• 17

    posted a message on Have creepers actually been getting stupider?
    That Creeper just wanted to be a dentist.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on 1.2 NEW STONE BRICKS = SILVERFISH HOLE!!!!
    Quote from avery364

    While messing around with the new stone brick I discovered somthing kind of cool, when you spawn silver fish near the new stone brick they go "inside" of it and the block turns into a regular stone brick. if you then break that block a silver fish pops out!!!


    Yeah, I noticed this, too. It's most likely a bug, because the new block uses the same data as the other stone bricks. So, when its state changes to "full of silverfish", it turns into the normal stone brick.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Iron golems not spawning?
    Quote from Marfagames

    Short render distance? Mmmh my render distance is on far.
    The towers where quit the fun, but the materials to build them meh=/. Although they are dangerous when you build it, you can fall easily down, or get pushed by a villager down.


    I saw your pillow suffocation station! Excellent work! xD
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on What New Content do you want?
    My seven requests.

    - Nerf the spread of water and lava from buckets. Re-implement sponges to mop up your messes and discourage griefing.
    - Implement pipe blocks, for compact redstone wiring and transportation of fluids. If fluids are placed in a pipe block, they can travel for a number of adjacent pipe blocks, or until they reach an outlet, at which point they flow outward. On the other hand, redstone can only be placed in one pipe block at a time, and the pipe block also serves as a diode, because redstone current can only travel out of the outlets. If a sponge is placed in a pipe block, the pipe block acts as a valve for water that can be toggled by right-clicking.
    - Implement the Allocater. It not only allows for automated storage, sorting and smelting, but makes powered/storage minecarts much more useful.
    - Re-tool potion brewing. I love potions, but the current system is rather clumsy. Have a more obvious tier system where the weakest potions require a mundane base, the medium potions require a thick base, and the best potions require an awkward base.
    - Implement a more in-depth use for cauldrons, and add a block that emits fire when powered.
    - Work on difficulty scaling. Cons for the more powerful tools and armor, hostile mob improvements as the player becomes more powerful or explores further, a number of new challenge mobs. That sort of thing.
    - OCEAN CONTENT.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on What do you think should be the main focus of 1.3?
    Quote from KyoShinda

    That would be cool if they turned the End into many islands and you had to explore(almost like the nether) to get around so that the dragon could kill you easier by destroying the blocks you place just to get to another island.


    I want another End mob, too.
    Maybe a "daddy long legs" type enemy, with extremely long, spindly black legs.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Diamond...?
    Kyo, were the mineral codes changed in Beta 1.8?
    It seems like they became more abundant around that time.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Can't find Ocelots
    They are pretty rare, but if you see them, they'll usually be in sizeable clowders.
    (A clowder is a group of cats.)
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on My opinion on '1.8 Beta to 1.2.3'
    Quote from Sefarian
    The real problem is that the player scales too effectively relative to the strength of mobs in the game, and that diamond items decay too slowly relative to rate of acquisition.


    Totally agreed. If only there was more difficulty scaling (i.e., mobs are more powerful if you're higher-leveled or deeper underground, the most durable tools and armor slow you down the most), and a few things were toned down (i.e., diamond durability, water/lava spread from buckets).
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on My opinion on '1.8 Beta to 1.2.3'
    Quote from Ttzara

    One of the reasons i like minecraft is that you are not forced to use what you dont want to, its part of the "freewill" of this kind of games. Would you like to be forced to do something even if you dont want to or do you like to be forced to do something that makes the game linear? I wouldnt. In the past minecraft was a lil bit more linear to me.


    Wow, my post really didn't sound sarcastic enough. xD
    Posted in: Recent Updates and Snapshots
  • 6

    posted a message on My opinion on '1.8 Beta to 1.2.3'
    Quote from glowpipe_

    The special game we had in the early beta staged vanished with xp and potions. And a dragon.. really..


    Yes, the feel of the entire game evaporated when Mojang added features you can choose not to partake in.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on What do you think should be the main focus of 1.3?
    Quote from yoshiisawaffle

    pistons and kitties were mods to begin with....
    how do they 'fit' in minecraft now that they are 'officially' in?
    how do we determine what 'fits'?


    I said the Better Than Wolves mod, because it fits with the "tech advancement" side of Minecraft.
    Crafting more and more efficient mechanisms to get along better in the Minecraft world.
    That's also why pistons fit so well, they're a rudimentary "rope 'n' pulley" mechanism.

    I have a beef with the Mo' Creatures mod, because it makes the usually wide-open Minecraft a cluttered place, without the player's interaction. I was willing to forgive ocelots, though, because they're a perfect juxtaposition to the other friendly mobs. They don't actively protect the player, but they scare away Creepers, which wolves avoid and iron golems ignore.
    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on Nether world height issue
    Quote from ghasthugs

    Yes it will be adressed. Breaking bedrock in creative mode will be nerfed in the next update along with villagers will start dewspawning......


    Nobody said that!
    Please stop spreading misinformation, especially misinformation that is as nonsensical as this.

    Most likely, the Nether will not be allowed to generate above the old height limit
    because it would require too much terrain to be state-saved, causing major lag.

    It would be more efficient to shorten the world height in the Nether,
    or have nothing spawn above the old height limit.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Not getting eye of ender back?
    Quote from Nefhith

    I make about 1000 ender eyes


    Lolwut? How?
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Not getting eye of ender back?
    It's better to use Eyes of Ender sparingly, for this and other reasons. I've found that it's more efficient to overshoot the stronghold and have the Eye of Ender turn around for you to pinpoint it.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on 1.2 Rare Mob Drops
    Quote from Joblev

    Please, try to make sense of SOMETHING here.


    I wasn't trying, nor will I ever.

    On the topic of RPG elements, Minecraft has a lot of them. But it isn't an RPG, it's a sandbox game.
    People just aren't used to a sandbox game with anything more than building or character management.
    Posted in: Recent Updates and Snapshots
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