• 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Mark719

    The infusion stones have been fixed in the 1.7.2 build a while ago, I just forgot to apply the fix to 1.6.4, it will be fixed soon.

    Awesome. Thank you. <3
    Posted in: Minecraft Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    One other thing, since the infusion stones don't get consumed, I would make it so they don't stack. As it stands, you can have multiple of a type of stone in a stack. This is also broken with the crafting handler tweak you use. If you try to craft essence with more than one infusion stone in a stack, all of the stones are consumed but one.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Alright, I looked in xeno's reliquary's source code and found this in the code for the alchemical tome:

    public boolean doesContainerItemLeaveCraftingGrid(ItemStack ist) {
    ist = null;
    return false;
    }


    I'll assume this is what causes the item not get consumed. What magical crops does is it changes the vanilla crafting handler to except infusion stones from consumption. Why is that a bad thing? Well other crafting options don't check the vanilla crafting handler for information. They check the items and recipes that are being crafted. To see if an item stays in the grid or not, the mod checks doesContainerItemLeaveCraftingGrid and if it's true, then the item gets consumed. If it's false, the item sticks around. The uncrafting table checks doesContainerItemLeaveCraftingGrid to see if it should give the player an item or not. As it currently stands, the uncrafting table sees the item, and checks if it gets consumed or not. It does get consumed, so it gives the player the item. Alternate crafting handlers check the infusion stone and regard it in he same way as it would any other item. By changing this one little thing on those five items, you could easily supply compatibility for any mod that adds an alternate crafting method.
    Quote from DoomRater

    Then maybe it's been fixed, because when I try in Monster 1.1.1 (I know, there's 1.1.2 our already) I do get the squeezer and infusion stones back. Sorry I'm not testing latest versions these days, but I don't maintain Monster and I have no clue how to contact the Monster maintainers.
    I'm talking about other recipes, like alkahestral tome recipes or minium stone recipes.
    Posted in: Minecraft Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from DoomRater

    Oh, that's just the start of the issues. Grab an uncrafting table from the Twilight Forest and INSTANTLY BREAK MAGICAL CROPS IN HALF. Make master infusion stone without ever farming a single crop. Infinite diamonds from infusion stones. I liked the tier system but the infusion stones are horribly broken.

    Remember what I said about other items from other mods being crafted but not consumed? If you uncraft those recipes, you don't get the item from the uncrafting table. There has to be something these items are plugging into that the uncrafting table and alternate crafting handlers are accessing to do their stuff.
    Posted in: Minecraft Mods
  • 0

    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from mistereel

    what is the shadow iron all about, saw it in NEI in the AgSkies pack. or is it just an ore from another mod that is not in AgSkies?

    Metallurgy support.
    Posted in: WIP Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from Rossmallo

    Okay, I'm sorry, but the more I use this version, the more I feel that the Infusion Stones are utterly unneeded and very detrimental to the simplicity of the mod. It breaks instantly in automation, it makes you have to repeatedly click to craft every single essence, and the very worst part, is that the better tiers cannot craft the same thing the lower tiers do, so in total you need to have five different stones just to craft things.
    I'm sorry, it just doesn't work for me. It really doesn't.

    Agreed. There are plenty of other mods that add items that work the same way but but without these annoyances. There's tinkers construct chisels, applied energistics quartz cutting knife, FMP saws, redpower saws, immibis microblocks saws, and let's not forget EE's philosopher's/minium stone, which has been doing non-consumed item crafting since beta. Philosopher's stones have been working in automatic crafting tables since beta. And it's not just automatic crafters wither. I tried setting up a forestry worktable to help with essence crafting, but that consumed the infusion stone as well.

    My point is, those other mods are obviously doing something to these items to make them not used up in crafting, because when I add a custom recipe using these items in minetweaker they work perfectly fine. That and people adding automatic crafting systems with their own crafting managers have them work perfectly fine out of the box without having to include specific support.

