Smoothstone stays smoothstone.
Grenade Launcher.
Blast Suit.
Ballistic Knives.
Hidden lever.
Revolver.
RealistiCraft.
Lamps.
DownLights
LightBulbs
ElementalBlocks
I do not have much time to work on this, might be able to update the mods in.. a few days. [15/10/2011]
NOTE: It seems PROWNE's mods isn't working too well with Better Than Wolves for some weird reason. x_x
Smoothstone stays smoothstone; edits eo.class. (PM me if there is a conflict with another mod) Added an extra modloader mod to the pack. A simple recipe so you can craft smoothstone into cobble. :smile.gif:Original mod thread
Stone blocks drop smoothstone instead of cobblestone
Download
Grenade Launcher; edits no notch classes. Original mod thread
Adds grenades and a launcher. Kind of overpowered but it's very nice to play around with. :biggrin.gif:
Download
Blast suit; edits qx.class (PM me if there is a conflict with another mod) Original mod thread Kinda self explained. Adds a new armor which makes you immune to explosions. (Pretty cool yah? No more fear for exploding creepers. >: D)
Download
Ballistic Knives; edits no notch classes. Original mod thread Adds a new ranged weapon with an insta-kill ability. (Read more in the original mod thread)
Download
Hidden lever; edits no notch classes. You can craft it with one lever and a coal piece on-top of it in the crafting grid. (Forgot the link to the original mod thread :/)
Download
Revolver; edits no notch classes. Adds a simple revolver to the game with high recoil and gold bullets. (NOT gonna make an easy mode. :smile.gif:) Original mod thread
Download
RealistiCraft; edits no notch classes. Adds some useful recipes to the game. (Check original post for recipes) Original mod thread
Download
PS: Requires modloader. PS #2: Added a new recipe: Apple + ring of gold ingots around = golden apple. :smile.gif:
Lamps; edits no notch classes. Adds a new light source, toggle one. :smile.gif: Original mod thread Download
Requires modloader, can be put in the mods folder.
DownLights; edits no notch classes. Adds new lighting blocks to the game, pretty simple still awesome. :smile.gif: Original mod thread
Download
LightBulbs; edits no notch classes. Adds a new toggle torch.
Original mod thread
Download
ElementalBlocks; edits no notch classes. Adds three new blocks to the game. Pretty simple, look at PROWNE's thread for more info on the mod. Original mod thread Download
License stuff. (Not some fake one!)
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Each time You Distribute or Publicly Perform the Work or a Collection, the Licensor offers to the recipient a license to the Work on the same terms and conditions as the license granted to You under this License.
If any provision of this License is invalid or unenforceable under applicable law, it shall not affect the validity or enforceability of the remainder of the terms of this License, and without further action by the parties to this agreement, such provision shall be reformed to the minimum extent necessary to make such provision valid and enforceable.
No term or provision of this License shall be deemed waived and no breach consented to unless such waiver or consent shall be in writing and signed by the party to be charged with such waiver or consent.
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The rights granted under, and the subject matter referenced, in this License were drafted utilizing the terminology of the Berne Convention for the Protection of Literary and Artistic Works (as amended on September 28, 1979), the Rome Convention of 1961, the WIPO Copyright Treaty of 1996, the WIPO Performances and Phonograms Treaty of 1996 and the Universal Copyright Convention (as revised on July 24, 1971). These rights and subject matter take effect in the relevant jurisdiction in which the License terms are sought to be enforced according to the corresponding provisions of the implementation of those treaty provisions in the applicable national law. If the standard suite of rights granted under applicable copyright law includes additional rights not granted under this License, such additional rights are deemed to be included in the License; this License is not intended to restrict the license of any rights under applicable law.
PM me if you want any other mods updated. :smile.gif:
_____________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________________Click ->
2
Thats not something you can fix directly. Just wait :/
But its not a good thing for a release candidate...
1
To do that we'll need something like double rendering :/
First, With that you'll just need to go thru the portal and you already in the nether, which is a problem because this means your computer have to get all the nether fully loaded every time you get near the portal or load the game. It would double the amount of things the computer should handle...
