• 0

    posted a message on Remain in Motion - Continuation of Redstone in Motion, the frame mod

    @planetguy Do you think there will be a way to get rid of the flickering every time it moves blocks or rotates them? Half the time the blocks just disappear altogether. Or is it a issue with minecraft itself?

    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)
    Quote from McJty»

    This is not intentional but it is actually Inventory Tweaks doing that. Try scrolling with the mousewheel in a normal chest. I would love to be able to disable this for my chest though.


    Apparently both NEI and INV tweaks have the same feature, found that out after i uninstalled inv tweaks. Neither has a way to disable it lol.

    Posted in: Minecraft Mods
  • 0

    posted a message on ChickenBones Mods

    Does anyone know if you can disable the shortcuts, like when you hover over an item stack and use mouse wheel, there's no way to disable it in the options menu or the config file that I've found.

    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.


    EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.


    Both are handy features, but the scrolling feels more intuitive than the pull/push. Maybe a modifier to use the pull/push like sneak + mouse wheel?

    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.


    ---- Minecraft Crash Report ----
    // I let you down. Sorry :(

    Time: 5/21/15 9:54 AM
    Description: Ticking memory connection

    java.lang.NullPointerException: Ticking memory connection
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)


    A detailed walkthrough of the error, its code path and all known details is as follows:
    ---------------------------------------------------------------------------------------

    -- Head --
    Stacktrace:
    at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
    at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
    at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)

    -- Ticking connection --
    Details:
    Connection: [email protected]
    Stacktrace:
    at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
    at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
    at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
    at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
    at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)

    -- System Details --
    Details:
    Minecraft Version: 1.7.10
    Operating System: Windows 7 (x86) version 6.1
    Java Version: 1.8.0_31, Oracle Corporation
    Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
    Memory: 676834536 bytes (645 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
    JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms1G
    AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
    FML: MCP v9.05 FML v7.10.103.1355 Minecraft Forge 10.13.3.1355 Optifine OptiFine_1.7.10_HD_U_B5 37 mods loaded, 37 mods active
    mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FML{7.10.103.1355} [Forge Mod Loader] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Forge{10.13.3.1355} [Minecraft Forge] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    betterfps{1.0.0} [BetterFps] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CodeChickenCore{1.0.5.37} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    <CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    More Crafting Recipes Mod{Minecraft 1.7.2} [More Crafting Recipes Mod] ([2.1.2] More Crafting Recipes Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    chisel{2.3.10.37} [Chisel 2] (Chisel2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore{1.7.10R3.0.2} [CoFH Core] (CoFHCore-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    D3Core{1.1.0.21} [D3Core] (D3Core-1.7.10-1.1.0.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    GollumCoreLib{2.0.0} [Gollum Core Lib] (GollumCoreLib-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    MorePistons{2.0.0 Beta 1.0} [More Pistons] (MorePistons-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    openmodularturrets{1.3.8} [Open Modular Turrets] (OpenModularTurrets-1.7.10-1.3.8-35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    Redstonic{1.4} [Redstonic] (Redstonic-v1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    rftools{2.90} [RFTools] (rftools-2.90.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ShowDurability2{1.3.0} [ShowDurability2] (ShowDurability2-1.7.10-1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    StorageDrawers{1.7.10-1.4.6} [Storage Drawers] (StorageDrawers-1.7.10-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    supercraftingframe{1.7.10.1} [Super Crafting Frame] (supercraftingframe-1.7.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    superdiamondtools{1.0} [Super Diamond Tools] (superdiamondtools-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    TorchTools{1.1.0.25} [TorchTools] (TorchTools-1.7.10-1.1.0.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    utilityworlds{1.0.6} [Utility Worlds] (UtilityWorlds-1.7.10_1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    XaeroMinimap{1.4.5.1} [Xaero's Minimap] (xaeros_minimap_v1.4.5.1_1.7.10_Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
    CoFHCore: -[1.7.10]3.0.2-262
    ThermalFoundation: -[1.7.10]1.0.0-81
    ThermalExpansion: -[1.7.10]4.0.1-182
    ThermalDynamics: -[1.7.10]1.0.0-122
    Profiler Position: N/A (disabled)
    Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
    Player Count: 1 / 8; [EntityPlayerMP['gnomeknows'/382, l='Culdra', x=15.69, y=82.00, z=9.46]]
    Type: Integrated Server (map_client.txt)
    Is Modded: Definitely; Client brand changed to 'fml,forge'

    Posted in: Minecraft Mods
  • 0

    posted a message on RFTools, Dimension Builder, Teleportation, Crafter, Screens, Builder, Spawner, Block Protector, Storage, and more (V7.00)

    Just started messing around with the new storage modules, awesome stuff :). I threw down a storage scanner too and was glad to see it worked with the modules. Do you plan on updating the viewing options for the scanner to reflect the options in the storage modules (list view, columns, icons) ?


