I absolutely love the models for the animals ( I found a rabbit the other day and it is just so adorable). It feels more immersive when you actually have to take care of your animals. Keep up the good work
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Sep 21, 2017GingerNo7 posted a message on Animania: Immersive Animals and Pets mod that improves the passive animal experience in MinecraftPosted in: Minecraft Mods
Jul 5, 2015Posted in: WIP Mods
This mod is going to be about collecting (defeating) a wide variety of dragons while also hunting and capturing various species of birds, sea creatures and land bound species to feed and tame your draconic beasties~
There will be dragons, drakes, wyrms, wyverns, pygmies and many more. There would be dungeon like dragon nests all over the world, in mountains, forests, plains deserts and in many more areas. Two adult dragons would spawn (One male and one female) and in the nest will be a clutch of eggs. The adults would try to kill you if you went near the eggs (the adults would have a fairly large amount of health and would do about 3 hearts of damage). There would be new ores, blocks and weapons that would help you in your quest to obtain all the dragons.
Meadow Wyrm, Eastern Forest Dragon, Pygmy Wyvern, Pygmy Wyrm, Lava
Dragon, River Dragon, Fox Dragon, Arctic Fox Dragon, Silver Drake,
Mountain Dragon, Shore Pygmy, Spruce Pygmy, Birch Dragon, Diamond
Dragon, Emerald Drake, Golden Wyrm, Sapphire Pygmy, Ruby Wyrm
, Tiger Dragon, Wolf Dragon, Gaia Dragon, Purple Wyrms, Shadow Wyverns, Gold-Tipped Dragon and Amethyst Pygmy, Just to name a few c:
Any specie suggestions are most welcome~
Still here~ I'm very new to all of this and I made the mistake of running into modding without actually learning everything. So, as I learn how to mod I will be working on this mod slowly, starting with the easy stuff like blocks, items, weapons then to the mobs, structures, biomes and dimensions.
No MC Creator will be used in the making of this mod c:
Jun 22, 2015GingerNo7 posted a message on [TUTORIAL] How to add custom breeds to BarracudaATA's Dragon Mounts Mod!Posted in: Mapping and Modding Tutorials
These are the breeds I am currently working on : Black, Bronze, Cave, Earth, Gold, Grey, Lava, Ocean, Purple, River, Silver, Spotted, Star (Or space), Striped, Thunder, White, Red Gemstone, Green Gemstone and Blue Gemstone. I'm going to add at least 10 more breeds, maybe more. It's going to be nice, being able to collect a whole bunch of dragons instead of the default ones.
May 6, 2015GingerNo7 posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0Posted in: Mods Discussion
Another suggestion is having the ability to breed snakes to get rare and beautiful colours. You can make a tank to put them in and to breed them you feed them raw rat
May 6, 2015GingerNo7 posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0Posted in: Mods Discussion
How about drakes? They would be smaller than the wyverns but larger than horses, would have a variety of colours, would be able to fly, shoot fireballs, and are tameable. But they would be very vicious and hard to kill. about 50 hearts maybe. 25% of dropping an egg on death.
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May 8, 2015Stryker5260 posted a message on [TUTORIAL] How to add custom breeds to BarracudaATA's Dragon Mounts Mod!Posted in: Mapping and Modding Tutorials
I had some people over in another thread show some interest in a tutorial on how to add custom breeds and textures in BarracudaATA’s Dragon Mounts Mod, so without further ado, here is the lazy man’s* method on how to add these to the mod!
NOTE: I have absolutely 0% Mac/Linux experience, all of this is in Windows 7.
As well, this is for the 1.7.10 r41 version of the mod.
*Lazy meaning I don’t have the coding experience to use the template and build one completely from scratch:P
Part one: Things you’ll need
Refer to this guide here to install it properly.
Eclipse IDE for Java EE Devs: https://www.eclipse.org/downloads/packages/eclipse-ide-java-ee-developers/lunasr2
This program will be used to edit the appropriate files. Just pick the correct version for your OS (32/64 bit Windows, OS X or Linux) and after it has finished downloading, move the .zip to your desktop, right click>properties>unblock and then extract the files.
Minecraft Forge (for compiling the source code after editing): http://files.minecraftforge.net/maven/net/minecraftforge/forge/index_1.7.10.html
Grab the latest version of the src, nothing else is need from this site. Again, move to desktop>right click>properties>unblock then extract.
And last but not least, the source code itself:
Grab the Source code (zip). No need to extract this one but you will still want to unblock it.
Windows "blocks" any files that you download (for the reason that it "came from another computer") as a built-in "safety measure" and leaving them blocked can potentially affect the files upon extraction.
Once you have all of this, we can move on.