Second, The amount of time to create the nether is big and if we render it when the game is running it would take even more.
Finally, The loading when you get into the nether is inevitable, there's tons of things that changes from the surface like the fog and lightning.
Think why theres no mirror mod :/
1
Lord of the rings sounds to be good and free. But its not completely free. Its not totally free, but in LotRO there’s a huge amount of content to enjoy before you’re forced to lay down any cash (if you ever like it).
http://www.pcgamer.com/2011/09/28/lord-of-the-rings-online-rise-of-isengard-out-now/
1
Sorry, but i love when someone leaves a honest feedback, something unlike "Cool i might check it later" for me is like a hug.
I believe I can make the difference when I tell the modder its problem, I don't want to see him giving up because someone dint liked his mod, I don't want to tell him he's perfect, I don't want him to be someone who just create incomplete mods and most important, i don't want to lie to him. I want to see him as a great modder, someone who understand the players ideas and needs, someone who can fix his problems and step forwards.
If i say i don't like someone who makes a mod to craft 1 dirt into 64 diamonds, its not because I'm flaming him or i hate him, its because i believe he can do better.
3
1
*Reserved*I saw others tutorials reserving others posts -.-
Total failure, i can do everything in the same post :/
18
Block Manipulation
(that is a lie)but that the time to learn more! Let me explain how far can you go with blocks! Grab your block and lets kill entities, self-multiply, drops blocks around it, explode your world, eat soup, make the old-looking water, make plants,liquids and infinite fun!This tutorial is "INDEV" and im working to finish this.
Basic Requirements:
1. Minecraft
2. MCP updated for your Minecraft Version
This tutorial is dynamic and may work for any minecraft version.
First thing to mod a block is having the block, which you should had (or have, whatever), you have to set up MCP which is very simple, if you already have done, jump this tutorial.
I have 3 .zip archives, they are "Minecraft 1.8.1 MCP", "Minecraft 1.8.1 bin" and "Minecraft 1.8.1 Modloader". You'll need only these 3 things to set up MCP efficiently.
1. Make a new folder and put MCP on it.
2. Inside this new folder should have a folder named "jars", open it.
3. You have to put your CLEAN .minecraft/bin (the entire folder) here. Remmember to put a bin folder containing minecraft.jar, lwjgl.jar, etc. (MCP Folder\jars\bin\minecraft.jar)
4. Open minecraf.jar and install Modloader (delete META-INF too)
5. Your MCP folder have a file called "decompile.bat", click twice/run it.
6. If you get a error like "!! Unpredictable results" or the famous "RenderBlocks", dont worry, it IS something important but we'll try to live without all its features. In others words, Ignore it.
7. When it says Press any key to continue, you press THE "any key" and it'll close, we're ready to start our adventure.
Additionally, you can set a shortcut to Minecraft Source just incase you want to acess it quick, click the spoiler for it:
1. Visit "MCP Folder\src\minecraft\net\minecraft";
2. Rightclick "src" folder and select "Copy";
3. Go back to your MCP Folder and Rightclick anywhere and select the option "Paste Shortcut" or "Paste New Shortcut" (depends which OS your using)
Now everytime you click this shortcut you'll be 'redirected' to minecraft source easily.
[Important Note] Minecraft source can be found at MCP Folder\src\minecraft\net\minecraft\src
(Risugami's Modloader)
Now we're going to learn how to use Modloader to create your block. Making blocks without modloader is certainly easier but will have a low-compatibility, which we have to avoid.
Start by creating a file at "MCP\src\minecraft\net\minecraft\src": "BlockDifferent.java"
Remember you can edit the filename (if you edit every time "BlockDifferent" shows up)
Insert this text into it:
This is a "Empty Block", with no codes in it, it just a copy of any other block which we can change to customize it.
All values will be default for a block like that. (it will be a stone block we can break quick)
Then create a file at "MCP\src\minecraft\net\minecraft\src": "mod_LearningMCP.java"
If you change every "mod_LearningMCP" text on the code you can change the name of this mod.
