@planetguy Do you think there will be a way to get rid of the flickering every time it moves blocks or rotates them? Half the time the blocks just disappear altogether. Or is it a issue with minecraft itself?
This is not intentional but it is actually Inventory Tweaks doing that. Try scrolling with the mousewheel in a normal chest. I would love to be able to disable this for my chest though.
Apparently both NEI and INV tweaks have the same feature, found that out after i uninstalled inv tweaks. Neither has a way to disable it lol.
Does anyone know if you can disable the shortcuts, like when you hover over an item stack and use mouse wheel, there's no way to disable it in the options menu or the config file that I've found.
Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.
EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.
Both are handy features, but the scrolling feels more intuitive than the pull/push. Maybe a modifier to use the pull/push like sneak + mouse wheel?
Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/21/15 9:54 AM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@13a4d25
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
Just started messing around with the new storage modules, awesome stuff :). I threw down a storage scanner too and was glad to see it worked with the modules. Do you plan on updating the viewing options for the scanner to reflect the options in the storage modules (list view, columns, icons) ?
Also, what does the compact equal stacks button do? I thought maybe it would list 4 stacks of 64 as 1 stack of 256 but it doesn't seem to do that or anything, couldn't find info for it on wiki.
Just a suggestion, no matter where you take it I'm just excited that someone is finally challenging AE's monopoly :P.
Long time Jabba user, but no more, well except for dollys! Not after I found out that you can make a huge wall of controller slaves and slap Super Crafting Frames on em and never pull items out of your storage area again :P. Screw you AE2, don't need you no more :P.
I did have a question about how the drawer controller scanning works, it says 25 block area around it, does that mean that the drawer bank that it is connected to can only extend for 12 blocks in any direction from the controller?
Love the mod, thanks. I'm going for a world where i build up a self sustaining space ship and using your void dimension to make the ship in, but it seems off without the stars. Do you have plans to put in a config file? If so I (obviously :P) wanted to suggest an option to toggle the starfield on and off, unless I'm missing something obvious that will bring it back.
Having a server issue with chisel 2. After transferring a world from my .minecraft directory to the world directory of my server(forge) and logging on, both marble and limestone no longer drop any blocks. Am I derping and this doesn't actually work on a stand alone server?
I didn't completely understand what you meant, by the "all" option you mean the it will automatically find an available tank? As for the pipe interface, it should work with any pipe from any mod, it acts just like any other liquid inventory, it has an internal tank that fills up from your liquipack, and pipes extract/insert from that tank. Please tell me if you found any pipe it doesn't work with.
Yes, that's what i meant by the all option. And the pipe interface doesn't seem to work with bc pipes or dyanamic liquid tanks 2 unless I'm missing something with how to use the pipe interface.
how do you use the remote extensions to link to a tank? when i shift right click the matter link it just turns into a storage item, which is just weird
- an option to pick up and place liquids from "all" tanks, annoying to have to stop and switch tank numbers all the time.
- make the pipe interface work with buildcraft pipes and dynamic liquid tanks 2.
I posted this bug a month or more back, it happens reliably when i use the door factory to make a door, and then when i open the door factory again and open the materials tab, it crashes, everytime with a ticking memory error. Anyways, it's still happening with the latest version.
Found a reproducible bug with the sneak-middle mouse button scroll to change slope blocks in the hotbar. If you put something to the right of a slope in the hotbar, then scroll a few places to the right in your hotbar. Then you hold sneak and scroll the middle button quickly to the slope in the hotbar, and it changes the metadata of the block to the right of it as well. I was able to reliably change the types of planks and other blocks this way.
The collapsible has two options when being placed: don't adjust sloping on placement, or; try to match slope to adjacent pieces. The type of functionality you're looking for sounds more like "match slope of adjacent piece." Unfortunately, I don't have this as an option. How often would it really be used if I managed to squeeze in some way of handling this?
Enough to deter me from trying to make anymore greek pantheon roofs with it how it is now, lol. Actually now that I think about it, from your end it would probably be infinitely easier to just throw in another slope block, but with half the angle, half block high. That i could see being widely used.
0
@planetguy Do you think there will be a way to get rid of the flickering every time it moves blocks or rotates them? Half the time the blocks just disappear altogether. Or is it a issue with minecraft itself?
0
Apparently both NEI and INV tweaks have the same feature, found that out after i uninstalled inv tweaks. Neither has a way to disable it lol.
