge piece, they were broken up into a two-dimensional grid of pieces, called chunks. Through breaking the world up into pieces, this 'chunk system' enabled infinite worlds by letting Minecraft create new pieces and simulate them only when it needs to.
Why does that not apply to the vertical axis? Because the type of 'chunk system' Minecraft uses right now is a linear one, which, by using only a two-dimensional grid to map out chunks, means that it is impossible for chunks to stack on top of one another, and by extension, meaning that a single chunk must cover the entire vertical space. This brings back the problem that the Infdev update was supposed to eradicate, now only with chunks, instead of an entire world; the bigger a chunk is, the more laggy it is. You can't just increase the height limit and make chunks taller, because it will become laggier, and laggier, and laggier to do it.
That's why, to fix this, Minecraft must change over to a cubic chunk system. Under this system, 163 block chunks are aligned on a three-dimensional grid, completely eliminating maximum height as an aspect of lag.
The immediate benefits:
•Minecraft worlds become as virtually infinite vertically as they are horizontally: The absolute limit being Y = ±30,000,000.
•A large FPS increase: Alpha testers report an FPS increase of 100~200%.
•Increase in running capability: Computers running Minecraft on Tiny render distance will handle only 30% the blocks they do now.
The possible features:
•Spherical render/load distance: Reduce handled blocks by up to 30% by cutting corners made of unneeded chunks.
•Server chunk occlusion/exclusion: Reduce bandwidth usage and defeat hackers by only sending data for visible chunks.
•Three-dimensional biomes: Save biome data per chunk rather than per block column, create volcanoes with magma chambers, underground rivers, tropical skylands floating over icy taigas, and more.
The disadvantages:
•Unloaded gravity-pause: Falling non-player entities and fluids will be forced to pause their fall if they reach unloaded chunks, but will resume falling when those chunks are loaded.
•Slow falling-pause: Players with slower computers and smaller render distances will have falling occasionally paused as they fall into unloaded chunks, until new chunks can be loaded.
The problems:
•Current sunlight and rain calculation methods cannot work with infinite vertical space: The solution to this is described here.
•Current BiomeDecorator cannot work with multiple vertical chunks simultaneously: The BiomeDecorator code must be altered to function correctly with this, or removed.
•Current cave generation method is executed an extra time for each vertical chunk created simultaneously, leading to lag spikes on world generation: Cave generation's method must be altered to suit this system more.
•Current grass/dirt generation algorithm forces additional chunk requests when chunks are loaded, causing chunks to load slower than they should: This algorithm must be replaced with something else.
Changes in how things work:
Obviously, the implementation of this new chunk system will change quite a few things. These changes are mostly either necessary or in the interest of increased efficiency. Such changes are categorized and explained below.
How worlds will be stored:
[spoiler]How the current storage works, and what changes:
Interestingly enough, the current method of storage, the Anvil format, is derived from the storage method that the original Cubic Chunks mod used. The Anvil format stores individual chunk as a series of 163 quasi-cubic chunks. These 'fake' cubic chunks allow for easier reference of specific data, but they still can't be separated from each other, meaning that it fails to reap the full benefits of this system. Even so, the change allowed Mojang to double the maximum height with no performance hit. Chunks are stored in groups of 322, inside 'MCRegion' files, for a total of 1024 chunks.
By nature, cubic chunks does away with the 'quasi-cubic' nonsense. In terms of chunk grouping, instead of using groups of 323 chunks, new "3DRegion" files would contain groups of 163. This means each 3DRegion file contains 4096 chunks, four times as many as MCRegion files. However, each 3DRegion contains only one fourth the amount of blocks. For per-chunk positional metadata, 3DRegion files would use the same number of bits as MCRegion files, after compression. Calculations show that the same area encompassed by a single MCRegion file would consume 64 kilobytes of extra space with 4 3DRegion files, which is nothing.
Converting existing worlds:
Most people are probably wondering something like "But won't this totally destroy all existing worlds?". Absolutely not; conversion could not be simpler. When a non-cubic world is loaded after the implementation of this system, a conversion process will begin and convert the entire world at once(To avoid making chunk loading take longer during play). First, all existing MCRegion files will be divided into quarters to create 3DRegion files. Then, all existing chunks are divided into sixteenths using the quasi-cubic properties to identify boundaries. After that, conversion is done.
The "isEmpty" flag optimization:
A 1-bit flag is added to each chunk, named "isEmpty". If the chunk consists of 100% air blocks, this bit is 1, any other case makes it 0. When the bit is 1, all data for the chunk besides the isEmpty flag is deleted and ignored, which reduces filesize. Empty chunks are never loaded, and locations where they occur are merely simulated as entities reside in them. The chunk will only load when something requires saving inside it.[/spoiler]
Changes to terrain, ores, etcetera:
[spoiler]Terrain:
By default, nothing will change. Small bits of terrain generation code need to be reconfigured to work properly with Cubic Chunks.
Biomes:
By default, nothing will change.
Ore generation:
By default, nothing will change.
Structures:
By default, nothing will change.
The Void:
After conversion to Cubic Chunks, the void and bedrock layer will still exist and generate as they always have. However, the void(Not the bedrock layer!) will not exist as a hard limit and is able to be moved, but not removed, by editing an associated NBT data tag inside a world's level.dat. This feature, that allows for increasing the maximum depth, is intentionally disabled without external programs, to prevent terrain change of any sort. It is intended to be used by experienced mapmakers and world generation mods only.
Superflat settings:
Existing superflat worlds will not change. However, new superflat worlds will gain a new decoration parameter, 'void'. Inclusion of this parameter will cause the void to form below the lowest defined layer. Exclusion of it will cause all layers below the lowest defined layer to copy the settings of that layer.[/spoiler]
Coping with sunlight:
[spoiler]There used to be a solution here, but it wasn't deemed good enough by Jeb. Suggest solutions in this thread.[/spoiler]
Changes to servers:
[spoiler]Settings:
There's a setting inside the Server.properties file called 'max-build-height'. The setting makes it impossible for any player to place or remove blocks above that height.
With the implementation of Cubic Chunks, a new setting named "maximum-generation-depth" would be added. The void, bedrock layers, and magma layers will generate normally at and above the Y level designated by the value of this setting.
Chunk occlusion/exclusion:
Using the raytracing methods already available in the code and used for explosion calculations, servers can identify which chunks are visible to a player, within safe assumptions, and only send the data for those chunks. This both reduces bandwidth usage, and cripples the usefulness of X-Ray cheats.[/spoiler]
Render/Load distance alterations:
[spoiler]After the implementation of Cubic Chunks, view distances' radii will apply to the vertical axis too. This reduces handled blocks in the cases of tiny and short render distances, and increases them in the cases of normal and far render distances. This can be optimized by utilizing a spherical render distance instead of a cubic one, which would reduce handled blocks in all distances except Far.[/spoiler]
Frequently Asked Questions:
[spoiler=FAQ]Q: This is impossible.
A: No it's not. See below.
Q: Is this available as a mod?
A: Not yet! But it will be!
Q: I like X-ray! What if I don't want it to be broken?
A: First of all, breaking X-ray hacks will only be possible to do in multiplayer. That said, the system that would break X-ray would be possible to disable by the server owner. If the owner doesn't disable the system, then they don't want you using X-ray, and you should not be doing what the server owner doesn't want in the first place.
Q: I play on a PvP/Anarchy/Raid/Faction server. Won't this system let people pillar up into the sky and create a base thousands of blocks in the air and never be found?
A: No.
Q: I like Minecraft's current height limits. What if I don't want to have an infinite sky or infinite underground?
A: If this system is added, all worlds will not automatically gain an infinite underground. As stated below, the Void will remain in all worlds, even after the conversion to Cubic Chunks. The ability to remove the Void will simply be there. As for infinite space in the sky, the current build limit is over one hundred blocks above any terrain that vanilla Minecraft can possibly generate. It is ENTIRELY your decision on whether or not you take advantage of this height. If you play on a server, like stated above, the server owner can set a maximum build height. If s/he doesn't, then don't play on their server - you don't play on servers where the server owners allow things you don't like. Why would you play on an anarchy server if you hate being stolen from and killed?
Q: Will this affect Redstone at all?
A: No. This system will simply make it possible to make larger redstone circuitry than before.
Q: Won't this break existing worlds?
A: No. Existing worlds can be easily converted by dividing each MCRegion file into 4 pieces, then slicing the existing 256 block-high chunks inside them into 16 individual chunks.
Q: Won't this affect mods? Won't mod authors have a hard time updating their mods?
A: The answer to this question depends solely on the answer to the following two questions: Do parts of the modification code rely on chunk data/metadata? Does the mod author want to take advantage of the features of the new chunk system? If the answers to the first and second question are both "No", then updating a mod to this system should be very easy and quick. If the answer to the first question is "Yes", then those parts of the code will need to be rewritten somewhat, but in most cases, the changes should be fairly quick and easy. The only time that it should be hard to update a mod to this system, is if the answer to the second question is "Yes".
Q: Won't this require a total rewrite of the mod API if that's released first?
A: No. Whether or not even a small part of the mod API needs to be rewritten depends on the way that it is implemented and whether or not there are API inclusions for chunk handling and other chunk-related behavior.
Q: Could a player fall into unloaded chunks if chunks aren't loaded fast enough?
A: No, they could not, and for several reasons. Minecraft has a terminal velocity, though it might not seem like it. This velocity is slower than it should take to load new chunks below the player. In cases with exceptionally slow computers, even if the player did manage to reach an unloaded chunk, their fall would be paused until that chunk can be loaded.
Q: What would happen when water, sand, or a mob falls into an unloaded chunk?
A: Nothing. The water/sand/mob would freeze in place until the chunk is loaded and it can continue moving. You can already see this same thing happening on the horizontal axis.
Q: What will happen to the Void?
A: It will still exist, along with all its effects. The only difference is that the Void is no longer a hard limit and it can be moved. After the conversion to Cubic Chunks, the Void's location will be stored in a world's ' class='bbc'>level.dat, and this location can be changed with NBT editing tools. When and where the Void exists, chunks will cease to generate.
Q: Will this affect terrain?
A: No. However, terrain generators will gain the ability to use infinite height.
Q: Will this affect ore generation?
A: No. Ore is a part of terrain generation. As stated above, terrain will not be changed.
Q: Won't all current terrain generators be incompatible with this system and need to be rewritten?
A: No. Terrain generators work independently of chunks. When a chunk is generated for the first time, it calls the terrain generator and receives a specific section of the resultant terrain to save inside itself. Because of this, some custom terrain generators can generate steep terrain all the way to Y256, where you can experience a large, flat cut-off. Since there are no chunks above Y256 to call the terrain generator for terrain, no terrain exists there.
Q: What would happen if there's a huge solid ceiling so far above you that it is unloaded? Wouldn't you just see the sky, just with everything being completely dark?
A: Yes. This already happens on the horizontal axis, and it is an issue with sky rendering, not this chunk system. As such, this has nothing to do with this suggestion. Please do not post about this.
Q: If you go deep underground, will your plants grow/ores smelt/animals grow?
A: No, because those chunks would be unloaded, just as if you had walked far away. This is a flaw with any chunk system, regardless of shape. It is a necessary evil that allows Minecraft to have infinite worlds. The only way to fix this would be to introduce a separate new system that works with chunks as they are loaded and unloaded. This suggestion deals with the chunk system itself, and not sister processes. Because of that, that is outside of the scope of this suggestion. Please do not post about this.[/spoiler]
[WIP] The Cubic Chunks Mod! (Tall Worlds Mod):
Cuchaz has taken it upon himself to bring us the glorious Cubic Chunks, since Mojang refuses to do so.
Cuchaz is using a API of his own creation to help assist in the making of this mod, and he's quite far along, as seen in these two tech demo videos:
[spoiler=T-Demo 1: Vertical chunk loading][/spoiler]
[spoiler=T-Demo 2: Broken height cap and no lag!][/spoiler]
With the basic functionality in place - a complete overhaul of the basic chunk system, and height limit removed - this whole concept can already be considered proven. What remains is making sure everything else functions correctly under the new chunk system. In any case, stay tuned for future updates if it interests you(If it doesn't, then you are the weakest link - goodbye!).
You can follow the mod's development in much more depth in its very own topic!
Gallery:
[spoiler=A mountainside with an experimental engine using Cubic Chunks designed by Nocte. 960 block view radius, and 30 FPS.][/spoiler]
[spoiler=A different view of the mountainside with the same engine by Nocte. This time, with 1600 block view radius and 15 FPS.][/spoiler]
[spoiler="A video demonstrating Nocte's engine."]