Put this code into mod_LearningMCP:
Explanation of the code:
myblock is now our variable to call our block.
if we are in others classes (others files than mod_LearningMCp) doing "mod_LearningMCP.myblock" will return our block (we can use for others things later)
Now, you can go back to your MCP folder and run "recompile.bat" which will put your change into minecraft.
When its done, you press any key (hopefully with no errors) and run startclient.bat, if it runs minecraft it worked, otherwise, you should run recompile.bat again and see what errors you got and try to fix or post them on this topic so i can eventually help.
Ok, even if you mod worked fine, how do we get our block?
There is currently 3 ways:
1. Hacking into your block Id.
2. Adding a recipe to it.
3. Making it spawn with world generation.
We are going to explain how to make a recipe to it just to make sure you have your block. The others ways are pointless due to the fact this is a block tutorial.
(Risugami's Modloader)
Adding a recipe is not complicated. In this case we're going to add just as the only way to reach our block. To add a recipe we need to edit mod_YourModName main class, which is found specificly at:
We'll add to it (in a new line) one procedure (function), but firstly we need to know a few things:
1. What block will it result. (not the ID)
2. How many will it result. (between 0 and 65)
3. The recipe design we're using.
4. All the items our recipe will require. (not the ID)
Adding this code between the "{" and "}" from "public mod_YourModName":
myblock is the variable to the block or item (block, in this case) i want to create.
64 is the number of blocks or items i want to create.
"X" is the parameter for "shape" of what im crafting (in this case, only 1 X is needed.
'X' tells the code that the next thing you'll put in the code is the MEANING of every 'X' at the recipe.
Block.dirt Identical to myblock, but it is one of notch's blocks, in this case dirt. (Vanilla blocks need "Block." first.)
Now we added that, you can get your block easily. But before i finish this, if you in any case want to make a complex and realistic recipe, you can read the "CraftingManager.java" and read others recipes of common blocks and items that you know how to craft, this way you just use your epic reverse engineering skills to learn.more about it.
Example of indirect property:
the second way to add variables is to add to the codes directly at the block's file.
Example of direct property:
I prefer the second way, because its dynamic and easy to use. Notch and a lot of others modders use the indirect way, which make smaller files with the same result. If you knew java already or already modded a lot, you can put your properties easily together so you can access every quickly.
Example of usage to our block:
Now, if your a new modder, you probably wondering a few stuff about properties probably because you dont know which properties to use, but most importantly, what the hell they means?
[This may not apply to java, this is a simplified way to refer to procedures and functions)
Properties change how blocks looks like or works. This is a row of procedures (functions with no resulting variable) you can use in your block (or in the declaration) to make some basic changes.
setHardness
example: setHardness(1F);, setHardness(0.5F);, setHardness(-1F);
Hardness is a float value which let you configurate the time it takes to "mine" or "destroy" your block.
If you want specify the time in seconds, you should do:
number = the seconds it takes to destroy the block
If you dont understand why there's (float) in the code, read this spoiler:
In java, we need to specify what kind of number we are using.
When we dealing with float or double values, they have to be specific or else java would confuse both (because they're pretty similar variable kinds).
Correct usage would be:
float me1 = 2.4;
me1 = 1.35F;
me1 = me1+3F;
etc
double me2 = 3;
me2 = 1.35D;
me2 = me2+3F;
etc
The F and D means Float and Double, you can also put it in the start of the number.
float me1 = 2.4;
me1 = (float) 1.35;
This can be used to translate variables. (turn doubles into float and floats into double)
float me1 = 1.3;
double final = (double) me1;
If you don't specify, you'll probably be unable to compile it (In minecraft case, recompile).
Example: if your hardness is 2, it will takes 3 seconds to gather the block
if your hardness is 10 (obsidian reference), it will takes 15 seconds to gather the block
Writing a value equal to -1F and your result will be an unbreakable block. (Example: bedrock)
Writing a value equal to 0F and your result will be an instant breaking block. (Example: "sapling")
setResistance
example: setResistance(10F);, setResistance(2F);,setResistance(0F);
This resistance is Blast Resistance, change how explosion works with your block.
