• 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from swgeek11

    You know he's not actually from the future right?


    I'm not? ;)
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Mary97574

    You say what now? OMG you're from the future wow ok I has a question, are bananas still the supreme fruit in the future? Also, do you know when DivineRPG is gonna update? Thank you!!!


    Before Half-Life 3 comes out and aether II 3.0
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Evilmonstre

    I from the future, from 2259. Minecraft was updated already to version 5.3.6 A here fashions of DivineRPG still remained on 1.4.7 versions


    I actually am from the future (; and i am the lead scientist, and the only scientist studying time traveling and unless your name is Cori Raglok then you aren't from the future, and plus time travelling wasn't invented until 2300 (; it was taught to us by people from the future, which caused them to never to come causing a paradox, so time travel wont be available for about 337 years.(;
    Posted in: Minecraft Mods
  • 0

    posted a message on [WIP][Adv/Puz] The Four Medallions: A LegendGear Map in the making! (120+ downloads!)
    I see this map is brand new. I to have been making a legend gear adventure map, but is based purely on Zelda Ocarina of Time. I will play your map and make mine as different as I can from this on. I don't want to copy ;).
    Posted in: Maps
  • 0

    posted a message on The Void's Wrath RPG Mod Pack [1.4.7] 8 Dimensions, 100's of Mobs and New Weapons!
    Help! I was sorting my items in chests and i placed a sign above one chest to say it was ores and I crashed. Here's the log:


    Minecraft has crashed!
    ----------------------

    Minecraft has stopped running because it encountered a problem; Unexpected error

    A full error report has been saved to C:\Documents and Settings\Owner\Desktop\instances\Voids Wrath\minecraft\crash-reports\crash-2013-06-11_09.41.20-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash :(



    --- BEGIN ERROR REPORT b45f3983 --------
    Full report at:
    C:\Documents and Settings\Owner\Desktop\instances\Voids Wrath\minecraft\crash-reports\crash-2013-06-11_09.41.20-client.txt
    Please show that file to Mojang, NOT just this screen!

    Generated 6/11/13 9:41 AM

    -- Head --
    Stacktrace:
    at bbf.a(SourceFile:30)
    at bav.a(RenderGlobal.java:509)
    at ban.a(EntityRenderer.java:1132)

