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    posted a message on [1.6.2] [Forge] BetterLAN v1.0.6
    Just in case anyone's having difficulties with this - it seems to crash when you want to create a new world. However, It loads perfectly fine if you have a save previously generated.

    I'm wondering though, can I get this to work with the SkyBlock plugin? It gives me this "an internal error" message whenever I try the /island command but /mcmmo will work just fine.
    Posted in: Minecraft Mods
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    posted a message on [ADDON][1.6.4] Ex Aliquo, an Ex Nihilo Companion
    I think it'd be cool if ex nihilo tools could be made with tinkers construct recipe's IE, combining different tool parts to make a tool. Also, they could gain special attributes by mining if you have iguana's tweaks for tc installed. I'll admit i'm more than a little spoiled with being able to just mine and see my tools gain epic attributes :).
    Posted in: WIP Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Still wanting to know if I can get the scythe from tinkers construct to drop silkworms or if it's a planned feature or not :)
    Posted in: Minecraft Mods
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    posted a message on Doge Mod - Perfect for shibes around the world
    such awesome, very good, much funny!
    Posted in: Minecraft Mods
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    posted a message on Ex Nihilo (the Skyblock companion mod)
    Jw, is it possible to get scythe's from tinkers to drop the bugs things from trees?
    Posted in: Minecraft Mods
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    posted a message on Looking for MineZ
    I was wondering what happened to the MineZ servers. The official subreddit was closed and shotbow isn't that popular with this minigame. Is there another place people are going to for MineZ now?
    Posted in: Server Recruitment
  • 0

    posted a message on Wing Ore RP?
    There was a texture pack a while back that changed the default ores into angel like wings. I can't seem to remember the name of it for the life of me, could someone help find it for me? :D
    Posted in: Resource Pack Discussion
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    posted a message on DartCraft Beta 0.2.20
    Quote from Grydian

    Item cards in force bags is what you are looking for. Right click the card in your hotbar to open a gui to config what the bag sucks in. You need to left click to place the item and a right click to get the yellow arrow to show indicating its going to pull that item in. Then place it inside your force bag. Poof customized looting bag. You can also hold shift and right click a chest to empty only the items on the item card that are set to be sucked in.


    Awesome! Thanks for the explanation, should definitely help with my pack development.
    Posted in: Minecraft Mods
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    posted a message on DartCraft Beta 0.2.20
    I'd still like to know if there's a way for me to configure dartcraft loot bags or if that will be a future feature (or if it's even planned).
    Posted in: Minecraft Mods
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    posted a message on [1.6.4] The Hungercraft Pack - by GiantSapling
    The HungerCraft Pack

    Only 40 Mods
    Beta v1.0 - config DIY pack

    by GiantSapling


    About
    The main theme of this modpack is to provide a new style of gameplay with a limited amount of mods. I feel that a lot of modpacks become overwhelming when they just mash mods together and configure everything - I wanted there to be a clear sense of progression when I made mine. I will always look forward to constructive criticism so feel free to post your opinions.

    I will post my modlist as soon as I update it so the install will be easier. Also, the only mods that required permission was mystcraft, rotarycraft, & meteorcraft and I have already obtained them. I will eventually submit my modpack to either FTB or ATL after i get some feedback from any players. As of finishing this post, I only need permission from GraveStoneMod (already PM'ed). I will go ahead and post configs seeing as you will need to download the mods yourself for now.

    Gameplay
    I have heavily edited the configs to fit my modpacks style. For instance, the only ores that spawn in the overworld will be magical crops essence. However you may also hunt down meteors from meteorcraft to obtain iron. Also, I highly suggest that any players take a look at Iguana's Tweak for TC thread as it is installed in this modpack. There will also be better dungeon loot changes as I get around to changing it more. Feel free to post any of your custom dungeons, I would like to add a few more myself but I'm not a great builder. The only tools that will be available in the beginning will be TC, so be prepared to build the basic set ASAP before hunger sets in. Mystcraft worlds will also play an important part in progression (aka liquids). Many dartcraft tools are also disabled via Minetweaker; I am unsure as to how this will effect dartcraft gameplay though.

    http://www.minecraft...kers-construct/

    Download: https://www.dropbox..../HungerCraft.7z
    Modlist: https://docs.google....drive_web#gid=0
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    Quote from noogenesis

    If you just want to disable by default, set everything to "none" once via the GUI and then copy the CustomOreGen_Options.txt from the world save directory to your config/CustomOreGen directory.


    Ah, thanks. I'll definitely do that then.
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    Okay, so I'm new to editing this particular mod's config files. What exactly do I need to change in order to disable ore gen?


    <ConfigSection>

    <OptionDisplayGroup name='groupStdOres' displayName='Minecraft Ores' displayState='shown'>
    <Description>
    Distribution options for the vanilla Minecraft ores.
    </Description>
    </OptionDisplayGroup>


    <ConfigSection>

    <OptionChoice name='coalDist' default='layeredVeins' displayState='shown' displayGroup='groupStdOres'>
    <Description> Controls how Coal is generated </Description>
    <DisplayName>Coal Type</DisplayName>
    <Choice value='layeredVeins' displayValue='Veins'>
    <Description>
    Single short, wide veins found near ground level and only sparsely filled with ore. Most common in swamps.
    </Description>
    </Choice>
    <Choice value='strategicClouds' displayValue='Clouds'>
    <Description>
    Rare, sparsely populated clouds of ore extending over several chunks. Found only in swamps.
    </Description>
    </Choice>
    <Choice value='vanillaStdGen' displayValue='Clusters'>
    <Description>
    Small evenly scattered clusters of ore. This is the vanilla coal generation.
    </Description>
    </Choice>
    <Choice value='none' displayValue='None' description='No coal is generated at all.'/>
    </OptionChoice>

    <OptionNumeric name='coalFreq' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
    <Description> Frequency multiplier for Coal distributions </Description>
    <DisplayName>Coal Freq.</DisplayName>
    </OptionNumeric>

    <OptionNumeric name='coalSize' default='1' min='0' max='5' displayState=':= if(?advOptions,"shown","hidden")' displayGroup='groupStdOres'>
    <Description> Size multiplier for Coal distributions </Description>
    <DisplayName>Coal Size</DisplayName>
    </OptionNumeric>

    <MystcraftSymbol name='coalClusters' displayName='Coal Clusters'/>
    <MystcraftSymbol name='coalVeins' displayName='Coal Veins'/>
    <MystcraftSymbol name='coalClouds' displayName='Coal Clouds'>
    <Instability>:= 50 * (age.coalClusters + age.coalVeins + age.coalClouds - 1)^3</Instability>
    </MystcraftSymbol>

    </ConfigSection>

    Just an example, I'm not entirely sure what I need to change to actually disable it. Could someone repost it with what changes I need to make?
    Posted in: Minecraft Mods
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    posted a message on Custom Ore Generation: First Revival
    Actually, I might still need help with disabling ore gen. My main ore gen handler is Metallurgy. I'm wanting to disable every single ore possible by default instead of going through the GUI, how do I achieve this?
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Ah, thanks. I'll make sure to check that out ASAP then.

    EDIT:

    Also, I just have a quick question. Can I make luckyblocks spawn hostile mobs with specifically enchanted dartcraft armor?
    Posted in: Minecraft Mods
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    posted a message on Lucky Block Mod - Drops items, spawns mobs, structures and more!
    Is it possible for me to make computercraft luckyblocks? I went in and added most of the basic ID's, but the more specific turtles (IE feller turtles) are all under one id without meta info.
    Posted in: Minecraft Mods
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