    Now i tested using minetweaker by adding a new recipe using infusion stones. The recipe is shapeless weak infusion stone+dirt=stone. The stone wasn't consumed, but it was still broken with the other crafting options. Other items just do something special with forge to stop them from being consumed in auutomated crafting whatevers. It would be amazing to be able to automate essence, even if it is just using a worktable or AE autocrafting.

    I'm not trying to say that this is a bad mod, I love making resources instead of finding them in a cave, there are just improvements to be made.

    Oh, and rossmallo, the master infusion stone can be used to craft any tier essence. You just need at least one seed from each tier to get the essences needed to craft it.
    Posted in: Minecraft Mods
  • 1

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Quote from -ate0ate-

    Okay, after a lot of testing, something is definitely wrong with this system. It works when using a ton of different mods, but when using only mekanism and thermal expansion there is no way to craft platinum, ferrous, or silver seeds. They exist and are not being overwritten in any way, but there is just no valid recipe for them nor are there any recipes using their essence. So cheating the seeds in with NEI and trashing the items that would've been used to craft them properly is pointless because I can't make anything with the essence anyhow. This is an ongoing issue and I have tested it using versions 3.2.0 beta 15, 15a, 17g, 17h, and 18. They all have the same issue. Again, these seeds do indeed function when using factorization and other mods, but it seems that thermal expansion support on its own is, and has been, broken.
    I haven't tried with just TE or mekanism, but I have installed forestry on magic farm 2. The metal seeds work fine on there. I am, however, having the same issue with oil seeds. No recipe for them and the essences do nothing. I would suggest in the meantime to fix the recipes on your end using minetweaker.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Keybounce

    Well, how do you tell if something is a leaf? It's not the vanilla leaf block; what defines a leaf?
    I think there's a forge thing for defining leaves. Sickles work regardless of what mod adds the tree, and the axe of the stream knocks down most leaves at a faster rate. One way to test with ex nihilo is to try putting a silkworm on it. The silkworm code is meant to be versatile, so you can make string with whatever tree you wish without having to do anything special.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from Keybounce

    Scary thought for the day (from Reika's thread):

    Silkworms. Vanilla big big forest. Or ... twilight forest.

    Will they infect twilight forest leaves? Even the dark forest leaves?

    If they're leaves, then yes. It infects slime leaves of all things.
    Posted in: Minecraft Mods
  • 0

    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from antisocialian

    I'm using Your mod(ver 0.11.2) in the Yogscast Complete Pack(it has Ex Nihilo ver 1.29D) and my bits of osmium(gravel chunks, sand chunks and dust bits) don't do anything in the TCon Smeltry(using tcon ver 1.5.5.7).

    Is there a config option i should have to enable the smelting of these bits? The items all look to come from the Ex Nihilo mod(from the tooltip), but your mod is supposed to be what adds the compatability to smelt them.


    Edit: I haven't tried downgrading the Ex Nihilo to 1.28 yet, really hoping this isn't required :/
    Osmium only smelts if you have extra TiC installed.
    Posted in: WIP Mods
  • 0

    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Oil seeds aren't loading for me. I have the latest beta version installed on the magic world 2 FTB modpack with buildcraft 4.2.2 and forestry 2.3.1.1. In the version available in the first post, the essence squeezes into oil just fine, but the seeds can't be crafted. In version 3.2.0_BETA_17g the oil seeds aren't craftable and the oil essence can't be used for anything.
    Quote from Kajes_Lorian

    I'm getting this crash report:

    ---- Minecraft Crash Report ----
    // Oops.