Support & Submission to Mojang:
If you support this, hit the rep button in the bottom-left corner of this post. It is the only good way of accurately measuring support here.
If you wish, you can put the following banner, courtesy of laz2727, into your signature. It helps to attract support from all parts of the forum!
[url=http://www.minecraftforum.net/topic/1707097-cubic-chunks-infinite-height-elimination-of-x-ray-and-more-60-supporters/page__st__0][img]http://img833.imageshack.us/img833/443/hov.png[/img][/url]
Please help us get word out of this suggestion! Share this with your friends, with Minecraft celebrities if you're familiar with them, or even with Mojangsters like Jeb or Dinnerbone! (Do not share this with Notch. Notch doesn't work with Minecraft anymore.)
The purpose of this suggestion is to have Cubic Chunks implemented in Vanilla. Being available as a modification does not fulfill that purpose. The modification featured in this suggestion is to act as a proof-of-concept only(Note: Its being featured here is to act as a proof-of-concept. The modification itself is on its way to becoming a fully fledged modification).
Special thanks:
Cuchaz, for taking Barteks' proof and running with it, to give us a truly functional Cubic Chunks mod.
Barteks2x, for updating the Cubic Chunks mod to 1.6.2, proving that it is possible.
Azraile, for posting the original suggestion and allowing me to take ownership of it.
Nocte, for helping resolve flaws and designing Hexahedra.
MineCrak, for a large amount of valuable insight and enthusiasm into the topic of Cubic Chunks.
aaronfranke, for helping resolve flaws.
PanJouda, for creating the original banner.
Flexico, for creating the predecessor to the current banner.
laz2727, for creating the current banner.
Robinton, for creating the original Cubic Chunks mod.
The_Watchman13, for answering all those stupid questions so I don't have to.
Note: Many calculations and information can be found among the many posts of this topic. There are too many for me to cite here, but if you wish, you can search for them yourself.
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583
Eloraam posted a message on Eloraam's Mods (RedPower 2 Prerelease 6)DUE TO LACK OF ACTIVITY BY THE AUTHOR, THIS TOPIC IS CLOSEDPosted in: Minecraft Mods
RedPower 2 Prerelease 6
Official Blog
RedPower 2 Introduction:
RedPower Logic + Wiring in action:
Open this spoiler to see more of the mods in action:
Circuit by invis45:
Circuit by eastborn:
Circuit by ChilliConCarnage:
Installation
Single Player or Network Client Installation:
These go in minecraft.jar:
- Install Risugami's ModLoader
- Install
MinecraftForge Client Version.
Now download the parts you want and put the zip files in your mods directory
(NOT in the jar)
[1.4.6] RedPower Core V2.0pr6
[1.4.6] RedPower Digital V2.0pr6
[1.4.6] RedPower Mechanical V2.0pr6
[1.4.6] RedPower Compat V2.0pr6
A configuration file is created when you run it the first time.
You can use this file to change the block IDs, item IDs, disable click sounds,
or use an alternate recipe for crafting red alloy.
Server Installation:
These go in minecraft.jar:
- Install MinecraftForge Server.
Now download the parts you want and put the zip files in your mods directory
(NOT in the jar)
[1.4.6] RedPower Core V2.0pr6
[1.4.6] RedPower Digital V2.0pr6
[1.4.6] RedPower Mechanical V2.0pr6
[1.4.6] RedPower Compat V2.0pr6
A configuration file is created when you run it the first time.
You can use this file to change the block IDs, item IDs, disable click sounds,
or use an alternate recipe for crafting red alloy.
Information
Recipes are available at the unofficial recipe
list.
Also consult the Official Wiki.
At a glance:
RedPower Core (with Microblocks!):
RedPower Wiring+Logic:
RedPower Lighting:
RedPower World:
RedPower Machine:
RedPower Control:
Texture packs:
Faithful32 for Integrated Redstone and RedPower V1.5.1, by Vattic [1.7.3]
The Attendee's HD Textures 128x and 256x for RedPower Wiring V1.5.1
Banners
Here are some banners for my mod, courtesy of DXTN!
[url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/XQNnk.png[/IMG][/url]
[url="http://www.minecraftforum.net/topic/365357-"][IMG]http://i.imgur.com/VG8Q1.png[/IMG][/url]
More at DXTN's mod banner repository
Legal
All my mods are copyrighted material. They may only be downloaded from the
links I provide. You may download them to use and play, if you want to do
anything else with it, you have to ask me first. Full terms and conditions are
available on the download page on the blog.
Mod Compilation Policy
Due to the alarming number of new modpacks wanting to include RedPower lately,
and my inability to possibly evaluate and answer everyone asking, I've decided
to cut way back on allowing it.
Here's the deal:
- Established modpacks or private server packs only. If your post
count is below 100, and your modpack is less than a month old, I'll just say
no. A "private server pack" refers to a modpack intended to be used by a
closed membership Minecraft server and distributed only to those members.
- You must have my permission. Post on this thread.
- Proper credit and attribution. "RedPower by Eloraam", with a link to this thread, is a suitable example.
- Non-commercial, non-profit mod packs only. If you're going to bundle my mod, you can't use adf.ly or similar for the compilation pack. I'm OK with giving my work away, but not having someone else profit from it.
Donate
By popular request, a PayPal donate button:
-
512
Azanor posted a message on Thaumcraft 3.0.5i (Outdated)Posted in: Minecraft ModsGo check out http://www.minecraft...pdated-6102013/ instead
"Thaumaturgy... which giveth certain order to make strange works, of the sense to be perceived and of men greatly to be wondered at." - Mathematicall Praeface to Euclid's Elements (1570), John Dee
Thaumaturgy is the capability of a magician to work miracles. A practitioner of thaumaturgy is a thaumaturge, thaumaturgist or miracle worker.
This is what this mod is all about - drawing magic from physical objects in the form of Essentia and reshaping it to perform miracles.
The first thing you will need to craft is a wand. The first one available to you is the Wand of the Apprentice crafted as shown here:
Any type of shard can be used in the recipe.
You then place a bookshelf in the world and right click on it with the wand. This gives you the Thaumonomicon which explains almost everything else you will need to know about Thaumcraft.
Latest version
3.0.5i for Minecraft 1.5.2
Older versions
3.0.4c for Minecraft 1.5.1
3.0.3 for Minecraft 1.4.7
3.0.1c for Minecraft 1.4.6
3.0.1b for Minecraft 1.4.5
2.1.6d for Minecraft 1.2.5
For modders
Thaumcraft API 0.0.5 for 3.0.4b and later
I have decided to release a VERY alpha version of my TC4 api. Everything in here is subject to change (and probably WILL change), but at least it will allow addon modders to start working on integration.
TC4_API_ALPHA_8.zip
Thanks to the following folks for their help with translations: Vexatos (German), Mexahoid (Russian)
shadydeath created an IRC channel at irc.esper.net:#thaumcraft
I check it regularly so pop in if you want to chat.
WARNING
There is a very tiny chance that updates may break your save. Backup just in case.
Change Log
3.0.5i (current)
- by popular demand: added possible fix for disappearing nodes due to map shenanigans.
WARNING: this has a small chance of breaking saves by messing with your nodes.
Be prepared to run a node wipe and regen after installing this patch.
3.0.5h
- mods that modify the recipe list should no longer break the thaumonomicon.
*3.0.5h1 hotfix* - fixed golem xp dropping mechanics for the cases where visors weren't working as intended.
3.0.5g
- fix for some harness rendering bugs
- more golem fixes
3.0.5f
- trying to tackle the golem jar crashes... again... and again
3.0.5e
- trying to tackle the golem jar crashes... again
- some localization and gui fixes
3.0.5d
- more fixes for golem related crashes
- added russian to localization
- wand of equal trade now displays the number of blocks of the targeted type you have available.
3.0.5c
- fix for a few more golem related crashes
- fix for certain mod crops/plants not being correctly harvested by straw golems
3.0.5b
- arcane bore won't ignore unbreakable blocks and allow you to dig blocks beyond them anymore
- fixed harness dupe exploit
- some general bug and crash fixes
- fixed monster spawning in non-vanilla biomes
- fixed language support
- cinnibar should once again spawn... oops. You might want to run regen for cinnibar if the world was created using MC 1.5 or later.
3.0.5a
- prevent moving of harness while it's gui is open
- fix for possible harness gui crash
- harness recipe fixed to require the correct crystals
- fix for thaumometer and discoveries displaying incorrectly in survival mode... for reals this time
- frost shards should no longer collide with the player clientside (was a purely visual bug)
- other minor bug fixes
3.0.5
- update to 1.5.2
- golem visor should no longer cause a crash
- items like the thaumometer should render properly again (blame Forge for that one)
- New stuff? New stuff!
3.0.4c
- research table, mirror and jar rendering should not cause crashes anymore
- harvesting and shearing my plants and leaves should not cause crashes anymore
- arcane pressure plate + door should no longer cause your game to lock up.
- the "java.lang.NullPointerException at thaumcraft.api.ObjectTags.<init>(ObjectTags.java:21)" is technically caused by addon mods not implementing the new version of the API, but I'm adding something to prevent this crash. This might cause those addon mods to do strange things however so be prepared. Also, depending on how those addon mods calls this function the error might not go away at all.
3.0.4b
- recipes with 'wildcard' and/or damageable ingredients should work now
- fixed blocks that were rendering a bit goofy
- fixed Rod of Nine Hells crash
- fixed possible crash when looking at a filled jar
- fixed a possible crash related to markers and golem AI
- tweaked infused ore spawn rates a bit - something seems to have made it a lot rarer than usual
- API: Added a way to define "clickable" crops that the golem will harvest without breaking the block, (For example: Natura berry bushes). This needs to be set up using FMLInterModComms.
- API: The existing method to add crops also uses FMLInterModComms now, though a deprecated version of the old system will remain in place till the next major API revision.
3.0.4a
- It should run on a server now - derpdy derp
- Fixed display of recipes in thaumonomicon with cycling items.
- arcane door icons fixed and they should no longer cause the client to freeze when opened.
3.0.4
- added localization support so players and server admins may add support for other languages. Just add your own .lang file in /thaumcraft_localization/ directory located in the minecraft config directory. It uses the same naming convention as the minecraft localizations files.
- filled jars can now stack to 8 as long as the jars contain the same amount and type of essentia
- crucible now tries to place the most numerous aspects into alembics first
- Added a thaumcrafty way to heat your crucible with an existing item.
- Repair enchantment does nothing in creative mode
- step height increase from boots of the traveller should now properly remove itself along with the boots
- brain in jars can now hold 2000 xp instead of 1000 xp
- wooden logs now only give 4 wood aspect, which obviously has a huge knock-on effect in the aspects of most items
- changed the aspect values of several other items.
- fixed arcane workbench dupe bug
- elemental shovel cannot 'build' with blocks that have tile entities
- new golem
- greatly improved the efficiency of the arcane bore digging algorithm (by up to 180 times!) so having more than one running at a time in close proximity should no longer kill the CPU. The beam may occasionally seem to stop digging and reset to the center position, but that is normal.
- API: The api has had a bit of a minor facelift and has been reorganized. It will change again once the 3.1 changes go into effect so consider yourself warned.
- API: additional method in ObjectTags
- API: Biome functions have been deprecated in favor of the new forge Biome dictionary.
- API: there are some mysterious methods in the api. Ignore them for now
FAQ
I lose all my research when I play in offline mode. What happened? (This should no longer happen as of 3.0.2)
When I store a players research I link it to their username. Most people, however, log in with their email address and their username is retrieved from the Minecraft authentication servers. So you log in with [email protected] and the game retrieves your username of Player12345.
In offline mode however your username is whatever you logged in with: [email protected] in the above example.
The result is that Thaumcraft won't find your research because it won't know your correct username in offline mode.
To get around this you need to login with your ingame username when you want to play in offline mode: Player12345 in the example above.
My Aura nodes have all dissapeared. What now?
It seems certain setups are prone to corrupting their aura save files for some reason. I'm taking steps to prevent this, but for now the only solution is the use the world regeneration option (see below) and run it for aura nodes only.
Installation
(1) Install Forge (Modloader is NOT required - my mod uses the Forge modloader)
(2) Download this mod and place the zip into your Mods Directory.
Config File Settings
For the most parts it should be self explanatory with one exception: Adding TC3 worldgen to existing worlds. See below for that.
