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    posted a message on Misa's Realistic Texture Pack - Happy Holidays! (UPDATED 22 DEC 2020)
    Thanks for the info, Misa. I'll try playing around with my video settings. It's a brand new card (GeForce GTX 460) I just bought a few days prior to when I purchased MineCraft last month.

    Here's a screenshot of the problem I'm having. If there's anything else I can do to troubleshoot this, just let me know and I'll give it a try if I can. heh heh...



    Thanks again. This is a great looking texture pack. Like I mentioned earlier, this just started happening with teh latest release (1.4). Prior to that there was no issue with your earlier releases. Hopefully I'll be able to figure something out when I get the time to look at it. Thanks!


    I had the same problem. I solved it by turning off AA in in the Nvidia control panel.
    Posted in: Resource Packs
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    posted a message on I want fire arrows
    Yes, I had thought of this before but never posted it. I'm glad you did. It should not be a permanent light source. I wonder how hard it would be to implement as a craft-able item considering you don't select arrows now.

    I guess you can use an iron shaft to give it some flint and steel action.
    Posted in: Alpha - Survival Single Player
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    posted a message on Lack of Development
    Quote from FineWolf »
    Quote from GomJabbar »
    Quote from ttsci »
    I don't think you understand servers. Massive traffic spikes will cause a server to go down. Doesn't matter what you've got. Whatever you have, it's going to be inadequate, because your sever is designed to handle normal load, not massive spikes. That's the entire principle behind DDOS (Distributed Denial of Service) and DOS attacks - it doesn't matter what kind of server you've got, you can't handle that spike. You can attempt to mitigate it by using a cloud-based service or something that better distributes the load, but that's ridiculously inefficient from a cost standpoint, and even that is only mitigation, not a solution. Look around at examples of different companies that have been targeted in DDOS attacks, and then picture the same thing happening to Minecraft - but here all the traffic is legitimate and not malicious, so you can't block it. If you can bring down major corporations with IT teams and server farms, a massive traffic spike over a few days can bring down one man's server for an indie game.



    I think its great that he is starting a company but at the same time he is potentially missing out on a lot of cash by investing so much time in getting it started. For every day it takes him to get the game to beta, which would raise the price by 50%, I conservatively estimate he shorts himself a couple thousand euros and could easily be tens of thousands.

    Thats a **** ton of money for a man that cleared his schedule to go buy discounted office furniture. I hoped they payed him to come pick it.

    By the way I'm not bitching about updates. They will come whenever Notch feels like doing it. I just find it unbelievable how much people will try to skew reality to prove their emotionally charged point of view.


    Nope, you still don't get it... Steam have multiple servers (by multiple, I mean in the hundreds) which means that they have the means to refuse requests when 70%+ of the network gets congested... They still have 30%+ bandwidth yet to refuse a request (YES, it still takes resources to block requests).

    Fact is, the traffic Minecraft generates has gotten to the point where one server cannot possibly keep up with it. Simple you say, add a new server! It ain't as simple.

    If you add a new server, it means that you need at the minimum:

      [*:bcaq73v5]to make sure both servers are running the exact same configuration (and not just httpd/Tomcat, every damn software installed on those servers).
      [*:bcaq73v5]to install and configure a load balancer (those things aren't easy... and you usually need a third server for that)
      [*:bcaq73v5]to create a process by which you keep in sync your PHP and JSP sessions in sync between both servers (so that users don't lose their login status when the load balancer decides to jump to the second server).
      [*:bcaq73v5]to create a process to keep all files and configuration in sync between both servers.

    And now you just increased maintenance exponentially. So please stop talking out of your bottom end without any knowledge of the field you are saying you know.


    So your saying it can be done. Really? Because that was all I was saying. Did I ever say it was cheap or easy? When your raking in cash, you can afford to buy a better rake. From what I understand using cloud isn't cheap either but I guess he figured it was worth it.
    Posted in: Alpha - Survival Single Player
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    posted a message on Lack of Development
    Quote from ttsci »
    I don't think you understand servers. Massive traffic spikes will cause a server to go down. Doesn't matter what you've got. Whatever you have, it's going to be inadequate, because your sever is designed to handle normal load, not massive spikes. That's the entire principle behind DDOS (Distributed Denial of Service) and DOS attacks - it doesn't matter what kind of server you've got, you can't handle that spike. You can attempt to mitigate it by using a cloud-based service or something that better distributes the load, but that's ridiculously inefficient from a cost standpoint, and even that is only mitigation, not a solution. Look around at examples of different companies that have been targeted in DDOS attacks, and then picture the same thing happening to Minecraft - but here all the traffic is legitimate and not malicious, so you can't block it. If you can bring down major corporations with IT teams and server farms, a massive traffic spike over a few days can bring down one man's server for an indie game.


    Have you tried to download a big release on Steam lately? Its not uncommon for them to deny service because their servers are busy. Apparently you can block legitimate traffic to keep your server from crashing. As far as the server crisis goes, it wasn't like Notch was blind sided by it. The server has had trouble keeping up since August and he has mentioned upgrading at least a couple of times.

    I think its great that he is starting a company but at the same time he is potentially missing out on a lot of cash by investing so much time in getting it started. For every day it takes him to get the game to beta, which would raise the price by 50%, I conservatively estimate he shorts himself a couple thousand euros and could easily be tens of thousands.

    Thats a **** ton of money for a man that cleared his schedule to go buy discounted office furniture. I hoped they payed him to come pick it.

    By the way I'm not bitching about updates. They will come whenever Notch feels like doing it. I just find it unbelievable how much people will try to skew reality to prove their emotionally charged point of view.
    Posted in: Alpha - Survival Single Player
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    posted a message on Kubik - Minecraft encyclopedia application (desktop and Windows 8 versions)
    Very nice, wish I had this when I first started playing. Keep it up.
    Posted in: Minecraft Tools
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    posted a message on [32x,16x][1.3.1] Mixcraft - SemiRealistic (v47) Emeralds and Trip Wires!
    Been using your pack for some time. I would like to see you extend the grass.
    Posted in: Resource Packs
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    posted a message on Problem With Building
    Inspiration can be a key element in creativity. It can help to use something you really like, perhaps a book, movie, video, or even another game.
    Posted in: Alpha - Survival Single Player
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    posted a message on [Read First] Creative Minecraft & General Questions
    I have found that this error is caused by special characters like $!*^ in the computer user's name.

    java.lang.IllegalArgumentException: input == null!
    at javax.imageio.ImageIO.read(Unknown Source)
    at kd.<init>(SourceFile:27)
    at net.minecraft.client.Minecraft.a(SourceFile:212)
    at net.minecraft.client.Minecraft.run(SourceFile:554)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT 6555760f ----------

    You might have already included it in the FAQ but I didn't happen to see it.
    Posted in: Java Edition Support
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    posted a message on Maxloader's SMP (whitelist)
    I'd like to check out your server please.

    IGN: GomJabbar
    Posted in: Alpha - SMP Servers
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    posted a message on Players Crashing Randomly
    I have this same problem but it only happens on my primary server, others seem to work fine. I have reinstalled Java and Minecraft but it has not helped.
    Posted in: Alpha - SMP Servers
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    posted a message on VanillaCraft[99%UP.T.][Customized][Voice][Anti-Grief]
    Thanks for providing people a great server to play on with room for tons of players at a time. Admins seem to be firm yet fair and fix issues quickly.

    Please add monsters. It makes it much easier to find new cave systems.
    Posted in: Alpha - SMP Servers
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