0
Does anyone know if you can disable the shortcuts, like when you hover over an item stack and use mouse wheel, there's no way to disable it in the options menu or the config file that I've found.
0
Found a small bug with the storage module. When I am in mod sort mode(not sure if other modes do it) and I use the mouse wheel to scroll up or down, various items will pop into my inventory from the storage, as if id clicked them. I thought maybe i was accidentally clicking the middle mouse button, but intentionally clicking it doesn't even pull items and being careful to not click while scrolling the wheel still pulls items at random. I have two other brands of mice, all 3 of them gave me the same issue.
EDIT: Ok, further testing revealed that this is intentional I guess, as if you mouse over an item and mouse up or down it puts in/pulls out items from that stack. So I guess the bug is more of a ui flaw, with it both pulling/pushing items AND scrolling with the mouse wheel.
Both are handy features, but the scrolling feels more intuitive than the pull/push. Maybe a modifier to use the pull/push like sneak + mouse wheel?
0
Getting ticking memory connection crashes when trying to open the gui for matter reciever and the dialing device blocks, I can't make heads or tails of it, doesn't seem to point to anything, but its just those two blocks and it does it consistently.
---- Minecraft Crash Report ----
// I let you down. Sorry
Time: 5/21/15 9:54 AM
Description: Ticking memory connection
java.lang.NullPointerException: Ticking memory connection
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.network.NetHandlerPlayServer.func_147346_a(NetHandlerPlayServer.java:620)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:60)
at net.minecraft.network.play.client.C08PacketPlayerBlockPlacement.func_148833_a(SourceFile:9)
at net.minecraft.network.NetworkManager.func_74428_b(NetworkManager.java:212)
-- Ticking connection --
Details:
Connection: net.minecraft.network.NetworkManager@13a4d25
Stacktrace:
at net.minecraft.network.NetworkSystem.func_151269_c(NetworkSystem.java:165)
at net.minecraft.server.MinecraftServer.func_71190_q(MinecraftServer.java:659)
at net.minecraft.server.MinecraftServer.func_71217_p(MinecraftServer.java:547)
at net.minecraft.server.integrated.IntegratedServer.func_71217_p(IntegratedServer.java:186)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:427)
at net.minecraft.server.MinecraftServer$2.run(MinecraftServer.java:685)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.8.0_31, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 676834536 bytes (645 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 3 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -Xms1G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 29, tallocated: 77
FML: MCP v9.05 FML v7.10.103.1355 Minecraft Forge 10.13.3.1355 Optifine OptiFine_1.7.10_HD_U_B5 37 mods loaded, 37 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FML{7.10.103.1355} [Forge Mod Loader] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Forge{10.13.3.1355} [Minecraft Forge] (forge-1.7.10-10.13.3.1355-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
betterfps{1.0.0} [BetterFps] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CodeChickenCore{1.0.5.37} [CodeChicken Core] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
NotEnoughItems{1.0.4.95} [Not Enough Items] (NotEnoughItems-1.7.10-1.0.4.95-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
<CoFH ASM>{000} [CoFH ASM] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
bspkrsCore{6.15} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.15.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Treecapitator{1.7.10} [Treecapitator] ([1.7.10]Treecapitator-universal-2.0.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
More Crafting Recipes Mod{Minecraft 1.7.2} [More Crafting Recipes Mod] ([2.1.2] More Crafting Recipes Mod.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Backpack{2.0.1} [Backpack] (backpack-2.0.1-1.7.x.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
chisel{2.3.10.37} [Chisel 2] (Chisel2-2.3.10.37.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore{1.7.10R3.0.2} [CoFH Core] (CoFHCore-[1.7.10]3.0.2-262.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
customnpcs{1.7.10d} [CustomNpcs] (CustomNPCs_1.7.10d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
D3Core{1.1.0.21} [D3Core] (D3Core-1.7.10-1.1.0.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
eplus{3.0.2-d} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.2-d.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
FastCraft{1.21} [FastCraft] (fastcraft-1.21.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
GollumCoreLib{2.0.0} [Gollum Core Lib] (GollumCoreLib-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