    Time: 6/12/14 3:05 PM
    Description: Exception in server tick loop

    java.lang.NullPointerException
    at net.minecraftforge.fluids.FluidStack.(FluidStack.java:27)
    at magicalcrops.forestryCompat.ForestryAPI(forestryCompat.java:32)
    at magicalcrops.mod_mCrops.load(mod_mCrops.java:433)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
    at sun.reflect.GeneratedMethodAccessor1.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
    at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
    at java.lang.reflect.Method.invoke(Unknown Source)
    at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
    at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
    at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
    at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
    at com.google.common.eventbus.EventBus.post(EventBus.java:267)
    at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
    at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
    at cpw.mods.fml.server.FMLServerHandler.finishServerLoading(FMLServerHandler.java:107)
    at cpw.mods.fml.common.FMLCommonHandler.onServerStarted(FMLCommonHandler.java:355)
    at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:178)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:630)
    at net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- System Details --
    Details:
    Minecraft Version: 1.6.4
    Operating System: Windows 7 (amd64) version 6.1
    Java Version: 1.7.0_51, Oracle Corporation
    Java VM Version: Java HotSpotâ„¢ 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 3609896600 bytes (3442 MB) / 4095737856 bytes (3906 MB) up to 4095737856 bytes (3906 MB)
    JVM Flags: 3 total; -Xms4096m -Xmx4096m -XX:PermSize=128m
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    CraftBukkit Information:
    Running: MCPC+ version git-MCPC-Plus-jenkins-MCPC-Plus-164-251 (MC: 1.6.4) (Implementing API version 1.6.4-R2.1-SNAPSHOT) true
    Plugins: {}
    Warnings: DEFAULT
    Threads: { TIMED_WAITING Spigot Metrics Thread: [java.lang.Object.wait(Native Method), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], WAITING PR TableUpdateThread #1: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.PriorityBlockingQueue.take(Unknown Source), mrtjp.projectred.transportation.TableUpdateThread.run(TableUpdateThread.java:48)], RUNNABLE Attach Listener: [], TIMED_WAITING Spigot Watchdog Thread: [java.lang.Thread.sleep(Native Method), org.spigotmc.WatchdogThread.run(WatchdogThread.java:174)], WAITING Finalizer: [java.lang.Object.wait(Native Method), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.ReferenceQueue.remove(Unknown Source), java.lang.ref.Finalizer$FinalizerThread.run(Unknown Source)], RUNNABLE Server thread: [java.lang.Thread.dumpThreads(Native Method), java.lang.Thread.getAllStackTraces(Unknown Source), org.bukkit.craftbukkit.v1_6_R3.CraftCrashReport.call(CraftCrashReport.java:27), net.minecraft.crash.CrashReportCategory.func_71500_a(CrashReportCategory.java:106), net.minecraft.crash.CrashReport.func_71504_g(CrashReport.java:58), net.minecraft.crash.CrashReport.(CrashReport.java:40), net.minecraft.server.MinecraftServer.run(MinecraftServer.java:689), net.minecraft.server.ThreadMinecraftServer.run(ThreadMinecraftServer.java:16)], TIMED_WAITING Thread-5: [java.lang.Thread.sleep(Native Method), net.minecraft.server.dedicated.DedicatedServerSleepThread.run(DedicatedServerSleepThread.java:23)], WAITING PR TableUpdateThread #3: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.PriorityBlockingQueue.take(Unknown Source), mrtjp.projectred.transportation.TableUpdateThread.run(TableUpdateThread.java:48)], RUNNABLE DestroyJavaVM: [], WAITING PR TableUpdateThread #2: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.PriorityBlockingQueue.take(Unknown Source), mrtjp.projectred.transportation.TableUpdateThread.run(TableUpdateThread.java:48)], RUNNABLE Thread-1: [java.io.PrintWriter.write(Unknown Source), java.io.PrintWriter.print(Unknown Source), java.io.PrintWriter.println(Unknown Source), java.lang.Throwable$WrappedPrintWriter.println(Unknown Source), java.lang.Throwable.printStackTrace(Throwable.java:658), java.lang.Throwable.printStackTrace(Throwable.java:721), org.bukkit.craftbukkit.v1_6_R3.util.ShortConsoleLogFormatter.format(ShortConsoleLogFormatter.java:53), java.util.logging.StreamHandler.publish(Unknown Source), java.util.logging.ConsoleHandler.publish(Unknown