Minecraft Wiki - Blast Resistance Check for more info about explosion and block resistance.
setLightValue
example: setLightValue(1);, setLightValue(0.9375);, setLightValue(0);
Values highter than 1 will crash minecraft.
This light value is used for blocks that emit light. They'r between 0 and 1 as a float value and then are multiplied by 15 later, this multiplied value is used at minecraft wiki - Wiki Note: data values are the 0 to 1 values, Light level are 0 to 15 values.
setLightOpacity
example: setLightOpacity(0);, setLightOpacity(3);, setLightOpacity(1);
Blocks stops 100% of light in minecraft, this means the light cant move through non-opaque blocks.
if LightOpacity of a block is higher than 0, light will be able to moves through it and being visible in the other sides, like glass. HIGLY IMPORTANT: THATS AN INTEGER VALUE! (non-fractional value)
If that doesnt explain enough, here is: Minecraft Wiki - Non-Opaque Blocks
setStepSound
Pretty self-explanatory. This is minecraft function for making sounds when a player moves over the block OR attempt to destroy it.
Here's a full list of what you can use: *There is a way to extend this list by modding and creating others songs.*
setTickOnLoad
example: setTickOnLoad(true);, setTickOnLoad(false);
This is for making a block ticks, it mean it will randomly runs the function updateTick() (if specified in the block class), we are going to learn more about it later.
Examples:
This is used on Grass block, so grass can turn nearby dirt into grass or become dirt.
This is used on SAPLINGS, so it can slowly generate trees.
This is used on LEAVES, so it can check if theres any log near and if not, destroy itself.
This is used on REDSTONE TORCHES, so switches, burns and update to fix errors (which are the key for random-redstone-devices).
setBlockBounds
This function sets the block size, it needs 2 3D points (x,y,z).
Block size affects how it will interacts with player (Physics) and how it going to look (Render), simplifying, With this function you can make your block graphically and physically different than others.
Using this function you can only make box/rectangles shapes.
Its important to remmember:
Use Restrictions:
- > Prefer to use when your material isn't "ground","rock" or "wood" to prevent suffocating glitches (you can suffocate yourself by touching the block). I suggest material "glass", its dynamic and have no restrictions.
This function modify rendering of a block.
You need to add this to your block: (between the first "{" and the last "}")
This will make your block act like glass. If you ever used a texture that made a block like dirt/stone/sand transparent and saw all the dungeons and stuff, that is what happens if your block isn't opaque and you make it renders differently.
Simplistically, It makes others blocks around it appears.
BTW, if you still have no idea how to add this piece of code to your block, scroll down to "Adding Functions to our block"
Examples of uses:
Many results:
disableNeighborNotifyOnMetadataChange
This function dont need parameters, its used for blocks that changes the damage value (Meta Data) too frequently and these changes dont need to be interpreted as new blocks being placed. Most of blocks like redstone circuits needs to change the meta data constantly and all other blocks around would check itselfs condition of placements (example: When cactus checks itselfs, it drops if theres blocks in its sides)
Lets say this is our block:
Now lets add a funcion called "public ThisIsMine(int value)":
We add the 'name' of the function with its parameters (int value) and permissions (public) values and open with the "{" (I dont know whats the name of that), and end with "}" in another line.
Now for the list of functions =D
renderAsNormalBlock
This functions asks the block class if its going to be rendered like a normal block, as the name suggests.. This value have to be set to false if your block use "getRenderType" or "SetBlockBounds" functions that modify the way the block is rendered.
Example of use:
Default: true (Boolean)
(If you don't put this function in your block, it will be the default.)
getRenderType
Another info-function. This gives you the ability of making different kind of rendering types for your block.
Dont forget this makes blocks renders differently, you need to add these functions to prevent glitches:
Example of use:
Default: 0 (Integer)
~ Using numbers that doesnt exists or arent on this image list may crash minecraft.
List of effects to your block USING 1.7.3:
If you had problems editing the BlockDifferent.java, here is its full code to use different rendering types:
Functionname