An adventure, inspired by the Zelda game-series, especially Majoras Mask, Phantom Hourglass and Spirit Tracks. The story is written by myself and I build most of the map. "Hyperactive Puzzle" is the second builder, who mostly helps me with details and reworking older build stuff, but also builds some special areas.
About Adventurecraft:
This Map is only playable on the Minecraft Mod "Adventurecraft". If you want to know more about this mod, take a look here.
About "Tael's Tale":
If you want to know more about Tael's Tale or play it, click here and search after "The Legend of Zelda - Tael's Tale". There you will find everything important about the map and a possibility to communicate with me!
Current Downloads: 4299
Old Downloads:
Demo[German]: http://www.mediafire.com/file/i69qn4sgd9ey0s3/Legend_of_Zelda_-_Majoras_Revenge_-_Demo_Version.zip/file
v.0.1:
v.0.1 [English]: http://www.mediafire.com/file/9ma19a76e1ejxb8/Legend_of_Zelda_-_Taels%27_Tale_v.0.1.zip/file
v.0.2:
v.0.2 [German]: http://www.mediafire.com/file/4ir5zfzv2c499to/Legend_of_Zelda_-_Taels%27_Tale_v.0.2_-_Deutsch.zip/file
Other great stuff about Adventurecraft you should definitely check out:
- The fandom Wiki Map Section. There you find a lot maps AC maps, you can play!
- The fandom Wiki Script Section. There you find nearly every method, object or in general information you could use for AC scripts, if you want to script some for your map.
- My Youtube channel, especially for Tael's Tale.
- Here you find a tool toeasily model your own mobs!
!Important!
- The textures are mostly made by Da Bazz. If you want some, please ask him.
- Do not copy any scripts of this Map! If you want to use some of them, please ask me and wait for my permission. You can find my contact details on the fandom wiki. The scripts are nearly all selfmade and it would be really poor to just take and use them.
- I already have some public scripts. Just take a look down here and take what you need:
Don't Dive, Iron Boots and Infinite Air script: http://www.mediafire.com/file/ybdhi3awdwpp5d2/Dive_OnUpdate.js/file
Stamina script: http://www.mediafire.com/file/sl9ye36kpcvz94a/Stamina_v.0.1.5.zip/file
On load reset to last spawnpoint script: http://www.mediafire.com/file/6ldr8haartftahb/OnLoadSavePoint.zip/file
If you have any suggestions about new script features, just post them on fandom and I will try to do and publish it there!
3
I finished all dialogue box features... It was a lot of work, but it was worth it : now I can make the dialogues of my dreams in a really simple way. Here's a video to sum it up.
Now I just have to change aaaaall the existing dialogues... It will be some work too . But on the other hand, once I finished that and since dialogue boxes are so easy to use, finishing the big city will be a lot simpler and faster.
So you can definitively expect next version this year.
1
That looks sooooooo good ! I love the cemetery and the graves, and the ghost, really nice work.
Is it out soon ?
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Yes. Yes it is.
2
New feature that will make my life (and yours !) waaaay simpler.
I was tired of using the chat box for displaying dialogue, and to display it with only a certain amount of time to read, and since my game has so many dialogue and is so oriented torward NPCs, this is something that I think was really missing.
It's not completely finished yet, I still want to be able to convey emotions with it for instance (by making the letter shaking, the text display slower or faster, by adding angry, sad, or joyful voices, ...), but that's the main thing.
The letters display one by one, but you can skip it by just clicking. It uses a whole new font that I had to create by making 1 jpg = 1 letter... It was really dull lol
Anyway now that this is done dialogues will be soooo much easier to implement.
2
Thanks both of you
Here's a video sneek peak of the next version :
Of course I'm showing very little on purpose, there's pleeeeenty of other stuff to see, plenty of secrets, plenty of sidequests !
2
A sneak peak of the new inventory :
It's not finished at all yet, and will only be present in the version after the coming version.
It takes full screen and its size adapt to your screen (it's responsive).
1
Hi everyone !
As a good year resolution, I chose to finish this version in 2020.
I'm still working on it, steedily. I would say it's 75% finished.
1
I am working myself on a better inventory ! Nice work !
1
Thanks !
I sure am
Of course you can ! Thanks for your interest in my map
Okay, after long months of not being able to work on this project, I'm kind of back to business.
I . WILL . FINISH . THIS.
1
Indeed now player.onGround works for me, don't know why it didn't work earlier
But... still the same problem :/
If you press space and release shift at the same time, the script doesn't enter the condition that says the player is running, and the player still get to jump with all the velocity...
The only fix I found is to put this line onUpdate :
But it does it also when walking, so it's not what we want x)
I will tell you if I find any fix for this