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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    This project has lost many members interest, and we just haven't had time to work on it lately. As of now, this is a private project and will be worked on when we feel like it. This mod may or may not ever be completed. Frankly, we just weren't as experienced as we needed to be, and with the new API coming out, the small amount of work we have done will be gone. If this project goes back into full drive, we'll let you know. My apologies.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Sorry for no replies lately, been busy with stuff.

    Recently the server was whitelisted (for now), because we had some builders (who have made this issue multiple times and warned multiple times) putting other players in creative mode, which has caused in mass griefing. Part of the dungeons was turned into lava (because one of the had OP some how) and we have to rebuild it. We wish we could change around our builders and server staff, but it isn't our server (as the owners are partnered with us on this project), so we'd have to start from scratch to fix these issues.
    My apologies.

    As far as the mod, we have midterms coming up and the new modding API will be out soon. We're holding off for the new API, because we're going to have to re-code the entire mod (although it will be easier), so we don't want to get too much code finished that will be later discarded.
    Thanks for your patience.

    ~Ghosty
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from guppycity

    If you need any help in the development of the SAO Mod, I'm decent with java and can make quite the pixel art for minecraft. I already started ahead even if you don't want me to or need it with the lvl system which is almost done (not minecraft code implementable yet) but I'll fix that as soon as I'm done with the actuall system. Just pm me if you want it or not ^.^ I could even make the stats system if you want me to.

    Sure, just send it over when its done :D
    And we'd love to have you do the stats system if you could.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from septers

    Inb4 everyone just starts massive pking.

    We'll find a way to moderate it and stop hunting fields from being too dangerous.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from Mordeth

    The "[1.3.1]" probably discourages a lot of people. Once you roll out an update for 1.4.5 and change the title accordingly I'm sure more people will take a look.

    Last I checked, it wasn't letting me change the title.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    It seems my thread is dying out ;w;
    Quote from septers

    What real game, the one for the vita? The server runs on 1.4.5 right now and you only need 1.3.1 for the mod
    hope that clears anything up.

    Real game = minecraft
    We were ripping on this guy for using a cracked client.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Boss battle test:
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from Logicalpopz

    well, i dont get to buy the official minecraft...and i thought it will be available for cracked minecraft users like me...
    Im not all that revealing that im a cracked minecraft user(i know its probably illegal) but i had to ask the question..


    and btw, are cracked client users that hated?

    The game is what, $30? I'm on board with people pirating games, but cracked minecraft clients are completely different.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    I think we're going to start a Q&A video. Throw all your questions at us, we don't want to leave a stone unturned.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Someone reposted us on a chinese minecraft forum :D
    http://forum.minecraft-hk.com/thread-29090-1-1.html
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from IceRevanant

    Oh ok. Still is pretty amazing art XP

    Rofl, there is much more fan art going around than the one I am using.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from IceRevanant

    Quick question about anime.... Is it a bad thing if I cried a bit at the end of Angel Beats?
    Also. Ghosty what anime is that pic from? It looks funny XP.

    Its not an anime, its Ib.
    http://vgboy.dabomstew.com/other/ib.htm
    A truly amazing creation.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from Mordeth

    I don't know how owning storage spaces (i.e. your own chests/houses) is going to work, but you could effectively "marry" someone and share inventories with that person by allowing access to your item storage. This is assuming that the storage will be similar to what you might see on a normal Minecraft survival server, where you can freely modify ownership and access to doors, chests, signs, etc.

    This would allow people to "marry" without the need for a separate plugin. Also, other people, such as trusted friends and siblings, would be able to share items without the awkward label of "married couple".


    Yeah, it's just surprising to see it close up like that :P I ran around to each of the gates, but I was teleported to spawn when I got too close.

    I'm glad to be of some assistance. I got around to configuring Eclipse and familiarizing myself with the interface (I used NetBeans in the past), so I'll start playing around with modding soon. Hopefully I'll get to the point where I can be useful on the coding team, too.

