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    posted a message on Risugami's Mods - Updated.
    Ok, this is gettin' irritating. I can't play with any mods that are Modloader dependant now cuz the game crashes everytime I start up.

    I even tested it and ONLY installed Modloader in the minecraft.jar, deleted the META-INF, and then started up Minecraft. Keeps crashing with that error message, but I can't copy and paste it cuz the damn thing closes imediatly.
    Posted in: Minecraft Mods
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    posted a message on [1.4.7] ejhopkins Wild Grass v16.0 updated for Forge
    I would also appreciate a bundle kit with all the mods in one download. Once that MCP thing is up to date again.
    Posted in: Minecraft Mods
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    posted a message on FireHazurd's Mob Threads
    Why is the search still down a month-ish later? Wth guys? Lazy?

    Also, bump.
    Posted in: Suggestions
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    posted a message on Walrus
    Ku-ku-ka-choo.
    Posted in: Suggestions
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    posted a message on The Ether
    THE AETHER IS THE CONTINUATION OF THIS THREAD!!

    Click the words, they link to the OP.
    Posted in: Suggestions
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    posted a message on Colony Mode
    Quote from eestiliha »
    I have one question : do you play DF?

    I do, good fun. Not as addictive as MC though. . .
    Posted in: Suggestions
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    posted a message on Extended 2x2 Grid Crafting: Now Playable!
    Quote from skits360 »
    you should put a link to download the recipies

    Are you serious? You can't see the BIGASS link at the top of the OP?
    Posted in: Suggestions
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    posted a message on [V1.7.3] Extended2x2 (on Hiatus)
    Have you guys considered making a 32x32 texture version for those that want this and our painterly packs?
    Posted in: Minecraft Mods
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    posted a message on Hadowkai's Skin library
    Thank you for your skin. . .
    Posted in: Skins
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    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Quote from erik9504 »
    ok i got a suggestion. How about a mayor?the mayor tells builder what to build like
    and can talk to otther cities mayor to trade or make an aliance. (when aliance builders builds road to that city).
    and how about masterbuilders. builds castles or watchtowers for archers. nice houses. and maybe a wall aorund the villige. yaa how about that xD??

    No, the player him/herself is the mayor. This idea was originally shot down on page 12-14 (I can't remember which).
    Posted in: WIP Mods
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    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Quote from Lord_Skycrafter »
    I'd just like to say that this looks incredible. But please don't use other mods to make it, the last time I tried to install a mod, it crashed minecraft for a week.
    I have a suggestion: Mob Goading.
    [] :Flint: []
    [] :|: []
    [] :|: []

    hit a zombie with this, and it turns them around and they walk away. You could goad them into attacking other colonies with this.

    Keep up the good work, can't wait to see this.

    For that to really work they'd need to take no damage from the tool. At all.
    Posted in: WIP Mods
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    posted a message on New Mod: In the Colonial Era...(NPC Poll 4DR)
    Exactly how big are the wagons? 1 block big? 2widex3longx1high? Cuz I can't think of anything 1 block carrying anymore than a single chest. And if they're bigger than 2x3x1, well that's just too big past that imo.
    Posted in: WIP Mods
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    posted a message on The Aether(Anti-Nether Realm) Current Topic: New Nether
    Quote from awopcxet »
    wouldn't be good with a dimension for each element
    fire= nether
    air= aether
    earth= overworld
    water=?

    water= Oceancraft.
    Posted in: Suggestions
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    posted a message on AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)
    Quote from Glyph255 »
    Quote from AndrewJohn1995 »
    Quote from Glyph255 »
    There are 23 new sprites that you guys are suggesting here that are not of the 2x2 or already part of the game. . . 2x2 has 90 NEW sprites that want to be added to the game. Grand total of 113 sprites just WILL NOT fit in the current sprite allowment. . .

    Grey, I :Diamond: your ideas but that is simply too many sprites. . . And I'm sorry, but I like Rangecraft more than 2x2. . .

    NOT INCLUDED IN THAT COUNT WAS:
    - The 3 gravel recipe for flint, cuz it's flint.
    - Leaf grafts and topiary blocks
    - The sponge for glowsand
    - sapling to stick-to-wood recipes.


    No no, not all of 2x2 is going to be in the one mod, the rangecraft mod is an individual mod to 2x2 even though we use some of the same ideas

    Well I know that. . . I meant that I'd rather have Rangecraft o'er 2x2. And including the knives, boomerangs, and the sling+bullet, Rangecraft still only has 35 new sprites. w/out only 23.

    I forgot the powder bombs and Grenades. 37 new sprites. . .
    Posted in: WIP Mods
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    posted a message on AndrewJohn1995's and GreyAcuman's Rangecraft (OFFICIAL THREAD)
    Quote from AndrewJohn1995 »
    Quote from Glyph255 »
    There are 23 new sprites that you guys are suggesting here that are not of the 2x2 or already part of the game. . . 2x2 has 90 NEW sprites that want to be added to the game. Grand total of 113 sprites just WILL NOT fit in the current sprite allowment. . .

    Grey, I :Diamond: your ideas but that is simply too many sprites. . . And I'm sorry, but I like Rangecraft more than 2x2. . .

    NOT INCLUDED IN THAT COUNT WAS:
    - The 3 gravel recipe for flint, cuz it's flint.
    - Leaf grafts and topiary blocks
    - The sponge for glowsand
    - sapling to stick-to-wood recipes.


    No no, not all of 2x2 is going to be in the one mod, the rangecraft mod is an individual mod to 2x2 even though we use some of the same ideas

    Well I know that. . . I meant that I'd rather have Rangecraft o'er 2x2. And including the knives, boomerangs, and the sling+bullet, Rangecraft still only has 35 new sprites. w/out only 23.
    Posted in: WIP Mods
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