Install video for Mac
Adding Thaumcaft world generation to existing worlds
Yes, you heard that right. You can add all the ores, trees and other worldgen features to existing worlds by changing a few things in your config files. Remember: this could be risky so always backup your saves beforehand.- If this is the first time loading Thaumcraft with that save, you can leave the regen_key setting as 'DEFAULT' otherwise set it to anything else.
- You need to choose what to regenerate. I strongly recommend you set aura_nodes to 'true' if this is the first time you are doing this. Without the aura you won't be able to do 99.9% of the things you could in Thaumcraft.
- Run the game. It will lag for a while and you should see some console spam about chunks being regenerated. This is fine - just wait it out. It shouldn't take too long. If the world had been explored a lot you might see the message reappear every now and again. This is also normal.
- If, for some reason, you wish to do this again or somehow your savefile got corrupted and your aura nodes have gone missing, all you need to do is set the regen_key value to something else. Any word would do.
Compatible / Add-on Mods
These are mods that use the API or other means to intergrate with or add content to Thaumcraft. More importantly they do so without breaking the balance of my mod (such as it is).
- Thaumic Bees (Adds bees for Forestry)
- Essentia (Allows you to add custom aspects to items)
- Biomes O' Plenty Integeration addon
- Thaumic Tinkerer
Mod Packs
The code of “Thaumcraft for Minecraft” in source or binary form is the intellectual property of Azanor. You may not reproduce, redistribute or modify it.
As a habit I ignore every PM in regards to mod-packs - both private and public. Everything you need to know about them is listed below. I don't ignore them to be an ass, but I get at least 10 mod-pack requests per day and I honeslty can't be bothered to reply to them all.
Public Mod Packs:
All mod packs I want to include Thaumcraft already have my permission. Only people I am personally acquainted with have any chance of me giving permission for their mod pack.
Currently these include:
- Feed the Beast
- AMCO
- SolitaryCraft
- Technologica
Server Packs:
Private server packs are granted permission to include past and the current client versions of Thaumcraft in a mod pack tailored exclusively for that Minecraft server. The pack must be distributed in a way that ensures that only players currently active on that server can download it. Private server packs are only mod packs intended for use by a closed membership Minecraft server and distributed only to those members.
Videos
Installation
Other
by me
by Direwolf20
by haighyorkie
by Flamytygwa
Some non-english videos
German:
Videos of older versions
by Direwolf20
Banner
[center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/DAGCu.png[/IMG][/url][/center]
[center][url="http://www.minecraftforum.net/topic/1585216-145-thaumcraft-3/"][IMG]http://i.imgur.com/VoUNu.png[/IMG][/url][/center]
Special thanks to...My Beta Testers, you know who you areAll the folks on the Forgcraft server for your help and support.
Dan Scott (http://www.danscottart.com) for all the help he gave me with some of the sprites.
Lorc, creator of the icons I use for enchanting and other things
bonemouse, creator of the Isabella Texture Pack for letting me use his chest textures and skin as well as ScottKillen for making the Thaumium armor graphics based on the Isabella pack.
chicken_bones for letting me base my lightning effect code on his L-Systems code from WRCBE
Eloraam for allowing me to add Redpower and Blutricity integration
© Azanor 2012
This mod (plugin, patch to Minecraft source, henceforth "Mod" or "The Mod"), by the terms of http://minecraft.net/terms are sole property of the Mod author (Azanor, henceforth "Owner" or "The Owner"). By default it may only be distributed on minecraftforums.net. They may only be mirrored or reposted with advance written permission of the Owner. URL shorteners or other attempts to make money off The Owner's Mods are strictly forbidden without advance written permission.
This mod isn't open source. -
1
Gamingclone posted a message on 1.6.4 WikiLink 3.01.05d - FTB, Tooltips and More!Nice well then this mod belongs in the Direwolf20 pack! Once it gets updated to 1.6 that is lol. If anything the Minecraft wiki search function your mod gives should be vanilla!Posted in: Minecraft Mods
When you add the NEI intergration, how exactly will it work?
Oh and I just got an idea that could help your mod if its even possible. Of course you have the api that mod makers can use to include their mod's wiki in your mods search functionality which is probably the most open way of going about it, but what if a mod that someone is using doesn't have an official wiki or for one reason or another a mod author never puts plugs into your api? How about this:
>Resource packs<
You have the user created a txt file or some sort of file that specifies the name of the wiki (the wiki key) and the url for said wiki and then have the user place that file into the resource packs folder. A good example of how another mod makes use of resource packs is Computercraft. It allows users to share resourse packs with each other that contains Computercraft programs that they made themselves and as soon as Minecraft modded with Computercraft launches, you take a look at your Turtle's programs and you will see all the programs from the resourse packs that you added are all there! Its quite handy really.
And if your mod could do that one day it would be very helpful to alot of people. I dont how easy or hard doing something like what I described above would be or if it is even practicle for your mod but there is no need to rush. Take yoru time. You have created a nice little helpful mod and people will love it Im sure I know Im going to love it once I figure out how to install mods properly lol -
1
cestislife posted a message on Fullscreen is broken :DAre you using 64-bit Java?Posted in: Java Edition Support
Try grabbing the Catalyst Software Suite here,
http://support.amd.com/us/gpudownload/windows/Pages/radeonaiw_win8-64.aspx -
169
bluedart posted a message on DartCraft Beta 0.2.20Greetings traveler, have a seat. In this land there are many perils, this you know. What you may not know however, is that there is a new power waiting to be harnessed by a resourceful lad such as yourself. The power I speak of? Power Ore of course!
DartCraft adds one, and only one new ore to Minecraft: Power Ore. When you mine this ore you receive 2-4 “Force Gems” (fortune affects this) which can be used to create Force Ingots from which specialty tools are crafted, or even squeezed into Liquid Force which can be used in several DartCraft machines. Uses for Liquid Force range from using it to imbue your Force Tools with special upgrades and enhancements (such as vanilla Fortune or custom upgrades like Heat or Grinding), or even powering a Force Engine to generate BuildCraft energy.
Before you even find your first Power Ore, you’ll want to make yourself a Clipboard, which is DartCraft’s take on mobile crafting. The clipboard is relatively cheap to make, and you have but to select it and right-click to open up a portable crafting table of sorts.
The clipboard is unique in that it is the first portable crafting table to both keep the contents of its inventory and have useful convenience buttons that serve to decrease crafting time by leaps and bounds. If that weren't enough, if NEI is installed the player may look up crafting recipes and overlay them onto the clipboard temporarily.
Whether you’re crafting quickly and conveniently on the go, mining those precious diamonds with your newfound Fortune IV pickaxe or just enjoying a new way of making BuildCraft energy you’ll feel right at home here. Welcome to DartCraft, we've been waiting for you.
This is a complex mod, but the rewards are great and if you read everything here carefully, watch the videos and experiment with DartCraft for yourself you should pick it up in no time. The Book of Mudora which NEI can show you how to make is an in-game option for learning DartCraft as well. (Added in version 0.2.06)
*Note that not all new features are listed on this forum post. Some of them will require a bit of sleuthing; or you could watch the videos listed under the "videos" section.
DartCraft Features
Clipboard
- Portable crafting table.
- Easily craftable.
- Keeps inventory.
- Balance button.
- To inventory button.
- Smart Assist button.
- NEI's Recipe Inquiry Button support.
- Can be opened with the 'C' key while present on the player's hotbar and no gui is open.
Power Ore
- DartCraft’s one and only ore.
- A bit more common than gold, found below y-value 48.
- Drops 2-4 Force Gems (Fortune effective)
- Nether variant that is quite common, but dangerous to retrieve.
- Magical glow, easy to spot in the dark.
- Config setting to allow re-generation of Power Ore (useful for worlds started before DartCraft was installed.)
Force Gems
- Can be used in combination with various metals to make Force Ingots, which are used for special tools.
- Can be converted into a bucket of Liquid Force in various DartCraft machines to fuel them, although inefficiently.
- Can be squeezed (Forestry) into more Liquid Force, and stored in tanks, forestry cans/capsules or even a bucket.
Force Ingots
- Can be created from Force Gems and Iron, Gold, Bronze, Steel, Mob Ingots, Refined Iron or Silver Ingots.
- More efficient carpenter recipes to use Liquid Force instead of Force Gems.
- Can be used to make tools of varying types that are all upgradable using the Force Infuser (discussed below.)
- Convertible into and from Force Nuggets much like Gold Ingots.
- Used also to make Force Packs and the instantly necessary Force Rod.
Book of Mudora
- Craft the Book of Mudora by using a Force Rod (explained lower) and a BookShelf in a shapeless recipe.
- Right clicking this guy will open a gui that contains the sum of all DartCraft knowledge.
- In this gui simply drag the window around as you would with an achievement gui, and when you click on an item it will bring up a page of information on said item. Switch pages by clicking on the left and right arrows at the bottom of the popup page, if extra pages are available.
- To close the book and exit the gui use either your inventory key or the main menu key. (Default E and Escape respectively.)
- There is no need to unlock anything in the Book of Mudora, simply craft one and all DartCraft information is now at your fingertips. Enjoy!
- Information on Infuser Upgrades and their materials is still only available inside the Force Infuser, so please remember to avail yourself of it.
- Between this and DartCraft's NEI plugins, extraneous questions about DartCraft should no longer be necessary. If you do manage to come up with a mechanic question please check the entirety of this post first including the IAQ before posting.
Storage Units
- Storage Units are crafted from cobblestone and stone, and are essentially stone chests as they have 27 slots inherently.
- Storage Units are owned by the player whom places them and can be set to disallow pipe interaction or even prevent other players from accessing them.
- Storage Units can be recolored with shapeless vanilla dye recipes or by right clicking them with an IC2 painter.
- Storage units can be upgraded to have larger internal storage using the Storage upgrade in the Force Infuser. The infuser must be at least Tier 4 to accomplish this and only one upgrade is allowed per Tier.
- Each upgrade will increase the Storage Unit's internal storage capacity by one additional storage unit (27) slots, to a maximum of 4 Storage Units in one (108 slots).
- Storage Units can interact with stored Item Cards to do things like automatically craft, Force Transmute, Forge Transmute or even destroy configured items.
Force Packs
- Created with Force Ingots, leather and a chest.
- Holds up to 8 items initially, can be upgraded to 40 eventually.
- Shift Right-Click to rename and recolor your Force Pack on the fly.
- Will hold anything but other Force Packs and a few blacklisted tools that hold other items, such as Forestry Backpacks.
- Cannot be placed inside Clipboards.
- Highly dynamic config file settings.
- Upgradable to the Ender Pack, which opens your vanilla ender chest and has no holding restrictions. (Packception)
- If an Ender Pack is present on the player's hotbar, or inside a Force Belt on the player's hotbar they may press the 'X' key to open the Ender Pack, as long as no other gui is open.
- Force Packs are now interactable with inventories like chests by right-clicking on the chest with the Force Pack. Item Cards inside the Pack will determine which items are placed where. Items that normally get sucked into the pack are placed into the inventory, whereas items that are normally restocked are sucked into the pack.
Force Rod
- Crafted From a Force Ingot, Force Nugget and either a stick or the more potent Force Stick, the Force Rod is required to start advancing in DartCraft.
- Can alter various items, entities and blocks to bring new and useful content into Minecraft.
- Has a growing list of Force Transmutations that allow vanilla and mod tools/armor to be transmuted back into the ingots that made them by simply dropping the item and right-clicking it with the Force Rod. Examples are bronze tools from IC2, steel tools from Railcraft and even thaumium tools from thaumcraft.
- Used to make Force Tomes, Force Armor, the Force Infuser and a few more useful things.
- Upgradable in the Force Infuser to one of various types of rods.
- Can not be used for Force Transmutations in an upgraded state.
- Can be used to buff a player with various potion-effects with the proper upgrade.
- Using the Speed upgrade gives a Rod of Speed, which gives the vanilla Speed potion effect, as well as Mining Speed and a short jump boost.
- DartCraft enhances players under the effects of the vanilla speed potion, allowing them to automatically walk up one-block inclines and also giving them the ability to quickly dart across water complete with sound and visual effects.
- Upgrading a Force Rod with the Camo upgrade will give the Rod of Invisibility. Each use of this rod will imbue invisibility on its user for 30 seconds. This effect should not be visually detectable.
- Can be upgraded with Ender to give the Rod of Return, which may be named and bound to their current location and later used to return its user to that same location and dimension, using a single durability, from any dimension.
- The Rod of Return must be set before it can be used. To set the rod to your current location shift-right click it to open the gui pictured below, click set to display your current coordinates in the gui, optionally name the location and press 'save' to save the location and name currently displayed.
