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    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Quote from Furball75

    install gui api




    hold shift



    Thats the one, thanks. So many files got confusing.
    Posted in: Minecraft Mods
  • 0

    posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!!
    Ok, im receiving a black screen and no error message. BUT, In my modloader text I have found this.

    30-Jul-2011 01:36:38 ModLoader readFromModFolder
    FINER: Adding mods from C:\Users\Gouitsu\AppData\Roaming\.minecraft\mods\MoCreatures.zip
    30-Jul-2011 01:36:38 ModLoader readFromModFolder
    FINER: Zip found.
    30-Jul-2011 01:36:38 ModLoader addMod
    FINE: Failed to load mod from "mod_mocreatures.class"
    30-Jul-2011 01:36:38 ModLoader addMod
    FINER: THROW
    java.lang.NoClassDefFoundError: de/matthiasmann/twl/model/ButtonModel
    at java.lang.Class.getDeclaredFields0(Native Method)
    at java.lang.Class.privateGetDeclaredFields(Unknown Source)
    at java.lang.Class.privateGetPublicFields(Unknown Source)
    at java.lang.Class.getFields(Unknown Source)
    at ModLoader.setupProperties(ModLoader.java:1578)
    at ModLoader.addMod(ModLoader.java:271)
    at ModLoader.readFromModFolder(ModLoader.java:1169)
    at ModLoader.init(ModLoader.java:811)
    at ModLoader.AddAllRenderers(ModLoader.java:183)
    at th.<init>(th.java:60)
    at th.<clinit>(th.java:9)
    at net.minecraft.client.Minecraft.a(Minecraft.java:145)
    at net.minecraft.client.Minecraft.run(Minecraft.java:454)
    at java.lang.Thread.run(Unknown Source)
    Caused by: java.lang.ClassNotFoundException: de.matthiasmann.twl.model.ButtonModel
    at java.net.URLClassLoader$1.run(Unknown Source)
    at java.security.AccessController.doPrivileged(Native Method)
    at java.net.URLClassLoader.findClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    at java.lang.ClassLoader.loadClass(Unknown Source)
    ... 14 more
    As far as I can see this is the only error report. Will post rest tho, if required.


    Ok so I am using a few mods.

    Survivalism - Modoptions API req + Modloader Req
    Aether - Shocker API + Audio Mod + Modloader Req
    GLSL mod
    ej hopkins Wild Grass/vines/lillies - Modloader version
    Single Player Commands
    Millenaire - Modloader req
    MCpatcher HD texture fix
    Zeppelin - Modloader req

    I do hope to get this fixed, this combination of mods would make minecraft feel complete for me.

    Anyway thanks in advance.
    Posted in: Minecraft Mods
  • 0

    posted a message on Minecraft + new Razer Hydra + PC?
    I live in the UK so, looks like I wont be able to get my hands on one for a few weeks. But i'd love to see some unboxing vids or even some feedback on how well the device functions.

    From what i've read in the sixense forum, it really is the bees knees.

    "The latency on this motion control will likely be lower than anything youve experienced in the past. I use it competitivly for league of legends if that tells you anything. Any cursor lag in that situation would be unacceptable."


    http://www.sixense.com/forum/phpBB3/viewtopic.php?f=2&t=232




    Video showing game compatability and theres a mention in the comment box about a minecraft profile.

    *

    Add minecraft support and I'll be 100% satisfied!
    NightmareX92 5 months ago 4
    Reply

    *

    @NightmareX92 We are Minecraft fans so there is a control profile for that game as well : )
    sixensent 3 months ago 6
    Posted in: Mods Discussion
  • 1

    posted a message on Minecraft + new Razer Hydra + PC?
    As it so happens, the hydra comes with 100+ game profiles pre-configured, Minecraft is one of em :biggrin.gif: apparently we can look to having full customization with gestures and button configs in the future too.

    This will probably mean full customization with most, if not all your PC titles. Doom 2 with motion controls here we come :tongue.gif:

    But yeh im looking forward to geting my hands on one of these. Unlike current motion controllers, these are supposedly more accurate an responsive.

    Accurate to 1mm and 1degree, 6ms delay.

    Hope I managed to answer your question fully.

    theres a bit more information in the sixense forums.
    http://sixense.com/

    also plenty of youtube vidoes, search sixense. Its all the same technology.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD]Snail
    Make a catapult and have the snails shells as ammo, dont do as much as the arrow but flys straighter and faster.

    could even have snail types for different shells for different damage effects.

    Netherack = Fire damage
    Obsidian = more damage
    Lightstone = stun
    cobblestone = clusters

    i could go on all day but you get the idea.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    :Diamond: = Artifact

    Luggage Companion like the one from the discworld series, will follow you to end of the earth.
    Also has infinite storage space.

    :Diamond: :Diamond: :Diamond:
    :Diamond: :chestfront: :Diamond:
    :Diamond: :Diamond: :Diamond:

    Posted in: WIP Mods
  • 0

    posted a message on Purple Donkey's
    Now a new mob creator would be handy, hope all goes well this could be a winner.
    Posted in: Mods Discussion
  • 0

    posted a message on [MOD][WIP] The Artifacts Mod, a goal for Minecraft
    Got a few idea for some craftable for this mod.

    A nether compass, allows you to toggle what gate is being pointed at.

    Dimensional Pocket, Either a interdimesional chest, Summons a portal you enter to reach a room of your choice or a portable home. perfect for the heavy adventurer's out there, safe away from monsters. [Portal dissapears upon exit so you dont have loads of portals scatterd everywhere.] (simmilar to the elder scolls 4 mod)

    Stealth Stone, Invisible to mobs.

    thats all i can think of right now.
    Posted in: WIP Mods
  • 0

    posted a message on [MOD] Biome colors on the sides of grass NOW W/ BETTERGRASS
    Yo hope ya had a nice J
    Its cool to see you got this working, but how would I go about making this compatible with the Wild Grass Mod?
    Posted in: Mods Discussion
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    The grass fix on side of the block mod appears to have gone quiet. I think it would be a brilliant idea if you were to impliment it in your own mod for compatabilitys sake.
    Posted in: Minecraft Mods
  • 0

    posted a message on Energy Gaming's Clan Wars[Organized PvP, SURVIVAL ISLAND]
    ^ Whitelisted

    IP is brohemoth.jestservers.com
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Energy Gaming's Clan Wars[Organized PvP, SURVIVAL ISLAND]
    You choose out of the 4 clans you wanna join, take tours decide what you like best.

    Whitelisted

    Unicorn _Bacon
    BrunoM321
    rojiman
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Energy Gaming's Clan Wars[Organized PvP, SURVIVAL ISLAND]
    Whitelisted from Showtown to KingN
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on Energy Gaming's Clan Wars[Organized PvP, SURVIVAL ISLAND]
    lol. I am pretty sure that Energy died after Lineark.

    EDIT: Actually, I just found proof that Energy is dead.
    Image
    Is this a question as if you can't tell wheather or not Energy is still alive?



    Look wolf you must be bored to bring up stuff that happend months ago, this is the minecraft forums, not global agenda, people dont want your drama here, you just look foolish causing it. its about time you got over it.
    Posted in: Minecraft Survival Servers (archive)
  • 0

    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    I know currently they are modifyed crops, but will it be possible to make a new custom grass texture for it?
    Posted in: Minecraft Mods
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