    Yeah, we have it like that so people can run out and copy our buildings block for block. Sadly not too many people are active with the building at the moment. We're hoping more will log on over the break.


    Quote from Bluewolf1257

    I've been waiting for a reason to get into modding, so as soon as I teach my self the coding for java and stuff, count me in.
    Quote from Mordeth
    I'm glad to be of some assistance. I got around to configuring Eclipse and familiarizing myself with the interface (I used NetBeans in the past), so I'll start playing around with modding soon. Hopefully I'll get to the point where I can be useful on the coding team, too.

    That would be very helpful. Our main coder has been offline for some time now, and we're going to take matters into our own hands, and start pumping out smaller updates again soon.
    Posted in: WIP Mods
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    posted a message on [WIP] [1.3.1] Sword Craft Online (The Originial SAO Mod)
    Quote from Bluewolf1257

    I don't know what the guy above me said, but I am up for beta testing, and may host a server for you guys. It'll be small and homerun, but it's the best I can currently do. I did mean SAO, and I just watched the 19th episode. Cloaks would be amazing, because Kirito wouldn't have been Kirito without that sex-ass cloak.

    Could it also be possible for me to help out on that server? I know my account on the forums is new, and you don't have a reason to, but will you trust me no to grief and stuff and let me play?

    Beta testing apps will be out later. We will rent a dedicated server to host the mod. Cloaks will be implemented much later, as making a completely new aesthetic armor piece would be hard. You wouldn't be able to grief anyways, because you can't build.


    Quote from Fernib201

    Wouldnt it be possible to have a beater who gets to be on the server 10 minutes before everyone else :),it would be cool but its just a suggestion,Id also love to be a beta tester :)

    Oh and the thing about the cloaks is that it could be a diamond armor retextured?What i mean is like a texture pack you kind of just change the look and make it enchanted with what it seems it would be like protect 2,fire resist etc etc

    There will be alpha/beta tester titles, but that's for alpha and beta testing. Getting on 10 minutes before everyone else makes no sense.


    Quote from Sageofsages

    i was wondering, well if it isn't to dificult, to put the heatlh bar on mobs and try to put like speciel mobs like boars and stuff like that and put npc villages with black smith to repair shattered gear and make awesome weapons with the materials they tell us to collect, and by the way i have a problem with putting the mod can any one help me step by step or make a video please. =) and sorry if I misspell anything cause i am portuguese but i know ALOT of english, and also i was wondering if i could be helpful in any kind of way of be apart of the team :D but thats up to you guys you can like 'axe' me questions xD and stuff i just really want to help cause i LOVE SAO! and this mod is just great and i would LOVE to make it even greater =)

    The smithies will be on the main town on each floor, but player-smiths will be much better. Also, how would you be able to help us? Right now we are looking for coders and nothing else.


    Quote from Mordeth

    I was trying to make a reference to Steins;Gate, but I guess it didn't really work D:

    Edit:
    I just checked out the server. Massive starting area O_O

    The plaza is supposed to be massive, and if you run to the gate, you can get a small glimpse of the other buildings.
    Also, Mordeth, I am very thankful that I have someone who replies to my thread as competent as you. Believe it or not, it really helps when you answer those questions others keep asking.
    Quote from Bluewolf1257

    I know. I watched. :P I think marriage would be cool. But make it so its only your active inventory, so if you have stuff in a chest, you'll be fine?

    YOSH! By the way, by beater, I was suggesting that there might be a way I could help, if I'm needed. Not very good java yet, but for testing and stuff I'd be out there.

    Disputes as in guys marrying guys. The ratio to guys versus girls playing minecraft is a tremendous offset. I have had multiple instances in the past of guys masquerading as girls. Trust me, a marriage system wouldn't end well, and would be mostly used for scamming other players.
    Posted in: WIP Mods
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