Source), cpw.mods.fml.relauncher.FMLRelaunchLog$ConsoleLogThread.run(FMLRelaunchLog.java:84), java.lang.Thread.run(Unknown Source)], RUNNABLE Listen thread: [java.net.DualStackPlainSocketImpl.accept0(Native Method), java.net.DualStackPlainSocketImpl.socketAccept(Unknown Source), java.net.AbstractPlainSocketImpl.accept(Unknown Source), java.net.PlainSocketImpl.accept(Unknown Source), java.net.ServerSocket.implAccept(Unknown Source), java.net.ServerSocket.accept(Unknown Source), net.minecraft.server.ServerListenThread.run(ServerListenThread.java:82)], TIMED_WAITING Keep-Alive-Timer: [java.lang.Thread.sleep(Native Method), sun.net.www.http.KeepAliveCache.run(Unknown Source), java.lang.Thread.run(Unknown Source)], RUNNABLE Signal Dispatcher: [], WAITING Snooper Timer: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.util.TimerThread.mainLoop(Unknown Source), java.util.TimerThread.run(Unknown Source)], RUNNABLE Command Reader: [org.fusesource.jansi.internal.Kernel32._getch(Native Method), org.fusesource.jansi.internal.WindowsSupport.readByte(WindowsSupport.java:46), org.bukkit.craftbukkit.libs.jline.WindowsTerminal.readByte(WindowsTerminal.java:184), org.bukkit.craftbukkit.libs.jline.WindowsTerminal.access$000(WindowsTerminal.java:53), org.bukkit.craftbukkit.libs.jline.WindowsTerminal$1.read(WindowsTerminal.java:151), java.io.FilterInputStream.read(Unknown Source), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader$1.read(ConsoleReader.java:167), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:267), org.bukkit.craftbukkit.libs.jline.internal.InputStreamReader.read(InputStreamReader.java:204), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readCharacter(ConsoleReader.java:995), org.bukkit.craftbukkit.libs.jline.console.ConsoleReader.readLine(ConsoleReader.java:1167), net.minecraft.server.dedicated.DedicatedServerCommandThread.run(DedicatedServerCommandThread.java:38)], WAITING PR TableUpdateThread #0: [sun.misc.Unsafe.park(Native Method), java.util.concurrent.locks.LockSupport.park(Unknown Source), java.util.concurrent.locks.AbstractQueuedSynchronizer$ConditionObject.await(Unknown Source), java.util.concurrent.PriorityBlockingQueue.take(Unknown Source), mrtjp.projectred.transportation.TableUpdateThread.run(TableUpdateThread.java:48)], WAITING Reference Handler: [java.lang.Object.wait(Native Method), java.lang.Object.wait(Object.java:503), java.lang.ref.Reference$ReferenceHandler.run(Unknown Source)],}
    Recent tasks from -31--1{}
    FML: MCP v8.11 FML v6.4.49.965 Minecraft Forge 9.11.1.965 54 mods loaded, 54 mods active
    mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    FML{6.4.49.965} [Forge Mod Loader] (mcpc-plus-1.6.4-R2.1-forge965-B251.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Forge{9.11.1.965} [Minecraft Forge] (mcpc-plus-1.6.4-R2.1-forge965-B251.jar) Unloaded->Constructed->Pre-initialized->Initialized
    CodeChickenCore{0.9.0.7} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NotEnoughItems{1.6.1.8} [Not Enough Items] (NotEnoughItems 1.6.1.8.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct-Preloader{0.0.1} [Tinkers Corestruct] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
    bspkrsCore{v5.2(1.6.4)} [bspkrsCore] ([1.6.4]bspkrsCorev5.2.zip) Unloaded->Constructed->Pre-initialized->Initialized
    TreeCapitator{Forge 1.6.4.r09} [Treecapitator] ([1.6.4]TreeCapitator.Forge.1.6.4.r09.Universal.zip) Unloaded->Constructed->Pre-initialized->Initialized
    arsmagica2{1.1.1c} [Ars Magica 2] (AM2_1.1.1c.zip) Unloaded->Constructed->Pre-initialized->Initialized
    animalbikes{2} [AnimalBikes] (AnimalBikes_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Autoutils{1.0.1} [Autoutils] (autoutils-1.6.4-1.0.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Backpack{1.27.34} [Backpack] (backpack-1.27.34-1.6.x.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BiblioCraft{1.5.4} [BiblioCraft] (BiblioCraft[v1.5.4].zip) Unloaded->Constructed->Pre-initialized->Initialized
    Forestry{2.3.1.1} [Forestry for Minecraft] (forestry-A-2.3.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    BiblioWoodsForestry{1.3} [BiblioWoods Forestry Edition] (BiblioWoods[Forestry][v1.3].zip) Unloaded->Constructed->Pre-initialized->Initialized
    CarpentersBlocks{2.0.8} [Carpenter's Blocks] (Carpenter's Blocks v2.0.8 - MC 1.6+.zip) Unloaded->Constructed->Pre-initialized->Initialized
    ChickenChunks{1.3.3.3} [ChickenChunks] (ChickenChunks 1.3.3.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Chisel{1.5.0} [Chisel] (chisel-1.6.4-1.5.0fix.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ComputerCraft{1.58} [ComputerCraft] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized
