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    posted a message on Stone Overhaul
    Quote from trollsack

    I think it's unnecessary to just change the name of stone and add random new crafting recipes.

    To start, the name change is to keep within the rules established already. We have andesite, granite, and diorite - specific stones. And then we have stone. What kind of stone? You can't just have specified things and then a boring generic thing.
    Secondly, the crafting recipes are not random - in fact, they're the opposite. It's supposed to be establishing something.
    Posted in: Suggestions
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    posted a message on Stone Overhaul
    Quote from Billsofat

    Noooo, I said feldspar is good, and said basalt would be a worse choice, keep it feldspar.

    EDIT: oh and remember to note that it makes 60% of the crust

    Alright, alright, it's all fixed!
    Posted in: Suggestions
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    posted a message on Stone Overhaul
    Quote from Billsofat

    Feldspar does look more like the stone, and basalt would require a new texture, and would bring an ocean of bashes to Mojang for changing something like that. So feldspar is a good choice for it.

    Alright then. I'll change it back.
    Posted in: Suggestions
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    posted a message on Stone Overhaul
    Quote from Billsofat

    Well in that case, I support! Crafted blocks for every stone type are something that should have been added a long time ago. Not sure about the feldspar, I guess it looks somewhat like the stone in game is common in the earth.

    Support for the crafted block types

    Partial Support for feldspar, I just cant decide :P. I guess it wouldn't hurt anything, why not?

    I did consider the name basalt, and now that I think about it, it makes more sense. It looks more like the minecraft stone.
    Posted in: Suggestions
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    posted a message on Stone Overhaul
    Quote from Billsofat
    So if am understanding right, you are suggesting a cobblestone/stone bricks for every stone type in the game and renaming the normal stone feldspar?

    Pretty much, yeah.
    Posted in: Suggestions
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    posted a message on Stone Overhaul
    With 1.8 we have a variety of new stone types joining the game, red sandstone, andesite, granite and diorite. However, due to certain inconsistencies peppered throughout the game, to someone like me, the stones can be a bit jarring. The fact that "Stone" doesn't get it's own word and remains stone, the lack of certain crafting possibilities, and more. This suggestion is to help make the stones a bit "smoother", no pun intended, and build a bit of a tech tree or code for stone.

    Feldspar



    Feldspar is the name for the original "stone" block. Feldspar in real life makes up 60% of the Earth's crust, so it makes sense for the most common stone to be feldspar.

    When Feldspar is collected with a pickaxe that has not been enchanted, it drops a feldspar cobblestone:



    Which can then be used in a variety of crafting recipes, including a recipe for mossy cobblestone: Craft 1 piece of cobblestone with 1 vine:



    Cobblestone can also be smelted back into feldspar. Feldspar can then be smelted into polished feldspar:



    Or crafted into stone bricks:



    Stone bricks can be crafted into slabs:



    Which can then be used to craft chiseled stone bricks:



    Alternatively, stone bricks can be crafted with a pickaxe into cracked stone bricks:



    The pick is given back, of course - but with -1 to the total of uses. If it's already at 1 use left, the pick is destroyed.

    Along with that, you can craft the stone brick with a vine to get mossy stone bricks:



    And of course, the different varieties of blocks can be crafted into slabs and stairs of their respective varieties. Along with that, they can be crafted into their respective varieties of walls.

    So what I could do next is go through every single other block, for which I'd need to design multiple new textures and basically just repeat the first one, or explain the "coding". (Note, it's not actual coding, just a way for modders and game devs alike to add things) If you really want to see the first for any of the other stone types, just ask in the comments.

    Here's how it works: The game has a certain slot for each block type mentioned: So it would have something like "NaturalStone", "Cobblestone", "Stonebrick", and so on. Then, the game uses certain blocks at certain points, always staying consistent. So for example, if I take sand cobblestone, and smelt it, it'll give me sandstone, and that's the same for every single stone type.

    Every single stone type has varieties for every mentioned block type. So diorite has it's own mossy cobblestone, chiseled brick, and polished slab. This is, again, to keep consistency. The crafting recipes will also remain consistent. So if you have to smelt cobblestone to get stone, you have to smelt red sand cobblestone to get red sandstone.

    This is the list of stone types that apply to this:

    Stone

    Andesite

    Diorite

    Granite

    Sandstone

    Red sandstone

    Obsidian

    Endstone

    Prismarine
    Posted in: Suggestions
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    posted a message on So, new wood trap doors?
    Quote from KyoShinda
    I'm not really a fan of them expanding the flammable decorative item array.

