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    posted a message on Teds World Gen Mods - Realistic World Gen Alpha 1.3.2
    Loving the scale in the new realistic generator pics. You asked what biomes to work on next? What about volcanic islands using the scale you've used for the rest. Not talking about huge mountains of lava either. Active volcanoes could be rare, but if you google image "volcano islands" you see lots of low sheer craters, some grown over with grass, or filled in with water, a lot of them having the smaller crater inside, like Crater Lake.
    Posted in: Minecraft Mods
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    posted a message on ENCHANTING PLUS
    Shamefully misleading to post your mod up on toomanymods for 1.7.10 linking to this thread but have no download.
    Posted in: Minecraft Mods
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    posted a message on [FORGE] TooMuchLoot v4.0.0 - Providing complete dungeon loot customization
    Nice, enderIO is a huge offender, finally no more stupid ores and a whole chest dedicated to staffs of travel lol.
    Posted in: Minecraft Mods
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    posted a message on [1.8] Harmony Texture pack: some mod support.
    Ah, you had me as an instant fan with the bibliocraft and BOP support...then i saw they were 128 only :(. Oh well, good pack anyways.
    Posted in: Resource Packs
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    posted a message on Summon Helper - Generate /summon Commands easily
    Thanks for the work you've put into this. After spending a week trying to do this in computercraft I have a whole new appreciation for just how much work it is. Hope to see it continue. P.S. do you have a way to donate?
    Posted in: Minecraft Tools
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    posted a message on ChickenBones Mods
    Quote from Endedeath

    here is a crash log with only NEI and the core installed probably will make it easier to find the problem

    http://pastebin.com/giRiQkga


    Same crash for me with just core and nei.
    Posted in: Minecraft Mods
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    posted a message on Truss Mod (RP2 -style frames)
    Hey Rainwarrior, got a reproducable bug here for the 1.7.2 build, I have 2 motors side by side facing opposite directions with blocks, not frames, on top. Anytime I remove one of those blocks(smooth stone) on top of the motors, it crashes to desktop. Here is the crash report, I glanced over it first and saw nothing from my other mods in there. It seemed to crash this way whether the motors were powered or unpowered. Hope that's enough info.

    http://pastebin.com/uhwitqd6
    Posted in: WIP Mods
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    posted a message on [1.7.2][1.7.4]Spawn reset + no inventory + no exp
    I'm having this exact issue as stated in OP, uninstalled all my mods, issue still persists. Is this a 1.7.2 bug or a forge bug?
    Posted in: Java Edition Support
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from c4an7

    I'm getting the same problem as this, but all my research is gone from my thaumonomicon also. I'm playing on a LAN world with hamachi, and i have a few other mods installed. It only resets when I exit minecraft and log back in to find all my research is gone. Is there anybody that could help with this problem?


    Noticed a commonality here, I play on SSP but I frequently use the Open to LAN option myself as well. Might help to narrow the issue down.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have optifine, latest forge, ironchests and thaumcraft 4.1.1.10 updated on 4/19. Every 2 or 3 times I load up my world, all my thaumometer scans are reset, and holding shift over any items reveals didly squat. Too frustating to go over and rescan every freakin item in the game again, kinda just gave up on your mod.

    If there is by chance a way to just cheat all that scan knowledge back that would be wonderful, but I doubt it. Too bad, the mod seemed fun.
    Posted in: Minecraft Mods
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    posted a message on Underground Biomes Constructs
    Thanks for the quick bugfix, appriciate it.
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    Quote from Keybounce

    The Naga should appear when you go near the center of the courtyard.

    From a distance, you should see (might have to use a zoom mod, like optifine) a "spawner" that has nothing inside it -- that's a trigger for the "not yet defeated Naga", and if you leave the area, the Naga goes away and the spawner returns.

    If you get close, the spawner goes away, and a Naga is generated.


    Tried your advice several times, in different ways, but still nothing. When I'd first gone into the dimension it was there, but I was never able to kill it, only wound it before running away. Would that have something to do with it?
    Posted in: Minecraft Mods
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    posted a message on The Twilight Forest (v2.3.5: Wrecking Block)
    As someone who just picked up this mod for the first time 2 days ago I was simply blown away by the depth and detail put into this. Just incredible!

    One question I have though is there are two naga courtyards near me, but there's never a naga in either of them, do I need to spawn it somehow?
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    I've been messing around with 5x ore production, or rather, the tiers leading up to it.

    I have rooms doing 2x, 3x, 4x and 5x. It seems to me that the 3x tier is almost silly in how easy it is to achieve, with 4x and brine production it becomes much more involved, and then 5x falls off in difficulty when you break it down to just adding in a few more machines in between brine and crushing.

    In the end, I ended up just going back to 3x, its small, far less of a FPS drop, and still produces more ore than I'll ever need. The digital miner is the reason for this imo. If the digital miner did not exist, I'd most definately go back to a robust 5x ore processing plant, but as it is, why bother?

    When you take into account the new, tiered power cables, the complexity of the higher tier ore processing, etc, it's clear that Aidan is seeking balance. Yet that darn digital miner.. you can build it well before you even think about 4x-5x ore processing.

    Just my thoughts on v6 so far.
    Posted in: Minecraft Mods
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    posted a message on Mekanism v9.4.0 - Industrial Turbines, Thermoelectric Boilers, Fusion Reactors!
    question, on several wikis(unofficial mod pack wikis) it states that speed upgrades also increase energy efficiency because power costs over time do not increase.

    Yet with the new power tab on the side of machines stating a machines power usage per tick, it shows an increase of usage per tick with every energy upgrade you apply.

    What it plays like is if you have a fully upgraded machine, it actually drains more power to complete an action than one that isn't.

    Am I missing something or are speed upgrades purely for speed?
    Posted in: Minecraft Mods
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