I am currently talking with someone who has shown an interest in maintaining TC. We are still working out the details.
- Goof245
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Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods -
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Pi_In_The_Sky posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Bonus points if it vents the plasma up into the air in a sweet looking torch effect.
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Reika posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Some form of pump to "flush" them with air or something is the most obvious idea to me.
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Azanor posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft ModsGuess who uploaded a game breaking mod update and then got stuck working overtime for two weeks and never checked his github?
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MinerGuyLex posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods"After using Alchemical Brass for nearly the whole duration of my studies, I feel like I could step things up, especially now after having put it to so many practical applications. Looking through a wide variety of items, I've noticed that Potions and many Alchemical blocks and items contain a very peculiar aspect not mentioned in the old scrolls and books of olden thaumaturges: Alkimia. With Thaumium using Praecantatio and Ordo to enhance Iron beyond any mundane state, why not use Alkimia to enhance Brass a step further? I have dubbed this new substance Alkimium, and it serves to be more suited for alchemical items than plain brass."
"One of the first concepts I've drawn up with this new metal in mind is an upgrade to the Alchemical Furnace, replacing the brass on the inside and out with Alkimium, giving it a little boost in processing speed and a lower probability of turning a unit of essentia into Flux. In fact, Essentia seems much more stable in the presence of Alkimium. Perhaps this property can be explored further."
"Another idea I had while designing it was for a Centrifuge that would always produce both halves of a compound aspect every time it performed a centrifuging operation. This "Advanced" Centrifuge should prove useful when trying to centrifuge aspects down into a specific lower aspect, rather than making it a coin flip."
"Perhaps Alkimium can even be used as a Golem material. Brass sure seemed to work fine as a light and elegant material, but what will Alkimium give to these little mechanical assistants? After further study, it seems that golems built from Alkimium will move more swiftly... But something feels strange about their movements."
"Infusing a pair of Goggles with some Alkimium nuggets and a little extra Alkimia essentia has attuned them to the actions of my Alkimium-enhanced devices, and Essentia tubing. When looking at an Alchemical Furnace with Alkimium, I will see the stats for how many items it can cook with the fuel currently placed within, as well as its current processing speed, and the overall likelyhood that Flux will be released into the Aura. When looking at a tubeless essentia relay, it will display it's maximum range. When looking at a Jar of any sort, it will show me how much suction the jar currently has."
(Possible textures attached.)
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Zaesar_AoH posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft ModsQuote from MinerGuyLex»
"After using Alchemical Brass for nearly the whole duration of my studies, I feel like I could step things up, especially now after having put it to so many practical applications. Looking through a wide variety of items, I've noticed that Potions and many Alchemical blocks and items contain a very peculiar aspect not mentioned in the old scrolls and books of olden thaumaturges: Alkimia. With Thaumium using Praecantatio and Ordo to enhance Iron beyond any mundane state, why not use Alkimia to enhance Brass a step further? I have dubbed this new substance Alkimium, and it serves to be more suited for alchemical items than plain brass."
"One of the first concepts I've drawn up with this new metal in mind is an upgrade to the Alchemical Furnace, replacing the brass on the inside and out with Alkimium, giving it a little boost in processing speed and a lower probability of turning a unit of essentia into Flux. In fact, Essentia seems much more stable in the presence of Alkimium. Perhaps this property can be explored further."
"Another idea I had while designing it was for a Centrifuge that would always produce both halves of a compound aspect every time it performed a centrifuging operation. This "Advanced" Centrifuge should prove useful when trying to centrifuge aspects down into a specific lower aspect, rather than making it a coin flip."
"Perhaps Alkimium can even be used as a Golem material. Brass sure seemed to work fine as a light and elegant material, but what will Alkimium give to these little mechanical assistants? After further study, it seems that golems built from Alkimium will move more swiftly... But something feels strange about their movements."