- Force Rods may have a short cooldown imposed onto them by changing a config setting, or even have their ability to be upgraded and used disabled on a per-upgrade basis (with some restrictions). Ender Rods may also be configured to not work while in combat (meaning if you have been attacked by an entity in the last 5 seconds you cannot use one.)
- By default, all Force Rods except the Rod of Speed use and require magic to function. If the player has no magic remaining they will be unable to use a Force Rod. Ender and Healing Rods use a significant amount of magic.
Force Belt
- This relatively cheap to craft tool has its own 8-slot inventory that will open when right-clicked.
- The Force Belt can hold Force Rods, Force Packs, Ender Packs and Baconators inside it for easy storage.
- If one and only one Force Belt is present on your hotbar you may press 1-8 on the Numpad (by default) to use the Force Rod stored in that slot. (Make sure Num Lock is on.) Teleport belt, anyone?
- If one and only one Force Belt is present on your hotbar you may press Z at any time to open the inventory of that Force Belt. You may also press X to open your Ender Pack if one is present inside the Force Belt in question.
- Baconators may function from inside a Force Belt.
- Force Belts are recolorable and renamable just like Force Packs.
The Magic Meter
- DartCraft add a Zelda-style magic meter to minecraft. By default this meter, along with the player's health is displayed in the top-lefthand corner of the screen, however this may be changed in the config file, in which case the player's health will remain at the bottom of the screen unmolested and the magic meter will only show itself when active or recharging.
- The health portion of the Magic HUD displays the player's health in a slightly more accurate manner than vanilla minecraft, in addition to this full hearts will be colorized based on certain potion effects that are affecting the player.
- Actions in DartCraft will use and sometimes require magic to be used as well. Some of these actions include:
- Wing-enabled flight.
- Using a Force Sword with certain upgrades against an entity.
- Shooting a Fire/Ice Arrow from a Force Bow.
- Using a Force Rod of any type.
- Using a Force Tool with certain upgrades to break a block. (At the moment magic can be configured to be expended in this manner, but the use of these tools under these conditions in regards to magic restrictions has yet to be enforced.)
- The Magic Meter will (quite slowly) recharge itself over time, as long as the player is not in the air, provided they are not under a penalty recharge time.
- If a player's magic is completely exhausted they will be unable to regenerate magic naturally for approximately 10 seconds. While a player's magic is depleted no magical actions may be performed.
- Hostile mobs will occasionally drop magic jars, which upon contact with a player will be consumed and restore a portion of their magic meter. Hostiles will also occasionally, but not often, drop Recovery Hearts in this fashion which will restore one heart to any player that picks it up.
- Magic can also be restored with one of a few Force Potions, explained in a separate section.
Chu Chus and Force Potions
- Occasionally a small colorful slimelike creature called a Chu Chu will spawn where hostile entities can spawn.
- These creatures, while not entirely foreboding, tend to spawn in groups and will home in on any nearby player and attempt to jump into them and cause damage.
- Chu Chus come in a variety of colors, with certain colors being more common than others. The colors are, in order from common to rare, purple, green, red, blue and gold.
- Chu Chus will sometimes drop some Chu Jelly of their respective color, excepting the purple ones which have no jelly to give.
- Chu Jelly can be used along with some other ingredients to make Red, Green and Blue Potions which have specific restorative properties.
- More information on how to create and use these potions can be found in-game using the Book of Mudora.
- Chu Chu spawning and specific potion usage and properties can be modified in the config file.
Item Cards
- Craft one from paper, a force ingot and some dye.
- Right-click to open the interface where there are 16 item slots to place phantom item copies inside. Right-click these phantoms to change the mode of that particular slot.
- Item Cards, when placed inside a Force Pack, will allow the automatic insertion of items that are picked up into that pack instead of the player's inventory.
- The yellow upward-facing arrow indicates the current item is in suck mode. In this mode when the player picks up an item of this type it will immediately go into the Force Pack if possible.
- The blue downward-facing arrow indicates the current item is in restock mode. In this mode when the player breaks a tool sharing this item's ID it will be immediately replaced by another from inside the pack if possible.
- Restock mode will also function for non-tool items, in which case it will attempt to keep every matching item at max stack size. The checking happens once every 5 seconds for efficiency purposes, but is more than adequate to keep building supplies full on your hotbar.
- They may also be configured to keep a full stack of a given item in the player's inventory for convenience.
- Restock mode and suck mode may be used for the same item, restocking only as many stacks as the user chooses to keep in their inventory.
- Item Cards are renamable in the same way as Force Packs and Force Belts.
- Force Packs are now interactable with inventories like chests by right-clicking on the chest with the Force Pack. Item Cards inside the Pack will determine which items are placed where. Items that normally get sucked into the pack are placed into the inventory, whereas items that are normally restocked are sucked into the pack.
- Upgrade an Item Card with a Crafting Table in the Force Infuser to get a Crafting Card. This specialty Item Card will allow you to set a crafting recipe that will automatically craft with ingredients inside the pack when supplied with the appropriate items.
- Crafting Cards may also restock and suck in items, just as regular Item Cards.
- Item Cards may be crafted back into default versions of themselves to strip them of all data and upgrades.
- Upgrading an Item Card with the Force Upgrade will allow for any item specified by the Item Card to be automatically Force Transmuted if a valid transmutation is found. The resultant of a valid Force Transmutation will be shown on the right-hand side in the gui of the Item Card.
- Upgrading an Item Card with the Heat upgrade will allow them to incinerate items to destroy them. Be careful!
- If BuildCraft is installed Item Cards can be placed inside DartCraft's Force Transport Pipes to accomplish their various tasks in an automated fashion.
Force Trees
- Change a regular sapling into a Force Sapling with the Force Rod and either wait for it to grow or bonemeal it up to full size.
- Yields Force Logs, which are usable as replacement Logs thanks to the Forge Ore Dictionary.
- Convertible into Force Planks which is a replacement for normal planks in most recipes.
- Force Planks are the one and only source of Force Sticks, required for many DartCraft tools.
- Force Logs are squeezable into a small amount of liquid force using Forestry’s Squeezer.
- Leaves drop Force Saplings to replant and occasionally Force Nuggets.
- Force Saplings may be Fermented into Biomass using Forestry’s Fermenter.
- Force Trees may be grown automatically in Forestry Multifarms.
Force Transmutations
- A Force Transmutation is the name given to dropping an item into the world and right-clicking the EntityItem with a Force Rod that has no upgrades.
- All Force Transmutations, with a few exceptions, can also be shapelessly crafted with a Force Rod and the input material. These shapeless recipes are visible in NEI. The transmutation will not work in this fashion if the rod is on its last durability.
- In general, Force Transmutations transmute a single item into a single item of a different type.
- Enchanted books may be Force Transmuted into a meager number of Bottle o' Enchanting. At a certain point these are required to advance in DartCraft. This will never yield more experience than you put into them.
- Experience Tomes may be Force Transmuted into Upgrade Cores. This transmutation and the Enchanted Book transmutation are not visible in NEI and must be done in the world.
- Force Transmutations can be used to make unique DartCraft items, as well as reclaim some materials used to craft certain items.
- Each Force Transmutation will use a single durability of the Force Rod per item transmuted.
- Most Force Transmutations are meant to make dungeon loot more useful, and to prevent the supersaturation of extraneous armor and tools.
- Iron, Gold and Chain armor, as well as Iron and Gold tools can be Force Transmuted back into a varying amount of the ingots used to craft them.
- Several mod tool and armor sets are Force Transmutable back into the base ingots used to craft them. Notable instances of this are Railcraft's Steel and Thaumcraft's Thaumium tool and armor sets.
- Certain items like pickaxes give less materials than were required to craft them.
- Minecarts, Iron Doors, Cauldrons and Empty Buckets may be Force Transmuted back into the Iron used to craft them.
- Vanilla bows of any durability may be transmuted back into a single piece of string.
- Old stone and wooden tools may be Force Transmuted back into a single stick.
- Red and Brown mushrooms may be transmuted back and forth between each other. A similar force transmutation also exists for Flowers and Roses.
- Unwanted Force Tools may be immediately transmuted into a Force Shard.
- Clocks may be Force Transmuted to retrive the gold with which they were made. The redstone is lost.
Force Flasks
- Force Flasks are crafted from a Force Ingot and four blocks of glass, and they do not stack.
- Left-clicking a non-hostile entity with a Force Flask will imprison it inside the Flask, while right-clicking the Flask will set it free slightly in front of the player.
- Force Flasks will render their victims in 3D space.
- Hostile entities that are not laughably weak must be weakened to below 10% of their maximum health before they can be captured inside a Force Flask. (The False upgrade is recommended.)
- Bottled Entities will slowly regenerate their health inside the bottle.
- Dropping a Force Flask will not spawn a standard EntityItem, instead an EntityBottle with the stored entity rendered inside it will spawn, and remain there indefinitely until someone pushes it or left-clicks it to pick it back up.
- Decorate your home with bottled entities!
Mob Chunks
- Many entities killed with a Grinding-imbued weapon will sometimes drop a color-coded item called a "Mob Chunk."
- These Mob Chunks can be smelted into a Mob Ingot of their respective color, which can be used to make Force Ingots or various other DartCraft items.
- Mob Chunks can be crafted into Mob Cores, which can eventually be crafted into vanilla spawners for that particular entity.
- Mob Cores require Experience Cores, not just Upgrade Cores, so you'll have to upgrade them with a Bottle 'o Enchanting first.
- Mob Chunks viewed in NEI will tell you which mobs drop a specific color of chunk with an additional tooltip.
- The chance to get a mob chunk from a mob when grinding it is 10%; looting will increase the chance to get a mob chunk by 10% per level.
Liquid Force and Consumers
- Liquid Force may be extracted from Force Gems either in the infuser (1 bucket), or in Forestry's Squeezer (1.5 buckets). Once extracted this liquid can be piped and stored like any other Forge Fluid.
- Liquid Force can be stored in any Item that uses the IForceConsumer interface. Uses range from using Liquid Force as a fuel to using Liquid Force to repair durability damage.
- ForceConsumers that DartCraft adds are:
- All iterations of Force Tools.
- The Force Wrench
- The Magnet Glove
- Force Armor
- To manually store Liquid Force inside a Force Consumer, hold the item in question in your hands and press the "Force Key" (default: F). This will open the Force Consumer gui.
- Inside the Force Consumer gui you may insert valid Fluid Containers of Liquid Force to fill the internal tank. Generally speaking Force Consumers may store up to 10 buckets of Liquid Force internally.
- Although Force Consumers can use Force Gems directly, Force Gems will only add 1/4 of a bucket of Liquid Force to a Consumer, and are not recommended to be used in this fashion.
- Force Tools, Force Armor and Force Rods may be repaired with Liquid Force and will attempt to use Liquid Force to function, if they have sufficient Force stored.
- Force Rods will repair themselves with stored Liquid Force, even inside a Force Belt.
- Force Wrenches and Magnet Gloves require Liquid Force to use their extra function.
- ForceConsumers may be infused in the Force Infuser using Liquid Force stored in the Infuser. This will attempt to fill the Force Consumer's internal tank to the brim, if it can as well as using as much Liquid Force as it can to repair the tool, should such repair be applicable.
The Baconator
- The Baconator can be crafted from a Bottled Pig and two Light Blue Mob Ingots. See the "Mob Chunks" section for more information on Mob Ingots.
- When right-clicked the Baconator will attempt to take Bacon from the user's inventory and store it in its internal storage. Shift-right-clicking will do just the opposite: give Bacon back to the player.
- When the Baconator has Bacon stored and is on the player's hotbar, it will automatically feed the player Bacon when they become hungry enough to eat a piece of Bacon. This expends Bacon from the Baconator's internal storage.
- The Baconator can also function from inside a Force Belt on the player's hotbar.
Magnet Glove
- Crafted from Iron Ingots and a Nether Star, the Magnet Glove may be shift-right clicked to change its polarity.
- When the Magnet Glove is on a player's hotbar and its polarity is positive, items and experience will be drawn toward the player for easy collection. This effect has a 10 block radius.
- Be careful shooting arrows when in possession of a Magnet Glove.
- The Magnet Glove may also attract a few other things...
- The Magnet Glove is a ForceConsumer, but does not require Liquid Force to draw in items.
- The Magnet Glove, when in active mode, can be right-clicked on an exposed surface of a block to help the player find ore. The Magnet Glove will look 10 blocks deep in a straight line and pull any ore marked by DartCraft as an IMagneticBlock toward the player for easy access. This feature comes with custom particle effects and sound and requires Liquid Force present in the Magnet Glove to function.