Part two: Importing the code
Get Eclipse up and running. This is a simple as double-clicking the .exe after extracting the folder, it is an independent program that does not need to be installed. After you’ve created the project in the workspace (File>new>project) go to File>import. Select “Archive file” and then click “browse” (it’s next to “From archive file”) and find the source code for the mod. Choose the project folder you made in Eclipse and import it. If everything was done correctly, Eclipse should currently look like this, with the project and dragon-mounts-r41 folders expanded:
If it does, great! The actual source code for the mod is in the folder named main, which is inside the src folder. Now here’s where the fun begins…
Part three: Editing
Open up the folder named “java”. this folder contains the main code that runs the mod and, as you have probably already guessed, the code we need to edit. In the case of adding breeds, open up the following folders:
You should now see three folders named “ai”, “breeds” and “helper”, along with the files “EntityFlyingTameable” and “EntityTameableDragon”. We’ll need to edit files in both the “breeds” folder and the “helper” folder. When you open the “breeds” folder you will see the .java file for all the breeds in the mod (air, end, etc.). Highlight one (I tend to use the “end” breed) and hit copy and then paste. It will prompt you to change the name to “copy of -----.java”. Remove the “Copy of” and change the breed to whatever your new breed will be (“end” to “stryker” for example) and hit ok. It should add the .java entry to the folder. Once this is done, double click the entry and you will be presented with the editor:
This is where you need to be careful. Only change the entries that say “end” (or whatever the base breed was) to the name of the new breed. In the case of the image, “end” is the command you will use to manually change the breed and “ender” is the name of the folder that contains the textures (we’ll get to that later). After making the desired changes, the editor now shows this:
You can add immunity to certain types of damage via a copy/paste from other breeds (I added fire and lava immunity):
In addition, you can change the "addHabitatBlock" lines to the block(s) of your choice. Look up the block(s) you want to use on the Minecraft Wiki to find the Minecraft names for them.
How these lines work is when the growing process is started the game will use the surrounding blocks (a minimum of two) to determine the breed. This can be used to avoid custom breeds being unobtainable without commands or make them obtainable only with commands (special feature for server admins/OPs maybe?).
Save this, and you are done with the actual breed file! You can add as many as you like.
Next we need to add the new breed(s) to the registry so it/they can be used. Expand the “helper” folder and double-click “DragonBreedRegistry”. Scroll down slightly and you will see the list. Simply copy/paste any of the lines to make a duplicate and change the name to the name of your breed(s), like so:
Hit save and you are done in this folder! Next, we add the textures…
Part four: Adding textures
Ok, so we finished making the main code changes to add the breed. Now comes the fun part: Adding custom textures! First, follow the folder tree:
Now choose a folder and drag it to your desktop. There are four 256x256 .png images named “body”, “egg”, “glow” and “saddle”. They must all be present for the new breed to render the texture properly (except for “egg”, if it's not present it will use the default enderdragon texture). So, for example, if you didn’t want it to show the saddle, edit it to be blank (not a solid color, but clear) and leave it in the folder. I use GIMP for all my editing. After you have finished editing the texture, rename the folder to match your breed. The folder name must match the second name provided in the breed file we edited earlier (super("stryker", "stryker", 0xab39be); or otherwise) or it won’t work. Drag and drop it into the “dragon” folder and confirm when prompted.
Hit save all (Ctrl+Shift+S) and we are done...with this part. Next, we will export and compile the mod!
Part five: Exporting and compiling
Now that we have the editing done we can export the source code. After shrinking all the folders in Eclipse, Go to File>Export and select “Archive file” then hit next. Check the box next to your project file that contains everything, then hit “browse” to provide a name and location for it to export the .zip file to (I use Desktop). After you have exported the .zip file, open it and grab the “java” and “resources” folders and copy them to the desktop. Remember the Forge folder we extracted here earlier? Good! Move the “java” and “resources” folders to the folder named “main”, the tree is as such:
Main Forge Folder>src>main
There will probably already be a “java” and “resources” folder there, go ahead and delete those. Then drag and drop your “java” and “resources” folders into the “main” folder. We're close, but not done yet! We now need to set up Forge so it names the file properly. Go back to the main Forge folder and you will see a file named “build.gradle”. Double-click it and if/when prompted, open it with notepad or WordPad (I prefer WordPad as it doesn’t mess up the way the formatting is displayed). The only things we need to edit are the lines “version” and “archivesBaseName”. The “archivesBaseName” line gives the .jar file it’s overall name when it’s generated and the version is displayed at the end of the name. In my case, DragonMounts-r41-1.7.10 is the name and S5260 is the version. After making these changes, hit save and exit WordPad/notepad. We can now compile the code! In the main Forge folder, hold shift and right click inside the folder and select “Open command window here”.