inventorytweaks{1.59-dev-152-cf6e263} [Inventory Tweaks] (InventoryTweaks-1.59-dev-152.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
IronChest{6.0.62.742} [Iron Chest] (ironchest-1.7.10-6.0.62.742-universal.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Waila{1.5.10} [Waila] (Waila-1.5.10_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
JABBA{1.2.1} [JABBA] (Jabba-1.2.1a_1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
MorePistons{2.0.0 Beta 1.0} [More Pistons] (MorePistons-2.0.0Beta1.0-1.7.10.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalFoundation{1.7.10R1.0.0} [Thermal Foundation] (ThermalFoundation-[1.7.10]1.0.0-81.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
openmodularturrets{1.3.8} [Open Modular Turrets] (OpenModularTurrets-1.7.10-1.3.8-35.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalExpansion{1.7.10R4.0.1} [Thermal Expansion] (ThermalExpansion-[1.7.10]4.0.1-182.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
Redstonic{1.4} [Redstonic] (Redstonic-v1.4.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
rftools{2.90} [RFTools] (rftools-2.90.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ShowDurability2{1.3.0} [ShowDurability2] (ShowDurability2-1.7.10-1.4.0.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
StorageDrawers{1.7.10-1.4.6} [Storage Drawers] (StorageDrawers-1.7.10-1.4.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
supercraftingframe{1.7.10.1} [Super Crafting Frame] (supercraftingframe-1.7.10.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
superdiamondtools{1.0} [Super Diamond Tools] (superdiamondtools-1.4.1.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
ThermalDynamics{1.7.10R1.0.0} [Thermal Dynamics] (ThermalDynamics-[1.7.10]1.0.0-122.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
TorchTools{1.1.0.25} [TorchTools] (TorchTools-1.7.10-1.1.0.25.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
utilityworlds{1.0.6} [Utility Worlds] (UtilityWorlds-1.7.10_1.0.6.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
XaeroMinimap{1.4.5.1} [Xaero's Minimap] (xaeros_minimap_v1.4.5.1_1.7.10_Forge.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
YALSM{2.1.3} [Yet Another Leather Smelting Mod] (yalsm-2.1.3.jar) Unloaded->Constructed->Pre-initialized->Initialized->Post-initialized->Available->Available->Available->Available
CoFHCore: -[1.7.10]3.0.2-262
ThermalFoundation: -[1.7.10]1.0.0-81
ThermalExpansion: -[1.7.10]4.0.1-182
ThermalDynamics: -[1.7.10]1.0.0-122
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Player Count: 1 / 8; [EntityPlayerMP['gnomeknows'/382, l='Culdra', x=15.69, y=82.00, z=9.46]]
Type: Integrated Server (map_client.txt)
Is Modded: Definitely; Client brand changed to 'fml,forge'
0
Just started messing around with the new storage modules, awesome stuff :). I threw down a storage scanner too and was glad to see it worked with the modules. Do you plan on updating the viewing options for the scanner to reflect the options in the storage modules (list view, columns, icons) ?
Also, what does the compact equal stacks button do? I thought maybe it would list 4 stacks of 64 as 1 stack of 256 but it doesn't seem to do that or anything, couldn't find info for it on wiki.
Just a suggestion, no matter where you take it I'm just excited that someone is finally challenging AE's monopoly :P.
0
Long time Jabba user, but no more, well except for dollys! Not after I found out that you can make a huge wall of controller slaves and slap Super Crafting Frames on em and never pull items out of your storage area again :P. Screw you AE2, don't need you no more :P.
I did have a question about how the drawer controller scanning works, it says 25 block area around it, does that mean that the drawer bank that it is connected to can only extend for 12 blocks in any direction from the controller?
0
Love the mod, thanks. I'm going for a world where i build up a self sustaining space ship and using your void dimension to make the ship in, but it seems off without the stars. Do you have plans to put in a config file? If so I (obviously :P) wanted to suggest an option to toggle the starfield on and off, unless I'm missing something obvious that will bring it back.
0
0
Yes, that's what i meant by the all option. And the pipe interface doesn't seem to work with bc pipes or dyanamic liquid tanks 2 unless I'm missing something with how to use the pipe interface.
0
0
- an option to pick up and place liquids from "all" tanks, annoying to have to stop and switch tank numbers all the time.
- make the pipe interface work with buildcraft pipes and dynamic liquid tanks 2.
0
0
1
Enough to deter me from trying to make anymore greek pantheon roofs with it how it is now, lol. Actually now that I think about it, from your end it would probably be infinitely easier to just throw in another slope block, but with half the angle, half block high. That i could see being widely used.