• 1

    posted a message on What age/years do you think minecraft takes place?

    A post-Apocalyptic steam-punk like universe where wheels were never invented.

    Posted in: Discussion
  • 1

    posted a message on Coarse Dirt Spawning in Caves

    Make coarse dirt the only dirt that spawns in caves

    Posted in: Suggestions
  • 1

    posted a message on New Minecraft Realm - Fresh Start - Players Age 15+
    Had fun, hopefully the famine ends soon lol.
    Posted in: Minecraft Realms
  • 1

    posted a message on Indev Generated Floating Hell world!
    A small taste of what Minecraft used to be.



    Download:http://www.mediafire.com/?hddmmbwt9w4p078

    So yeah, after searching the internet for hours I found a decent indev map file, that I copy and pasted to a flat lava world. This is the closest you can get to indev, the map is finite, you start in a wooden hut, and not to mention, this is a map directly from indev. The surrounding area is lava, and attempting to jump off the world will result in a horrible death. You respawn in the indev house.

    If you would like to see more maps from indev, do me a favor and send me a link to some indev map files. I really want an indev island map to surround with water, but cant find that at all.
    Posted in: Maps
  • 2

    posted a message on Minecraft Beta Flat Map SEED
    Tykens test world. Done.
    Posted in: Seeds
  • 2

    posted a message on [WIP](64x64) Minecraft 64 v.07 b1.4 (HUGE update! Comment!)
    Are you like me? Do you love the default textures, but simply cannot play without high resolution textures? If you are, then this is the absolute perfect texture pack for you. If you aren't, then this texture pack still is probably a better option than most.

    Why am I so confident about this you ask? The concept of this pack is simple. I take the original textures, and make them four times as detailed, or in other words, change them from 16X to 64X. The result is the exact same look of the classic minecraft, only much, much, much more clean, detailed, and generally better in every way. If your a fan of the originals, then the only reason you really shouldn't use this pack is if your a fan of 16X textures, or 32X textures, in which case, check out Faithful's 32X32 pack.

    This pack wasn't exactly the most challenging task in the world to make. It did take skill and lots of time, but Vattic's work with the faithful pack seriously helped me out alot. Instead of editing the original textures to 32 and then 64, I could simply do a 1 step edit strait to 64X. I did all these textures by hand, and by that I mean I didn't just use some sort of 'filter' as some have suggested. Some of these textures have taken up to 5 hours to make individually.

    That being said, I need much more support. I have thousands of view and only around 50 comments. Your guy's feedback and suggestions is the only thing that makes the top mods and texture packs what they are today, so don't just not comment because you think this is some sort of un-succesful texture pack due to low comments. Sorry to sound pushy by the way, I just thought I should speak my mind on this issue.

    Anyway, heres some screenshots of the actual pack. Bear in mind this is still a work in progress:

    To the left is my pack, to the right is vattics 32X32 pack, and at the bottom is the default textures. See the difference?


    Screenies:


















    And Finally, the download. Again, tell me what you think.

    http://www.mediafire.com/?2ag2j77eu4x20us
    -Instructions-
    1. Download the pack.
    2. Download Xau's Texture Patcher.
    3. Load up the patcher, select browse and find the zip file of this pack. Uncheck the custom lava, water, and hd font. Leave everything else.
    4. Click patch
    5. Play.
    6. Leave a comment.
    Posted in: Resource Packs
  • 4

    posted a message on Minecraft Revamped | Abandoned for Good
    A man can dream cant he...

    If you do this that would truly be epic, but unless you are a really really good programmer, I dont see this happening any time soon. Start off small dude, add in the easier stuff first like new blocks/mobs/items and other tweaks you would like to throw in. Save that whole terrain generator thing, and realisticwater/gravity, for later. As for ideas, I can help you out:

    -Make clay generate from time to time between the dirt layer and stone layer. Make it more common on beaches and with larger deposits.

    -Make it so when ore is mined, instead of getting the ore block, you get a 'chunk of ore' or something, that is an un-placeable item. Along with this, make it so you get a chance of getting anywhere from 1-4 of these items. The odds are greater to get a larger amount if you have a better quality pickaxe. So for example, a stone pickaxe has a 90% chance of dropping one iron chunk, a 7% chance of dropping 2, a 3% chance of dropping 3, and a 0% chance of dropping 4. A diamond pickaxe however has a 40% chance of dropping one iron chunk, a 40% chance of dropping 2, a 10% chance of dropping 3, and a 10% chance of dropping 4. This is of course just an example.

    Ore chunks are smelted just as ore blocks are now. The whole multiple drops concept also applies to diamond and coal.

    -Make the maximum depth much deeper. The bedrock layer removed. Below layer 0, valuable ores become more common the deeper you go, but lava also becomes much more common, and hostile mobs spawn in lighter and lighter conditions the deeper you go at this point. Bedrock also generates fairly commonly under this layer, acting as an annoyance because it makes you dig around it.