    -- Affected level --
    Details:
    Level name: MpServer
    All players: 1 total; [ays['Foxracin12'/145, l='MpServer', x=-135.50, y=70.62, z=-45.00]]
    Chunk stats: MultiplayerChunkCache: 441
    Level seed: 0
    Level generator: ID 00 - default, ver 1. Features enabled: false
    Level generator options:
    Level spawn location: World: (-198,64,92), Chunk: (at 10,4,12 in -13,5; contains blocks -208,0,80 to -193,255,95), Region: (-1,0; contains chunks -32,0 to -1,31, blocks -512,0,0 to -1,255,511)
    Level time: 240380 game time, 240380 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: true), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 41 total; [EntityShark['Shark'/128, l='MpServer', x=-72.50, y=55.75, z=-0.50], BT_EntityBackItem['unknown'/195, l='MpServer', x=0.00, y=0.00, z=0.00], pe['Sheep'/87, l='MpServer', x=-190.88, y=64.00, z=-66.63], pe['Sheep'/86, l='MpServer', x=-182.88, y=64.00, z=-84.13], pe['Sheep'/81, l='MpServer', x=-215.28, y=63.00, z=18.16], pe['Sheep'/93, l='MpServer', x=-171.22, y=63.00, z=29.44], ow['Bat'/92, l='MpServer', x=-169.75, y=23.09, z=-62.47], pe['Sheep'/95, l='MpServer', x=-148.34, y=69.00, z=-91.78], ays['Foxracin12'/145, l='MpServer', x=-135.50, y=70.62, z=-45.00], ow['Bat'/89, l='MpServer', x=-186.72, y=23.06, z=-26.25], pe['Sheep'/88, l='MpServer', x=-190.81, y=64.00, z=-64.81], pe['Sheep'/91, l='MpServer', x=-160.91, y=67.00, z=-69.09], pe['Sheep'/90, l='MpServer', x=-163.03, y=64.00, z=-110.03], ow['Bat'/102, l='MpServer', x=-128.75, y=40.09, z=-37.47], ow['Bat'/103, l='MpServer', x=-134.22, y=41.00, z=-36.38], pe['Sheep'/100, l='MpServer', x=-128.44, y=69.00, z=-91.25], px['item.tile.stairsStone'/101, l='MpServer', x=-130.13, y=69.13, z=-49.47], pe['Sheep'/98, l='MpServer', x=-143.75, y=64.00, z=-96.34], pe['Sheep'/99, l='MpServer', x=-136.31, y=64.00, z=-101.78], ow['Bat'/96, l='MpServer', x=-146.41, y=45.97, z=-37.75], pe['Sheep'/97, l='MpServer', x=-150.13, y=64.00, z=-2.84], pe['Sheep'/110, l='MpServer', x=-118.66, y=68.00, z=-81.44], ow['Bat'/111, l='MpServer', x=-118.47, y=25.91, z=2.47], pe['Sheep'/106, l='MpServer', x=-129.75, y=64.00, z=17.66], pe['Sheep'/107, l='MpServer', x=-131.84, y=64.00, z=19.72], pe['Sheep'/104, l='MpServer', x=-132.06, y=64.00, z=-1.03], pe['Sheep'/105, l='MpServer', x=-138.88, y=64.00, z=16.56], ow['Bat'/119, l='MpServer', x=-90.22, y=22.50, z=-40.50], ow['Bat'/118, l='MpServer', x=-94.50, y=24.03, z=-82.31], ow['Bat'/117, l='MpServer', x=-104.72, y=27.16, z=-12.13], ow['Bat'/116, l='MpServer', x=-104.50, y=53.69, z=-70.41], EntitySpinebackWormBody['entity.DivineRPG.spinebackWormBody.name'/352, l='MpServer', x=0.00, y=0.00, z=0.00], ow['Bat'/115, l='MpServer', x=-105.06, y=55.97, z=-65.25], EntitySpinebackWormBody['entity.DivineRPG.spinebackWormBody.name'/353, l='MpServer', x=0.00, y=0.00, z=0.00], ow['Bat'/114, l='MpServer', x=-108.31, y=35.09, z=-67.91], EntitySpinebackWormBody['entity.DivineRPG.spinebackWormBody.name'/354, l='MpServer', x=0.00, y=0.00, z=0.00], ow['Bat'/112, l='MpServer', x=-125.78, y=22.88, z=6.75], EntityShark['Shark'/127, l='MpServer', x=-72.16, y=60.13, z=-5.16], EntityShark['Shark'/126, l='MpServer', x=-75.09, y=61.03, z=-7.66], EntityShark['Shark'/121, l='MpServer', x=-80.38, y=60.94, z=-0.28], ow['Bat'/120, l='MpServer', x=-88.41, y=35.00, z=-27.53]]
    Retry entities: 0 total; []
    Stacktrace:
    at ayp.a(WorldClient.java:439)
    at net.minecraft.client.Minecraft.b(Minecraft.java:2401)
    at net.minecraft.client.Minecraft.run(Minecraft.java:794)
    at java.lang.Thread.run(Unknown Source)

    -- System Details --
    Details:
    Minecraft Version: 1.4.7
    Operating System: Windows XP (x86) version 5.1
    Java Version: 1.7.0_09, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 256576072 bytes (244 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 2 total; -Xms512m -Xmx1024m
    AABB Pool Size: 2197 (123032 bytes; 0 MB) allocated, 2 (112 bytes; 0 MB) used
    Suspicious classes: FML and Forge are installed
    IntCache: cache: 4, tcache: 0, allocated: 3, tallocated: 63
    FML: MCP v7.26a FML v4.7.31.552 Minecraft Forge 6.6.1.521 30 mods loaded, 30 mods active
    mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_CodeChickenCore [CodeChicken Core] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_NotEnoughItems [Not Enough Items] (coremods) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Familiars_API [Familiars API] (FamiliarsAPI.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack [Backpack] (BackPackMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_BackTools [mod_BackTools] (BackTools.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BattleTowers [Battle Towers] (BattleTowers.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    BiblioCraft [BiblioCraft] (BiblioCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DamageIndicatorsMod [Damage Indicators] (DamageIndicatorsMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Familiars_DefaultMobPack [DefaultMobPack] (DefaultFamiliarsMobs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    DivineRPG [DivineRPG] (Divine RPG.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ElementalTinkerer [§oElemental Tinkerer] (ElementalTinkerer.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus [Enchanting Plus] (EnchantingPlus.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Familiars_ExtendedFamPack [ExtendedFamPack] (ExtendedFamiliarsPack.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ExtrabiomesXL [ExtrabiomesXL] (ExtraBiomesXL.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GoluiUtils [GoluiUtils] (GolUIUtil.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    InfernalMobs [Infernal Mobs] (InfernalMobs.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mark-Crops [Magic Crops] (MagicalCrops.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_Gibs [mod_Gibs] (ModDismemberment.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    More Bows [More Bows mod] (MoreBowsMod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Mystcraft [Mystcraft] (MystCraft.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    mod_ReiMinimap [mod_ReiMinimap] (ReisMinimap.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RPGInventoryMod [RPG Inventory Mod] (RPG Inventory.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    RPGPlusPlus [Subarakis RPG++ mod] (RPG Inventory.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    VanillaShields [Vanilla Shields Mod] (RPG Inventory.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    AS_Ruins [Ruins Spawning System] (Ruins Mod.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Surtugal [Surtugal] (Shurtugal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    SwordPedestal [Sword Pedestal] (SwordPedestal.zip) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    LWJGL: 2.4.2
    OpenGL: GeForce4 MX 440 with AGP8X/AGP/SSE2 GL version 1.4.0, NVIDIA Corporation
    Is Modded: Definitely; Client brand changed to 'forge,fml'
    Type: Client (map_client.txt)
    Texture Pack: Default
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 92 (5152 bytes; 0 MB) allocated, 29 (1624 bytes; 0 MB) used