Force Mitts
- Force Mitts combine the abilities of the shovel, axe and hoe into one super-farming tool.
- Also capable of clearing grass and leaves in a wide area, much like a sickle.
- Not upgradable in the Force Infuser, nor are they enchantable.
- Half the durability of standard Force Tools.
- Force Mitts may be used to break a few things that stone picks can, but they are not a legitimate pickaxe.
- Force Mitts can be found in dungeon chests with relative frequency.
- Force Mitts have a greater chance of retrieving Silverwood Saplings from Silverwood Leaves. (It's only a 1% chance, but it more than triples sapling output.)
Force Infuser
- DartCraft’s version of the Enchanting Table.
- Created by Force Transmuting a Block of obsidian using the Force Rod's shapeless crafting recipes.
- Highly blast-resistant, and drops obsidian when broken.
- Enables players to upgrade their Force Tools (and only their Force Tools) with vanilla enchants and even custom DartCraft upgrades.
- Clicking on the "Info" button will open a user-friendly sub gui that explains many items and tools from DartCraft, as well as lists various upgrade materials and upgrades the Upgrade Tome has seen, and gives hints about the upgrade materials it has not yet used.
- Capable of imbuing Looting or Fortune with 100% accuracy and easy repetition, as well as a few other well-known enchants.
- Custom upgrades include auto-smelting, auto maceration/pulverization and others.
- Upgrades are not instant, and sometimes require a while to complete.
- Requires both Liquid Force and BuildCraft energy to run.
- Upgrades require Experience to use, unless configured otherwise. The general rule is one level per upgrade material, but this may be configured to be based upon material tier instead. The amount of experience required will be shown in the top-left of the gui if a player does not have enough.
- Force Infusers will only allow their owner to use them or remove their Upgrade Tome. Other players must make their own, or mooch if possible.
- Force Infusers will show an error tab with a brief error description when an upgrade cannot be applied for whatever reason.
- In creative mode, Minecraft Joules, Liquid Force and Experience are not used or required, and upgrades will occur instantaneously.
- User must supply an Upgrade Tome which will gain experience as the infuser is used and allow for greater and more complex upgrades.
- Used to upgrade Force Packs.
- At max tier the Force Infuser functions at double speed.
Force Tomes
- Force Transmute a vanilla book into an Upgrade Tome using a Force Rod. Place this inside your Force Infuser to start using the infuser.
- Upgrade Tomes advance in tier as they are used for upgrades. Certain upgrades are not available until a higher tier is reached.
- Experience Tomes may be created by upgrading a vanilla book in the Force Infuser with the Experience upgrade. Experience Tomes may be shift-right clicked and held to store experience, and right-clicked and held to withdraw experience.
- Experience Tomes can be converted into Upgrade Cores using the Force Rod, destroying the tome in the process, yielding 1 core per 100 experience stored.
Force Armor
- Force Armor can be crafted from Force Ingots, or Force Transmuted from leather armor if enabled in the config.
- This armor has about the durability and damage reduction of Iron Armor.
- Force Armor, while not enchantable, is upgradable in the Force Infuser with many unique upgrades.
- Force Armor inherently has the ability to increase efficiency and allow punching of blocks normally requiring tools to break, in exchange for doing damage to the armor itself. This speed can be enhanced by upgrading the Force Armor with one level of speed per gear. Damage will not be taken if the block could already be punched.
- Force Armor will enhance the efficiency of equipped tools by up to 50% of Force Punching's speed coefficient, and will also completely negate flight's efficiency penalty with four pieces equipped.
- Blocks of Obsidian, Forge's oreCobalt and oreArdite as well as most IC2 machines cannot be Force Punched.
- Force Armor can be upgraded to allow your punches to do more damage or fire damage and even upgraded to allow flight, increase jump height and walking speed.
- Force Armor with the Camo upgrade will render invisibly, allowing for the appearance of no armor while being decked out in powerful Force Armor.
- If IC2 is installed the Force Armor can be upgraded with IC2 Batteries; each Battery gives 10,000 EU charge, while each Advanced Battery or Crystal (depending upon version) gives 100,000 EU charge.
- Charged Force Armor will not break when it runs out of EU, but will instead go dormant until it is charged, providing no armor rating or bonus effects.
- For details on upgrade materials that imbue certain upgrades, refer to the 'Upgrading the Tome' section for a full list. Or better yet just check an infuser in-game.
Power Drill / Power Saw
- If IndustrialCraft is installed, the Mining Drill may be upgraded in a Force Infuser with a Force Nugget to create the Power Drill, which is nearly the same as the Mining Drill in most ways. The Chainsaw may also be upgraded into the Power Saw in the same fashion.
- The Power Tools have three sockets that will accept any of several Upgrade Cores to enhance its abilities.
- Socketing Luck will give Fortune on the Drill, also available are Silk Touch, Grinding, Heat and Speed.
- Socketing Luck will give Looting on the Saw, also available are Lumberjack, Damage, Grinding, Heat, Bane, Bleed and Speed.
- Adding sockets to Power Tools will dramatically increase their EU consumption.
- The Power Tools, being instances of IElectricItem, can and will draw from batpacks, lappacks and of course the Charge-upgraded Force Tunic.
Force Engines
- The Force Engine is DartCraft’s own unique BuildCraft engine. It is crafted from Force Gears and Force Ingots using BuildCraft’s standard engine recipe template.
- The Force Engine has two liquid tanks, one for Fuel and one for a Throttle.
- The most efficient Fuel for Force Engines is Liquid Force, but Force Engines may also run on BuildCraft Fuel, Oil and even Forestry Ethanol.
- Although the Force Engine can run on Force Gems, it is inadvisable to do this as the Force Engine is only capable of extracting 1/4 of a bucket of Liquid Force From them.
- The Force Engine does not require a throttle to run and will never explode no matter how long it is left unattended.
- Default values for combustible liquids are half that of the Combustion engine, but with a constant input of water as a throttle, the Force Engine will output the same amount of energy as a Combustion engine.
- Water is the weakest Force Engine Throttle available, but it is also very easy to automate.
Force Wrench
- Crafted from Force Ingots and a Force Gear, the Force Wrench functions as a standard buildcraft wrench, industrialCraft wrench (rotation only), as well as makes use of forge block rotation for blocks such as pistons.
- The Force Wrench has the unique ability to serialize several tile entities into an easily-mobile carryable TileBox by shift-right clicking on the tile entity. When this item is placed back into the world it will be restored to its original state, all items, energy and settings in tact.
- The Force Wrench works particularly well on IndustrialCraft machines, allowing for players to carry around pocket-MFSUs for on-the-go charging, or bring along Iron Chests to briefly place wherever they go for fun and profit.
- The Force Wrench's serialization ability does not work on immutable objects such as Thaumcraft's Warded blocks and many other discretionary objects.
Force Bricks
- Force Bricks must be Force Transmuted from vanilla Stone Bricks. Any variation of Stone Brick may be used.
- These yellowish-gold bricks are highly blast resistant (seriously) and are also spawn-resistant.
- Force Bricks may be recolored using any color dye with 8 Force Bricks around them in a crafting matrix.
- In addition to these features, Force Bricks may also be recolored using an IC2 painter to any of 16 colors. Each variation retains its natural blast and spawn resistance.
- Force Bricks and Force Wood can be crafted into Slabs and Stairs using the standard recipes, and they can even be reverse-crafted back into the materials that made them.
Force Torches
- Force Torches are crafted out of Golden Power Source and Force Sticks, which yields 6 Force Torches.
- Force Torches are like normal torches, but they give off a light level of 15 instead of 14.
- Force Torches can be recolored any of the 16 minecraft colors with shapeless dye recipes, or IC2 painters.
- Force Torches can be upgraded in the Force Infuser with one of a few upgrades, which grants the them special abilities.
- Camo will make a Force Torch invisible when placed, and also prevent it from spawning particle effects. The torch will still have a hitbox and can be broken normally.
- Healing will make a Force Torch into a Healing Torch, which will attempt to heal nearby entities occasionally if they need healing. Of course it will have the opposite effect on undead entities.
- Heat will make a Heat Torch, which will occasionally attempt to set fire to nearby entities that are not immune to fire damage.
- Bane will make a Bane Torch, which will occasionally attempt to destroy nearby monsters instantly, with a few exceptions. No more spiders walking on the roof!
Forceaflouge Blocks
- Forceaflouge blocks can be crafted from stone, glass and Force Ingots.
- Forceaflouge Blocks are owned by the player whom places them and cannot be configured or removed by other players.
- These blocks can be configured to look like any solid, normal-rendering block and can even be set to allow certain players to pass through them.
- To open a Forceaflouge Block's gui, simply right-click it with a Force Wrench or other BuildCraft ItemWrench. To remove a Forceaflouge Block, simply break it with a pickaxe.
- Forceaflouge Blocks must actually hold onto a block to take its appearance, and can only take one block at a time. These blocks are very finicky about which blocks they take and will also refuse to take an ItemStack with a stackSize greater than one.
- While under the effects of the Night Vision PotionEffect, Forceaflouge Blocks that players may pass through will render with transparency while others will remain solid.
- Forceaflouge Blocks are ideal for securing ones base or making a quaint secret area, either shared or private.
Force Tools
- All the basic tools can be crafted out of Force Ingots and Force Sticks. Because of the Force Stick requirement you will have to farm Force Trees before you can make any Force Tools other than the Shears.
- All of the Force Tools are not enchantable in a vanilla Enchanting Table and will also not be able to hold vanilla enchants added by means other than a Force Infuser should they somehow acquire them.
- All Force Tools are upgradable in the Force Infuser, with varying upgrades accepted for each tool.
- Each Force Tool can only be upgraded once, so choose your upgrades wisely.
- All Force Tools can be repaired with and/or run on Liquid Force using the new ForceConsumer system.
- Block-breaking Force Tools have a toggleable mode called "Area Mode" that can be toggled by right-clicking the tool, or in the case of the Force Shears by shift-right clicking the tool. In area mode the Force Tool functions at a significantly decreased speed, but in exchange it breaks all applicable blocks within a 3 block diameter. This function expends durability as if each block had been individually broken, and is simply meant as a time-saver.
Force Shears
- A very special tool that can be made cheaply before one makes a Force Infuser.
- Functions as regular shears on IShearable entities such as Sheep and Twilight Forest Rams.
- These shears have the innate ability to shear Chickens, yielding feathers, and Cows, yielding Leather.
- Pigs may also be sheared with Force Shears, which will give Raw Bacon. Cook Raw Bacon before you eat it or you will be poisoned.
- A sheared animal will eventually eat grass and grow back their feathers or skin. I don’t know how.
- Upgradable in the Force Infuser. For example Luck will make more materials drop, while grinding will macerate wool into string.
- The Rainbow upgrade will drop random colors of wool, regardless of the sheep’s color.
- The Heat upgrade will… nevermind.
Force Bow
- The Force Bow requires Force Arrows instead of Arrows in order to fire.
- Unlike normal Arrows, Force Arrows cannot be reclaimed once shot.
- The Force Bow has several modes depending upon what upgrades are present on it. Shift-right-clicking the Force Bow will change its active mode.
- In normal mode the Force Bow will shoot normally, applying any upgrades it has at all once if applicable.
- In Torch mode, which is avaliable even without the need to upgrade, the Force Bow will expend both a Force Arrow and a Torch from the user's inventory in order to shoot a special Torch Arrow. A torch will be placed where this arrow lands, or dropped at the arrow's location if a torch cannot be placed at that location.
- Fire mode is available if the Heat upgrade is present on the Force Bow, and in this mode Heat-imbued Force Arrows will be shot. As with standard fire arrows entities struck with these pointed projectiles will be set ablaze, however unlike standard fire arrows Heat arrows will set blocks on fire in a 3x3 area and even smelt certain blocks.
- Ice mode is available if the Freezing upgrade is present on the Force Bow. In Ice mode Force Arrows are imbued with magical ice which are capable of freezing both entities and blocks. Entities struck with an Ice Arrow are frozen in place for about 5 seconds until the ice melts. When an Ice Arrow hits a block in the world, it will attempt to freeze all blocks in a 3 block diameter, if possible.
- Healing mode is available if the Healing upgrade is present on the Force Bow. Healing Arrows will not do damage and instead heal the entity they hit, unless of course that entity is undead in which case they will take serious damage.
- Ender mode is available if the Ender upgrade is present on the Force Bow. Ender Arrows will randomly teleport their victim, perhaps to little effect, but possibly to their doom - who knows?