"Infusing a pair of Goggles with some Alkimium nuggets and a little extra Alkimia essentia has attuned them to the actions of my Alkimium-enhanced devices, and Essentia tubing. When looking at an Alchemical Furnace with Alkimium, I will see the stats for how many items it can cook with the fuel currently placed within, as well as its current processing speed, and the overall likelyhood that Flux will be released into the Aura. When looking at a tubeless essentia relay, it will display it's maximum range. When looking at a Jar of any sort, it will show me how much suction the jar currently has."
(Possible textures attached.)
Sounds quite swell to be honest and looks good too! -
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Shaadaris posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft ModsSits up, a 3 inch layer of dust falling off and bones creaking.
WHAT YEAR IS IT? What's going on? What has awakened me from my slumb- By the gods. Thaumcraft 6?!
Cough cough- but, ah, yes. Hello. Been a while. I finally took the plunge with all that Twitch merge nonsense specifically to say:
PLEASE for the love of all that is eldritch and unknowable, Azanor, PLEASE don't throw out all the work you've done on Golems!
I love the wisp idea, I really do, but I wholeheartedly believe they would be better suited for seperate tasks.
Take the third option and have them both!! Each with different strengths. Golems, you can customize deeply with the in-place systems, you can take with you on journeys as guards, etc, and can be repurposed and perform multiple tasks, while maybe wisps have to be specialized, and are always bound to a specific area.
And, well, let's face it. Most of us love the little guys, as derpy as they can be.
However, this also gave me a thought... Currently, it's not really explained why the Infusion Altar and the like can just pull essentia through the air, before even the Thaumaturge that built it has learned how to do so. This could potentially be remedied with wisps. What I mean is, require a wisp to o the transportation of essentia through the air. It would help balance infusion, making it take a bit more to get set up than the low costs of the arcane stone, and would help keep the other remote essentia transport options, such as the essentia mirror and the remote essentia... thingies... erh... i forget what they're called... but- ah, it would keep those more balanced too. And I believe it makes lore sense too, since the Wisps seem to contain raw vis and essentia. Using Wisps like this, as basic essentia transport, could even be what later brings up the idea of using them for more complex tasks. Something like:
Wisp Studies
Step 1: "As the Infusion Matrix is rather animated, piping essentia into it would take a feat of engineering that I simply can't afford the time and resources to achieve, and even then, the liquid would simply flow over it and evaporate back into the aura. I need something that can take the liquid Essentia and convert it into a form that the Matrix can absorb more readily. I have seen Wisps: Semi-corporeal, seemingly intelligent masses of vis, and I believe I could potentially capture and tame them into transporting essentia to the Matrix."
Complete: "Eureka! I have managed to create a Wisp Lantern, a device that contains and stabilizes a Wisp into a more incorporeal realm. This renders it invisible without a Thaumometer or Goggles of Revealing, and unable to be harmed, but also unable to harm. The wisp seems to naturally gravitate to disturbances in balance like a moth to the light. I can use this, as the Infusion Matrix attempts to draw in essentia, the wisp will naturally look for high sources of the missing, pure essentia, such as my warded jars, and bring it to fill the gap in the Matrix. The wisp seems content to do this, and otherwise simply lounges around the lantern. They are fascinating creatures... Assuming they can be classified as creatures."
Wisp Expansion
Step 1: "Since my delve into Golemancy, I have found the ancient art to be complex, and sometimes unreliable. The more I increase the intellect of the Golems, the more they think for themselves, which is counterproductive to the mundane tasks I assign them to complete. In addition, their sense of direction needs work. That said, in a moment of brilliance (just one of many I seem to be experiencing lately), I have figured out a solution! I have already tamed wisps in an incorporeal plane, and they have already shown some form of intellect. I believe I may be able to modify a Control Seal so that it may be placed on a Wisp Lantern, and instruct the Wisp's rudimentary intellect to do my bidding far more efficiently and reliably than Golems, with the additional benefit of not tripping over the little things every time I walk through a door, and not needing to worry at the weird way the more intelligent ones stare at me when they think I'm not looking."
