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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from X8oD

    So, am i correct in reading similar to MCPatcher and Modloader/Forge. There is no way to combine this with Forge?


    I hope not, it would force a lot of people to play without mods.
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Next 20 posts summarized: "92%"
    Posted in: Minecraft Mods
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Glad I'm not(refreshes OP) the only one , (refreshes OP), who is glued to this topic today....
    Posted in: Minecraft Mods
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    posted a message on [1.7.2] Xnet's Paxel Mod - It's back
    Are the treecapitator config settings in the OP correct for 1.6.1?
    Posted in: Minecraft Mods
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    posted a message on Desert City Survival
    Started off quite a few patches ago as a small pyramid, the one in front of the black pyramid. Had to mcedit it into several new deserts to not lose it, even then I had two, maybe three item wipes because I screwed up the chests, but the city kept growing.

    Click the pic below to view the full album. City has full walls, a sewer system running below it, three pyramids, 2 big pantheon type buildings, almost 30 residential homes complete with villagers(no door stacking to get them to breed), a villa(just cause), etc. When I mcedit I take the entire height, so everything below the sewer system is so fully mined out it looks like a 404 seed. Didn't get pics of everything, forgot to actually take a pic of the pyramid im standing on for the overview pics too lol.

    Anyways, thought I'd share since I used this forum to get a lot of the inspiration/motivation to continue.


    Posted in: Survival Mode
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    posted a message on (Help)[SOLVED] Hopper Single Item Counting
    Quote from badRAT

    I just made something to count items going into a furnace to release coal every 8 items, I'm sure you could use the same concept to achieve what you are asking.



    Thanks badRAT, got your design working easily, good vid.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on (Help)[SOLVED] Hopper Single Item Counting
    Creation: automated furnace using minecarts and rails to "evenly" deposit fuel and smeltables.

    Problem: It works, if I wait a few moments for the minecart hopper to fill up to at least the number of furnaces, but fails after the first trip back to grab more fuel/smeltables because it does not stay long enough at the filling station, so everything ends up in the first couple of furnaces. If all else fails, a timed delay will have to do, but what would be even nicer, is if I could find a way to count the items transferring to the minecart hopper, somewhere in the vertical setup of...

    [chest]
    [hopper]
    [minecart with hopper]

    And when it counts X number of items it powers the rail and sends the cart off.

    EDIT: incase that isn't clear, I am looking for a way to count single items(not 23 etc) transferred to a minecart hopper, or through a regular hopper.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)
    Quote from Elli0tt

    Does this mean that it doesn't increase the performance yet? Trying to decide whether or not to download the preview, but the most important thing for me is speeding up the game. Its comical how much lag there is in the nether when I don't have optifine installed!


    I'm using the A4 preview and I'm seeing a big fps increase. That's just me, but it's more then if I wasn't using it.
    Posted in: Minecraft Mods
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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Quote from AlexaiZ

    Would someone tell me what I'm doing wrong?
    I'm using the same mod configuration as I was in 1.3, except instead of using forge bundled with FML I'm using FML alone and I'm not using NEI.


    Doesn't load with forge atm, gotta wait. Only works with vanilla/modloader and modloader isn't updated yet.
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs

    Gnomeknows, on 27 October 2012 - 11:09 AM, said:

    Ok, mod installed, works correctly, awesome stuff.

    Only problem is my move right control is set to L, the same key that opens the quest dialog.

    How do I change it? (yes, I've spent far too much time trying to google and search the thread for a solution)

    Oh currently you cant. Ill add this in the next version.



    You rock, thanks!
    Posted in: Minecraft Mods
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    posted a message on Custom NPCs
    Ok, mod installed, works correctly, awesome stuff.

    Only problem is my move right control is set to L, the same key that opens the quest dialog.

    How do I change it? (yes, I've spent far too much time trying to google and search the thread for a solution)
    Posted in: Minecraft Mods
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    posted a message on Beaver House :D
    You need a dam near the house and um, is that the ocean? You might want to move it to a river lol.
    Posted in: Survival Mode
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    posted a message on Beaver House :D
    lol nice idea, tnx for sharin
    Posted in: Survival Mode
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    posted a message on [Windows] [Forge] Linkseyi's ModMaker: Create Unique Blocks, Items, Recipes, Mobs (and Models), Structures and Biomes
    having issues with the item/block ids, but it wont let me set the ids to whatever i want
    Posted in: Minecraft Tools
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    posted a message on Epicness1324's Pass it on Map!
    I have the map.
    Posted in: Survival Mode
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