    -More ores. Dont go overboard though. Possibilities are:
    Copper: More common than coal in layers 70-40, about as rare as iron in all other depths. Requires a stone or better pickaxe. Used as an ingredient to make a bronze mix (of copper and tin), which can in turn be smelted to bronze bars, and furthermore, bronze tools, which are more durable than iron but less powerful. Can also be smelted into copper bars, which can be used to make wires (which also require redstone). These wires are 1/4th the size of a block, and are used to make complicated circuits with less space.

    Tin: Slightly more common than iron at layers 70-40, rarer than iron at all other depths. Requires stone or better pick. Used as the secondary ingredient to make bronze. Can also be smelted into tin bars, which can be used to make greyish looking metallic blocks with only 4 bars. These are 'hollow' metal blocks which are used as decoration. These can be broken easily and are decently explosive resistant.

    Aluminum: Slightly rarer than iron. Found at layer 40 and below. Requires a bronze/iron or better pickaxe. Used along with iron and coal to make a steel mix, which can be smelted into steel bars, further crafted into steel tools. Steel tools are more powerful than iron and more durable than bronze. Can also be used to make silverish metallic looking blocks with only four blocks. Same deal as Tin, just a different color.

    Mithril: Slightly more common than gold. Found only below layer 0. Used along with six coal to make mithril mix, which can be smelted into mithril bars, which can be used to make mithril tools. Mithril tools are equivalent to the to the non diamond gemstone tools (will explain later), and when wielded, you can run faster and jump higher.

    Adamantite: The rarest ore in the game, being four times rarer than diamond. Adamantite is used along with eight coal to make adamantite bars, which can be crafted into adamantite tools, which are as powerful as mithril, and have infinite durability. This is of course balanced by the rarity of adamantite.

    Sapphire, emerald, and ruby. All found below layer 20. Slightly more common than gold. Can be used to make tools which are not quite as powerful or durable as diamond. They have about 1400 used, while diamond has a buffed up 2000 uses.

    These tools all have special abilities, along with diamond.


    Sapphire tools dont loose power underwater. Sapphire armour provides much reduced fall damage and drown damage.

    Emerald tools have a further reach, which is really useful for chopping down big trees. Emerald armour provides increased resistance to arrows.

    Ruby tools auto smelt. This means stone gives smooth stone, ores give bars, sand gives glass, wood gives charcoal.
    The sword also deals lava damage to mobs. Ruby armour provides increased fire resistance

    Diamond tools break more than one block at a time. Ore veins get destroyed when one block is destroyed, stone mines in 2X2 fashion, super useful for tunneling, dirt, sand, and gravel also digs 2X2, trees get destroyed with one block broken. This might be considered overpowered. Thats why its a suggestion. Diamond armour makes you invinsible to all explosions except for ones that are right next to you.

    Gold also has special abilities: The tools regenerate over time. When broken, they make a 'broken gold tool' which turns into a healthy gold tool in 20 minutes. Perhaps 'spells' (disccussed later) could auto repair it.
    Also, they mine special blocks other tools cant:
    Pickaxe mines ice and ore blocks (gemstone, coal, redstone)
    Shovel digs snow tiles
    Hoe digs grass blocks
    Axe mines glass and lightstone blocks (extremely useful)

    Gold and gemstones can be crafted into jewelry, which has special abilities. There are three types of jewelry. Crowns, rings, and necklaces. Crowns take up the head slot, the other two have there own slots.

    Necklaces:
    Sapphire: Increased hold breath time, suffocation damage is much slower
    Emerald: Increased Defense. Provides an extra full leather armour worth of defense that lasts forever. Can be used along with armour to provide excellent protection.
    Ruby: Attacks deal more damage to mobs, by 2 hearts.
    Diamond: A mix of 2/3 the defense that emerald provides, 2/3 the strength ruby provides, 2/3 the hold breath sapphire provides, and slightly reduced suffocation damage.

    Rings:
    Sapphire: Faster swimming

    Emerald: When you have your hand out, you can break all blocks with the effect of the corresponding wooden tool used to break it. Used as a cheap infinite durability option with convenience of not requiring items.

    Ruby: HEAVILY decreased lava damage and an inability to be caught on fire by other means. Has a 'durability' of about 40 hearts of damage dealt toward the player.

    Diamond: Instead of dying, you get telported to either your spawn point or an area you choose by a spell, and you keep your items. Has five uses. (Inspired by the ring of life from runescape)




    Crowns:
    Sapphire: Less affect of gravity. You fall slow enough to where you dont suffer fall damage. You also jump higher.

    Emerald: Attracts animals (And hostile mobs on hard)

    Ruby: Repels animals, and reduces the range at which monsters will try to attack you.

    Diamond: Chance of getting more ores per block is increased. Increased mining speed (provides an extra wooden pickaxe worth of speed)

    Will post more later. Do you like these ideas?
    Posted in: WIP Mods
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