Complete: "I have done it! With this upgrade to a control seal, I can now instruct Wisps rather than Golems. How the Thaumaturges of the past never thought of this, I will never understand. I mean, honestly... Wands, Golems, I am beyond such things! In addition to being able to perform many, but not all of the same tasks as Golems, I have found that using these seals, I can also manipulate the Wisp's insinctual attraction to essentia inbalance to make them into a effective transport system for essentia without the need for pipes!
I have dubbed this new area of study "Wispomancy", however the name is subject to change and open to suggestion. It certainly doesn't roll off the tongue as well as Golemancy... Perhaps I should look into constructing a better tongue for myself..."
(also I would like to bring your attention to my less-specific, more general thoughs and ideas a few posts below this)
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Pyure posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]Posted in: Minecraft Mods
Cause he left us with nothing, just because he can. For sure he could do anything with it - this is his mod, his IP. But it is a little rude to minecraft community. He could allows some one to update it(I'm not talking about new features development) to new versions of Minecraft - it will be enough for almost every one, and in this case it will be, as you said, the same "real Thaumcraft". Instead of it this mod will be buried alive, like many others.(
Its never rude to stop giving ridiculous amounts of charity.
Anyone who wants to take the time can go ahead and make a new Thaumcraft. By giving someone permission to edit his source code, he's giving away something very precious. I'm not even talking about creative discretion or intellectual property. Anyone who's ever developed in a closed-source environment for a living understands what I'm talking about.
Its not something to be undertaken lightly. If the mod, as you say, gets buried alive, that's not rude: its just how it is. -
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ASimpleMajority posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft Mods
Interesting I will give it a go on this new world. I am already working towards lumen harnessing. (sorry for delay, was my birthday and I barely remember any of it lol) -
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AnrDaemon posted a message on Reika's Mods (Tech, WorldGen, Civilization, and more)Posted in: Minecraft ModsQuote from ASimpleMajority»
falling like a brick from the sky? lol. I tried flying up to y=1500 already.
Now try the other side.
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Inspiration is the lightbulbs in the research table I think...
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Extractors aren't even in the same league. It takes 16GW, not MW, to take a bedrock breaker to 1op/tick. This is 238 T5 Magnetostatics @ 0.067GW each. Not only that, but the 61 Million RF/tick to run this mess needs 4 turbine generators with HPTs behind them to run. Not including the bank of refrigeration units.
Or, I could use just two HPTS @ 8GW each and run an ElC cable down there. Job done. Except now those turbines are permanently allocated to those breakers. I can't connect up any form of useful ElC network anymore because it melts. I can't shaft junction the turbines together and run that into a battery because it's limited to 268MW. I can't chain more than 4 batteries together because of the arbitrary 4 source per motor limit.
ElC had the potential to make end game, multi HPT level power management a much more pleasant experience, but it's shot itself in the foot. Now we're back to cheesing everything with RF, the very thing Reika tried to avoid for so long
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Reika is there any way to make your biome collision tracker track ALL biome collisions and then crash while showing the full list? It's rather tedious to fix only one collision at a time, waiting for MC to restart and then crash again...
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In the northern hemisphere, the sun doesn't pass directly overhead at noon. Instead it passes slightly to the south...
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So... runic shielding for areas and/or blocks?
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As I understand it, the purpose of the shielding is to prevent neutrons from travelling away from the reactor and disturbing other blocks/players/mobs. Personally I don't have a problem with the shield blocks themselves being irradiated, just as long as I can contain the radiation to a manageable area. Clearly this is not everyone's cup of tea though.
As a sidenote, are the radiation googles craftable or lootable in survival? Or are they a creative-only thing?
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More space efficient for smaller currents to use the transformer. Obviously though this requires space for the refrigeration unit, but once you have one working, all of your transformers can utilise it.
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The best part isn't fighting it, or the loot it drops, but the incredible unease you feel when spelunking deep in the earth
Most of the time, all you get out of this mod is a sound effect, but it's really well done