- All Force Arrows now have specific particle effects based on their attributes. Shoot the rainbow!
Fortune Cookies
- Craft Fortune Cookies from Cookies and Paper.
- Restores one Hunger Bar, low saturation.
- Adds a Fortune to the player’s inventory with a random nugget of wisdom inside.
- These nuggets of wisdom were studiously cobbled by Eastern Unorthodox monks to be insightful and enlightening, as such any congruence with humor is strictly coincidental.
Soul Wafers
- Soul Wafers are obtained by smelting any Bottled Entity in a furnace.
- The Soul Wafer is edible, will restore one bar of hunger and bestows its devourer with one random positive potion effect for a short period of time.
- The Soul Wafer has high saturation and cannot be eaten when not hungry. Devour your enemies and become stronger!
- The Soul Wafer imbues the Soul upgrade in the Force Infuser, and they are an excellent source of Thaumcraft's Animus aspect to boot!
Spoils Bags
- Spoils Bags contain up to 8 random pieces of dungeon loot chosen from one of three set tiers.
- Right-click a Spoils Bag to open its inventory and remove the contents. Items may not be placed inside them, but only removed.
- When all items have been removed from a spoils bag, the bag will magically vanish from the player's inventory.
- Spoils Bags may be crafted from Treasure Cards, which can occasionally be extracted from enemies slain with a Treasure-imbued weapon.
- Spoils bags can be right-clicked onto an IInventory such as a chest to store the bag's contents into that IInventory, if there is sufficient space.
- Good luck looting!
Bottled Wither
- Bottled Withers may be created via DartCraft as a means of spawning them without the need to hunt endlessly for insidiously rare wither skeleton skulls.
- First one must create something called an Inert Core. The recipe requires some Black and Light Gray Mob Ingots, gathered from Wither Skeletons and Ghasts respectively, as well as an Upgrade Core.
- After crafting an Inert Core, drop it on the ground, set it on fire with a flint and steel or other implement (it will not burn) then Force Transmute it into a Bottled Wither.
- Be careful where you release this entity, as it will have no charge time and will immediately begin destroying the area.
- If you defeat the Wither you will receive a Nether Star, as per the rules of vanilla Minecraft.
Upgrade Cores
- To make an Upgrade Core create an Experience Tome by upgrading a vanilla book with the "Experience" upgrade in the Force Infuser, store experience in the tome by holding shift-right-click and then drop the tome and Force Transmute it into Upgrade Cores. You will receive one upgrade core per 100 experience stored in the tome, which is destroyed in the process.
- Upgrade Cores can be used to make Mob Cores, which can be used to craft Mob Spawners. Check the "Mob Chunks" section for details.
- Upgrade Cores themselves must be infused with one, and only one upgrade in the Force Infuser, however the single upgrade may be stacked to its maximum level.
- Once upgraded the Upgrade Core is finalized and cannot be changed.
- Socket this into a DartCraft socketable item such as a Power Saw or Power Drill to imbue that item with the depicted upgrade.
- Once an Upgrade Core is socketed it cannot be retrieved, although the core can be deleted permanently by shift-right-clicking the socketed core, thus enabling another core to take its place.
Ender Tots
- Ender Tots are a cute, tiny version of the standard enderman that randomly spawn where normal hostiles spawn.
- When provoked by attack or impromptu staring contest the Ender Tot will proceed to attack you like a standard enderman.
- Ender Tots are not as strong as enderman, nor can they teleport as far, however their childlike minds are too simple to comprehend dangers like water, nor are they calmed by the light of day.
- Ender Tots drop ender pearls, just like their bigger counterparts, but when you kill one... Well, I'll let you figure that one out for yourself.
- Ender Tots are only allowed to spawn in specific vanilla biomes.
- Ender Tots spawn rate can be configured via the config file.
Upgrades
Heat
- Will attempt to smelt any drops if a smelting recipe for the dropped item is found.
- When upgraded onto Force Armor, Force Punching will do an additional half heart of fire damage and set an entity on fire for one second, for each piece of Force Armor socketed with Heat. Also, with at least 3 pieces of Heat upgraded Force Armor players will be immune to fire damage.
Freezing
- Freezing implements will freeze an entity in place for 5 seconds when they are struck, with the exception of players which are only frozen for half the time and cannot be frozen in place more than once every 10 or so seconds.
- Ice Arrows will also attempt to freeze blocks in the world if they can. Try them out!
Grinding
- Grinding will attempt to grind certain blocks into powders, dusts or other items specified by the IForceGrindable interface. These DartCraft powders may be crafted into chunks which further improves manual mining's benefit. If no DartCraft grinding recipe is present grinding will run any drops through IC2’s Macerator recipes if possible..
- Grinding and heat can and will be applied together if applicable. Be aware that both these upgrades use additional durability of the tool, which would cause a Force Pick to break alarmingly fast if used to mine every block of stone the player finds.
- Grinding can be configured, per player, to prevent cobblestone from being ground into sand. This setting is set per client in the config and is sent to the server, so each player may choose their own setting.
- Manually grinding diamond ore into Diamond Dust is the only source of Diamond Dust, which is required for the Sturdy upgrade.
Lumberjack
- Lumberjack is an axe-unique upgrade that will break every block made out of wood in a vertical pillar instantly, using twice the durability as normal per block broken.
Damage
- Each level of damage on a Force Sword will do one extra heart of damage to entities when struck, if the player has sufficient magic.
- On a Force Bow, damage will give one level of punch apiece.
- Damage socketed into the Power Saw will deal one extra heart of damage per level.
- For each piece of Force Armor upgraded with Damage, the player's Force Punch will do a half heart more damage.
Healing
- Healing on a Force Rod will heal a small amount of health instantly as well as add a few seconds of regeneration to the user. The rod will refuse to function if the user already has close to the rod's max duration of regeneration.
- Healing on a Force Sword or bow will heal any entity it hits for about a heart per level instead of doing damage. If the entity is undead, however, then they will end up taking additional damage.
Force
- The Force upgrade can be used to imbue Knockback on a Force Sword on a 1:1 ratio. The max level is 2.
- The Force upgrade is also used to turn Mining Drills into Power Drills and Chainsaws into Power Saws.
Sight
- When applied to a Force Rod, the Sight upgrade will give a full minute of Night Vision to the player, stacking up to three minutes.
Camo
- When applied to a Force Rod, the Camo upgrade will give a short burst of invisibility.
- Force Armor upgraded with the Camo upgrade will appear to be invisible.
Repair
- The Repair upgrade is available using Thaumcraft Crystal Clusters if Thaumcraft is installed. Repair is a Tier 7 upgrade and does not stack.
- Repair will imbue the Repair enchantment from Thaumcraft on Force Tools, allowing for DartCraft tools to recharge using Thaumcraft's aura.
Soul
- The Soul upgrade will give the Soul Stealer enchant from Soul Shards on a Force Sword, if Soul Shards is installed. This may be stacked up to 5 times.
Bane
- Bane is available on the Force Sword and Force Bow.
- Bane will permanently remove certain monsters inherent abilities, leaving them quite harmless or even quite cute.
- Creepers hit with the bane effect will forever lose their ability to explode. They will however, still follow you around. Creepy.
- Enderman and Ender Tots hit with the bane effect permanently lose their ability to teleport. Not so tough without your space-bending theatrics, are you?
Bleed
- Available on the Force Sword and Force Bow, bleed will cause the victim to take damage after they are hit for one second per level.
- Bleed does one half heart of damage twice per second to any entity hit.
Luck
- Luck becomes Fortune on the Force Pickaxe, Shovel and Axe, which is a vanilla enchant.
- Luck becomes Looting on the Force Sword, which is a vanilla enchant.
Wing
- Valid for the Force Sword, Force Armor and Upgrade Cores, the Wing upgrade allows for limited flight.
- A Force Sword with Wing is transformed into a “Wing Sword”, and while held it will allow the user to slow their fall for a short time while holding their configured jump key.
- While using a Wing implement the user's magic will drain at a constant rate. When their magic is depleted you will fall and be unable to slow your fall until it replenishes.
- If the user Holds space and right-clicks with a Wing Sword, they will fling themselves forward a short distance, expending a small amount of magic. This action damages the tool.
- The player may initiate flight with the Wing Sword by holding Shift and Space at the same time and then right-clicking.
- The entire Wing experience is completely client-side as to avoid death by lag.
- If even one piece of upgraded Force Armor is worn, the user may fly at any time using their remaining Wing Power by holding Shift + Space and then Right-Clicking to initiate flight. In addition, if the player has initiated Wing flight while wearing at least one piece of Wing upgraded Force Armor the player may switch held items without falling.
- Flying with Wing Armor damages the armor at a constant rate.
- Wing on Force Armor allows players to jump higher the longer they hold the jump key and also gives players a double-jump.
- Wing Armor will completely negate all fall damage, even with only one piece equipped.
Sturdy
- The “Sturdy” upgrade on Force Tools will imbue the vanilla enchant Unbreaking on a 1-to-1 ratio.
- Unbreaking also affects tools that use extra durability to smelt/grind etc.
- If sturdy is socketed into Force Armor, damage from all sources is reduced by a certain amount.
- The maximum level of Sturdy on Force Armor will result in a 40% damage reduction from all sources, rounded up to the nearest half-heart. This can be increased to 75% in the config.
- Sturdy can be used to upgrade a Force Pack or Force Belt to become indestructible and prevent despawning.
Holding
- This is the name of the upgrade given by a Force Flask. You may find yourself needing a lot of these.
- Upgrade a Force Pack with this upgrade (one at a time) to increase its size by 8 additional slots. May be done consecutively, but the Force Tome must be appropriate Tier.
Speed
- The Speed upgrade on Force Tools will increase the effectiveness of a tool only on blocks that tool is normally effective against.
- Speed on the Force Bow will make arrows fly faster and farther.
- Each piece of Force Armor upgraded with Speed will increase the base movement speed of the player as well as increasing the control of movement they have in the air.
- More than one level on each piece of Force Armor or the Force Bow does nothing.
- Speed socketed into a Power Tool will increase the EU consumption exponentially per level. Socketing a Speed Core greater than level 2 into a Power Tool is not recommended.
- The player will be able to automatically walk up 1-block inclines with at least one piece of Speed-upgraded gear. Players with Speed gear will also be able to skate across water using power from their magic as if they were under the effects of a speed potion.
Grafting
- Only valid on the Force Axe, Grafting will allow the Force Axe to act as a Forestry grafter at the cost of significant durability.
Treasure
- This upgrade will allow entities slain with their implements to drop Treasure Cards which may be crafted into Spoils Bags of various tiers.
- Looting affects the drop rate of Treasure Cards.
Impervious
- This upgrade is only present and active if it is specifically enabled in the config file because of its immense power.
- Force Tools imbued with the Impervious upgrade cannot take damage and will never break.
Vanilla Tweaks
- Added a crafting recipe for Cobwebs from string and a slimeball. Cobwebs are used in the Force Infuser to imbue Silk Touch.
- Bats now drop Claws when you kill them. Claws are used to imbue “Damage” in the Force Infuser. (Sharpness, Power)
- Sheep now drop Raw Lambchops when killed. These can be eaten or cooked into Cooked Lambchops, which restore 3.5 hunger and have high saturation.
- Pistons can now be crafted using Force Ingots in place of Iron.
- The Speed potion effect now allows players to walk up 1 block inclines and quickly dart across water.
- Disney-style flight particles spawn under flying players while not in creative mode.
Cheats
- DartCraft has several cheat commands that may be used if commands are enabled in singleplayer or if you are an OP on the server you're playing on.
- To receive an Experience Tome with a specified amount of experience in it type "/freexp4uandme [num]" where "[num]" is the desired amount of experience.
- To receive a free, mastered Upgrade Tome type "/dartcraftishard".
- To receive a free Spoils Bag with random dungeon loot inside type "/lootthebagandgetsomeswag [tier]" where "[tier]" is the tier of dungeon loot contained within from 1-3. Generally speaking a higher tier contains better loot.
- For a nasty surprise, type the "/dontdismayjustlookaway" cheat command. This command needs a player and a number after it, and it will spawn the specified amount of Ender Tots around the given player.
- Typing the command "/ineedatrunkfullofdartcraftjunk", spawns a DartCraft care package in the form of a serialized chest the user may place down. This command is meant to be a simple means of demonstrating how DartCraft works and allowing easy testing of various aspects of DartCraft. Chest contents are:
- Tier 7 Upgrade Tome.