    java.lang.NullPointerException
    at bbf.a(SourceFile:30)
    at bav.a(RenderGlobal.java:509)
    at ban.a(EntityRenderer.java:1132)
    at ban.b(EntityRenderer.java:974)
    at net.minecraft.client.Minecraft.J(Minecraft.java:882)
    at net.minecraft.client.Minecraft.run(Minecraft.java:771)
    at java.lang.Thread.run(Unknown Source)
    --- END ERROR REPORT d061540b ----------
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Hologuard

    What? I don't want to code DivineRPG, I have my own mod to worry about...


    A mod that I am already more excited about than aether 2
    Posted in: Minecraft Mods
  • 0

    posted a message on *UPDATE* [1.5.2] SimpleArmors (New Armors, ver2.5)
    Awesome mod. Not complaining or anything but could you add durability/protection to the forum post so i know more about the armors before i craft them.



    Suggestion: I know their are a lot of obsidian armor mods but could you add it to your mod.(like REALLY high durability but less than iron protection. Sorry if it has already been suggested and you said no.

    End stone armor

    Just some suggestions. Thanks for consideringAwesome mod. Not complaining or anything but could you add durability/protection to the forum post so i know more about the armors before i craft them.



    Suggestion: I know their are a lot of obsidian armor mods but could you add it to your mod.(like REALLY high durability but less than iron protection. Sorry if it has already been suggested and you said no.

    End stone armor

    Just some suggestions. Thanks for considering
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from SilverTrick

    Hologuard just tossed me a link via twitter, which casts a VERY DIFFERENT LIGHT on said topic. I thank him for clearing up my misunderstanding, and am noticing that hearing it from a distant "leader dev" and from up in person from an ex-dev is much different, and the ex-dev has the much true-er and grittier version available to the public.


    I just got back from a camp and found all this. I have already beat divine rpg before, excluding vethea so on the 1.5 update that's all I'm doing and then goodbye divineRPG. You have had a good run. Time for aether 2
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from insanity414all


    They left of their own accord.


    Why though? I saw agisun calling him things on twitter
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Ok I am very confused. What happened with holo and aginsun. They were always very helpful, and I don't see why they got booted. I can't find on the forum why they got booted
    .
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Quote from Godlover316

    Yes I created this account to say this. (Sorry) well I just started vethea with about 50-60 fps and I used the staff ALOT ( I prefer Swords, but their broken) and now I'm getting about 5-7. As I'm walking around vethea exploring I see the projectiles of the staff all over the place. I have a good feeling that 100's of more entities ( i think their entities) will cause tons of lag. I have checked the projectiles are not de spawning.


    Come on I really love this mod and I can't play vethea right now do to 1 frame per second, it has lowered. I'd think it would be easier for something to de spawn than it is to live forever. Please at least acknowledge my post!!!
    Posted in: Minecraft Mods
  • 0

    posted a message on AoA--25 New Dimensions• 330 Mobs• 27 Bosses• Skills• Quests• 600+Items [LARGE Bugfix Update, May 2018]
    Yes I created this account to say this. (Sorry) well I just started vethea with about 50-60 fps and I used the staff ALOT ( I prefer Swords, but their broken) and now I'm getting about 5-7. As I'm walking around vethea exploring I see the projectiles of the staff all over the place. I have a good feeling that 100's of more entities ( i think their entities) will cause tons of lag. I have checked the projectiles are not de spawning.
    Posted in: Minecraft Mods
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