    CCTurtle{1.58} [ComputerCraft Turtles] (ComputerCraft1.58.zip) Unloaded->Constructed->Pre-initialized->Initialized
    eplus{1.16.5b} [Enchanting Plus] (EnchantingPlus-1.16.5.zip) Unloaded->Constructed->Pre-initialized->Initialized
    EnderStorage{1.4.3.5} [EnderStorage] (EnderStorage 1.4.3.5.jar) Unloaded->Constructed->Pre-initialized->Initialized
    inventorytweaks{1.56} [Inventory Tweaks] (InventoryTweaks-MC1.6.2-1.56-b77.jar) Unloaded->Constructed->Pre-initialized->Initialized
    magicalcrops{3.2.1} [Magical Crops] (magical_crops_1.6.4_3.2.0_BETA_15a.zip) Unloaded->Constructed->Pre-initialized->Errored
    standardcrops{1.1.0} [Magical Crops - Crops & Food] (magical_crops_1.6.4_3.2.0_BETA_15a.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Mekanism{5.7.0} [Mekanism] (Mekanism-v5.7.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MekanismGenerators{5.7.0} [MekanismGenerators] (MekanismGenerators-v5.7.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ForgeMultipart{1.0.0.227} [Forge Multipart] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MekanismInduction{5.7.0} [MekanismInduction] (MekanismInduction-v5.7.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized
    MekanismTools{5.7.0} [MekanismTools] (MekanismTools-v5.7.0.11.jar) Unloaded->Constructed->Pre-initialized->Initialized
    AS_Minions{1.7.9} [Minions] (Minions_1.6.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
    chylex_UndeadHorses{1.0} [Undead Horses] (MM_UndeadHorses_Forge.zip) Unloaded->Constructed->Pre-initialized->Initialized
    numina{0.1.1-53} [Numina] (Numina-1.6.2-0.1.1-53.jar) Unloaded->Constructed->Pre-initialized->Initialized
    powersuits{0.9.0-76} [MachineMuse's Modular Powersuits] (ModularPowersuits-1.6.2-0.9.0-76.jar) Unloaded->Constructed->Pre-initialized->Initialized
    NEIPlugins{1.1.0.6} [NEI Plugins] (NEIPlugins-1.1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    OpenBlocks{1.2.2} [OpenBlocks] (OpenBlocks-1.2.2.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Core{4.2.2.19} [ProjectRed] (ProjectRedBase-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Compatibility{1.0} [ProjRed|Compatibility] (ProjectRedCompat-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Integration{1.0} [ProjRed|Integration] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Transmission{1.0} [ProjRed|Transmission] (ProjectRedIntegration-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Illumination{1.0} [ProjRed|Illumination] (ProjectRedLighting-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Expansion{1.0} [ProjRed|Expansion] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Transportation{1.0} [ProjRed|Transportation] (ProjectRedMechanical-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ProjRed|Exploration{1.0} [ProjRed|Exploration] (ProjectRedWorld-1.6.4-4.2.2.19.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Thaumcraft{4.0.5b} [Thaumcraft] (Thaumcraft4.0.5b.zip) Unloaded->Constructed->Pre-initialized->Initialized
    Railcraft{8.3.2.0} [Railcraft] (Railcraft_1.6.4-8.3.2.0.jar) Unloaded->Constructed->Pre-initialized->Initialized
    rftl{1.0} [RottenFleshToLeather] (RottenFleshToLeather-1.5.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
    secretroomsmod{4.6.2} [The SecretRoomsMod] (SecretRoomsMod-universal-1.6.4-4.6.2.319.jar) Unloaded->Constructed->Pre-initialized->Initialized
    Statues{2.1.1} [Statues] (statues-1.6.4-2.1.1.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct{1.6.X_1.5.2.1} [Tinkers' Construct] (TConstruct_mc1.6.4_1.5.2.6.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ThaumicTinkerer{2.1-66} [Thaumic Tinkerer] (ThaumicTinkerer 2.1-66.jar) Unloaded->Constructed->Pre-initialized->Initialized
    witchery{0.16.3} [Witchery] (Witchery_0-16-3_164.zip) Unloaded->Constructed->Pre-initialized->Initialized
    McMultipart{1.0.0.227} [Minecraft Multipart Plugin] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized
    ForgeMicroblock{1.0.0.227} [Forge Microblocks] (ForgeMultipart-universal-1.6.4-1.0.0.227.jar) Unloaded->Constructed->Pre-initialized->Initialized
    TConstruct Environment: DO NOT REPORT THIS CRASH! Unsupported mods in environment: bukkit
    Profiler Position: N/A (disabled)
    Player Count: 0 / 12; []
    Is Modded: Definitely; Server brand changed to 'mcpc,craftbukkit,fml,forge'
    Type: Dedicated Server (map_server.txt)