    Why? What's wrong with it?
    Posted in: Suggestions
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    posted a message on Hot Air Balloons! (Fitting!)
    I think that the whole "you only get three back" with reverse crafting the apparent storage unit is silly. If it's a storage unit, make it give back all four.
    Posted in: Suggestions
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    posted a message on People who are awful at building, why do you play Minecraft?
    I'm certainly not the best builder, but I don't live in dirt shacks.
    To me, building is only half of the game, while survival is the other half. Granted, building has been getting more attention lately, but in time survival will too.
    Posted in: Discussion
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    posted a message on Complicate the Stained Glass Formula
    Quote from Mvf314
    I do not really support the colored sand thingy, because the texture will look more like a bunch of scrambled colored pixels, I mean... If you don't play Minecraft, and you see a block that exists out of some green pixels? I would not think that that is dyed sand. I'd rather have the 'sheep' system (ikr, the name is kinda sheepy) so that if you right click a glass block with a dye, the dye would disappear from your inventory and the glass will be dyed/stained. I also think that the current recipe is wrong, because it is really logic, that if you combine 1 piece of glass with 8 dyes, you get EIGHT pieces of stained glass. Nope for duping glass (OK, now don't blame me for using the word 'duping', because I know that it isn't duping, and I'm getting off-topic). So yeah, 25% Support

    The pixels aren't scrambled. I've spent a while just gazing at the blocks, staring at their patterns. Besides, if you don't play Minecraft, and see ANY Minecraft block's (other than maybe grass or stone, easy ones like that) texture, isolated there, you'd probably have a hard time knowing what it is.
    Posted in: Suggestions
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    posted a message on [The Rocky Road to Minecraft!]Masonry-The Stonecutter Redone: Custom Pictures!
    Quote from Mike_Lemming

    im pretty sure in the thread it said to make the cobble stone you need to craft it using 9 stone chunks? and it also said when you mine a stone block you get a few stone chunks. Meaning mining one stone gives you say 1/3 of a cobble block (if you get 3 stone chunks), so if you mine 3 stone you get 1 cobble. That means to make a pick you need to mine 9 stone blocks rather than 3. currently you need to mine 11 stone to get a full set of tools, if this were implemented you would need to mine 33.
    I just read what I posted and I was like 'dafuq?' lol.

    Oh, I see.
    Posted in: Suggestions
  • 1

    posted a message on The Minecraft Community is a Monster
    As a "Veteran Minecraft Forumite", I think I have a pretty accurate understanding on when this started.
    Let's flash back to before the Nether was added. Minecraft was a simple game run by a guy named Notch and there was a very small amount of people playing it. The players were open to any game change, as this was Alpha and not many people played anyways. When Minecraft started to get more publicity thanks to PC Gamer and the switch of the forums to Curse, there was a massive influx of players. By the end of Alpha and the beginning of Beta, the forums seemingly divided up into a couple of groups: The NDF (Notch Defense Force, as called by critics) and simply the Haters. The NDF fought against both flames and real criticisms towards the Minecraft dev team. After a while, this whole idea fell apart by Beta 1.8, but the old scars were still there. What happened now was that most new members, after seeing the older stuff, had begun to merge ideals into "What the dev team says/has established for a long time is word, but we still can demand any change by either the community of the team if we want," taking the bad aspects from both the NDF and the "Haters". Newer members parroted these acts, and such by the release of 1.0, the new Minecraft Community was born out of fire.
    Now, considering the "Mojang fears the community" thing, I agree in part. I agree that Notch may have jumped ship to protect against the backlash of 1.8. But I don't agree that Jeb and Dinnerbone fear us. I think they're just reasonable enough to not believe their word is absolute law and have their ears open to people arguing. I personally think that in a situation like this, when huge and amazing builds are rendered moot by "bug fixes", they need to listen and change.
    Posted in: Discussion
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    posted a message on [The Rocky Road to Minecraft!]Masonry-The Stonecutter Redone: Custom Pictures!
    Quote from Mike_Lemming

    you could just use the cobble of each form? that way instead of mining 3 stone for a pickaxe you need to mine like 6

    ...How does that make sense? Explain.
    Posted in: Suggestions
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    posted a message on Complicate the Stained Glass Formula
    Quote from Deonyi

    Building generally implies a long lasting structure; not an ephemeral sand thing.

    So you can't have a long-lasting building of sand?
    Posted in: Suggestions
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    posted a message on Complicate the Stained Glass Formula
    Quote from Dennis2p

    I have to agree it is better than dying cobblestone, but I just dont think another stained block is not needed anymore.. we have wool, colored glass and stained clay

    Alas, another soul that has forgotten about gravity-affected blocks. Having a block that is affected by gravity and is colorable has a variety of uses in building.
    Posted in: Suggestions
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