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    posted a message on Signal Delay Help
    Wait. How do I make the Sequencer start via the plates? the sequencer and timer both start on their own
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Signal Delay Help
    It is I tried it and it works! Ill upload a video once Ive got the main invention done.

    For anyone wanting to try this Id recomend setting a base delay of 1-3
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Signal Delay Help
    Disregard the question about RSNOR
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Signal Delay Help
    Sounds about right thanks :)

    Ill give it a try and post a video when Im done. It might take some trial and error using multiple delays for perfect sychronization of the lights.

    Is the RSNOR and Sequencer the same thing? Because I dont think there has been one made for RSNOR if so
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Signal Delay Help
    I am trying to create a walk way that lights up when a pressure plate is activated, however I can figure out how to delay how long the lights stay on. At first i had red alloy wired from both pressure plates to a repeater than I quickly realized that it just going to delay the signal that will be relayed to said lights, and not actually turn them on. On that note. it owuld be kind of cool to have them all light up one after the other rather than all at once.

    Lets start with latter first.

    By the way I use Red Power.

    Any tips will be appreciated
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Cart Gate Idea
    So I had an idea I thought Id share with the forums, maybe its been done maybe its not. Ill probably try to do it largely by trial an error.

    Anyways here is the problem. I have survival map where I am basically building whatever I please but the key idea is industrialism, so I have building spread out over the map and I am currently working on a central hub where all the rail lines will essentially come together. A fairly common concept. On some lines however I have a huge span of track covering separate areas so for certain tracks on direction will go this way and the other will go that way. In a large track system powered rails are going to be commonplace, but sometimes I (and Im sure other have had this issue too) will give the rail a little boost over the powered rail to get moving. I also use the powered rail to lock the cart into place when it enter the main hub, and it activates via push button. (Id like to work on possibly making the signal last longer but still turn off after a delay, because sometimes I don't get in the cart in time, and sometimes it runs off without me.

    This can be annoying because several carts later when you do get that succesful jump youll be bounced back to cart congestion :/, and since the tracks are still being worked on and optimized its going to happen regardless but even when the track system is complete I would like to make it so runaway carts will only go so far.

    I was thinking about using pistons to possible add a break in the track to prevent run away carts, but the piston will all have to be activated since its supposed to lower when it detects the ME in a cart. So we'd need a piston here, and a detector rail (I am using the obsidian one from better than wolves because they only activate when they detect a player in a cart, not a mob, not a lone cart, just the player.

    I thought possible just putting a lever next to the piston switch it so its on and then wiring it to the detector rail would work but I don't think its going to be as simple as that.
    A) The signal time needs to last longer
    :cool.gif: when the track does detect the player it breaks the rails down into a form where you can pick them up, not sure if thats preventable.

    Any ideas? Alternatives? Am I making this much harder on myself than it needs to be?
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [1.4.7]Wireless Redstone v1.6.1
    Any issues with newest version of Better than Wolves?
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from redrew89

    No... If you read what FC stated above, the current version of BTB is for Minecraft 1.0, and you will need the correct versions of all other mods compatible with 1.0. BTW must be 3.49, BC must be 2.2.11, as stated before, and BTB must be 1.10, also make sure you have the 1.0 versions of Modloader and ModloaderMP.

    EDIT: There is something on my mind that I might as well add here, if I may. Would it be acceptable to open the table (pun partially intended) to discussion regarding the currently hypothetical automatic anvil? If such a device were to exist, it would, of course, function much like the automatic crafting table. I've been speculating on such a thing, and am led to a few conclusions, but I won't say too much on the matter, in case FC does already have plans for this, and doesn't want the surprise spoiled. :smile.gif:


    Yeah that sounds like more trouble than what its worth. Ill just wait until everything is updated to work with MC 1.1.

    Thanks Anyways :smile.gif:
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from redrew89

    BC needs to be version 2.2.11, the current version (for 1.1) is 2.2.12.



    But it will all work with MC 1.1 right? Might wait until everything gets updated. Update Update Update. It never ends haha
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    Quote from redrew89

    I was just going to reply and make sure you were using the correct version of everything, but it looks like my previous post made you self-correct. Glad to know that I could (inadvertently) help. :tongue.gif:


    Yeah lol...

    So to clarify I use the l.0 version of BTW and BTBC with the current version of BC? I think its 2.8xxxlalasomethingsomething
    Posted in: Minecraft Mods
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    posted a message on [1.2.3] Legacy Better Then BuildCraft Thread (defunct)
    I get a blackscreen every time. I reinstalled and didn't put in forge but did use this mod as well as BTW, ModLoader, MoadloaderMP, and the 5 files related to the BC. Am I missing something? I also have toomanyitems in game inventory editor. Surely It wouldn't conflict with that :tongue.gif:

    I left out forge since i Guess people were having issues with it.


    I would give you the modloader file but It says the last time it was updated was about 8 hours ago.
    Posted in: Minecraft Mods
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    posted a message on Quick No BS Website for Hosting Images
    Lol...because Minecraft is just so adult oriented.

    Thanks Guys Imgur it is!

    :Diamond: :Diamond: :Diamond:
    Posted in: Computer Science and Technology
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    posted a message on Quick No BS Website for Hosting Images
    I want something relatively straightforward. Login>Upload>embed. I used flickr for a while but its just a pain having to delete the HTML codes linking to there website and what not.
    Posted in: Computer Science and Technology
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    posted a message on Origin of your nickname?
    Gravatrax was actually an invention by Jimmy Neutron. I do believe it was actually spelled Gravitrax. Like gravity.

    But in all actuality the name stems back to a book I wrote as a kid and in the book series The Gravatrax, was like a magical type of force, similar to Magicka or something like that

    I've used gravatrax for just about anything gaming and media related. I don't use it for bank accounts and the like however, I use it for xbox live, youtube, nationstates, etc. etc. etc. I think I even used it for Ijji Gunz
    Posted in: General Off Topic
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    posted a message on What Are Your Favorite Albums?
    Quote from Soulfox »
    Tiny Tim- God Bless Tiny Tim
    Valentina Lisitsa- Black and Pink
    Metro Station - (forgot the name)


    Metro Station is the one and only album by Metro Station. Its a pretty good album too bad they broke up.
    Posted in: General Off Topic
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