- Force Infuser
- Force Engine
- Lever
- bluedart's "Utility Belt"
- Clipboard set up to make Force Rods.
- Force Gems
- Force Pack named "Liquid Pack" that contains an Item Card in it set to place Force Buckets and Water Buckets into inventories and take out Empty Buckets. Hold right-click on a Force Engine with this pack and it will soon be full of both liquid force and water. This is specifically for demonstration purposes, so give it a try in a test world.
- Force Packs containing materials to make force tools and a pack with already crafted Force Tools.
- Force Pack containing an upgrade material for every type of Force Upgrade. Experiment and learn!
- Force Packs containing premade Force Armor and Upgrade Cores of every type and level.
- Pair of Force Mitts
- Force Wrench.
- Deactivated Magnet Glove.
- Unnamed Force Pack with one of each type of Item Card inside it.
Mod Integration
NEI
- DartCraft crafting recipes are named "DartCrafting" to indicate they are from DartCraft.
- Force Transmutations are visible in NEI and show that they are "Force Transmutations."
- NEI plugins for Force Grinding and Force Freezing recipes have been added.
- An NEI plugin to show Force Engine Liquid tooltips to applicable ItemStacks has been added.
BuildCraft Integration
- If BuildCraft is installed Force Gears are made with a Stone Gear and Force Ingots, otherwise they are made with an Iron Ingot and Force Ingots.
- BuildCraft Fuel and Oil may be burned in the Force Engine.
- (Pre 1.5.1 Only) The Force Infuser has custom BuildCraft Triggers: Has Tome and Can Upgrade.
- Facades can be made from Force Bricks and Force Logs/Planks.
- Force Gears can be used as a substitute for Gold Gears to make Diamond Gears, Fillers and Quarries.
- Emerald Transport Pipes can be made from Forge “gemGreenSapphire”s, as Emeralds are quite rare.
- Force Transport Pipes can be crafted from Force Ingots and glass. These pipes have the functionality of Obsidian pipes and Golden Pipes, but are 3 times faster than Golden Transport Pipes. Force Pipes are also capable of interacting with Item Cards in useful ways.
Forestry Integration
- Ethanol may be burned in the Force Engine.
- If Forestry is installed Milk becomes a valid Force Engine Throttle, providing 25% more output than water.
- A very rare, obscure bee-related liquid is the most powerful throttle for Force Engines, doubling their output compared to water.
- Force Gems are cratable.
- Enabled oddly-broken crating recipes for Crated Nikolite and Crated Brass, thanks to the ore dictionary.
- Forestry Backpacks, by default, are not allowed inside Force Packs.
- Force Gems can be squeezed into 1.5 buckets of Liquid Force in the Squeezer.
- Force Ingots can also be made using the Carpenter, requiring Liquid Force. This process is more efficient than crafting Force Ingots by hand.
- Proven Frames may be crafted by surrounding an Impregnated Frame with Force Sticks.
- Liquid Force can be stored in Forestry Cans and Capsules.
- Milk can be stored in Forestry Cans and Capsules; DartCraft also adds the ability to right-click a Cow or Cold Cow with an empty Forestry Can or Capsule and fill it with Milk.
- Force Trees may be grown in Forestry Multifarms.
- Force Logs can be squeezed for Liquid Force. 1 Log = 1/10 bucket.
- Force Saplings can be Fermented into Biomass.
- Grafters may be used to upgrade Force Axes in the Force Infuser to function as a grafter.
IC2 Integration
- Mining Drills are upgradable to Power Drills, which are socketable.
- Diamond Drills are upgradable to Power Drills as well, but they will return the diamonds used by flinging them out into the world.
- Chainsaws are upgradable to Power Saws, which are socketable.
- Added Force Machines that run on IC2 EU and are essentially DartCraft's unique take on advanced IC2 machines.
- Added the Force Hammer, a Forge Hammer that is also a Force Consumer.
- Added electronic circuit recipe using Force Plates.
- Added macerator recipe for forge “oreTungsten” into two diamonds.
- Added Force Transmutations for bronze tools and armor.
- Energy Crystals can be crafted from forge “gemRuby” to conserve diamonds.
- Added Eggs, forestry Cans/Capsules, force Gems, Power Ore and Force Shards to the IC2 scrapbox.
- Added recipe for Mixed Metal Ingots using Force Plates in place of Bronze which yields 4 instead of 2.
- Force Gems can be created from UU-Matter.
- Filled in macerator recipes for missing colors of wool into string.
- Liquid Force may be stored in Empty Cells.
IronChests
- Iron Chests may be Force Wrenched and their TileBoxes may be directly crafted into an upgraded chest. This will preserve the contents and they will be restored when they are placed back down.
- TileBoxed Crystal and Obsidian Chests may be shapelessly downgraded back into Diamond Chest TileBoxes.
Thaumcraft
- The Repair upgrade is avaliable for Force Tools using Elemental Crystal Clusters if you have mastered your Upgrade Tome.
- The Magic Meter will move slightly aside if the player is holding a Thaumcraft wand.
- Most DartCraft items have relatively appropriate ThaumCraft aspects added to them. Most notably Force Nuggets are a cheap, pure source of Magic.
- Claws and Tears are great sources of rarer aspects as well.
- Mob Chunk support for many Thaumcraft entities has been added. Have fun with your Angry Zombie spawners!
- Thaumium tools and armor may be Force Transmuted back into the amount of thaumium ingots required to craft them. This is entirely due to the prolifery of Thaumium Hoes and Axes in dungeon chests.
- The Force Mitts inherently have a greater chance of dropping Silverwood Saplings. This chance is quite significant and can be disabled in the config.
Twilight Forest
- The Lich, Hydra and Naga cannot be bottled with a Force Flask, even when low on health.
- Wing implements may be disabled in the Twilight Forest, to preserve some modicum of challenge.
Ars Magica
- The Magic Meter will move itself down slightly if the player is holding a Spell Book from Ars Magica so that both may be seen at the same time.
- Added a Force Grinding recipe and Macerator recipe for Vinteum Ore into 2 Vinteum Dust.
Soul Shards (1 Only)
- Monsters spawned from Soul Shard spawners cannot drop Spoils Bags.
XYCraft
- Xychoridite of any color may also be used to create Force Ingots.
Videos
Features not described on this post or in the Book of Mudora:
Official DartCraft 1.6 Spotlight by bluedart:
DartCraft 1.6 Beta Test Play by bluedart:
YouTube playlist
Deprecated videos
DartCraft Debut by bluedart:
The two-part video how-to series that launched with DartCraft.
.
If you make a video playing DartCraft send me a personal message with a link to the video. I'll watch them and add any appropriate content to the list.
Instructions and Download
DartCraft Beta 0.2.20 for Minecraft 1.6.2./1.6.4 and IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.19 for Minecraft 1.6.2/1.6.4 and IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.18 for Minecraft 1.6.4, IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.17 for Minecraft 1.6.4, IC2 Experimental (394) and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.15 for Minecraft 1.6.4, IC2 Experimental and BuildCraft 4.2.2 and up.**
DartCraft Beta 0.2.14 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.13 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.12 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.11 for Minecraft 1.6.2/1.6.4 and IC2 Experimental* (Note: delete DartCraft's config file when upgrading to this version.)
DartCraft Beta 0.2.10 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.09 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.08 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.07 for Minecraft 1.6.2/1.6.4 and IC2 Experimental*
DartCraft Beta 0.2.06 for Minecraft 1.6.2 and IC2 Experimental*
DartCraft Beta 0.2.05 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.130
DartCraft Beta 0.2.04 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.124
DartCraft Beta 0.2.03 for Minecraft 1.6.2 and IC2 Experimental 2_2.0.75
Requires Minecraft Forge. Built on version 965. Versions 0.2.14 and below built on version 884. Versions 0.2.06 and below built on version 819. Uses IC2 Experimental. Versions 0.2.04 and above should run with a different version of IC2 installed, but some features may be disabled. If you still manage to drum-up an IC2 related crash make sure to adhere to the rules listed in the "Technical Support" section or you will receive no response.
DartCraft will not work properly with MCPC+, and a way to work with it is not known to the developer of DartCraft.
** Most features of Force Pipes do not work on previous versions of BuildCraft. Stability is not guaranteed with previous versions either.
* Will run with previous versions of IC2, but features like Force Generators, Force Machines and Force Panels are disabled.
Old Versions
DartCraft Beta 0.1.20 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.19 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.18 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.17 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.16 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.15 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.14 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.13 for Minecraft 1.5.1 and 1.5.2
DartCraft Beta 0.1.12 for Minecraft 1.5.1
DartCraft Beta 0.1.11* for Minecraft 1.5.1
Requires Minecraft Forge. Built on version 737. Versions 0.1.17 and under built on version 712; versions 0.1.13 and under built on Forge 676.
* There is a bug in Beta 0.1.11 that requires IndustrialCraft2 to be installed or Minecraft will crash.
DartCraft Beta 0.1.10* for Minecraft 1.4.7
DartCraft Beta 0.1.09 for Minecraft 1.4.7
DartCraft Beta 0.1.08 for Minecraft 1.4.7
DartCraft Beta 0.1.07 for Minecraft 1.4.7
DartCraft Beta 0.1.06 for Minecraft 1.4.7
DartCraft Beta 0.1.05 for Minecraft 1.4.7
* There is a bug in Beta 0.1.10 that requires IndustrialCraft2 to be installed or Minecraft will crash.
Requires Minecraft Forge. Built on version 497.
DartCraft goes into the /mods folder with no other special steps. DartCraft is not guaranteed to to work properly without both CodeChickenCore and NEI.
Consider installing BuildCraft, Forestry, IndustrialCraft, Thermal Expansion and ThaumCraft as DartCraft enhances the experiences of these mods. Of course Forge and NEI are the only other mods that are required.
Changelog
Beta 0.2.20
Beta 0.2.19
Beta 0.2.18
Beta 0.2.17
- Emergency Patch: Fixed a problem loading the Baconator's recipe that could potentially cause Minecraft to crash in some verbose mod packs.
- Bugfix: Fixed a possible NPE when using Force Belt hotkeys.
Beta 0.2.16
Beta 0.2.15
Beta 0.2.14
Beta 0.2.13
Beta 0.2.12
Beta 0.2.11
Beta 0.2.10
- Bugfix: Fixed a possible nullpointer with Thaumcraft installed when a golem tried to fire a PlayerDestroyItemEvent without actually passing in a player.
- Bugfix: Item Card crafting should now allow ItemStacks that are instances of Items with getContainerItemStack() methods to leave their intended container ItemStacks instead of simply removing them. Item Cards should also be able to recognize and craft with damaged versions of these items as well. Additional support was manually added for the IC2 Forge Hammer and Cutter as neither of these items possessed these methods.
- Bugfix: Storage Units with Force upgraded Item Cards should now be able to Force Transmute configured damaged tools such as Bows into string, and other simliar recipes that did not work before.
- DartCraft Force Slabs that are made from Force Planks are now registered as "slabWood" on the Ore Dictionary. Force Stairs that are made from Force Planks are now also registered as "stairWood", just in case this is somehow useful.
- Added a completely instantly recognizable hint to the "Forge" upgrade in the infuser that basically tells players to put it on an Item Card for players that could not decipher the Item Card entry in the Book of Mudora.
- Storage Units should now check for Item Card interaction when items are inserted or removed via automation. They may now also only check up to twice a second no matter the situation. (They are still event-driven, just more efficient and effective.)
- Thaumcraft Research Notes can be Force Transmuted using a shapeless recipe to re-randomize their grid, which is useful should you come across an unsolvable research.
- Added Thaumcraft Aspects to many DartCraft items and entities that did not previously have aspects.
- Added the Force Machine blockID to the Portable Hole Blacklist as they contain Forceaflouge Blocks.
Beta 0.2.09
- Emergency Patch: Force Grinders will now use up input materials for DartCraft Grinding recipes instead of running endlessly on them.
Beta 0.2.08
Beta 0.2.07
Beta 0.2.06
Beta 0.2.05
Beta 0.2.04
- Updated to IC2 Experimental API v117. Also refactored IC2 integration to use a serious amount of reflection to possibly avoid future crashing when IC2's API updates.
- Changed Advanced Alloy recipe using Force Plates to use Iron Plates instead of the now unobtainable Refined Iron Plates.
- Power Drills and Saws now have 30,000 EU storage. (up from 15,000)
- Bugfix: Fixed an unnecessary but harmless packet handling exception when players login.
- Porkchops can now be Force Grinded into Bacon when killing Pigs with a Grinding-imbued weapon.