Now, type “gradlew build” (without the quotes!!!) in the command window and press enter. If all goes well, you will get this:
Now go to the folder “libs” which is in the folder “build” and the mod .jar file should be there. Congrats, you are done! Simply throw it in your Forge mods folder in your .minecraft and have fun!!!
Happy with the mod as is and just want custom textures without all the hassle? Simply use WinRAR to open the texture folder in the .jar and copy them to your desktop where you can edit them!
And lastly, a photo showing the "EntityTameableDragon" file and what you can edit in it. I've highlighted the main lines, if you made it this far I think you can figure the rest out yourself;)
Hope this was helpful, enjoy:)
May 2, 2015Doenut55 posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0Posted in: Mods Discussion
The Wyvern Rehaul
Wyverns in the Wyvern Lair are mother wyverns only. Baby wyverns spawn and follow their mothers, but cannot be tamed yet. The babies are random colors/breeds. Players approaching the Mother Wyvern will get a warning "hiss" at 20 blocks. With aggression if within 10 blocks. Baby wyverns flee if the Mother Wyvern is attacked. Adult wyverns of other types can only be tamed by saddle breaking them.
Once a player has killed a mother wyvern and collected eggs, that players goes to the overworld and may hatch the egg by placing it by torches. The biome effects what type of wyvern is born. With a 10% chance it is a wyvern mother. Here is a list of the wyverns and their birth places
Savannah Wyvern (Reddish Brown): Savannah Biome
Swamp Wyvern (Yellow Green): Swamp Biome
Jungle Wyvern (Deep Green): Jungle Biome
Sand Wyvern (Yellow):Desert Biome
Cave Wyvern (Silver-Grey): Below 32 blocks of depth
Mountain Wyvern (Light Brown): Above 96 blocks of height
Sea Wyvern (Deep Blue): Ocean Biome
Arctic Wyvern (Ice Blue): Taiga Biome
Mother Wyvern (Red): 10% Any biome
Tamed Wyverns will attack mobs it can reach when attached to a fence post by a lead. Except the player that hatched/tamed it. This is the "Rage" effect your wyvern gets for being tied down. Your wyvern can be killed by mobs if you don't heal it. Wyverns will attack other wyvenrs or each other when tied too close together. Wyverns cannot be mounted or given armor while tied down. Telling your wyvern to sit will not cause this rage effect. Tying down a flying dragon-beast will unleash the anger. Mobs do not drop ANY items if killed by a Wyvern. A player holding a lead does not cause rage effects.
Wyverns scatter and flee if another wyvern is attacked or hit close by. Like a flock of birds taking off. However, Mother Wyverns will attack the threat until death. Wyvern babies will follow the player that hatched them or the closest adult Wyvern. Wyverns will kill rabbits and snakes to gain health when injured if not fed by a player. Wyverns killed by the player only, turn into a Ghost Wyvern on a rare 5% chance.
Mother Wyverns will still transform when given the right essence to do so, but now have use for Essence of Fire:
- Mother Wyverns will become a Light Wyvern after you feed it an Essence of Light
- Mother Wyverns will become a Dark Wyvern after you feed it an Essence of Darkness
- Mother Wyverns will become an Undead Wyvern after you feed it an Essence of Undead
- Mother Wyverns will lay an Egg after you feed it an Essence of Fire like an ostrich. However, the mother will attack the player if they take the egg. The player can stop the attack by retreating over 30 blocks away. Babies left to hatch by the Mother will be wild and only tamed by saddle. This is because you place the "Burning Love of a Mother" into your Wyvern.
Another use for Essence of Fire: Ghost Wyverns can be resurrected into a Grand Wyvern. This is because you put "Fire" back into the heart of your Wyvern.
Ghost Wyverns will NOT spawn by slaying Mother, Light, Dark, or Undead Wyverns.
Grand Wyverns are the same size as Mother Wyverns, however have golden horns that make them seem taller. Higher hitpoints and they cause foes to catch fire as well as poison effects. They are white with a rainbow membrane to their wings, large purple eyes. Grand Wyverns will attack hostile mobs within 20 blocks and not flee until health is low. Grand Wyverns cannot be fed any other essences. Are 8 blocks in speed, so only slightly faster in flight. Grand Wyverns drop 5% Heart of Fire, otherwise nothing. This is because you take back that fire from their heart.
Images are attached to this post. Images used do NOT belong to me and just references. All credit to original owners, I just used google to find the images.
Apr 24, 2015Glarnboudin posted a message on Official Unofficial DrZhark's Mo' Creatures Mob Suggestions v2.0Posted in: Mods Discussion
Welp, might as well jump on the bandwagon... WARNING: LARGE POST
Health: 30-45 maybe?
