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    posted a message on [1.2.3] Hack Slash Mine (Java 7-10 now supported! Stability improvements!)
    I had a few ideas and suggestions, i have made a post on PMC here. (I am much more active there.)

    Hope you like them!
    Posted in: WIP Mods
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    posted a message on [WIP] Doomcraft64
    Bump.
    Posted in: Maps Discussion
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    posted a message on Dchilder's Skins: TAKING REQUESTS since 2010
    Hey your skins are great and all but you should turn down the noise on the skins :P they look rly choppy, you should use 20 instead of the default. :D
    Posted in: Skins
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    posted a message on Daggerfall Mod
    When i heard about this idea i went to download daggerfall, then noticed that i needed a dos emulator.
    Anyway i got the emulator and thought 'Oh yeah thas right i dont know dos.'

    3 Youtube turtorials later i got it running and i couldnt play it because the controls were... odd.

    I reconfigured the controls to somthing similar to oblivion and carried on. 5 minutes in i went to shoot a bow, as i was pulling back the game froze up and the elastic noise of the bow was spamming from my speakers.

    After i got a fresh pare of pants, i shook my head and tried again...
    Old games are hard. Especially when im playing somthing similar to wii tennis with my mouse :\

    I think maybe you should think of a mod based off skyrim or wtva, somthing somone more people know, and can play if they feel.
    (Without difficulty anyway)
    Posted in: Requests / Ideas For Mods
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    posted a message on Is there a smaller T-BUD than this?
    Quote from Nuuppanaani

    Grarrdor, thats genious!

    Thank you ^_^
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Is there a smaller T-BUD than this?
    I noticed the bud switch wasnt very small, ive never none how to build one but i ended up making this anyway. very small, i dont know if theres somthing it cant do in comparison. hope this helps anyways

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on FIRST EVER MINECRAFT MICROWAVE
    This is not an Easy bake, this is an incinerator xP
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Custom Golem Concept Skins (and other stuff)
    If dungeons ever get a boss. This MUST be them :biggrin.gif:! I wish that community ideas were taking much more seriously because i think this would add a a whole new aspect.

    It would be kewl if spawners would spawn waves of enemies then once they are dead spawn a boss, and then chests would spawn with lewt specific to the spawner, like enchantments that are ised against those specific mobs.

    Anyway, skin looks awesome and i hope it goes somewhere! :biggrin.gif:!
    Posted in: Fan Art
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    posted a message on [WIP] Doomcraft64
    Quote from MartinN95

    Hmm... I think there's plenty of space for textures really, but maybe that's just me. I could always sketch up a texture pack for this, because it's pretty awesome.

    Well im looking at all the blocks now and your kind of right, its not like we cant use pumpkins and ores etc it would take a while though :tongue.gif:
    Posted in: Maps Discussion
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    posted a message on [WIP] Doomcraft64
    Quote from MartinN95

    Aha, you just reminded me of my (sadly incomplete) E1M1 attempt I made about a year ago. I might finish it soonish.



    Wow thats really awesome. Though with the textures there isnt enough blocks to make the textures EXACTLY the same through out the level, thats why im thinking of making just general blocks that look similar.
    Posted in: Maps Discussion
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    posted a message on Crafting Azeroth
    I would absolutely love to play on this, i imagine it would be hard to release it for download if its 1GB though.

    Also places like orgimmar will probably be quite empty. i havent played in org since pre cata but i remember that is was full of crates which made it look a little more populated.
    Posted in: Screenshots
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    posted a message on [WIP] Doomcraft64
    Calling all Doom 64 fans!

    I am creating a playable map of the first level from Doom 64, it is currently a work in progress but it is coming along nicely. This map is purely for nostalgic reasons and the fun of playing doom in minecraft.

    Since the minecraft textures arent very eery or sinister, (and im not a good artist) i thought maybe you guys might want to help!!

    You may Also see this post on Minecraft Planet Here.

    The following mobs will be the DOOM64 enemies:

    Minecraft - Doom64

    Zombies - Demon
    Skeleton - Former Human
    Blaze - Imp

    If you have any suggestions please feel free to submit!

    Spoiler contains pics, comparing the first area of the map.


    I have made a skin for the 'Former Human' which will be on the skeleton model:
    Posted in: Maps Discussion
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    posted a message on Minecraft Poll; Sneak Peek of the Jungle
    I think this the begining of... TEH FLUFEH CHEEKEN!!!!
    Posted in: Minecraft News
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    posted a message on Candles

    This would involve dual wielding which might be hard to code and the minecraft team at mojong just cant seem to get moving lighting right but I support

    There is a mod called dynamic lighting which lets you carry torches around, there is also a dualwielding mod but mojang isnt going to implement it, with the lighting though i think it was actually going to be implemented during the halloween update but is no longer going to be.
    Posted in: Suggestions
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    posted a message on Looking for a Gigantic dome map
    Just use MC edit select brush tool go the block typye you want and make sure the brush is set on hollow, very easy :biggrin.gif:
    Posted in: Requests / Ideas For Mods
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