    Also, what does the compact equal stacks button do? I thought maybe it would list 4 stacks of 64 as 1 stack of 256 but it doesn't seem to do that or anything, couldn't find info for it on wiki.


    Just a suggestion, no matter where you take it I'm just excited that someone is finally challenging AE's monopoly :P.

    Posted in: Minecraft Mods
  • 0

    posted a message on Storage Drawers - [1.7.10 - 1.12]

    Long time Jabba user, but no more, well except for dollys! Not after I found out that you can make a huge wall of controller slaves and slap Super Crafting Frames on em and never pull items out of your storage area again :P. Screw you AE2, don't need you no more :P.


    I did have a question about how the drawer controller scanning works, it says 25 block area around it, does that mean that the drawer bank that it is connected to can only extend for 12 blocks in any direction from the controller?

    Posted in: Minecraft Mods
  • 0

    posted a message on Utility Worlds 1.1.0 - Player-created useful worlds

    Love the mod, thanks. I'm going for a world where i build up a self sustaining space ship and using your void dimension to make the ship in, but it seems off without the stars. Do you have plans to put in a config file? If so I (obviously :P) wanted to suggest an option to toggle the starfield on and off, unless I'm missing something obvious that will bring it back.

    Posted in: Minecraft Mods
  • 0

    posted a message on Chisel 3 [The Dev Releases]
    Having a server issue with chisel 2. After transferring a world from my .minecraft directory to the world directory of my server(forge) and logging on, both marble and limestone no longer drop any blocks. Am I derping and this doesn't actually work on a stand alone server?
    Posted in: Minecraft Mods
  • 0

    posted a message on Liquipacks - Modular backpacks for fluids! - Never carry zillions of buckets with you again! - New textures!
    Quote from michael__»
    I didn't completely understand what you meant, by the "all" option you mean the it will automatically find an available tank? As for the pipe interface, it should work with any pipe from any mod, it acts just like any other liquid inventory, it has an internal tank that fills up from your liquipack, and pipes extract/insert from that tank. Please tell me if you found any pipe it doesn't work with.

    Yes, that's what i meant by the all option. And the pipe interface doesn't seem to work with bc pipes or dyanamic liquid tanks 2 unless I'm missing something with how to use the pipe interface.
    Posted in: WIP Mods
  • 0

    posted a message on Dynamic Tanks 2.1 - Liquid Tanks At Their Finest! Store Liquids in Limitless Combinations!!
    how do you use the remote extensions to link to a tank? when i shift right click the matter link it just turns into a storage item, which is just weird
    Posted in: Minecraft Mods
  • 0

    posted a message on Liquipacks - Modular backpacks for fluids! - Never carry zillions of buckets with you again! - New textures!
    A few suggestions:

    - an option to pick up and place liquids from "all" tanks, annoying to have to stop and switch tank numbers all the time.
    - make the pipe interface work with buildcraft pipes and dynamic liquid tanks 2.
    Posted in: WIP Mods
  • 0

    posted a message on MalisisDoors 1.12.2-7.3.0 / 1.11.2-6.1.3 (01/02/2018)
    I posted this bug a month or more back, it happens reliably when i use the door factory to make a door, and then when i open the door factory again and open the materials tab, it crashes, everytime with a ticking memory error. Anyways, it's still happening with the latest version.
    Posted in: Minecraft Mods
  • 0

    posted a message on Carpenter's Blocks
    Found a reproducible bug with the sneak-middle mouse button scroll to change slope blocks in the hotbar. If you put something to the right of a slope in the hotbar, then scroll a few places to the right in your hotbar. Then you hold sneak and scroll the middle button quickly to the slope in the hotbar, and it changes the metadata of the block to the right of it as well. I was able to reliably change the types of planks and other blocks this way.
    Posted in: Minecraft Mods
  • 1

    posted a message on Carpenter's Blocks
    Quote from Mineshopper»
    The collapsible has two options when being placed: don't adjust sloping on placement, or; try to match slope to adjacent pieces. The type of functionality you're looking for sounds more like "match slope of adjacent piece." Unfortunately, I don't have this as an option. How often would it really be used if I managed to squeeze in some way of handling this?

    Enough to deter me from trying to make anymore greek pantheon roofs with it how it is now, lol. Actually now that I think about it, from your end it would probably be infinitely easier to just throw in another slope block, but with half the angle, half block high. That i could see being widely used.
    Posted in: Minecraft Mods
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