Damage: 6-7 (3-3.5 hearts)
Biome: Forest, Mountains
Drops: Leather, Reptile Hide, Jabberwocky Egg (Rarely)
Info: A large draconic beast, jabberwockies are deadly predators that emit a disturbing chittering babble of noise that can alert you to its prescence before it even attacks. Fast and lethal, these beasts are formidable foes, but they can drop an egg that can be hatched into a tamed jabberwocky. This powerful companion can be mounted, making for a fast-moving ride that can outrun most horses!
Oct 31, 2012xFyreStorm posted a message on The Ice Cream Sandwich Creeper Mod v1.1.0a *4/10/2015: Craft your own ice cream!*Posted in: Minecraft ModsThe Ice Cream Sandwich Creeper Mod! v1.1.0a
by xFyreStorm (@xFyreStorm) and Sinner_King
Includes 6 flavors of creeper!
This mod was an idea inspired by a friend to add ice cream sandwich creepers to Minecraft! This mod features 5 flavors of ice cream creating 6 types of ice cream sandwiches and 6 types of creepers! (Vanilla, Strawberry, Chocolate, Mint Chocolate Chip, Orange Sherbert, and Neapolitan) Killing a creeper earns yourself an ice cream sandwich of their flavor but, if you get too close, they explode into a pile of ice cream, but also do no damage to the environment, players, or other mobs (although there is an option in the properties file to turn on explosions). There is also a 1/100 chance for them to drop a decorative skull of their flavor. Ice cream sandwiches themselves replenish 3 food bars, and can also be crafted separately with ice cream and chocolate wafers. You can also eat the ice cream for 1/2 a food bar, but a 33% chance to get brain freeze (slowing effect for 15 seconds) The creepers only spawn in cold environments (day and night) and tend to blend in, so keep your eyes peeled! Alternatively you can also spawn them with an Ice Cream Sandwich Creeper Egg in the creative inventory and random flavors will be chosen per spawn. Last, but not least, you can craft Ice Cream Sandwich armor, a sword, blocks, and icecreamification bombs (which can transform creepers into ice cream sandwich creepers) using these tasty treats. Wearing the full armor set also will yield bonus effects! So grab an ice cream sandwich and enjoy!
Get too close? No worries!
Chocolate Wafer Recipe:
Ice Cream Sandwich Recipe:
Neapolitan Ice Cream Sandwich Recipe:
(Ice cream can be placed in any order.)
Chocolate Wafer Sword:
Ice Cream Sandwich Helmet:
Ice Cream Sandwich Chestplate:
Ice Cream Sandwich Leggings:
Ice Cream Sandwich Boots:
Ice Cream Block:
Ice Cream Sandwich Block:
Ice Cream Sandwich Cake:
Chocolate Wafer Block
Chocolate Wafer Door:
(Can use any two icecream for the recipe.)
Flavor Icecreamification Bomb:
Vanilla Ice Cream Recipe:Chocolate Ice Cream Recipes:
Strawberry Ice Cream Recipes:
Orange Sherbet Recipes:
Mint Chocolate Chip Ice Cream Recipes:
Mod Review Playlist:
v1.1.0a: Added 4 new items (oranges, strawberries, mint leaves, vanilla beans.) Vanilla beans occasionally drop from destroyed grass in jungle biomes, strawberries and mint leaves can drop from grass everywhere else. Oranges have a changes to drop from destroyed/decaying leaves just like apples. New ice cream crafting recipes using new ingredients. All ingredients are edible but give 0 hunger. Changed chocolate wafer recipe. Chocolate wafers now edible but heal 0. Added config option to turn off ingredient drops if you wish to disable the ability to craft ice cream. New vanilla textures and a new chocolate wafer texture, as well as other minor texture edits. Reworded armor set bonus and added to lang. Slows from ice cream/sandwiches now give a message. Ice Cream Sandwich Creepers should now correctly spawn in the day.
Don't forget you need Forge! Then just drag this zip into the .minecraft/mods folder.Please leave a comment if we are no longer compatible with the latest version of forge!
Like this mod?
Think about donating towards the development of this and any other projects I currently work on. All my mods and projects are completely self managed, and making sure they are as good as they can be is top priority! All donations are greatly appreciated!
If you like this, be sure to check out my other Minecraft-related projects!
You may feel free to use this mod in a modpack, provided proper credit is given (i.e. Made by xFyreStorm), and you in no way claim to own this mod.
Jul 13, 2014Posted in: Minecraft Mods
Craftable Saddles and Chainmail Mod
Have you ever started a new world and spawned right next to horses? You want to ride them right? but first you have to find a saddle. That could take forever...
This mod adds crafting recipes that make sense for saddles and chainmail armor. I believe they are sometimes too hard to acquire so I made this mod to fix that.
This mod requires Minecraft 1.7.10 and the recommended Forge version. It may work with other versions of Minecraft and Forge but they are unsupported.
Recipes:the chainmail are all the same as other armor types but made with iron bars
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