    Before I received this I had to change all the IDs to the 2000s range (the 4000s are being used by Tinker's Construct) For example, 4078 is now 2078, and so on.

    Does it still crash if you uninstall MCPC? If it does still crash, then try updating or backdating forestry.
    Posted in: Minecraft Mods
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    posted a message on Magical Crops - Farm your resources! [3.2.0] Who stole my tiger? [Magical Crops 4 BETA download available]
    Any way you could make the seeds a single ID or in the very least put them all in an oreDict entry? That would be amazing for making custom recipes using any seeds. My peeve with this mod is that the excess seeds are rather useless. I made a recipe using minetweaker so you can put magical seeds in a furnace to get some bonus essence dust. I also made a recipe that combines magical seeds with nature essence to get normal wheat seeds back. But seriously, it's a ton of IDs. It's so annoying trying to config all of the IDs. It would be lovely to only have around ten items to configure instead of fifty.
    Posted in: Minecraft Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from DmitryK1

    feature request:
    At start on one block you need wait many time then grow trees.
    If add functional when tree grow on 100% when you look at sapling more than 10-20 seconds. Stop and look. First 3-5 trees grow for the 3 minutes instead of 30-50. But it not cheat because you can't do anything when look to grow tree.

    I'm not certain what you're asking for. I think what you're saying is something like if you stare at a sapling for 30 seconds, then it grows instantly. If that is what you're asking, then I say absolutely not. It's supposed to be painful in the beginning. So you expand. Make more plots for trees. Build a platform away from the main island to spawn skeletons. Don't ask for features to make the mod easier. This mod isn't about making stuff easier. It's about expanding a player's possibilities in a void world.
    Posted in: Minecraft Mods
  • 0

    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    Quote from Thunder_Nova

    It would be fun to add drops to bats, hellbats, and similar into the mix.

