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    posted a message on NATURA
    Quote from nytekat»
    I'm curious if the bushes and cacti are invisible to anyone else? They still work but I can't see them. It don't matter what texture pack I use or if it's default.

    Nope, but the Ghostwoods still are.

    (I do not use Optifine. Ever. My forge version is 1224.)
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    Like everything else, it must be found in secret rooms or boss dungeons - there is no easy or sure way to find it.

    I had been reading through the guide and saw pointers on trading for better stuff and, yeah, well, long story short, I thought it was something less random and then thought I was missing something so, yeah, I've said it before: I'm dense.

    Thanks for answering!
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Where the heck do we get the Ocarina of Time?
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from MauveCloud»

    Perhaps if the dev could add configuration to the annihilation plane (much like the formation plane already has) and make it only take certain items

    That's all it would take to fix this problem. A filter in the annihilation plane.

    The World Interaction Upgrade is used with a Transfer Node (Item/Water) and basically turns the node into an annihilation plane... but a configurable one (and thus 999999x better /hyperbole). In the case of a water transfer node, when placed over an infinite water source, you have an infinite water pump.

    Extra Utilities completes AE2.
    Posted in: Minecraft Mods
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    posted a message on Applied Energistics 2 - Open Source
    Quote from kdx7214»
    So is there a list of things that don't work yet anywhere? I've been trying to get the multiblock to work with the coprocessors and for the life of me cannot make it craft more than one thing at a time (using ME Interfaces to external machines). I have been able to get multiple crafting operations going if I use molecular assemblers and multiple ME interfaces (and separate recipes appropriately) but would like to be able, for instance, to craft multiple things using the inscriber at once.

    Also, despite many repeated attempts (and even a pic from AlgorithmX2 that didn't help a lot) I still am unable to automate crystal growth using just AE. The annihilation plane always immediately pulls any seeds back into the system so they never grow.

    The only methods (using just AE2) to automate crystal growth are... horrible. Downright horrible. I can't do it in an acceptable way (smallest use of resources, smallest use of space, no redstone clocks) without using Extra Utilities (specifically the item transfer node with world interaction upgrade and filter for fully grown crystals).
    Posted in: Minecraft Mods
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    posted a message on [1.7][1.6] Ender IO - How many pipes in one block?
    Having an issue with the SAG Mill and it's specific to only one of my game saves. I have a creative world for testing and a regular world for SSP.

    Created the SAG Mill and it worked as expected until just now (all ores from any mod processed exactly as they should have). Now, however, I put Yellorite Ore in the SAG and it gives me sawdust from Forestry. But it was working fine just before a crash from Mo Villages which I removed. Since then these problems have come up. In my creative world, the SAG does exactly what it should with Yellorite... but not in my survival world. In SSP it has also stopped accepting all Thermal Expansion ores.

    edit: nvm. deleted the config folder and loaded the ssp world again and everything works properly.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»
    @GraniteDevil - Aside from going into Creative and getting things that way, there is no magic bullet for getting things. You have to explore. A LOT. Most everything is randomly generated which means there is no guarantee you will find something specific quickly. Just because you opened 11 locked chess doesn't mean you should have found a boss key, especially if the chests you opened were in a non-boss-dungeon biome.

    For fairies, they only spawn in the secret rooms partially filled with water, and not every room like that is a fairy spawning room. To find out, wait around for a few minutes at night - if nothing shows up, chances are it's not a spawner. In Creative, those 'Fairy Spawner' blocks can be placed to create a fairy 'pool', though no water is required.

    So, either be patient and play Minecraft normally, and you will eventually find lots of cool stuff, and if you really can't stand playing a normal game and must have everything now (which seems to be the case), then cheat (which you are already doing). I'm not passing judgment here, just pointing out the facts. It is simply impossible to acquire everything in this mod quickly or in a specific order, which is kind of the point.

    I didn't quite fully understand the way things were working. Thank you very much for clarifying (and again: great job on this mod... my impatience with things doesn't affect my appreciation of the work that went into it).
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)

    umm... that's what the configs for :P and what spells?there are none lol and try looking on the main post for the mod to see how to find the fairy spawners -.-



    Thanks for the pointers... sadly, I have found no rods. I ended up switching to creative and just hacking the crap out of him over and over and over until he finally started taking damage. I did find the Master Sword and was able to temper it also... just had to cheat my way into a few boss dungeons is all.

    I found a green flame in a temple that is apparently one of the three "spells" but when I try to activate it, nothing happens. The question now is less "where" are the spells and more: how do I actually get them? What do I do with that green flame in the temple? Do I need some other item? Is it in a locked chest?