Beta 0.2.03 Changelog
Old Changelogs:
FAQ
Freqently-Asked Questions:
Q: Where did all the images go?
A: Imageshack is apparently not a very reliable image host and they lost most of the images I worked so hard on. I did not have backups of them so they're gone for good. I miss them too.
Q: Why can't I use a feature listed in your forum post? Has the world gone mad? Am I going crazy?
A: First, that's three questions: calm down - I'll try to answer them in order. You're using a version prior to the latest release, update or pester your server admin to update. I doubt the world has gone mad, but a good way to be sure is to look out your window and count the number of Starbucks on your street corner; if it's gone up in the last 30 minutes there's a good chance the world has gone mad. That or the hipsters are moving in, in which case the world has DEFINITELY gone mad. I can't answer that last question for you, but if that last sentence made sense to you then the safe bet is yes.
Q: Why isn't your ThaumCraft support updated yet?
A: Because you haven't updated to a version where it has been added. Download the newest version of DartCraft, it has supported ThaumCraft 4 for a while now.
Q: Good sir, I seem to be unable to craft Force Sticks; what might I do to rectify this situation? (Heavily paraphrased)
A: Please update to one of the many versions where I overcame Tinker's Construct's unexpected and unannounced recipe shanghai. To be safe do not use a version for 1.5.2 previous to Beta 0.1.20.
Upgrading the Tome
Advancing your Upgrade Tome's tier can be a daunting task, but here are some tips to make it easier.
- Each unique upgrade (that the Upgrade Tome has seen in its lifetime) will earn you a bonus of 25 points. This is why the first upgrade you did gave so many points and the others did not.
- By default each upgrade material must be used before a tome will upgrade to the next tier, however this mechanic can be disabled in the config.
- To start make yourself as many different Force Tools as you can (of differing types, mind you) and throw as many unique upgrades on them as the Infuser will allow.
- Duplicate upgrades on any one Tool in the Force Infuser will not stack their upgrade points upon successful upgrade. Example: Luck 4 and Heat 1 will give 5 points for heat and 15 points for Luck (15 being the base amount of points for the Luck upgrade.)
- That blue text is the Tier of Upgrade Tome required to use the upgrade, not some description of its value.
- Upgrade materials give points based on their tier. 1 point for Tier 0, 5 points for Tier 1, 15 points for Tier 2, 25 points for Tiers 3 and 4, and 50 Points for Tier 5 and 6.
List of Upgrade Materials
Below is a list of upgrades and upgrade materials based on their tier. Listed next to their name is the maximum level of that upgrade.
Tier 1
Force (1)
- Force Nuggets
Damage (5)
- Claws
Speed (5)
- Sugar
Lumberjack (1)
- Force Logs
Tier 2
Luck (4)
- Fortunes
Grinding (1)
- Flint
Rainbow (1)
- Lapis Lazuli
Holding (1)
- Force Flask
Experience (3)
- Bottle 'o Enchanting (See Force Transmutations)
Tier 3
False (1)
- Glass Powder
Touch (1)
- Web
Bleed (3)
- Arrow
Bane (1)
- Spider Eye
Craft (1)
- Crafting Table
Tier 4
Heat (4)
- Golden Power Source OR Heat Resistance Potions (config)
Forge (1)
- Furnace
Freezing (1)
- Snow Cookie
Charge (5) (Not Required)
- IC2 Battery
Tier 5
Healing (2)
- Ghast Tear
Wing (1)
- Roc's Feather
Camo (1)
- Potion of Invisibility (all iterations)
Sight (1)
- Night Vision Potion (all iterations)
Charge2 (5) (Not required)
- IC2 Advanced Battery OR Energy Crystal (Depending on version)
Tier 6
Ender (1)
- Ender Pearl
Sturdy (3)
- Diamond Dust
Tier 7
Light (5)
- Glowstone Dust
Grafting (1)
- Grafter (Forestry)
Soul (5)
- Soul Wafer
Treasure (1)
- Treasure Core
Impervious (1) (Disabled by default)
- Impervious Core
Repair (1)
- Thaumcraft Crystal Cluster OR Elemental Shard (config)
List of Valid Upgrades
Force Sword
- Damage
- Freezing
- Heat
- Luck
- Wing
- Bane
- Bleed
- Light
- Repair
- Soul
- Treasure
- Impervious
Force Pickaxe
- Heat
- Speed
- Luck
- Grinding
- Touch
- Sturdy
- Repair
- Impervious
Force Shovel
- Heat
- Speed
- Luck
- Grinding
- Touch
- Sturdy
- Repair
- Impervious
Force Axe
- Heat
- Speed
- Lumberjack
- Luck
- Grinding
- Touch
- Sturdy
- Grafting
- Repair
- Impervious
Force Bow
- Damage
- Grinding
- Heat
- Freezing
- Speed
- Bane
- Bleed
- Luck
- Ender
- Repair
- Treasure
- Impervious
Force Shears
- Heat
- Rainbow
- Luck
- Grinding
- Repair
- Impervious
Force Rod
Force Rods may only have one type of upgrade on them per rod.
- Heat
- Speed
- Camo
- Healing
- Ender
- Sight
Upgrade Cores
Keep in mind upgrade cores may only have one type of upgrade on them, but you may stack that upgrade to its maximum level.
- Damage
- Heat
- Speed
- Lumberjack
- Luck
- Bane
- Bleed
- Grinding
- Touch
- Wing
- Sturdy
Force Armor
- Camo
- Damage
- Heat
- Speed
- Sturdy
- Wing
- Charge
- Charge2
Configuration
- DartCraft has a robust, extensive config file that allows you to tweak or even completely disable certain aspects of the mod.
- Power Ore’s spawning values can be changed, the nether variant can be disabled and Power Ore can be made to regenerate into chunks that were previously loaded without DartCraft installed.
- Look through the config file once it generates and tweak things to your liking.
Known Bugs
- DartCraft achievements have a habit of resetting, or rather they seem to ALWAYS reset when the game is reopened. No clue.
- Bottled Entites and Mob Cores will sometimes render in unpredictable ways, especially while on the player's hotbar.
- Bottled Entities sometimes appear to visually fall through blocks. Pick them up and try again.
- DartCraft items with NBTTagCompounds do not always stack correctly. As in vanilla tagged items are not meant to stack you will have to live with this. This includes Mob Chunks and Cores, as they would not work properly without tag data.
Technical Support
I appreciate any verbose error log that DartCraft's most recent version undeniably perpetrates, but before you post an error be sure to adhere to the following rules, or you will likely get no response:
- The version of DartCraft in question must be the most recent version posted here.
- All error reports must be in the form of full error logs, in either a spoiler tag or pastebin.
- The exact action that caused the error must be explicitly explained as thoroughly as possible.
- The error must not be a "known bug."
- If the bug is a mechanic check through this post to make certain it is not a feature before you post your grievance.
Note: For any release of DartCraft with new features it is important to note that DartCraft is tested with those mods which I intend to integrate with. Any mod that I do not specifically test DartCraft with has the potential to cause DartCraft to function in unintended, irrational ways that I cannot predict. I do however wish DartCraft to work correctly with every mod anyone should choose to use in their packs. When something weird does happen, please attempt to find which mod is causing this unintended feature before posting your grievance here as it both saves me time, and makes it much more likely that this unintended reaction will become normalized. As a general rule I test with IC2 (Experimental), Forestry, NEI, Thaumcraft and very little else.
Please note that when I do make a mechanic shift in DartCraft a default config setting it is because I am moving DartCraft closer to my vision of what a Minecraft mod should be, and not because of peer pressure. Of course, it would be foolish not to add config options that incite more people to use my mod, so many "optional" config options are added periodically.
A request: For features that you find obnoxious or config options that you find oddly missing, please legitimately request these options to be added instead of simply passive-aggressively complaining about them. If you request them, and I find a way to implement them without breaking something else, I'm very likely to include them in a future release. Also note that statements to the effect of "NERF THIS ZOMG!" are extremely unhelpful and will not affect development unless very explicit implementation is also presented.
As a general rule I do not support versions of DartCraft prior to the most recent version, so please keep this in mind.
About
DartCraft is a mod I have been working on for what seems like forever, and it has finally reached a point where I am comfortable releasing it to the public at large. Every feature in DartCraft at the moment is, as far as I'm concerned, basically complete. At the moment I am labeling this as "Beta" but I do not consider it a Work-In-Progress mod, I simply am waiting for a specific feature to be added before I remove the beta tag. I do have several plans for new features in the future, but I doubt there are many mod developers who would disagree with that sentiment.
It should come as no surprise to hear that I have drawn much inspiration from other mods that I have grown to love over the past year, yet the reason I started this mod was because even though I love these other mods they have always either lacked fundamental features that I wanted in Minecraft, or they had implemented certain features in ways that I felt was detrimental to the way I wanted to play Minecraft. What we have here is my own unique take on how a Minecraft mod should behave; how the user should be able to interact with Minecraft. Simple. Intuitive. Unfettered. DartCraft.
The mod became named 'DartCraft' at some point during the long, secretive development time as a direct result of my first 6 choices in names having been already taken by other Minecraft mods, popular or otherwise. Not wanting to waste more time on the subject I simply imbued my project with the moniker 'DartCraft' and moved on to actual coding.
License
You may include DartCraft in your modpack as long as you make no profit from it whatsoever, or otherwise have my explicit permission.
DartCraft has an API for modders to use that will allow them to add many things to DartCraft, ranging from EngineLiquids to Force Transmutations. If you wish to add a DartCraft plugin to your mod please PM me for a dev version of the API, listing the mod you intend to use the API in and what features you wish to add. Permission is not required to use the API, but I would really like to know what people are adding to my mod.
If you wish to support the author of DartCraft you can do so in several ways. Watching and liking my YouTube videos and subscribing to my channel are awesome free ways to support me! Also be sure to follow me on Twitch and drop in for my streams. If you're a really hardcore fan consider becoming a patron, which helps immensely. Alternatively a one-time donation is also possible and helps to a degree. Thanks for all your support! -
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Acky posted a message on Thaumcraft 3.0.5i (Outdated)Hey, just want to say I really love this mod and thank you for the good work. I wasn't too sure if I would get use to the new system coming off of Thaumcraft 2 but I've become a fan of the current aspect system. Thanks for the great content!Posted in: Minecraft Mods - To post a comment, please login.
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Exact same thing happened when I had another instance open by accident. It might be that your computer is overloaded. Maybe you need to allocate more ram, maybe you need to jdk8.java.net your heart out
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ERRMERRGUUURD. Can anyone read instructions? Post your log in a topic within the section "Support"
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Go into %appdata%\.minecraft (in multimc, click view folder after selecting the instance (may be in right click menu), then go into minecraft (folder))
Open up options.txt (preferably in some decent text editor)
Change the line pauseOnLostFocus:true to pauseOnLostFocus:false
Start Minecraft. Go into settings>controls, and change Attack to something *NOT* on your mouse. You don't need to do this step if the action you're doing doesn't use the mouse.
Go into the world/server that you want to automine in (this requires the creation of some kind of automatic device that makes blocks to mine), press the key that you set in the options (or the key that you want to be held down automatically), and while holding down that key, press f10.
Click in the minecraft window, you should see that your player is mining (or doing whatever else that requires a key to be pressed) without you holding down any keys.
Explanation:
The first step set some hidden settings that make minecraft not pause when you alt-tab, so you can alt-tab out directly, without pausing or going to a gui (your inventory). The f10 trick freezes minecraft, so it doesn't receive the key unpressed event, because it was frozen, and so it thinks that the key is still pressed. To undo this behavior. just press the key again.
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Forge is the thing that runs mods like NEI, bukkit/craftbukkit is the thing that runs serverside mods (plugins). Forge does not come with bukkit. Forge creates the coremods and mods folders.
Unexpected EOF? I suspect something being wrong with DivineRPG or some mod by ChickenBones. Reinstall both. Broken zip files != bug
ChickenBones should put a huge banner at the top of the thread saying obviously: 1.4.6 mods run on 1.4.7, because Mojang didn't change anything major enough to break mods.
Looks like an outdated java, if possible, uninstall java, go to java.com and download java 7.
Java is slightly out of date, but before messing with that, reinstall WRCBE, and try again.
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Closed beta TwitchTV mod made by TheEndermen. Too bad it's closed beta.
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Btw, it's called the Toilet Pack, or T*****
Here, have some pastries: tiny.cc/PAIN. Modders *will* update when they're finished making it *not* crash in the new minecraft version.
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