    And perhaps an in-game book, that adds info on things such as modifiers of T.C. or other combinations with other mods.
    I'll have to disagree in the book idea. A big part of vanilla minecraft is researching and finding the base mechanics in the game, and exploiting them. Plus it's not that difficult a concept to grasp. You put a hammer on your tool, it works as a hammer. You put a crook on your weapon, it works as a crook. Not too hard.
    Posted in: WIP Mods
  • 0

    posted a message on Ex Nihilo (the Skyblock companion mod)
    Quote from draconianseal

    I think there should be forestry compatibility in the form of a way to get bees, maybee (he he) a bee house with a flower instead of a honey comb. actually Evonix making this comment, didn't notes who was logged in.

    Quote from name ="OP" »

    Forestry
    Find Copper and Tin ore by sifting Gravel, Sand or Dust.
    Find Apatite while sifting Gravel

    Beeeeees!
    (Pictures coming soon!)

    First create an artificial hive from string and a hay bail.

    Next, you'll need to create at least one bucket full of seed oil using a Squeezer. Put the seed oil into a barrel.

    Right click the artificial hive on the barrel to give it a quick dip.

    Find a place that looks attractive to bees and set down the scented artificial hive. The seed oil will wear off eventually if no bees move in. You'll have to treat it again and keep trying. Bees are extremely picky about choosing a new place to live. A hint though: all bees (unless otherwise stated) require a direct path between the hive and the sky to be empty. Leaves don't count as obstructions though, so you don't have to worry about trees too much.

    What do these stupid bees want!?

    Meadows:
    Must be near flowers which are registered with Forestry.
    Requires a PLAINS type biome.

    Forest:
    Must be near leaves, and lots of them.
    Requires a FOREST type biome.

    Modest:
    Must be near Cactus.
    Requires a DESERT type biome.

    Tropical:
    Must be near leaves, and lots of them.
    Must be near vines.
    Requires a JUNGLE type biome.

    Wintry:
    Must be near lots of snow (natural snow, not the blocks that you make out of snowballs).
    Must be near flowers which are registered with Forestry.
    Requires a FROZEN type biome.

    Marshy:
    Must be near mushrooms (brown or red will work).
    Requires a SWAMP type biome.

    Ender:
    Must be near end stone, and lots of it.
    Requires a END type biome.
    Is naturally more difficult to lure than the other species.

    What about Extra Bees?
    Yes, you can also get the Extra Bees.

    Water:
    Must be near lots of water.
    Must be exactly ONE block below the surface of the water.
    Must be near lily pads.
    Requires a WATER type biome.

    Rocky:
    Must NOT be allowed to see the sky.
    Must be near smooth stone, and lots of it.
    Can spawn in ANY biome.
    Is naturally more difficult to lure than the other species.

    Embittered:
    Must NOT be allowed to see the sky.
    Must be near lots of netherrack.
    Must be near nether wart.
    Requires a NETHER type biome.

    What about Magic Bees?
    Aaaand, you can also get the Magic Bees.

    Mystical:
    Must be near leaves, and lots of them.
    Must be near flowers which are registered with Forestry.
    Requires a FOREST type biome.

    Sorcerous:
    Must be near flowers which are registered with Forestry.
    Requires a DESERT type biome.

    Unusual:
    Must be near flowers which are registered with Forestry.
    Requires a JUNGLE type biome.

    Attuned:
    Must NOT be allowed to see the sky.
    Must be near flowers which are registered with Forestry.
    Must be near the void below the world.
    Requires a MOUNTAIN type biome.

    Oblivion:
    Must NOT be allowed to see the sky.
    Must be near lots of end stone.
    Requires a END type biome.
    Is naturally more difficult to lure than the other species.

    Infernal:
    Must NOT be allowed to see the sky.
    Must be near the void below the world.
    Must be near lots of netherrack.
    Requires a NETHER type biome.
    Is naturally more difficult to lure than the other species.

    WARNING!
    Because of some technical issues, silkworms will not work on Forestry trees.The crook will still allow you to get more saplings from them though. Also, Forestry saplings will not work as compost in the barrels. However, if you have IC2 installed, you can turn the saplings into plantballs and compost those.
    Posted in: Minecraft Mods
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