    Vis-a-vis fairies: I read everything I could find on both this forum post and Planet Minecraft and I *still* can't find fairy pools. Are fairy pools and fairy spawners the same thing? I found fairy spawning blocks under the ocean while hunting that boss key (a failed hunt, btw, after 11 locked chests) but again, nothing, even at night, for two nights straight I waited (thank you, Witchery, for the ritual letting me darken the sun). I'll have to try creatively spawning them or something.
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Ok, I need some spoilers, explicit spoilers, not just hints because those don't help me (I'm dense). 40 hours of playing with a strict focus on Zelda sword skills and I feel like I'm getting *nowhere*. Found an Ordon Sword and have been using that. Got a bunch of skill orbs too and used them. Found a boomerang and a gold glove (though the glove seems to be useless). Found 8 total heart containers. That all sounds great when I type it out except:

    No villagers will trade bombs (I have mo villages installed and have visited over a dozen). Have since resorted to a custom recipe for them.

    I have found NO fairies anywhere in the world. Not *anywhere*. Have since cheated in the Magic Boomerang.

    I found ONE boss key to a mountain temple (this is from *countless* secret rooms). Ok, I thought, cool. So I opened it up and promptly got one-shotted by a Black Knight that I can't seem to damage at all.

    So here's what I'm looking for in terms of spoilers:

    How the hell do I kill the Black Knight? I can't even DAMAGE him. Not with any weapon (Ordon or otherwise), not with bombs, nothing. I can kill Darknuts, but I can't even damage this guy.

    Where do I find Hammers and Hookshots? I cheated in a hammer because I got really, really, really sick and tired of finding rooms with pegs I could do nothing about.

    How do I find a fairy to legitimately upgrade my boomerang?

    Where exactly do I go to get the Master Sword?

    Where are the spells???

    Thank you!
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    Quote from coolAlias»

    You now start with a seed for Link's house, and the skill orb is in there (unless you disable the house, in which case you should still start with the orb, unless you disable that). Read the change logs and configuration guide.

    Oh, those aren't enabled by default, it looks like. I had to enable bonus starting stuff in the config to make it all show up. But with that disabled, the skill orb still does not show up, just my Tinker's Construct book.

    I should say this: this is a fantastic mod. I love the little sounds and the enemies and how you handled the secret rooms. I am still at the beginning of it but am very impressed. Well done!
    Posted in: Minecraft Mods
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    posted a message on Zelda Sword Skills: 1.8.9 v3.4 and 1.7.10 v2.5.1 (03/08/2017)
    I have been led to believe that when you first create a world, you get a basic skill orb. This did not happen for me.

    I have tried creating numerous other worlds just to be sure. What gives?
    Posted in: Minecraft Mods
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    posted a message on NATURA
    Quote from TooDAMNMuch»

    you'll get used to problems with the mod being flat out ignored, remember the discussion about redstone control of the smeltery a page or two back?
    no solution, no developer input, no acknowledgement at all.

    Yeah, I kind of got used to that when this was being developed by the previous guy. I get spoiled by some mods where the devs are all about communicating with the users (and being polite when they do it, and sometimes even *gasp* helpful). Oh well. Can't win them all.
    Posted in: Minecraft Mods
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    posted a message on NATURA
    Quote from GraniteDevil»

    Ghostwood trees will not spawn for me at all. Grabbed some saplings out of creative and tried planting them (on soul sand, on tainted earth, on netherrack)... but they are invisible.

    So I guess there's no word on this, eh? Terrific.
    Posted in: Minecraft Mods
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    posted a message on NATURA
    Quote from Pixelated»
    So Im not the only one not getting Certain trees to spawn, right?

    Ghost wood, for example.

    Ghostwood trees will not spawn for me at all. Grabbed some saplings out of creative and tried planting them (on soul sand, on tainted earth, on netherrack)... but they are invisible.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Using the latest Thaumcraft 4 and Witchery mods on 1.7.10. I used a Witchery power to bring a Pech Mage back to my base (through the infusion of otherwhere and a witch's hand)... now, I can *hear* the little ******* but I can't *see* him.

    Similarly, I taglocked one of the mages out in the wild and brought him back to my base through a conjuration and the same thing happened. I can hear the pech but I can't see him.

    edit: well, I dunno what happened, but eventually, I dropped some glowstone accidentally and one of 'em came out of hiding and I got him. So whatever.
    Posted in: Minecraft Mods
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